This is a sub-page of Proto:The Simpsons Game (PlayStation 3, Xbox 360).
Early VideosMany cutscenes here are only available as hand-drawn animatics.
Early MusicSome tracks may seem similar, but played with different instruments.
Early Voicelines"My God, are you always on?"General Overview#

A stripped down build made shortly before E3 2007 started, with only 5 playable episodes available.
The playable episodes are:
- Lisa the Tree Hugger
- Mob Rules
- The Day of the Dolphin
- Shadow of the Colossal Donut
- Medal of Homer

Normally, pressing Continue Game will always put you back in Lisa the Tree Hugger, regardless if you've already completed it or not. The Replay Episode menu crashes the game, however it has a different -Debug Replay- menu enabled by default that allows selecting any of the five playable levels.
The title screen much closer resembles the opening of the actual show. The text is also animated.
Early |
Final |
|---|---|
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- In the save select menu, there’s an additional option to continue without saving. In the final game, this functionality is only available on the Xbox 360 version, and only by not selecting a storage device.
- In this build, the power meter functions differently from the final version. Instead of increasing in size with each upgrade, it remains the same and acts like a set of lives. Upgrading would add an additional "power meter life" rather than extending the bar itself.
Early Upgrade Screen |
Final Upgrade Screen |
|---|---|
- The "Autosave" text is not present in the autosave icon.
- The pause menu originally had an option to save the game.
- The credits text does not scroll, instead showing 3 placeholder slides. Pressing X/square also doesn't show the developer picture.
- The opening logos are different. EA has the byline "EA is an Electronic Arts brand.", 20th Century Fox Television shows the 1998 version even in 16:9, and Gracie Films shows the SDTV version but 16:9 cropped if on 16:9 mode.
- The cliché screen has different color text, no voicelines from Comic Book Guy, no icon, no description, and no SFX.
- The episode complete screen does not show the "TIME CHALLENGE UNLOCKED!" text, being closer to the Old-Gen version.
- Lisa's Saxaphone Stun has different graphics when used on enemies.
- By pressing the left and right sticks/L3 and R3, you'll be able to go into a first-person view. In this mode, enemies can still spot and attack you, but you won’t take any damage.
Episode Differences#
Lisa the Tree Hugger#
- The starting position was moved slightly to the left in the final.
- Instead of fading into the scene of the gate to the first updraft opening, the camera moves into position.
- The two pressure pads used to get to the giant saw blades don't have a red aura when stepped on.
- The camera for hitting the target to stop the sawblades is different.
- At a lever present after the thin sawblades, a "Safety First" sign was removed.
- The timer for saving Lenny and Carl doesn't have an icon.
- The cutscene of Lenny and Carl getting saved is not present yet, but has its audio present in the files.
- When hitting the target to destroy the factory, the slow motion scene does not have the target itself, but the episode still ends.
Mob Rules#
- Marge collects Pacifiers instead of batteries.
Early |
Final |
|---|---|
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- The first Try-n-Save coupon was moved from the side of SequelStop to Chub Med.
Early |
Final |
|---|---|
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- The broken road was originally longer.
Early |
Final |
|---|---|
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- A ladder in the courtyard area was removed.
Early |
Final |
|---|---|
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- The collectibles in the courtyard are not present.
- There are no in-game cutscenes in this episode, but they have audio for them in the files.
The Day of the Dolphin#
- The starting position was moved slightly to the left in the final.
- Some music tracks from Lisa the Tree Hugger, Invasion of the Yokel-Snatchers and Medal of Homer play here for unknown reasons.
- The backside of the target used to get Lisa to the poster flick area is shown instead of showing the front on all sides.
- Lisa's Malibu Stacy Seal near the hatch is not present.
- The starting camera in the Paradise Aquarium is behind the characters instead of in front.
- The moment King Snorky loses all of his health, instead of showing his death before ending the episode, the episode immediately ends.
Shadow of the Colossal Donut#
- Around the episode there are trash bags that you can kick around. They were completely removed in the final.
- An awning on one of the buildings has different colors and a different shape.
Early |
Final |
|---|---|
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- In the cutscene of Lard Lad's death, the updraft seen in the level is not present despite its area being there.
Medal of Homer#
- When completing an area, the episode complete (FE_EPComplete_SuccessHeading) text is used instead of the mission completion text (tutorial_moh_success).
- There are no in-game cutscenes in this episode.
St. Capitulons
- All of the posters were removed.
- When going to Castle Duffenstein, the game cuts directly to the castle instead of fading to it.
Jabba al Hutt
- All of the posters were removed.
U.S.S. Reel Crazy
- The area takes place at daytime like the Old-Gen version instead of sunset.
- An objective was removed: "Destroy AA Guns", as the final "Knock out Private Burns" objective is only obtained when approaching Burns.
- The levers have a unique model that was changed to the model from Enter the Cheatrix in the final. The Old-Gen version also uses these levers.
Early |
Final |
|---|---|
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Springfield#
By going out-of-bounds in Mob Rules, it's revealed that this build of the game uses an earlier version of Springfield, with many changes to the layout and design. This version of Springfield can be seen in the background models for some of the episodes, and is also used as the base for the Old-Gen version's cut Heartburn Wii Moment.
- Two houses were removed, that being Ms. Glicks and the Van Houten home.
Early |
Final |
|---|---|
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- The rotating sign for Krusty Burger is different.
Early |
Final |
|---|---|
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- A road leading to another industrial bridge (likely to the Nuclear Power Plant) was removed along with the Springfield General Hospital and Springfield Cemetery, while the Retirement Castle was moved near Wendell's house.
Early |
Final |
|---|---|
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- The ladder to reach the roof of the grocery store was replaced by a dumpster
Early |
Final |
|---|---|
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- Planet Hype was originally going to be called Planet Springfield.
Early |
Final |
|---|---|
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- The Ye-Olde Off Ramp Inn was removed.
Early |
Final |
|---|---|
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- The Gilded Truffle and Edna's Apartment were removed, while the Kwik-E-Mart was moved next to the Aztec Theatre and Smithers' Apartment was moved behind the Aztec Theatre.
Early |
Final |
|---|---|
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- Originally there was going to be another Noiseland Arcade, which was replaced by Turn Your Head and Coif. The Old-Gen version also uses the Noiseland Arcade, albeit without the name on the building sign.
Early |
Final |
|---|---|
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- The third building in the Springfield Mall originally had the name "Cockamamie's".
Early |
Final |
|---|---|
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- King Toot's Music Store and an unknown third building were removed and the Sleep-Eazy Motel was moved next to Moe's Tavern.
Early |
Final |
|---|---|
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- Nelson, Moe and the Sea Captain's homes were removed, along with some miscellaneous buildings.
Early |
Final |
|---|---|
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- The parking spaces were moved into the brewery.
Early |
Final |
|---|---|
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- The 99¢, 66¢, and 33¢ stores were removed and Smithers' Apartment was put into their place.
Early |
Final |
|---|---|
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- The Sleep-Eazy Motel was moved next to Moe's Tavern and the sandy area was replaced by a cliff near the water.
Early |
Final |
|---|---|
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Early Text#
There are no subtitle files in this build, and there are only a grand total of 1079 strings in simpsons_global.en.LH2. The strings from this file have been divided into smaller sections based on their purpose or where they're meant to appear.
Menus and Prompts#
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
1048FC82 |
FE_Button_ChangeFilterText |
Change Filter |
Filter |
5CCBBAC0 |
FE_Button_ChangeLeaderboard |
|
|
A763CD2D |
FE_Button_ChangeLeaderboardText |
Change Leaderboard |
Mode |
B7C97ED2 |
FE_Button_ContinueNoSave |
||
A4BC3F3F |
FE_Button_ContinueNoSaveText |
Continue without saving |
Continue Without Saving |
55B3C0A7 |
FE_Button_EPGoalsBusStopText |
Access Bus Stop Map |
Bus Stop Map |
2BD6145B |
FE_Button_PrevEpisode |
|
|
7992ABC8 |
FE_Button_PrevEpisodeText |
Previous Episode |
Episode |
50C8C07D |
FE_Button_PrevTen |
|
|
41BDF5EA |
FE_Button_PrevTenText |
Previous 10 Names |
Page |
F64C3FB4 |
FE_Button_ReadAgreementText |
Read Agreement |
Terms |
47AB9CCF |
FE_Button_ViewCardText |
View Gamer Card |
Gamer Card |
11A9611C |
FE_Exit_Game_query |
You will lose all your unsaved data - are you sure you want to quit? |
Are you sure you want to quit the game? You will lose all unsaved game progress if you continue. |
37858FDE |
TCR_02 |
Are you sure you want to overwrite this saved game? |
Are you sure you want to overwrite %1 on storage device %2? |
7060660C |
FE_Autosave |
Simpsons (TM) uses an autosave feature to automatically save game progress and settings, and will overwrite saved games without confirmation. Removing the selected storage device will prevent the autosave from saving current game progress. Please do not turn off your system while you see the autosave icon displayed. |
The Simpsons¬ Game uses an autosave feature to automatically save game progress and settings, and will overwrite saved games without confirmation.\nRemoving the selected storage device will prevent the autosave from saving current game progress.\nPlease do not switch off the power while you see the autosave icon displayed.\n |
A610FF19 |
FE_Title_ProfileChooser |
Profile Chooser |
Saved Games |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
9DEB829F |
FE_PressStart |
Press the START button |
Press START |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
CCDCA11D |
FE_char_unlock_Lisa |
Congratulations! You have unlocked Lisa! Check out Lisa's Malibu Stacy collection in her bedroom! |
Congratulations! You have unlocked Lisa! Use bus stops to change characters. |
DAA6718A |
FE_char_unlock_Marge |
Congratulations! You have unlocked Marge! Check out Marge's hair spray collection in her bedroom! |
Congratulations! You have unlocked Marge! Use bus stops to move quickly around Springfield. |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
B279F0A4 |
FE_ClicheSum_Title |
The Best Worst Cliché List Ever! |
Worst Game Clichés Ever! |
B1F78C20 |
FE_MenuText_Cliches |
Clichés |
Video Game Clichés |
7BCA13B1 |
FE_Cliche_Note |
To see your cliché collection, look in the user interface from the front menu |
View your Cliché collection from the Main Menu |
7BCA13B1 |
FE_Cliche_Note |
To see your cliché collection, select the cliché menu from the starting menu screen |
View your Cliché collection from the Main Menu |
21F21205 |
FE_Cliche_Total |
total clichés collected: 31 |
Total Clichés found: |
C097F799 |
FE_Cliche_Total |
Cliches Found |
Clichés Found |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
9E3C9969 |
MENU_MAIN_EXTRAS |
Exrtas |
Extras |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
2A9D1AA7 |
FE_unlocked_challenge |
You have unlocked a Challenge Mode! |
You have unlocked a Time Challenge! |
3E3C17D3 |
FE_MenuText_ChallengeMode |
Challenge Mode |
Time Challenge |
63AB4FA4 |
FE_Leaderboard_ChallengeMode |
Challenge Mode |
Time Challenge |
649EA142 |
brt_mode_timed_complete |
Challenge mode completed |
Time challenge completed |
DDEB4BC6 |
brt_mode_timed_failed |
Challenge mode failed |
Time challenge failed |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
1DFA6642 |
FE_Collectibles_Find_all |
Find all of them to unlock a trophy |
Find them all in each episode to unlock a trophy. |
1DFA6642 |
FE_Collectibles_First_Homer |
Homer you have collected something cool |
You have found a Duff bottlecap |
1DFA6642 |
FE_Collectibles_First_Bart |
Bart you have collected something cool |
You have found a Krusty Koupon |
1DFA6642 |
FE_Collectibles_First_Lisa |
Lisa you have collected something cool |
You have found a Malibu Stacy Seal |
1DFA6642 |
FE_Collectibles_First_Lisa |
You have found a Malibu Stacy coupon |
You have found a Malibu Stacy Seal |
1DFA6642 |
FE_Collectibles_First_Marge |
You have earned a cool trophy |
You have found a Try-n-Save coupon |
6264B4F3 |
FE_EpGoals_UnlockedItems |
Unlocked Items |
Trophies Earned |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
C7E5B1E3 |
FE_Replay_Episode |
Replay Episode |
Episodes & Challenges |
0991CBFF |
FE_Episode_gamehub |
Game Hub |
Game Engine |
9CA3A347 |
FE_Episode_spr_hub |
Springfield Hub |
Springfield |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
995232AE |
FE_Dialog_EpisodeLocked |
That Episode is locked! |
That episode is locked! |
779908F3 |
FE_EPComplete_FailureHeading |
It's a sad day in Springfield. |
IT'S A SAD DAY IN SPRINGFIELD. |
FD40BE48 |
FE_episode_launch_player1 |
Player 1: Confirm Episode Start? |
Confirm Episode Start? |
FD40BE49 |
FE_episode_launch_player2 |
Player 2: Confirm Episode Start? |
— |
11A9611C |
FE_Exit_Game_query |
Are you sure you want to quit the game? |
Are you sure you want to quit the game? You will lose all unsaved game progress if you continue. |
D15D855D |
FE_Save_game_query |
Do you want to overwrite saved game? |
Are you sure you want to overwrite %1 on storage device %2? |
F539FDB4 |
FE_Quit_Episode_query |
Are you sure you want to quit this episode? |
Are you sure you want to quit this episode? If you exit now you will need to restart the level. |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
F4FD0BEC |
RPG_Lisa_Attack2 |
Lightening |
Lightning |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
165557CA |
FE_Upgrade_Homer_Gummi |
You've Unlocked Gummi Homer! |
Gummi Homer! |
165557CA |
FE_Upgrade_Homer_Helium |
You've Gained Helium Homer! Homer Can Now Use Helium Tanks. |
Helium Homer! |
B150E51C |
FE_Upgrade_Bart_Grapple |
You Found Bart Grapple! |
Bartman Grapple! |
B150E51C |
FE_Upgrade_Bart_Slingshot2 |
Awaiting Text From Design! |
Bartman Wrist Rocket! |
B150E51C |
FE_Upgrade_Bartman2 |
Bart Gained A New Bart Cape And The Wrist Rocket. He Now Flies Farther And Shoots Faster! |
Bartman Super Cape! |
B150E51C |
FE_Upgrade_Bartman2 |
Bartman Super Cape and Wrist Rocket! |
Bartman Super Cape! |
8E8A11B0 |
FE_Upgrade_Bartman2_text |
Bart can now glide farther and do more damage. |
Bartman can now fly farther and longer! |
165557CA |
FE_Upgrade_Bart_Slingshot2 |
New Slingshot has better range and does more damage! |
Bartman Wrist Rocket! |
165557CA |
FE_Upgrade_Lisa_Sax2 |
You Found Lisa's New Saxophone! Stunned Enemies Will Now Attack Each Other! |
Lisa's Super Saxophone! |
165557CA |
FE_Upgrade_Lisa_Smash |
Lisa Found Power Smash! |
Lisa's Power Flick! |
165557CA |
FE_Upgrade_Lisa_LightnFreeze |
Lisa Gained Lightening And Freeze Attacks! |
Lisa's Lightning and Freeze! |
165557CA |
FE_Upgrade_Marge_Mob2 |
Marge Got A New Megaphone! She Can Now Gather Larger Mobs! |
Marge's Mega-Megaphone! |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
A83BFD0B |
FE_Trophy_Homer_BARTMAN_BEGINS |
Jurassic Duff |
Dino Duff |
EF3A48EC |
FE_Trophy_Homer_RHYMES_WITH_COMPLAINING |
Sellout Duff |
Special Reserve Duff |
D18A97C4 |
FE_Trophy_Homer |
View your bottle collection in Homer's garage |
View Homer's trophy collection in the Simpsons' house garage |
34B7B7F0 |
FE_Trophy_Bart |
View your poster collection in Bart's bedroom |
View Bart's trophy collection in Bart's bedroom |
09ED5B9A |
FE_Trophy_Lisa |
View your doll collection in Lisa's bedroom |
View Lisa's trophy collection in Lisa's room |
9C41564D |
FE_Trophy_Marge |
View your hairspray collection in Marge's bedroom |
View Marge's trophy collection in Marge's room. |
D2BEE432 |
FE_Trophy_Bart_Unlocked |
Unlocked Posters: |
Unlocked Trophies: |
7614FF08 |
FE_Trophy_Lisa_Unlocked |
Unlocked Dolls: |
Unlocked Trophies: |
17DD5715 |
FE_Trophy_Marge_Unlocked |
Unlocked Hair Products: |
Unlocked Trophies: |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
5516C489 |
FE_Chatter |
Chatter |
Verbosity |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
2AD48E5E |
HUD_Player2InsertController |
Insert Controller |
Connect Controller |
46FD19C8 |
HUD_Player2PressStart |
Press Start to Join |
Press |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
E37CDFE4 |
online_connecting |
Connecting to EA serversª |
Connecting to EA servers... |
83A8B6BE |
online_error_no_x360_account |
You must be signed into an Xbox LIVE enabled gamer profile to activate the Leaderboards. |
You must be signed into an Xbox LIVE enabled gamer profile and connected to Xbox LIVE to activate leaderboards. |
83DCF1CC |
ONLINE_X360_info |
You will need an EA Online Account to access the online features of this game. By accepting, you acknowledge that Microsoft will send your Xbox 360 Account info over the Internet to Electronic Arts in the U.S. to set up your EA Online Account |
You will need an EA Account to access the online features of this game. By pressing submit, you acknowledge that Microsoft will send your Xbox Account info electronically to Electronic Arts in the U.S. to set up your EA Account. This includes your email address and date of birth but does not include credit card number or other financial account information. |
Episodes#
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
9119B443 |
spr_tut_follow_light_beams |
Follow the light beams to your next Episode. |
Follow the beam of light to your next episode. |
E1A7E2A4 |
spr_tut_two_chars_start_mission |
Two characters are required to start a mission. Approach the light beam to see which characters are required. |
Two characters are required to start an episode. Approach the light beam to see which characters are required. |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
85EE4DFC |
tutorial_become_homerball_LOC |
Press |
Pull |
A152C5CC |
tutorial_two_LOC |
Consume food and Power to fill Homer's Power Meter. |
Consume food to fill Homer's power meter. |
A18BF2A7 |
hint_three_LOC |
Use |
Move |
B291D897 |
LOC_power_tutorial |
Press and hold |
If you have enough power, press and hold |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
2937C2D9 |
tutorial_brt_supershot |
Press and hold |
If you have enough power, press and hold |
50A802CA |
tutorial_brt_updraft |
Use Bartman's cape over updrafts to gain altitude. |
Bart can ride updrafts. Press |
4DB972B3 |
tutorial_brt_wireHang |
Press forward on |
Move |
17CFDC3B |
tutorial_brt_wireHang_drop |
Pull back on |
Move |
9C692B90 |
tutorial_two_BRT |
Switch to Homer and place him on the next pressure plate. Use |
Switch to Homer and place him on the next pressure plate. Press |
A76A6D58 |
tutorial_five_BRT |
Bart can glide! Press |
Bart can glide! Press |
33F2EE71 |
tutorial_seven_BRT |
Bart can transform into RobotBart to Shoot through glass! |
Bart can transform into RoboBart to Shoot through glass! |
6EC89560 |
tutorial_sixteen_brt |
Hold |
Pull and hold |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
9F608946 |
tutorial_two_HUG |
Press and hold |
If you have enough power, press and hold |
F617A05C |
tutorial_six_HUG |
Move the Hand of Buddha with |
Move the Hand of Buddha with |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
A1D0D54C |
tutorial_two_MOB |
Command the mob to destroy objects. Hold |
Pull and hold |
0EA81FE8 |
tutorial_four_MOB |
When mob members are knocked out, re-gather them with |
When mob members are knocked out, re-gather them with |
8CEB98B8 |
tutorial_MOB_blast |
Press and hold |
If you have enough power, press and hold |
5E9942A1 |
mobrules_objective2 |
Smoke out Mayor Quimby |
Turn up the heat on Quimby |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
9D7FB0FD |
tutorial_sss_shields |
Prevent aliens from reaching the shields. |
Prevent aliens from reaching the bottom. |
5B4291FE |
Tutorial_helium_dash |
Press "RDLeft" to do a speed Burst |
Press |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
CC08B4A1 |
hub_objective_1 |
Learn how to use the upgrades |
Acquire each player upgrade from Professor Frink |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
09BC356A |
tutorial_nvq_dragon |
Use Helium Homer to hit the Dragon on the head. |
Use Helium Homer to hit the Dragon on top of the head. |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
CD8B1124 |
bsh_objective_2 |
Defeat the Dirt Sumos to free Mr. Sparkle |
Find and place three lanterns to free Mr. Sparkle |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
1CE085FB |
mtp_objective_7 |
Win a dance-off with God |
Win a Dance Dance Revelation dance-off with God |
1FB8325A |
tutorial_mtp_round1 |
Round 1! |
Round 1 |
1FB8325B |
tutorial_mtp_round2 |
Round 2! |
Round 2 |
1FB8325C |
tutorial_mtp_round3 |
Round 3! |
Round 3 |
Time Challenges#
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
1146B3E4 |
loc_challenge |
Kill 50 bunnies as fast as you can! |
Defeat 100 chocolate bunnies |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
0B6DEFA8 |
brt_challenge |
Collect all geodes as fast as you can. |
Collect all of the geodes |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
8BF31C61 |
eb_challenge_mode_begin_text |
Destroy all of the tables |
Destroy all 30 tables |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
C82EE65E |
hug_challenge |
Cross the river as fast as you can! |
Cross the river |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
77360364 |
mob_challenge |
Defeat 15 Cops in 2 minutes |
Defeat 15 riot cops |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
044C4C36 |
che_challenge_1 |
Locate all the gameslaves before time runs out! |
Locate all of the Game Engine slaves |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
814AEF85 |
dod_challenge_mode |
Collect all the tuna cans! |
Collect all of the tuna cans |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
B11875B7 |
SOTCD_challenge_objective |
Find and eliminate all mini-krusties before time runs out |
Eliminate all of the Mini-Krusties |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
CA05C77D |
dss_challenge_mode_start |
Destroy 5 waves of alien invaders |
Prevent aliens from reaching the bottom |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
5D9F55F8 |
nvq_challenge_mode_start |
Destroy the three Morc spawners with the Otto ghosts |
Defeat 500 Morcs |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
06EE8E86 |
gts_cm_start |
Challenge Mode! Complete 5 Waves |
Protect the ice cream trucks |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
495FE05B |
bsh_challenge |
Eat 18 Maki Rolls in 2 minutes |
Eat all of the sushi rolls |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
4553F7E2 |
rwc_challenge |
Defeat 30 enemies in 3 minutes! |
Defeat 30 enemies |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
81026EB5 |
mtp_challenge_mode |
Collect all the Angel cakes! |
Collect all of the angel cakes |
XLAST#
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
E4C516FD |
x360_Sign_In |
No Gamer Profile signed-in.\nYou will need to sign-in with a Gamer Profile to proceed. |
You are not currently signed in with a gamer profile. Game progress and settings will not be saved. |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
15F1CC38 |
TITLE |
The Simpsons |
The Simpsons (TM) Game |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
0D77CD34 |
XLAST_Achievement_ChocolateHeaven_Description |
Win challenge mode for The Land of Chocolate |
Win time challenge for The Land of Chocolate |
8BD34249 |
XLAST_Achievement_UpandAtom_Description |
Win challenge mode for Bartman Begins |
Win time challenge for Bartman Begins |
211F5E99 |
XLAST_Achievement_TableSmasher_Description |
Win challenge mode for Around the World in 80 Bites |
Win time challenge for Around the World in 80 Bites |
0D5BF408 |
XLAST_Achievement_BurnsBabyBurns_Description |
Finish The Tree Hugger |
Finish Lisa the Tree Hugger |
9FCAC958 |
XLAST_Achievement_WoodChippin_Description |
Win challenge mode for The Tree Hugger |
Win time challenge for Lisa the Tree Hugger |
CE556DB7 |
XLAST_Achievement_SteadyMobbin_Description |
Win challenge mode for Mob Rules |
Win time challenge for Mob Rules |
B39A6C1C |
XLAST_Achievement_PowerUp_Description |
Finish Cheater, Cheater, Pumpkin Eater |
Finish Enter the Cheatrix |
0E59C0F9 |
XLAST_Achievement_EngineFun_Description |
Win challenge mode for Cheater, Cheater, Pumpkin Eater |
Win time challenge for Enter the Cheatrix |
E3D5179E |
XLAST_Achievement_NiceCans_Description |
Win challenge mode for The Day of the Dolphin |
Win time challenge for The Day of the Dolphin |
D7A94786 |
XLAST_Achievement_ClownAround_Description |
Win challenge mode for Shadow of the Colossal Donut |
Win time challenge for Shadow of the Colossal Donut |
CEA7F219 |
XLAST_Achievement_Alienator_Description |
Finish The Day Springfield Stood Still |
Finish Invasion of the Yokel-Snatchers |
78EE8AF8 |
XLAST_Achievement_MallRising_Description |
Win challenge mode for The Day Springfield Stood Still |
Win time challenge for Invasion of the Yokel-Snatchers |
A25988AE |
XLAST_Achievement_SimSandwich_Description |
Win challenge mode for Bargain Bin |
Win time challenge for Bargain Bin |
B7F1E42E |
XLAST_Achievement_MyPrecious_Description |
Win challenge mode for NeverQuest |
Win time challenge for NeverQuest |
06ED5995 |
XLAST_Achievement_HotCoffee_Description |
Win challenge mode for Grand Theft Scratchy |
Win time challenge for Grand Theft Scratchy |
EBCD5968 |
XLAST_Achievement_ShootersRejoice_Description |
Win challenge mode for Medal of Homer |
Win time challenge for Medal of Homer |
6FE2AF9F |
XLAST_Achievement_MakiRollMania_Description |
Win challenge mode for Big Super Happy Fun Fun Game |
Win time challenge for Big Super Happy Fun Fun Game |
E28C4E82 |
XLAST_Achievement_OnTheMatt_Description |
Finish Rhymes with "Complaining" |
Finish Five Characters in Search of an Author |
76175C98 |
XLAST_Achievement_BackFuturama_Description |
Win challenge mode for Rhymes with "Complaining" |
Win time challenge for Five Characters in Search of an Author |
6EFE33E3 |
XLAST_Achievement_CloudNine_Description |
Finish Meet Thy Player |
Finish Game Over |
377A5068 |
XLAST_Achievement_HeavenlyJoy_Description |
Win challenge mode for Meet Thy Player |
Win time challenge for Game Over |
056093CA |
XLAST_Achievement_PressStart_Name |
Press Start to Play |
Press START to Play |
1F76B71D |
XLAST_Achievement_PressStart_Description |
Easiest AchievementªEver |
Easiest achievement...ever |
8CE3469B |
XLAST_Achievement_Pwnd_Description |
Dude, need help? You've died, like, 10 timesª |
Dude, need help? You've died, like, 10 times... |
0F44A4F5 |
XLAST_Achievement_WorstClicheEver_Description |
Find all of the Video Game Cliché collectibles |
Find all of the Video Game Cliché Moments |
E9A0FC49 |
XLAST_Achievement_CompletePackage_Description |
Finish every episode and find every collectible |
Finish every episode, find every collectible, and discover every Video Game Cliché Moment |
E6404BED |
XLAST_Achievement_Challenger_Description |
Win every challenge mode |
Win every time challenge |
String ID |
String Label |
Early String |
Final String |
|---|---|---|---|
84DA836D |
XLAST_SELL_STRING |
The greatest gameªever |
From the writers and producers of The Simpsons TV show comes perhaps the most mind-blowingly astounding video game experience to ever grace the disc drive of your Xbox 360 console. Your eyes will explode with delight as they witness, for the first time ever in a video game, new 3D-to-2D technology that delivers the actual look of the TV show. Your spleen will rupture with laughter as The Simpsons take aim at the video game industry with all their trademark humor. Your colon will sigh with relief as your friends drop in and out of your game at any time to lend assistance in co-op mode. It's like a party in your organs and all Springfield is invited when you play through a brand-new season of The Simpsons not available anywhere else! |
84DA836D |
XLAST_SELL_STRING |
This is the sell text for The Simpsons. |
From the writers and producers of The Simpsons TV show comes perhaps the most mind-blowingly astounding video game experience to ever grace the disc drive of your Xbox 360 console. Your eyes will explode with delight as they witness, for the first time ever in a video game, new 3D-to-2D technology that delivers the actual look of the TV show. Your spleen will rupture with laughter as The Simpsons take aim at the video game industry with all their trademark humor. Your colon will sigh with relief as your friends drop in and out of your game at any time to lend assistance in co-op mode. It's like a party in your organs and all Springfield is invited when you play through a brand-new season of The Simpsons not available anywhere else! |
simpsons_scores#
Collectibles
Early |
Final |
|---|---|
|
|
- Originally, Marge was meant to collect only 5 Try-N-Save Coupons instead of 6, which matches the Old-Gen version. Similarly, Lisa was originally intended to collect 6 Malibu Stacy Seals instead of 7.
Early |
Final |
|---|---|
|
|
Early |
Final |
|---|---|
|
|
- All of the family have collectibles to collect here, likely as placeholders.
Early |
Final |
|---|---|
|
|
- Originally, Marge was meant to collect only 10 Try-N-Save Coupons instead of 12.
Early |
Final |
|---|---|
|
|
Early |
Final |
|---|---|
|
|
- Many of the collectibles are different:
Homer originally hve 6 Duff Caps to collect instead of 8 Bart, Lisa and Marge originally had just 4 collectibles to collect instead of 5, 7 and 5.
Early |
Final |
|---|---|
|
|
Cliches
Early |
Final |
|---|---|
|
|
Early |
Final |
|---|---|
|
|
Early |
Final |
|---|---|
|
|
Early |
Final |
|---|---|
|
|
Cut Text#
Menus and Prompts#
Earlier versions of the frontend option menu strings. Notably there's a cut "Video" option for the menu, which would of had a brightness setting.
String ID |
String Label |
String |
|---|---|---|
205E0015 |
MENU_OPTIONS_AUDIO |
Audio |
AA3CB598 |
MENU_OPTIONS_AUDIO_EFFECTS |
Effects |
E7A792DB |
MENU_OPTIONS_AUDIO_MUSIC |
Music |
8C2FC966 |
MENU_OPTIONS_AUDIO_SUB_OFF |
Off |
FE4DF708 |
MENU_OPTIONS_AUDIO_SUB_ON |
On |
59E81751 |
MENU_OPTIONS_AUDIO_SUBTITLES |
Subtitles : |
2EDB68E8 |
MENU_OPTIONS_AUDIO_VOICE |
Voice |
23E013D7 |
MENU_OPTIONS_CONTROLS |
Controls |
29E716D7 |
MENU_OPTIONS_CONTROLS_INVERT_X |
Invert X : |
29E716D8 |
MENU_OPTIONS_CONTROLS_INVERT_Y |
Invert Y : |
3E361CF0 |
MENU_OPTIONS_CONTROLS_SENSITIVITY_X |
X Sensitivity : |
3E361CF1 |
MENU_OPTIONS_CONTROLS_SENSITIVITY_Y |
Y Sensitivity : |
846C013A |
MENU_OPTIONS_VIDEO |
Video |
768E91B6 |
MENU_OPTIONS_VIDEO_BRIGHTNESS |
Brightness |
Earlier versions of the frontend pause menu strings, which also has a cut option of switching your character from the pause screen.
String ID |
String Label |
String |
|---|---|---|
9BC31B96 |
MENU_PAUSE_DROPOUT |
Drop Out |
A5E3212A |
MENU_PAUSE_EXIT_GAME |
Exit Game |
D185E699 |
MENU_PAUSE_JOIN_COOP |
Join Co-Op |
F3E2ECD4 |
MENU_PAUSE_QUIT_EPISODE |
Quit Episode |
A7160AB6 |
MENU_PAUSE_RESUME |
Resume Game |
0B303367 |
MENU_PAUSE_SWITCH_CHARACTER |
Switch Character |
Strings for descriptions for the Trophies, likely similar to the cliche descriptions.
String ID |
String Label |
String |
|---|---|---|
D76FABFF |
FE_Trophy_Homer_LAND_OF_CHOCOLATE_text |
place funny description here5 |
0D8A8481 |
FE_Trophy_Homer_BARTMAN_BEGINS_text |
place funny description here1 |
02B48D0B |
FE_Trophy_Homer_EIGHTY_BITES_text |
place funny description here4 |
6481C594 |
FE_Trophy_Homer_COLOSSAL_DONUT_text |
place funny description here3 |
1FED17ED |
FE_Trophy_Homer_SPRINGFIELD_STOOD_STILL_text |
place funny description here11 |
676D0FAD |
FE_Trophy_Homer_BARGAIN_BIN_text |
place funny description here |
74A6471B |
FE_Trophy_Homer_NEVERQUEST_text |
place funny description here8 |
B2F3337E |
FE_Trophy_Homer_MEDAL_OF_HOMER_text |
place funny description here6 |
291B536B |
FE_Trophy_Homer_BIG_SUPER_text |
place funny description here2 |
418B71E0 |
FE_Trophy_Homer_RHYMES_WITH_COMPLAINING_text |
place funny description here9 |
70F660D4 |
FE_Trophy_Homer_MEET_THY_PLAYER_text |
place funny description here7 |
C39943BC |
FE_Trophy_Homer_SPR_HUB_text |
place funny description here10 |
E9F148AD |
FE_Trophy_Bart_BARTMAN_BEGINS_text |
place funny description here |
405DA737 |
FE_Trophy_Bart_EIGHTY_BITES_text |
place funny description here |
EC6ED345 |
FE_Trophy_Bart_TREEHUGGER_text |
place funny description here bart 2 |
4851BA3B |
FE_Trophy_Bart_CHEATER_text |
place funny description here |
08ECFDC8 |
FE_Trophy_Bart_DOLPHINS_text |
place funny description here |
40E889C0 |
FE_Trophy_Bart_COLOSSAL_DONUT_text |
place funny description here |
90A8B6C1 |
FE_Trophy_Bart_SPRINGFIELD_STOOD_STILL_text |
place funny description here bart 1 |
28FEAA81 |
FE_Trophy_Bart_BARGAIN_BIN_text |
place funny description here |
8F59F7AA |
FE_Trophy_Bart_MEDAL_OF_HOMER_text |
place funny description here |
B24710B4 |
FE_Trophy_Bart_RHYMES_WITH_COMPLAINING_text |
place funny description here |
726CA7A8 |
FE_Trophy_Bart_MEET_THY_PLAYER_text |
place funny description here |
051A3290 |
FE_Trophy_Bart_SPR_HUB_text |
place funny description here |
5C70CEEF |
FE_Trophy_Lisa_TREEHUGGER_text |
place funny description here lisa 8 |
3993BE19 |
FE_Trophy_Lisa_MOB_RULES_text |
place funny description here lisa 6 |
9EE53F11 |
FE_Trophy_Lisa_CHEATER_text |
place funny description here lisa 2 |
DC10AE72 |
FE_Trophy_Lisa_DOLPHINS_text |
place funny description here lisa 3 |
881B26F5 |
FE_Trophy_Lisa_BIG_SUPER_text |
place funny description here lisa 1 |
8C2FC966 |
FE_Trophy_Lisa_GRAND_THEFT_SCRATCHY_text |
place funny description here lisa 4 |
A07D007E |
FE_Trophy_Lisa_MEET_THY_PLAYER_text |
place funny description here lisa 5 |
5BADB766 |
FE_Trophy_Lisa_SPR_HUB_text |
place funny description here lisa 7 |
518632A6 |
FE_Trophy_Marge_MOB_RULES_text |
place funny description here marge 3 |
FA1661A4 |
FE_Trophy_Marge_NEVERQUEST_text |
place funny description here marge 4 |
20578628 |
FE_Trophy_Marge_GRAND_THEFT_SCRATCHY_text |
place funny description here marge 1 |
1726D18B |
FE_Trophy_Marge_MEET_THY_PLAYER_text |
place funny description here marge 2 |
E91EE273 |
FE_Trophy_Marge_SPR_HUB_text |
place funny description here marge 5 |
Credit placeholders.
String Label |
String |
|---|---|
text |
Forward Quality Executives |
name01 |
ROB BANKS |
name02 |
BARB DWYER |
name03 |
BRIGHTON EARLY |
name04 |
MONA LOTT |
name05 |
KERRY OKI |
name06 |
WARREN PEACE |
name07 |
HARRY R.M. PITTS |
name08 |
GENE POOLE |
name09 |
JIM SOX |
text |
Senior Dynamic Creativity Analysts |
name01 |
BARRY CADE |
name02 |
OWEN CASH |
name03 |
BEN DOVER |
name04 |
ARMAND HAMMER |
name05 |
JO KING |
name06 |
SAM MANILLA |
name07 |
JIM SOX |
name08 |
ANNE TEAK |
name09 |
SUE YU |
text |
Human Configuration Assistants |
name01 |
CLAIRE ANNETTE |
name02 |
I.M. BORING |
name03 |
SEYMOUR BUTZ |
name04 |
LOU POLE |
name05 |
EARL LEE RISER |
name06 |
DICK TATOR |
name07 |
MINNY VAN GOGH |
name08 |
CHUCK WAGGON |
name09 |
FERRIS WHEELER |
At offset 288D in the cliche_summary.uix file, there's a text string for a cut cliche called "Spiked Icicles That Cause Damage". It was likely meant to be unlocked in the Big Super Happy Fun Fun Game episode but was replaced by the "Flying Boat" cliche in the final game.
String Label |
String |
|---|---|
HighlanderStdMed36 |
Spiked Icicles That Cause Damage |
Episodes#
Springfield
Reminder text strings for the Homerball tutorial, likely meant after exiting the game and coming back.
String ID |
String Label |
String |
|---|---|---|
D560BAD0 |
spr_hbt_dash_reminder |
Remember: Press the |
880990A8 |
spr_hbt_eat_reminder |
Remember: Press B Button as Homer to eat Food. |
E1AD05A4 |
spr_hbt_new_episode_reminder |
Remember: New Episode Available. Go to the light! |
A17D143D |
spr_hbt_slam_reminder |
Remember: Press |
Lisa the Treehugger
A cut hint text string which references a removed mechanic where Bart had to perform a "Power Shot" to destroy targets. In the final game, this mechanic was changed, allowing Bart to destroy targets with normal shots instead.
String ID |
String Label |
String |
|---|---|---|
0BA7C58F |
hint_two_HUG |
Remember: Bart can perform a Power Shot to destroy Special Targets. |
Mob Rules
Early objective text strings.
String ID |
String Label |
String |
|---|---|---|
015368E8 |
mob_obj_01 |
Destroy three Grand Theft Scratchy floats |
015368E9 |
mob_obj_02 |
Block the fire hydrant |
015368EA |
mob_obj_03 |
Destroy two Grand Theft Scratchy floats |
015368EB |
mob_obj_04 |
Find and destroy two billboards |
015368EC |
mob_obj_05 |
Destroy three Grand Theft Scratchy floats |
015368ED |
mob_obj_06 |
Reach the Town Square |
015368EE |
mob_obj_07 |
Destroy the Grand Theft Scratchy statue |
015368EF |
mob_obj_08 |
Get Mayor Quimby to leave his office |
Early tutorial text strings.
String ID |
String Label |
String |
|---|---|---|
015368E8 |
mob_tut_01 |
Marge can gather Mob Members. Press B to bring out Marge's Megaphone and then tap [B button] again to recruit nearby citizens. |
015368E8 |
mob_tut_02 |
Marge can command her Mob to destroy objects. Press [Left Trigger] to target objects with Marge. |
015368E9 |
mob_tut_03 |
Tap [B button] while locked on to send a Mob Member to your target. |
015368EA |
mob_tut_04 |
To send more Mob Members to your target, tap [B button] again. |
015368EB |
mob_tut_05 |
Press and hold [B Button] to charge up Marge's Megaphone Blast. |
015368EC |
mob_tut_06 |
Collect Pacifiers and Power to fill Marge's Power Meter. |
015368ED |
mob_tut_07 |
Marge can send Maggie into crawlspaces. |
015368EE |
mob_tut_08 |
Marge can command her Mob to stand on platforms. |
015368EF |
mob_tut_09 |
Marge can command her Mob to build objects. |
Game Engine
Cut strings for Homer and Lisa's upgrade tutorials. Homer's strings notably reference a scrapped Gummi Landmine ability, and also reference a cut feature where Gummi Homer would have his own meter with specific food items to fill.
String ID |
String Label |
String |
|---|---|---|
23017D63 |
game_hub_homer_tut_2 |
Eat the Gummi DeMilo by pressing B |
23017D66 |
game_hub_homer_tut_5 |
Press ?? to place a gummi land mine |
23017D67 |
game_hub_homer_tut_6 |
The gummi ability is not infinite. Each gummi shot and landmine costs ? gummi units |
C0E27B4D |
game_hub_lisa_tut_6 |
Karma abilities are not infinite. Each lightning and freeze attack costs Karma |
A string that's intended to be used when you get to the keycard gate without any key cards.
String ID |
String Label |
String |
|---|---|---|
A5931781 |
game_hub_locked |
Four key cards are needed to unlock this gate. |
NeverQuest
Cut goal text strings.
String ID |
String Label |
String |
|---|---|---|
B6FA4BC9 |
nvq_start_goal |
Stop Selmatty before she burns down the 3 buildings.\n |
2AE57D53 |
nvq_goal |
Stop Selmatty before she burns down the 3 buildings. |
02E78AD8 |
dungeon_goal |
Find the dragon's lair |
D7F997C7 |
great_hall_goal |
Find the switch to open the gate |
7B7FF6B8 |
gauntlet_goal |
Find the keys to open the gold doors |
5366A62F |
hero_tomb_goal_1 |
Access the dragon's nose |
5366A630 |
hero_tomb_goal_2 |
Open the dragon's teeth |
E29050C1 |
joust_goal |
Slay the dragon |
Grand Theft Scratchy
Text strings that would of been shown at the beginning of the level.
String ID |
String Label |
String |
|---|---|---|
0FC571C5 |
gts_intro_1 |
Use marge mob to convert buildings. |
0FC571C6 |
gts_intro_2 |
Get more mob members by destroying dog crates. |
Medal of Homer
A text string that is used in this build when you reach the main part of the aircraft carrier.
String ID |
String Label |
String |
|---|---|---|
223CCA1A |
MOH_m3_destroy |
Destroy AA guns |
Big Super Happy Fun Fun Game
A cut objective string.
String ID |
String Label |
String |
|---|---|---|
CD8B1123 |
bsh_objective_1 |
Explore the Land of Dirt |
Game Over
Early objective strings.
String ID |
String Label |
String |
|---|---|---|
2AE57D53 |
mtp_obj_01 |
Defeat Shakespeare |
2AE57D54 |
mtp_obj_02 |
Navigate through the Heavenly Spa |
2AE57D55 |
mtp_obj_03 |
Defeat Ben Franklin |
2AE57D56 |
mtp_obj_04 |
Destroy God's Consoles |
Misc.
A dummy objective text string.
String ID |
String Label |
String |
|---|---|---|
020C38E8 |
Dummy |
Dummy objective |
Time Challenges#
Strings for completing and failing a time challenge for an episode.
String ID |
String Label |
String |
|---|---|---|
1F445066 |
loc_mode_timed_completed |
Land of Chocolate Challenge Mode Completed |
63449802 |
loc_mode_timed_failed |
Land of Chocolate Challenge Mode Failed |
1D49D19B |
eb_mode_timed_complete |
Eighty Bites Challenge Mode Complete |
EE01589F |
eb_mode_timed_failed |
Eighty Bites Challenge Mode Failed |
88298D6C |
hug_mode_timed_completed |
Challenge mode completed |
EB8D567C |
hug_mode_timed_failed |
Challenge mode failed! |
8BDE1EFE |
mob_mode_timed_complete |
Challenge Mode Completed |
A9B4E782 |
mob_mode_timed_failed |
Challenge Mode Failed |
BE92423E |
che_mode_timed_complete |
Challenge Mode Completed! |
9796AAC2 |
che_mode_timed_failed |
Challenge Mode Failed! |
5E821677 |
dod_mode_timed_complete |
Challenge mode completed |
C5BD4B7B |
dod_mode_timed_failed |
Challenge mode failed |
1F0F22D9 |
dotd_mode_timed_complete |
Challenge mode completed |
1B06E8DD |
dotd_mode_timed_failed |
Challenge mode failed |
359E1E6F |
socd_mode_challenge_complete |
Challenge complete! |
C7CBCF73 |
socd_mode_challenge_failed |
Challenge failed |
2E17279E |
dss_challenge_mode_complete |
dss_challenge_mode_complete |
C5504022 |
dss_challenge_mode_failed |
dss_challenge_mode_failed |
81026EB5 |
bin_mode_timed_completed |
Challenge mode completed. |
81026EB5 |
bin_mode_timed_failed |
Challenge mode failed. |
55152620 |
moh_challenge_mode_complete |
moh_challenge_mode_complete |
BD29DFA4 |
moh_challenge_mode_failed |
moh_challenge_mode_failed |
8E30F755 |
gts_cm_complete |
5 waves completed, you win! |
89A23B59 |
gts_cm_failed |
You have failed! |
95904275 |
bsh_mode_timed_complete |
Challenge Mode Complete |
B6FD1679 |
bsh_mode_timed_failed |
Challenge Mode Failed |
C48F387C |
rwc_mode_timed_complete |
Rhymes with Complaining Challenge Mode Completed |
6D966000 |
rwc_mode_timed_failed |
Rhymes with Complaining Challenge Mode Failed |
D01B9347 |
mtp_mode_timed_complete |
Challenge mode completed |
DA1C304B |
mtp_mode_timed_failed |
Challenge mode failed |
XLAST#
A cut Rich Presence string, showing the player in Springfield.
String ID |
String Label |
String |
|---|---|---|
806DB156 |
XLAST_RICHPRESENCE_SPRINGFIELD |
In Springfield |
Map.txt#
A file that lists the coordinates for areas of the episode, which was used in development builds to quickly launch maps through a debug menu. What's interesting here is that the coordinates for the cut Zone 3 and 4 of Enter the Cheatrix are present here, and the Whitebox Maps are also present, which were used for Quality Assurance testing or developing specific mechanics.
bargainbin /FOLDER bargainbin /STREAMLIST bargainbin.str
bargainbin_timed /FOLDER bargainbin /STREAMLIST bargainbin.str /GAMEMODE MODE_TIMED
bartman_begins /FOLDER brt /STREAMLIST brt.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} TRex {7EF53FCA-0405-48A6-9F23-CED84B5CE48D} Diorama {19132B33-308F-4279-88BB-B4C9264F9C35} Scienceology {1763F4FA-F38D-4BF4-B73D-1BF1645E74F4}
bartman_begins_timed /FOLDER brt /STREAMLIST brt.str /GAMEMODE MODE_TIMED
bigsuperhappy /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Lava_Gate {63984C63-CBF8-48F4-BD8E-0B6AAE9C2282} Lava_Pool {561F1345-96DC-4FDD-85E6-B8838ABDF1B0} Lava_Well {1467BDAB-241B-48BA-A86D-EB28656895DB} Village_Lava_Return {D54B6344-A410-4BE2-B3B8-4C4C042418EA} Ice_Gate {9F6BB691-98DC-4085-B3EF-E41E4B54C509} Ice_Well {9DD03F77-12D9-4750-91CE-6EA5A3F5548E} Village_Ice_Return {449E2BB9-25C4-4F59-83C0-EE9504AB0655} Sky_Gate {3A6D0281-74EC-4367-95B9-E0B0B46CF5EB} Sky_Ship {BFD7B884-BF2D-4A53-9F85-4D4C95A68759} Sky_Well {3C6A7EF4-CF2F-4165-9494-AEF874D123E2}
bigsuperhappy_timed /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /GAMEMODE MODE_TIMED
cheater /FOLDER cheater /STREAMLIST cheater.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cartridge {8ED04F89-10A3-4948-813B-F098FD61AE83} Shaft2 {6B709925-C3C7-4FA7-B12F-47879C196236} Blood {6E94F0FB-E603-41E5-B2B8-2F98664B2E3F} Shaft3 {0EB8E92B-BBCF-4C55-911B-8C7DB54A6DCE} Marketing {9816CE60-1F6B-43F5-B7A7-CBC65560C1C5} Marketing2 {FBC8325D-AF95-4245-8EF4-141A49F9D367} Arena {7F543260-4FB6-4A51-BD9E-54BE71CF61B0} Boss {375C36C9-FDF6-4757-8642-D72C7A9A1F7E}
cheater_timed /FOLDER cheater /STREAMLIST cheater.str /GAMEMODE MODE_TIMED
colossaldonut /FOLDER colossaldonut /STREAMLIST colossaldonut.str
colossaldonut_timed /FOLDER colossaldonut /STREAMLIST colossaldonut.str /GAMEMODE MODE_TIMED
dayofthedolphins /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Billboard_Puzzle {90D3E5CD-9644-42BB-A15D-E35FA3E9263E} Dragon_Boat {A7F42D00-B469-41E7-B756-1B697453FB5B} Snorkys_Room {9E8A769D-35E3-41C0-A9DA-6F638F54BB36}
dayofthedolphins_timed /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /GAMEMODE MODE_TIMED
dayspringfieldstoodstill /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SpaceInvader {75F8AC62-769F-4200-894C-4339BAD56937} AnalProbingRoom {E6ECE651-D9F2-4C0E-AB26-27C804B554DE}
dayspringfieldstoodstill_timed /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /GAMEMODE MODE_TIMED
eighty_bites /FOLDER eighty_bites /STREAMLIST eighty_bites.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Germany {74420D3E-ADE3-416A-8AEF-E6B1BE0ABACD} Scotland {E50CACBD-9E5F-473E-A1A0-5021AC9C9001} Italy {123832F1-6D7C-49DD-A922-19D7951B50C0}
eighty_bites_timed /FOLDER eighty_bites /STREAMLIST eighty_bites.str /GAMEMODE MODE_TIMED
gamehub /FOLDER gamehub /STREAMLIST gamehub.str
grand_theft_scratchy /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Elevator {93D2A14D-7C69-42BE-B607-9537AFE637B2} Stabbys {752B57E3-40A1-4DDB-BBE5-869BCF1247EF} Ice_Bridge {55836A6E-3206-4515-9DDD-3FEEE2CF5121} Poochie_Island {A5F1F59F-E3B8-4755-B74A-9C7824ACE3C5}
grand_theft_scratchy_timed /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /GAMEMODE MODE_TIMED
loc /FOLDER loc /STREAMLIST loc.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cake {7719349F-3854-4002-8BD5-B89604FA8430}
loc_timed /FOLDER loc /STREAMLIST loc.str /GAMEMODE MODE_TIMED
medal_of_homer /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Kasserine_Pass {CACBB150-FAC1-4F3B-AC22-448B141DA10F} Aircraft_Carrier {63A32AC2-7A5D-4CF2-A5FD-2EBAFB03081A}
medal_of_homer_timed /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /GAMEMODE MODE_TIMED
meetthyplayer /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GatesToGod {CC215C9B-EDB7-4BF3-B14A-94297D0C78B4}
meetthyplayer_timed /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /GAMEMODE MODE_TIMED
mob_rules /FOLDER mob_rules /STREAMLIST mob_rules.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SequalStop {C2426466-8A36-44A0-A8B6-206AD5A60381} Parking {F5596EFE-1B79-455C-9D9A-E02680A8D439} Alley {FB3BB068-20A9-4837-9AA4-EEC06AAA101B} Hall {C77125E1-CA0F-46DB-8D49-DBBBA2999196}
mob_rules_timed /FOLDER mob_rules /STREAMLIST mob_rules.str /GAMEMODE MODE_TIMED
neverquest /FOLDER neverquest /STREAMLIST neverquest.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GreatHall {F617CEA7-E1B9-4E1B-B22A-1002AC854C29} Gauntlet {0F8C2F93-6265-4371-86B6-B7E0A1918B34} HeroTomb {6A1E4D53-B497-4C23-83E2-EA46B807B829} Joust {C251DBF2-2CD3-4985-81B3-44AB83E776F1}
neverquest_timed /FOLDER neverquest /STREAMLIST neverquest.str /GAMEMODE MODE_TIMED
rhymes /FOLDER rhymes /STREAMLIST rhymes.str
rhymes_timed /FOLDER rhymes /STREAMLIST rhymes.str /GAMEMODE MODE_TIMED
spr_hub /FOLDER spr_hub /STREAMLIST spr_hub.str
spr_hub_Bart_Homer /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {0FA0D091-4F65-4EC1-BA98-F774138F4390}:bart_bc2_grp1_ss2_h2 {DB826838-A21D-4E93-9FE3-6E7191A0D709}:homer_fh1_gh1_hh1_h2
spr_hub_Marge_Lisa /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {626DD60C-A2AC-4463-BD46-C6A6E56F509F}:marge_mm2_h2 {E9B13167-5318-4D2D-AE69-5F0CED25758A}:lisa_sx2_hog3_h2
tree_hugger /FOLDER tree_hugger /STREAMLIST tree_hugger.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} FirstGate {F2BDD408-D590-453B-BEAF-6D98A2374A74} PressurePlates {1A1A51CB-1E25-412D-9174-AFB8FE0F726F} TripleChainsaws {7AC638A7-FFC5-48A7-868B-31584857FB4F} BeforeToxicTrench {381F4F6B-6862-40C6-8559-3D9061168093} AfterToxicTrench {B8D45490-AB16-4B61-988B-E5E10002E925} Frogger {2FE53EE6-7A60-49CF-9F69-B64EAE467516} AfterFrogger {DBA726EC-EEA7-42D4-9336-4F124E4FB897} SaveLennyCarl {6333DF6B-91F3-453D-9D64-5026FCFADEEE}
tree_hugger_timed /FOLDER tree_hugger /STREAMLIST tree_hugger.str /GAMEMODE MODE_TIMED
wb_gymnasium /FOLDER whitebox_maps/wb_gymnasium /STREAMLIST mechanics_gymnasium.str
wb_hog /FOLDER whitebox_maps/wb_hog /STREAMLIST wb_hog.str
wb_mob /FOLDER whitebox_maps/wb_mob /STREAMLIST wb_mob.str
wb_chatter /FOLDER whitebox_maps/wb_chatter /STREAMLIST wb_chatter.str
wb_characters /FOLDER whitebox_maps/wb_characters /STREAMLIST wb_characters.str
wb_charactersHub /FOLDER whitebox_maps/wb_charactersHub /STREAMLIST wb_charactersHub.str
wb_characters_234 /FOLDER whitebox_maps/wb_characters_234 /STREAMLIST wb_characters_234.str
wb_weapons /FOLDER whitebox_maps/wb_weapons /STREAMLIST wb_weapons.str
wb_audio_tagging /FOLDER whitebox_maps/wb_audio_tagging /STREAMLIST wb_audio_tagging.str
ears_visualizer /FOLDER ears_visualizer /STREAMLIST Entities_Folder.str
/FRONTEND FE_to_FINAL /FOLDER spr_hub /STREAMLIST spr_hub.str
/--END--
simpsons_scores#
Text that likely refers to a feature intended for a Stats screen on an extras menu, which would display a score for the special ammunition Bart collects throughout the levels.
--Special Ammo scores
score = sk:CreateScore("SCORE_TOTAL_GEODES_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_PINECONES_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_COINS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_BASEBALLS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_ATOMS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_TUNACANS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_GRENADES_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_GOLDBARS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_IPECACS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_HALOS_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")
score = sk:CreateScore("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED", 0)
score:SetStorage("session")
E3 Command Flags#
There are five flags that are exclusive to this build:
-e3#
Setting this flag writes 1 to a global byte at `0x82F18180`. A getter function at `0x829034A8` exposes this value to the rest of the engine. The flag is only checked in one place, the level transition handler. When E3 mode is active, the game compares the current level's hash (a 32-bit value at offset 32 of the level context) against a hardcoded whitelist table at `0x82E0DB40`. This table has a fixed capacity of 8 entries (stored in "dword_82E0DB60"), likely corresponding to the levels and streams available in the build. If the current level hash isn't found in the table, the game forces a state reset kicking the player back.
if (levelContext[14] && IsE3Mode()) {
found = false;
for (i = 0; i < e3_whitelist_count; i++) {
if (levelContext[14]->hash == e3_whitelist[i]) {
found = true;
break;
}
}
if (!found) {
ResetState(this, 0.0, 0.0, 0.0, 0.0); // boot back
}
}
-timing#
Enables an engine profiling mode by writing 1 to a byte at offset 49 of the timing manager singleton (dword_82E1C4D8). The flag is only written, and its effects would have been visible through internal timing overlays or log output but neither of which are in this build.
-nofmv#
A single function call "sub_8294C1C8(gameObject)", which OR's "0x40" into the game object's flags DWORD at offset 1200. FMV playback checks this bit before starting any video, so setting it globally suppresses all cutscenes.
-fmvskippable#
Takes a "0" or "1" argument. The global "byte_82E0DF64" defaults to 1 (skippable). A getter function at "0x82969A60" checks this byte first and if it's set, the function returns true immediately without checking the individual movie's own skip flag (bit 1 at offset 532 of the movie object). Setting this to 0 would force all FMVs to be unskippable.
-episodes#
Consumes all remaining "cmd.txt" arguments as episode names, feeding them into the episode manager object at "dword_82E1BD30". Each name is constructed into a string object and appended to the episode list, with a "loaded" flag (offset +16) set to 1.
Early Sound Effects#
Ambience#
Many of the ambient sound effects in this build of the game are the same as the final version but have different filenames and are mostly shortened.
Springfield
Early |
Final |
Notes |
|
spr_amb_ext_st_01 (E3) spr_amb_ext_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
spr_amb_ext_downtown_st_01 (E3) |
— |
unique ambience sound file for downtown springfield that isn't seen in the final. |
|
spr_amb_ext_garage_st_01 (E3) spr_amb_ext_garage_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
spr_amb_ext_harbor_st_01 (E3) spr_amb_ext_harbor_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
spr_amb_int_generic_st_01 (E3) spr_amb_int_generic_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
spr_amb_int_generic_st_02 (E3) spr_amb_int_generic_qd_02 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
spr_amb_int_house_st_01 (E3) spr_amb_int_house_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
spr_amb_int_vent_st_01 (E3) spr_amb_int_vent_qd_01 (Final) |
Shortened to 1:00 and has a slightly different filename. |
||
Bartman Begins
Early |
Final |
Notes |
|
brt_temple_2ch_lp (E3) brt_temple_4ch_lp (Final) |
Shortened to 2:06, has a slightly different filename and uses 2 channels instead of 4. |
||
brt_pyramid_room_2ch (E3) / brt_mystical_qd (Final) |
Shortened to 1:30 and has a different filename referencing a "pyramid room," whereas in the final game, it is labeled "mystical." Interestingly, no rooms in the museum feature pyramids in the final game, suggesting this may reference removed content. |
||
brt_dino_2ch_lp (E3) brt_dino_4ch_lp (Final) |
Shortened to 1:30, has a slightly different filename and uses 2 channels instead of 4. |
||
brt_diorama_2ch_lp (E3) brt_diorama_4ch_lp (Final) |
Shortened to 1:30, has a slightly different filename and uses 2 channels instead of 4. |
||
brt_planet_2ch_lp (E3) brt_planet_4ch_lp (Final) |
Shortened to 1:30, has a slightly different filename and uses 2 channels instead of 4. |
||
Around the World in 80 Bites
Early |
Final |
Notes |
|
80b_crowd_lp_01 (E3) 80b_crowd_qd_01 (Final) |
Shortened to 0:21 and has a slightly different filename. |
||
80b_crowd_lp_02 (E3) 80b_crowd_qd_02 (Final) |
Shortened to 0:21 and has a slightly different filename. |
||
80b_crowd_usa_chant_01 (E3) |
— |
unique ambience sound file for the crowd chanting that isn't seen in the final. |
|
Lisa the Treehugger
Early |
Final |
Notes |
|
hug_amb_forest_qd_01 |
Shortened to 1:30 |
||
hug_amb_forest_qd_02 |
Shortened to 1:30 |
||
hug_amb_forest_qd_03 |
Shortened to 1:30 |
||
Mob Rules
Early |
Final |
Notes |
|
mob_amb_riot_qd_01 |
Shortened to 1:30. |
||
mob_amb_garage_qd_01 |
Shortened to 1:30. |
||
mob_amb_vent_qd_01 |
Shortened to 1:00. |
||
Enter the Cheatrix
Early |
Final |
Notes |
|
che_cart_01 (E3) che_cart_qd (Final) |
Shortened to 2:28 and has a slightly different filename. |
||
che_bloody_01 (E3) che_mo_bloody_qd (Final) |
Shortened to 2:39 and has a slightly different filename. |
||
che_amb_01 (E3) |
— |
unique ambience sound file that isn't seen in the final. It's unknown where this would of played but it's liekly it would play in the shaft sections. |
|
che_nodrone_01 (E3) |
— |
unique ambience sound file that isn't seen in the final. It's unknown where this would of played. |
|
The Day of the Dolphin
Early |
Final |
Notes |
|
amb_dod_docks_qd |
Shortened to 2:58 and has a slightly different filename. |
||
amb_dod_aquarium_qd |
Shortened to 2:23 and has a slightly different filename. |
||
Shadow of the Colossal Donut
Early |
Final |
Notes |
|
scd_amb_chaos_qd_01 |
Shortened to 1:30. |
||
scd_amb_chaos_harbor_qd_01 |
Shortened to 1:30. |
||
Invasion of the Yokel-Snatchers
Early |
Final |
Notes |
|
sss_mall_lot_02 (E3) |
— |
Unique ambience sound file for the Springfield mall that isn't seen in the final. |
|
sss_mall_lot_03 (E3) |
— |
Another unique ambience sound file for the Springfield mall that isn't seen in the final. |
|
sss_ufo_probe_01 (E3) |
— |
Unique ambience sound file for a probing room, likely intended for the cut rescue mission inside the UFO, that isn't seen in the final. |
|
sss_ufo_control_01 (E3) sss_control_room_qd (Final) |
Shortened to 2:37 and has a slightly different filename. |
||
Bargain Bin
Early |
Final |
Notes |
|
bin_amb_02 (E3) bin_rev01_qd (Final) |
Ambience is entirely different than final. This ambient sound was also used in the Old-Gen Wii prototype, specifically inside the Game Hub. |
||
Neverquest
Early |
Final |
Notes |
|
nvq_amb_shire_st_01 (E3) nvq_amb_shire_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
nvq_amb_dungeon_st_01 (E3) nvq_amb_dungeon_qd_01 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
nvq_amb_dungeon_st_02 (E3) nvq_amb_dungeon_qd_02 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
nvq_amb_dungeon_st_03 (E3) nvq_amb_dungeon_qd_03 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
nvq_amb_dungeon_st_04 (E3) |
— |
Unique ambience sound file, it's unknown where this would have been used. |
|
Grand Theft Scratchy
Early |
Final |
Notes |
|
gts_city_01 (E3) gts_fullcity_qd (Final) |
Shortened to 4:12 and has a slightly different filename. |
||
gts_seaside_01 (E3) gts_seaside_qd (Final) |
Shortened to 3:05 and has a slightly different filename. |
||
Medal of Homer
Early |
Final |
Notes |
|
moh_amb_french_village_night_qd |
Shortened to 2:42. |
||
moh_amb_french_castle_qd |
Shortened to 1:30. |
||
moh_amb_northafrica_qd_01 |
Shortened to 1:30. |
||
moh_amb_northafrica_qd_02 |
Shortened to 1:30. |
||
moh_amb_northafrica_qd_03 |
Shortened to 1:30. |
||
moh_amb_aircraft_carrier_qd |
Shortened to 1:30. |
||
Big Super Happy Fun Fun Game
Early |
Final |
Notes |
|
bsh_beach_01 (E3) bsh_beach_qd (Final) |
Shortened to 1:34 and has a slightly different filename. |
||
bsh_village_01 (E3) bsh_village_qd (Final) |
Shortened to 3:15 and has a slightly different filename. |
||
bsh_fire_01 (E3) bsh_fire_qd (Final) |
Shortened to 3:15 and has a slightly different filename. |
||
bsh_fight_01 |
Shortened to 1:35 and has a slightly different filename. |
||
bsh_ice_01 (E3) bsh_ice_qd (Final) |
Shortened to 3:16 and has a slightly different filename. |
||
bsh_airship_01 (E3) bsh_airship_qd (Final) |
Shortened to 2:36 and has a slightly different filename. |
||
bsh_air_01 (E3) bsh_air_qd (Final) |
Shortened to 2:00 and has a slightly different filename. |
||
Five Characters in Search of an Author
Early |
Final |
Notes |
|
amb_rwc_courtyard_st_01 (E3) rwc_amb_courtyard_qd_02 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
amb_rwc_mansion_st_01 (E3) rwc_amb_mansion_qd_02 (Final) |
Shortened to 1:30 and has a slightly different filename. |
||
Game Over
Early |
Final |
Notes |
|
mtp_heaven_01 (E3) mtp_heaven_full_qd (Final) |
Shortened to 1:29 and has a slightly different filename. |
||
Frontend#
Early Sound Effect |
Final Sound Effect |
|
Frontend#2 |
||
Frontend#5 |
||
Frontend#10 |
||
simpsons_chars#
- Sound effects intended for the thought bubbles.
Filename |
Sound Effect |
|---|---|
simpsons_chars_global#44 |
|
simpsons_chars_global#46 |
- This would have been for the episode complete screen, which this jingle is taken from the Season 4 episode "Lisa the Beauty Queen".
Filename |
Cut SFX |
|---|---|
simpsons_chars_global#38 |
Lisa#
An early sound effect for the hand of buddha port use. This early sound effect is used in the DS version.
Early Sound Effect |
Final Sound Effect |
|---|---|
Small Aliens#
Voiceclips done by a placeholder voice actor.
Sound Effect |
|---|
Early Models#
Bartman#
This build uses an early model for Bartman with a different face and torso. The early model notably matches the old-gen version, and some of the early 3D cutscenes.
Early Model |
Final Model |
|---|---|
Try-n-Save Coupon'''
Early Model |
Final Model |
|---|---|
![]() |
![]() |
- Interestingly, the early model's design is still used in the final release for its icon form, along with the Old-Gen and DS versions.
Early Graphics#
Xbox 360 Icon#
The save icon shows Duff Beer instead of Homer's head.
Early Graphic |
Final Graphic |
|---|---|
![]() |
simpsons_chars#
Button Prompts
Filename |
Early Texture |
Final Texture |
|---|---|---|
buttons |
![]() |
![]() |
Homer HUD
- Homer Ball Burst icon is different.
- Burp Stun icon is different.
- Return to normal icon is different
Early Texture |
Final Texture |
|---|---|
|
|
Lisa HUD
- Buddha Flick icon is different.
- An early icon of Lisa's saxophone attack (internally called "lisaSaxaphone") is present.
Early Texture |
Final Texture |
|---|---|
|
|
Buddha Flick Icon
A similar looking icon is used on the Old-Gen version for the Buddha Smash attack.
Early Texture |
Final Texture |
|---|---|
![]() |
![]() |
Marge HUD
- There's an additional icon (internally called "margeCrowdControl") above the targeting icon, showing a hand pointing to the right.
Early Texture |
Final Texture |
|---|---|
|
|
Common HUD
- Most of the icons of the bosses are here instead of being spread out across the character HUDs.
- On the top left are various health bars/power meter, the bottom health bar can be seen as Lard Lad's health bar in some prerelease screenshots.
- Icons resembling hearts can be seen in the top-left corner, which were likely an early version of the health bar system, as the DS version which originally used hearts instead of a health bar.
Early Texture |
Final Texture |
|---|---|
|
|
Gummi Venus de Milo Icon
A graphic of the Gummi Venus de Milo (from the episode "Homer Badman"), likely meant to appear when you unlock Gummi Homer in the Game Engine.
Filename |
Texture |
|---|---|
133_collectibles |
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Food Effects
Graphics intended to be used when Homer eats food.
Filename |
Texture |
|---|---|
foodchunks_256_r2 |
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pixblastrgb4 |
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Episode Complete
Filename |
Early Texture |
Final Texture |
|---|---|---|
32_episode_complete |
|
|
Loading Screen
Instead of Itchy and Scratchy beating each other up during the loading screen, in this build it's Krusty the Clown dancing. This is also used in the Wii prototype.
Filename |
Early Texture |
Final Texture |
|---|---|---|
47_collectibles |
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Frontend#
Episode Replay
All of the episodes have different icons, which are screenshots taken from an earlier Xbox 360 prototype. Many of these are the same as the ones seen in the Wii prototype from around the same time. The early icons also show an earlier version of the in-game HUD. There are quite a few differences between the early and final icons:
- Homer’s default icon is different, resembling the map screen icon for Homer in the St. Capitulons area of Medal of Homer.
- All characters' HUDs (except Lisa's) have no power meter visible.
- Marge’s megaphone icon is different which interestingly matches the one used in the DS version.
- Lisa’s default icon is different (the early version can also be seen in this build's HUD).
- Lisa's HUD shows what looks like a second meter, likely tied to her saxophone stun attack.
- In Mob Rules, to reach the next area, you have to remove cars using the Hand of Buddha instead of unblocking a fire hydrant.
- In The Day of the Dolphin, the exterior of the Paradise Aquarium uses a different color scheme.
- In Mob Rules, certain buildings are colored differently.
- In Lisa the Tree Hugger and NeverQuest, the grass is a brighter green.
- In NeverQuest, the hobbit houses use an earlier, cruder model.
- In Shadow of the Colossal Donut, Lard Lad’s sclera is white instead of green, the Powersauce billboard appears on the Lard Lad Donuts building and the buckets for the baseball ammo are red instead of gray.
- In Medal of Homer, St. Capitulons is depicted during the daytime instead of nighttime.
- In Grand Theft Scratchy, most pimped-out buildings use earlier, rougher models.
- In Big Super Happy Fun Fun Game, Mr. Sparkle’s toilet statue has a different design and looks much cleaner compared to the final version. It looks similar to the cutscene "Mr. Sparkle Has Risen" when Mr. Sparkle cleanses the world of Mr. Dirt.
- In Game Over, near the escalator to God, pieces of Skybucks are visible that you would have assembled using the Hand of Buddha, which is just like the method used in the Old-Gen version.
- The screenshots for Five Characters in Search of an Author and Game Over look generally unfinished.
Early Texture |
Final Texture |
Early Texture |
Final Texture |
|---|---|---|---|
The Land of Chocolate |
Bartman Begins |
||
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![]() |
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![]() |
Around the World in 80 Bites |
Lisa the Tree Hugger |
||
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![]() |
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Mob Rules |
Enter the Cheatrix |
||
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![]() |
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The Day of the Dolphin |
Shadow of the Colossal Donut |
||
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![]() |
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![]() |
Invasion of the Yokel-Snatchers |
Bargain Bin |
||
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![]() |
![]() |
NeverQuest |
Grand Theft Scratchy |
||
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![]() |
Medal of Homer |
Big Super Happy Fun Fun Game |
||
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![]() |
Five Characters in Search of an Author |
Game Over |
||
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Mob Rules#
A window graphic for the Ye Olde Off-Ramp Inn.
Filename |
Texture |
|---|---|
spr_yeoldeofframpinn |
![]() |
various textures for the Springfield Cemetery.
Filename |
Texture |
|---|---|
spr_HellfishTomb |
![]() |
HellfishHeadstone |
![]() |
grv_HellfishTomb_key |
![]() |
lowwidetombstone |
![]() |
grv_mausoleum |
![]() |
tombstone2 |
![]() |
grv_pillar1 |
![]() |
grv_cross1 |
![]() |
Early textures for the destroyed cars.
Filename |
Early Texture |
Final Texture |
|---|---|---|
mob_burnedoutcar01 |
![]() |
![]() |
mob_burnedoutcar02 |
![]() |
![]() |
mob_burnedoutcar03 |
![]() |
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Placeholder graphics for building posters.
Filename |
Texture |
|---|---|
poster_placeholder_256_x_128_01 |
![]() |
poster_placeholder_256_x_256_02 |
![]() |
poster_placeholder_256_x_128_03 |
![]() |
The Day of the Dolphin#
A different icon for the Can't Swim Cliche, from when it was originally known as Water Warp. This is used in the Old-Gen version.
Early Texture |
Final Texture |
|---|---|
![]() |
Earlier version of the Briney-Bites Tuna billboard and ammo box graphics, with the final graphic removing the Enriched with Mercury slogan.
Filename |
Early Texture |
Final Texture |
|---|---|---|
dod_bilboard_01 |
![]() |
![]() |
dod_canoftunaammobox |
![]() |
![]() |
Shadow of the Colossal Donut#
A texture used for the garbage bags that appear throughout the episode. The filename suggests that the garbage bags were also going to appear in Springfield.
Filename |
Texture |
|---|---|
spr_garbagebag01 |
![]() |
Medal of Homer#
Posters for the St. Capitulons section, which can also be seen in the final game's episode replay icon.
Filename |
Texture |
|---|---|
moh_coocoochanel |
![]() |
moh_chateaumaison |
![]() |
moh_frenchknife |
![]() |
moh_laramie |
![]() |
Posters for the Jabba al Hutt escort mission section.
Filename |
Texture |
|---|---|
moh_AliBaba |
![]() |
moh_myhumps |
![]() |
A unique texture for the levers on the Aircraft Carrier section. This is used in the Old-Gen version.
Filename |
Early Texture |
Final Texture |
|---|---|---|
moh_mohlever (E3) che_cheaterlever (Final) |
![]() |
![]() |
Skybox
Filename |
Early Texture |
Final Texture |
|---|---|---|
moh_sky_zone3_skygradiant1 |
![]() |
![]() |
moh_sky_zone3_sky1 |
![]() |
![]() |
moh_sky_zone3_sky2 |
![]() |
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Early Clichés#
The clichés follow the order as they are presented in this build. They are arranged differently in the final version. Most of the names and descriptions are already finalized, apart from some typos. The icons, however, are not - some of them even seem to contain earlier names written in them. The 15th cliché is also missing its icon in this build.
String ID |
String Label |
Early Icon |
Early String |
Final Icon |
Final String |
|---|---|---|---|---|---|
0E1B0532 |
FE_Cliche_1 |
Double Jump |
Double Jump |
||
FCC5DB8F |
FE_Cliche_1_Description |
Oh, a double jump. That's real original. |
Oh, a double jump. That's real original. |
||
35D4BFB4 |
FE_Cliche_1_Hint |
place cliche 1 hint here |
Location: Land of Chocolate |
||
0E1B0533 |
FE_Cliche_2 |
![]() |
Collectible Placement |
Collectible Placement |
|
C94DF890 |
FE_Cliche_2_Description |
You just spent three hours to get one item. A life well-spent. |
You just spent three hours to get one item. A life well-spent. |
||
4C0120F3 |
FE_Cliche_2_Hint |
insert hint |
Location: Invasion of the Yokel-Snatchers |
||
0E1B0534 |
FE_Cliche_3 |
Trampolines |
Trampolines |
||
95D61591 |
FE_Cliche_3_Description |
Trampolines. Where have those been before? Oh right, everywhere. |
Trampolines. Where have those been before? Oh right, everywhere. |
||
622D8232 |
FE_Cliche_3_Hint |
insert hint |
Location: Medal of Homer |
||
0E1B0535 |
FE_Cliche_4 |
Invisible Barrier |
Invisible Barrier |
||
625E3292 |
FE_Cliche_4_Description |
An invisible barrier. Sorry, your precious game doesn't go on forever. |
An invisible barrier. Sorry, your precious game doesn't go on forever. |
||
7859E371 |
FE_Cliche_4_Hint |
insert hint |
Location: Mob Rules |
||
0E1B0536 |
FE_Cliche_5 |
![]() |
Obvious Weakness |
Obvious Weakness |
|
2EE64F93 |
FE_Cliche_5_Description |
A must-have for masters of the obvious. |
A must-have for masters of the obvious. |
||
8E8644B0 |
FE_Cliche_5_Hint |
insert hint |
Location: Shadow of the Colossal Donut |
||
0E1B0537 |
FE_Cliche_6 |
Key Card |
Key Card |
||
FB6E6C94 |
FE_Cliche_6_Description |
News flash! A key card is really... a key. |
News flash! A key card is really... a key. |
||
A4B2A5EF |
FE_Cliche_6_Hint |
insert hint |
Location: Game Engine |
||
0E1B0538 |
FE_Cliche_7 |
Wooden Crate |
Wooden Crate |
||
C7F68995 |
FE_Cliche_7_Description |
Ah, the crate. As seen in everything. |
Ah, the crate. As seen in everything. |
||
BADF072E |
FE_Cliche_7_Hint |
insert hint |
Location: Bartman Begins |
||
0E1B0539 |
FE_Cliche_8 |
![]() |
Explosive Barrel |
Explosive Barrel |
|
947EA696 |
FE_Cliche_8_Description |
The explosive barrel, frustrating AND hackneyed. |
The explosive barrel, frustrating AND hackneyed. |
||
D10B686D |
FE_Cliche_8_Hint |
insert hint |
Location: Lisa the Treehugger |
||
0E1B053A |
FE_Cliche_9 |
![]() |
Switches and Levers |
Switches and Levers |
|
6106C397 |
FE_Cliche_9_Description |
What would video games be without switches and levers? Original. |
What would video games be without switches and levers? Original. |
||
E737C9AC |
FE_Cliche_9_Hint |
insert hint |
Location: Enter the Cheatrix |
||
7DD8477E |
FE_Cliche_10 |
Pressure Pads |
Pressure Pads |
||
A565B9DB |
FE_Cliche_10_Description |
It takes two losers to make these work. |
It takes two losers to make these work. |
||
5896DC68 |
FE_Cliche_10_Hint |
insert hint |
Location: Bartman Begins |
||
7DD8477F |
FE_Cliche_11 |
AI Running into Walls |
AI Running into Walls |
||
71EDD6DC |
FE_Cliche_11_Description |
In case you didn't already know your game sucked. |
In case you didn't already know your game sucked. |
||
6EC33DA7 |
FE_Cliche_11_Hint |
insert hint |
Location: Springfield |
||
7DD84780 |
FE_Cliche_12 |
Rift Portal |
Rift Portal |
||
3E75F3DD |
FE_Cliche_12_Description |
This cliché makes other clichés seem un-clichéd. |
This cliché makes other clichés seem un-clichéd. |
||
84EF9EE6 |
FE_Cliche_12_Hint |
insert hint |
Location: Enter the Cheatrix |
||
7DD84781 |
FE_Cliche_13 |
Time Trial |
Time Trial |
||
0AFE10DE |
FE_Cliche_13_Description |
If your game's boring -- just add a stopwatch! |
If your game's boring -- just add a stopwatch! |
||
9B1C0025 |
FE_Cliche_13_Hint |
insert hint |
Location: Bargain Bin |
||
7DD84782 |
FE_Cliche_14 |
Escort Mission |
Escort Mission |
||
D7862DDF |
FE_Cliche_14_Description |
Sorry, psycho. This one's about protecting, not killing. |
Sorry, psycho. This one's about protecting, not killing. |
||
B1486164 |
FE_Cliche_14_Hint |
insert hint |
Location: Medal of Homer |
||
7DD84783 |
FE_Cliche_15 |
Temporary Power Up |
Temporary Power Up |
||
A40E4AE0 |
FE_Cliche_15_Description |
Power up. By any other name, an extra life. |
Power up. By any other name, an extra life. |
||
C774C2A3 |
FE_Cliche_15_Hint |
insert hint |
Location: Around the World in 80 Bites |
||
7DD84784 |
FE_Cliche_16 |
Steep Slope Barrier |
Steep Slope Barrier |
||
709667E1 |
FE_Cliche_16_Description |
You would know this was impossible if you'd ever actually been outside. |
You would know this was impossible if you'd ever actually been outside. |
||
DDA123E2 |
FE_Cliche_16_Hint |
insert hint |
Location: Springfield |
||
7DD84785 |
FE_Cliche_17 |
Water Warp |
Can't Swim |
||
3D1E84E2 |
FE_Cliche_17_Description |
Don't you know that you never learn to swim until the sequel? |
Don't you know that you never learn to swim until the sequel? |
||
F3CD8521 |
FE_Cliche_17_Hint |
insert hint |
Location: The Day of the Dolphin |
||
7DD84786 |
FE_Cliche_18 |
![]() |
Giant Saw Blades |
![]() |
Giant Saw Blades |
09A6A1E3 |
FE_Cliche_18_Description |
Giant saw blades, by any other name, would still be as clichéd. |
Giant saw blades, by any other name, would still be as clichéd. |
||
09F9E660 |
FE_Cliche_18_Hint |
insert hint |
Location: Lisa the Treehugger |
||
7DD84787 |
FE_Cliche_19 |
Combo Punch |
Combo Punch |
||
D62EBEE4 |
FE_Cliche_19_Description |
Hello, Street Fighter 2 called, it wanted its gamplay back. |
Hello, Street Fighter 2 called, it wanted its gameplay back. |
||
2026479F |
FE_Cliche_19_Hint |
insert hint |
Location: Around the World in 80 Bites |
||
7DD947BD |
FE_Cliche_20 |
![]() |
Enemy Spawners |
![]() |
Enemy Spawners |
17E5DD1A |
FE_Cliche_20_Description |
Infinite bad guys from a small door. Way to rip off the clown car. |
Infinite bad guys from a small door. Way to rip off the clown car. |
||
2EC1CAE9 |
FE_Cliche_20_Hint |
insert hint |
Location: NeverQuest |
||
7DD947BE |
FE_Cliche_21 |
Infinite Ledge Hang |
Infinite Ledge Hang |
||
E46DFA1B |
FE_Cliche_21_Description |
Right, like your fingers can hang on forever. FAKE! |
Right, like your fingers can hang on forever. FAKE! |
||
44EE2C28 |
FE_Cliche_21_Hint |
insert hint |
Location: Grand Theft Scratchy |
||
7DD947BF |
FE_Cliche_22 |
Chasm Death |
Chasm Death |
||
B0F6171C |
FE_Cliche_22_Description |
Expect a plaigarism lawsuit from Wile E. Coyote. |
Expect a plagiarism lawsuit from Wile E. Coyote. |
||
5B1A8D67 |
FE_Cliche_22_Hint |
insert hint |
Location: Bargain Bin |
||
7DD947C0 |
FE_Cliche_23 |
Evil Genius |
Evil Genius |
||
7D7E341D |
FE_Cliche_23_Description |
Every single one a rip-off of Lex Luthor! |
Every single one a rip-off of Lex Luthor! |
||
7146EEA6 |
FE_Cliche_23_Hint |
insert hint |
Location: Five Characters in Search of an Author |
||
7DD947C1 |
FE_Cliche_24 |
Lava |
Lava |
||
4A06511E |
FE_Cliche_24_Description |
Lava. As original as sand, snow, water and jungle. That is -- NOT ORIGINAL AT ALL. |
Lava. As original as sand, snow, water and jungle. That is -- NOT ORIGINAL AT ALL. |
||
87734FE5 |
FE_Cliche_24_Hint |
insert hint |
Location: Big Super Happy Fun Fun Game |
||
7DD947C2 |
FE_Cliche_25 |
![]() |
Flying Boat |
Flying Boat |
|
168E6E1F |
FE_Cliche_25_Description |
A flying boat. What next, an underwater plane? |
A flying boat. What next, an underwater plane? |
||
9D9FB124 |
FE_Cliche_25_Hint |
insert hint |
Location: Big Super Happy Fun Fun Game |
||
7DD947C3 |
FE_Cliche_26 |
Elemental Enemies |
![]() |
Elemental Enemies |
|
E3168B20 |
FE_Cliche_26_Description |
Nice. Steal from Dungeons and Dragons -- for only the millionth time! |
Nice. Steal from Dungeons and Dragons -- for only the millionth time! |
||
B3CC1263 |
FE_Cliche_26_Hint |
insert hint |
Location: Big Super Happy Fun Fun Game |
||
7DD947C4 |
FE_Cliche_27 |
The Doors |
The Doors |
||
AF9EA821 |
FE_Cliche_27_Description |
Video games filled with doors that never open. Sounds delightful! |
Video games filled with doors that never open. Sounds delightful! |
||
C9F873A2 |
FE_Cliche_27_Hint |
insert hint |
Location: Springfield |
||
7DD947C5 |
FE_Cliche_28 |
Re-used Enemies |
Re-Used Enemies |
||
7C26C522 |
FE_Cliche_28_Description |
The same bad guy, but now with a different-color shirt? What a gyp! |
The same bad guy, but now with a different-color shirt? What a gyp! |
||
E024D4E1 |
FE_Cliche_28_Hint |
insert hint |
Location: Game Over |
||
7DD947C6 |
FE_Cliche_29 |
Lame Tutorials |
Lame Tutorials |
||
48AEE223 |
FE_Cliche_29_Description |
Oh, I'm too lazy to read the manual! I need help! Wah! Wah! |
Oh, I'm too lazy to read the manual! I need help! Wah! Wah! |
||
F6513620 |
FE_Cliche_29_Hint |
insert hint |
Location: Game Engine |
||
7DDA47FC |
FE_Cliche_30 |
Cracked Up |
Cracked Up |
||
8A660059 |
FE_Cliche_30_Description |
Yes, waste you youth looking secret passages in rocky tunnels! |
Yes, waste your youth looking for secret passages in rocky tunnels! |
||
04ECB96A |
FE_Cliche_30_Hint |
insert hint |
Location: Mob Rules |
||
7DDA47FD |
FE_Cliche_31 |
Collecting Every Collectible |
Collecting Every Collectible |
||
56EE1D5A |
FE_Cliche_31_Description |
Worst Cliché Ever! |
Worst Cliché Ever! |
||
1B191AA9 |
FE_Cliche_31_Hint |
insert hint |
Location: Anywhere |











































































































































