the cutting room mirror

Adventures in Typing with Timon & Pumbaa

Adventures in Typing with Timon & Pumbaa is an educational typing game, featuring a unique song for those who manage to complete it.

Unused Sounds#

Rafiki Voice Clip#

Scenes\Cave\Tsr500.SMK is a voice clip of Rafiki meant to play in the cave level.

Demo Leftovers#

Filename

Sound

TDEMO01.SMK

TDEMO02.SMK

TDEMO04.SMK

TDEMO05.SMK

In the Scenes\Lessons folder are numerous leftovers from a demo version, voiced by Tress MacNeille.

Unused Videos#

DEMOEXIT.SMK#

LKTyping_DEMOEXIT.mp4

Scenes/Outro/DEMOEXIT.SMK is a demo leftover.

DEMOTOUR.SMK#

LKTyping_DEMOTOUR.mp4

Scenes/Outro/DEMOTOUR.SMK is another demo leftover.

TDemo03.SMK#

LKTyping_Tdemo03.mp4

Scenes/Smakabug/Tdemo03.SMK is yet another demo leftover.

Development Text#

FileList.txt.txt#

Inside Scenes\Cave is a text listing of all the files along with a brief description.

In particular, the previously mentioned Rafiki voice clip is labelled as 'Not Used'.

Carnivore Cave Asset List
~~~~~~~~~~~~~~~~~~~~~~~~~
$CD:Cave
    CC.POD          -- PODs in PODs
    TCA001e.SMK     -- StuffSMK, Obstacle Bats      (TCA001.POD, TCS0011.AIF, TCS0012.AIF, TCS0013.AIF)
    TCA002e.SMK     -- StuffSMK, Obstacle Fire      (TCA002.POD, TCS0021.AIF, TCS0022.AIF, TCS0023.AIF)
    TCA003e.SMK     -- StuffSMK, Obstacle Geyser    (TCA003.POD, TCS0031.AIF, TCS0032.AIF, TCS0033.AIF)
    TCA004e.SMK     -- StuffSMK, Obstacle Waterfall (TCA004.POD, TCS0041.AIF, TCS0042.AIF, TCS0043.AIF)
    TCA005e.SMK     -- StuffSMK, Obstacle Chasm     (TCA005.POD, TCS0052.AIF, TCS0053.AIF)
    TCA006e.SMK     -- StuffSMK, Obstacle Bones     (TCA0061.POD, TCA0062.POD, TCS0061.AIF, TCS0062.AIF)
    TCI002.SMK      -- First Time Intro Smacker of Timon&Pumbaa at Cave entrance
    TCI002e.SMK     -- StuffSMK, CaveIntro & Lessons 13
    TCI003.SMK      -- First Time Intro Smacker of Timon&Pumbaa with Hyenas in Cave
    TCI003e.SMK     -- StuffSMK, Lessons 13 remainder assets order inverted
    TCI005.SMK      -- Inactivity Rafiki "Type quickly my friend to keep Timon&Pumbaa ahead of those Carnivores"
    TCI010a.SMK     -- Replay Intro  1
    TCI010b.SMK     -- Replay Intro  2
    TCI010c.SMK     -- Replay Intro  3
    TCI010d.SMK     -- Replay Intro  4
    TCI010f.SMK     -- Replay Intro  5
    TCI010g.SMK     -- Replay Intro  6
    TCI010h.SMK     -- Replay Intro  7
    TCI010i.SMK     -- Replay Intro  8
    TCI010j.SMK     -- Replay Intro  9
    TCI010k.SMK     -- Replay Intro 10
    TCI010l.SMK     -- Replay Intro 11
    TCI010m.SMK     -- Replay Intro 12
    TCI010n.SMK     -- Replay Intro 13
    TCI010p.SMK     -- Replay Intro 14
    TCT020a.SMK     -- Inactivity 1 Timon
    TCT020b.SMK     -- Inactivity 2 Timon
    TCT020c.SMK     -- Inactivity 3 Timon
    TSR500.SMK      -- Inactivity of Rafiki giving help (NOT USED in Product)

$CD:Cave:CC
    CCScene.HOT     -- Cave hotspot file (One hotspot for the score card)
    HYENA_08.POD    -- Hyenas (walking, panting, slurrping, attacking /w T&P)
*   TCA001.POD      -- Obstacle Bat
*   TCA002.POD      -- Obstacle Fire
*   TCA003.POD      -- Obstacle Geyser
*   TCA0042.POD     -- Obstacle Waterfall (with a log to cross on)
*   TCA0052.POD     -- Obstacle Chasm
*   TCA0061.POD     -- Obstacle Bones (Background)
*   TCA0062.POD     -- Obstacle Bones (Foreground)
    TCB000.POD      -- Game Background (Nearly a black screen with slight fade at top)
    TCB001.POD      -- Intro Background for Smacker backdrop
    TCE001.POD      -- Generic Cave Background Tiles (8 generic 160 pixel tiles)
    TCE002.POD      -- Generic Cave Foreground Tiles (7 low ruffle 160 pixel tiles to mask Pumbaas feet)
    TCE003.POD      -- Junction Background Tiles (8 72 pixel slanted triangular tiles)
    TCE004.POD      -- Junction Foreground Tiles (4 72 pixel foreground to mask Pumbaas feet on transition up/down)
    TCE005.POD      -- Obstacle Background Tiles (8 cave 160 pixel tiles - obstacle animation plays with lower z)
    TCE006.POD      -- Obstacle Foreground Tiles (2 special 160 pixel tiles for chasm and waterfall)
    TCE007.POD      -- End Background Cave Tiles (160 pixel end frame with gradual fade, plus a black 160 pixel fill frame)
    WLK_FL06.POD    -- Timon & Pumbaa (walking, jogging, running, up, down, glance)
    TCS000a.AIF     -- Ambient looping sound bed
    TCS0090.AIF     -- Ambient random sound
    TCS0091.AIF     -- Ambient random sound
    TCS0092.AIF     -- Ambient random sound
*   TCS0011.AIF     -- Obstacle Bat Enter Sound (lots of squealing)
*   TCS0012.AIF     -- Obstacle Bat Cycle Sound (bats flapping, occasional squeal)
*   TCS0013.AIF     -- Obstacle Bat Leave Sound (bats flapping, into a squeal exit)
*   TCS0021.AIF     -- Obstacle Fire Cycle Sound (fire crackling)
*   TCS0022.AIF     -- Obstacle Fire Leave Sound (fire quick die down)
*   TCS0023.AIF     -- Obstacle Fire Enter Sound (poof, fire crackling)
*   TCS0031.AIF     -- Obstacle Geyser Cycle Sound (bubbling)
*   TCS0032.AIF     -- Obstacle Geyser Leave Sound (geyser die down)
*   TCS0033.AIF     -- Obstacle Geyser Enter Sound (geyser rise up)
*   TCS0041.AIF     -- Obstacle Waterfall Cycle Sound (running water)
*   TCS0042.AIF     -- Obstacle Waterfall Leave Sound (running water, drip)
*   TCS0043.AIF     -- Obstacle Waterfall Enter Sound (splash, running water)
                    -- Obstacle Chasm Cycle Sound (there isn't one)
*   TCS0052.AIF     -- Obstacle Chasm Leave Sound (the drop from the ceiling sound)
*   TCS0053.AIF     -- Obstacle Chasm Enter Sound (really the crumble exit sound)
*   TCS0061.AIF     -- Obstacle Bones Cycle Sound (the creek, needs work)
*   TCS0062.AIF     -- Obstacle Bones Leave Sound (the crumble/breakup sound)
                    -- Obstacle Bones Enter Sound (there isn't one)
    TCS0071a.AIF    -- Pumbaa slow walk loop
    TCS0071b.AIF    -- Pumbaa faster walk
    TCS0072.AIF     -- Pumbaa single stop step
    TCS0073a.AIF    -- Pumbaa Jump up with landing
    TCS0074a.AIF    -- Pumbaa Jump down with landing
    TCS0075.AIF     -- Pumbaa Jump up alternative
    TCS0076.AIF     -- Pumbaa landing only
    TCS0081.AIF     -- Hyena Pant
    TCS0082.AIF     -- Hyena Heavier Pant
    TCS0083.AIF     -- Hyena Slurrp
    TCS0084a.AIF    -- Hyena Howl
    TCS0084b.AIF    -- Hyena Howl alternative 1
    TCS0084c.AIF    -- Hyena Howl alternative 2
    TCS0085.AIF     -- Hyena steps, can loop
    TCS0086a.AIF    -- Hyena furball, T&P "aaahhh"
    CC.TXT          -- US General Text
    CCPROB.TXT      -- US Obstacle Text **** PLACEHOLDER
    CCPROBUK.TXT    -- UK Obstacle Text **** PLACEHOLDER
    CCUK.TXT        -- UK General Text 
    LEVELS.TXT      -- Leveling data for Carnivore Cave

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