the cutting room mirror

The Lion King (NES)

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Unused Music#

The song "To Die For" is present as track 7 in the game's NSF, but is never played at any point. In the Game Boy version, this music is used in The Stampede stage; the NES version uses "This Land" for that level instead. The track appears to be somewhat unfinished in comparison to the Game Boy version, as the bass channel plays only a single note and is otherwise empty.

Given the NES port's unfinished and rushed nature, it's likely the developers simply didn't have time to finish "To Die For" and fell back on "This Land".

Unused Graphics#

Lion_King,_The-debug.png

Leftover graphics data for a removed debug stage. It's possible it was used to display collision and such during development.

It should be mentioned that this graphics data is in NES CHR format, whereas the rest of the game's CHR data is stored in the ROM using the Game Boy graphics format (more evidence of the port being rushed), so every time the game needs to upload graphics into RAM it converts the data from Game Boy to NES format on the fly. There are no graphics data upload routines for the NES graphics format.

Interestingly, the same graphics are also in the Game Boy version in native Game Boy graphics format. There are a few differences between the two sets:

  • The NES version has an additional tileset with the same elements, but in a monochrome color scheme.
  • Colors 1 and 2 of the tilesets are swapped here.
  • A couple of elements are moved across the end of the tilesets in the NES version, still being kept the same for both consoles.

Developer Messages#

An unknown name at 0x1755:

Ted Cameron

At 0x37C2 is a snippet from Luke 18:16 (as translated in the King James Version). It can also be found in the Game Boy version:

Suffer little children to come unto me

There is a text resource at 0x3905, after the level names list. This message should be used at the Game Over screen when you choose "No" at the "CONTINUE" screen. It has the same format as the level names, but is not included in the corresponding pointers table:

LONG LIVE THE KING

According to display position, it has to be displayed at the bottom portion of the screen ($07,$1C) with the 8×8 font, but the level names are displayed using the 16×16 large font, and this particular message was converted to use a different displaying method rather than a text resource (CHR data with dedicated packed tilemap). So this text resource is completely unused.

At 0x3FAB0 is John 14:6:

I AM the Way, the Truth, and the Life - No-one comes unto the Father but by me.

Unlike the Luke snippet, this is not a direct quote from the King James Version.

Debug Codes#

Level Skip#

Pause the game and press B, A, Right, Down to skip to the next stage.

The button code from the Game Boy version (A, B, B, A, B, B) is present, but nonfunctional - entering the code while the game is paused unpauses the game and does nothing else.

Invincibility Cheat#

Set the Skill level in the Options menu to Cub. Start a new game, complete The Pridelands, then collect one bonus bug in The Mane Event and complete the stage with exactly 2 lives left. Pause the Timon and Pumbaa's Bug Patrol game and press B, A, Right, Down. If done correctly, the game will automatically unpause. Exit the game, then lose all your lives in the Elephant Graveyard stage and select "No" on the Continue screen. Starting a new game from here will make you invulnerable.

Easter Egg#

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Enable the invincibility cheat, but don't start a new game. On the Options menu, select any option except "Exit", hold either Up or Left (or both), and press A. The Skill level setting will change to "Boy Love", a term for sexual attraction to underage boys used by pro-pedophilia groups.

It should be noted that this string is cyphered (character ASCII code subtract 1), as opposed to other entries in the string list. It is also missing in the source code leak.