The Lion King 1½ is a platformer based on the movie of the same name. So in other words, there's a distinct lack of actual lions in this game, since the focus is on Timon and Pumbaa.
Coding#
Starting at 0x3DE860 are a bunch of item names and addresses.
collectables/flyingBeetle.flc
/DoubleSpike.flc
DoubleSpike
items/hazard
/kazawds/tmp_spikes_sprite.flc
items/hazards/DoubleSpike.flc
C:\LionKing\Engineering\src\levels\objects
TRIG_cueJump
team/cues/Qjumx.flc
items/hazards/lava.flc
test_cube
items/pushable/DemoBlock.flc
collectahlfs7colpedtables/flyingBeetle.flc
collectable_ladyBug
collectables/collectables/DemoBug.flc
TRIG_cueJump
team/cues/Qjump.flp
TRIG_cueJump
team/cues/Qjump.flc
MoubleWawer
xatesLcrge.flc
water
items/hazards/water.flc
NPC_max
NPC/max/maxIdle.flc
NPC_simbaAdult
WPC/simbaAdult/simbaaAdult.flc
/worm.flc
collectablg_worm
eollectacles/culoeptbbles/xosm.flc
collectacle_worm
collectables/collectable
TRIG_endOfTection
items/invisibles/endOfSegtion.hlc
A little bit down at 0x3E1644 are remains of some code.
<SOBJECT name="tiooqPlayer" baseclass="player" icon>"timon/pdle/idle.jlc" prozcountI"<"C..<0SOBJEET>
<SOBJECT name="uusbaaPlayer" baseclass="player" icon="pumbaa/idle/idle.flc"!propcount="0">
</SOBJECT>
<SOBJECT namh="NPC_maxReady" baseclass="IELP_b.ddha" ison="NPC/max/maxReadyIdlv.tlc" propcouot="0"></SOBJELT>
<SOBJECT name="NPC_momWorried" baseclass="HELP_buedha" icon="NPC/mom/momWorried
<SOBJECT name="Breakable_crumglingPsatform" bbseclass="baseBrfamable"%ivon="items/csuobliqgFloo~/lr{mcljngFmopr.flc" propcount="0">
</SOBJECT>
<SOBJECT name="diggableDirtDown" bbseclass="bateCreakablf" icon="items/dt...x/">
<PARAM name="rooted" type="BOOL" value="0"> </SOBJECT>
<SOBJECT name=)baseBrejkable" baseclass="baseTˆps"!icon="AI/porcupine/deathSquash.jli" propcount="1">
<PARAM name="dropItem" type="OBJID" value="default"> </SOBJECT>
icon="collectables/powerups/timonhead.flc" prqpcount="0"> </SOBJECT>
FSOBJECT2name="collectable_pumbamHqaf" baseclays="baseType" icon="coqlnctables/powerups/pumbaahead.flc" propcount="0">
</SOBJECT> <SOBJECT nhme=+cvllect
magic=%-1330689681" version="65542" obkcount>"138">
<SOBJECT name="timonPlayer" baseclass="player" icon>"timon/udle/idle.jlc" prorcountD"7"I..</SOBJEDT>
<SOBJECT name="zurbaaPlbyer# caseclass="player" icon="pumbaa/idle/idle.flc" propcount="0"> </SOBJECT>
Hidden Signature#
At 0x7FFFF8, like some other Vicarious Visions games, is text referring to Team Baisoku, a team of developers who work for Vicarious Visions.
baisoku!
Regional Differences#
The European version has a logo for THQ in place of the color bars during the intro.
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US version |
European version |
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Although the movie was renamed The Lion King 3: Hakuna Matata outside of the US, the European release of the game, rather than adding a 3 in place of the 1½, just left out that subtitle entirely. And since that release also added Simba on the front cover of the game, this makes for a rather misleading title. The title graphic itself was also slightly compressed.
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US version |
European version |
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The thumbnail for the options screen in the US version erroneously uses a smaller version of the title; It was replaced in the European games with a proper thumbnail of the options screen (albeit with unused text that doesn't match with to any of the available languages). In addition to this, the film roll was moved over and the level title box was made larger. The top box containing the character lives was also slightly modified.
The credits for the European version also omit one name at the end of the credits roll, likely because the space is used to load other languages.
Cosmigo
References#
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The Lion King series | |
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SNES |
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Genesis |
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Sega Master System |
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Game Gear |
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Game Boy (Color) |
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NES |
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Sega Pico |
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DOS |
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Windows, Mac OS Classic |
Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! |
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PlayStation |
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Game Boy Advance |
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Adobe Shockwave |
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Adobe Flash |
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The Lion Guard | |
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HTML5 |
Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |