The Lion King: Simba's Mighty Adventure is a rather bland platformer with stiff controls. But at least it features clips from the first two movies, right?
Unused Graphics#
SCARB.OLD#
LEVELS/BOSS1/MOBILES/SCARB.OLD contains some early Scar textures.
Debug Menu#
Use the following code to enable a series of debugging functions during gameplay. Set this value to 0 to close the menu.
8009389C 0001
- Camera Target - Opens a menu to change the camera position.
- Camera Source - Opens a menu to change the camera angle and depth.
- Control - Opens a menu to change speed and angle.
- Object Menu - Opens a menu to view all objects in a level. Once a model has been selected, it is possible to play as that model / character. If playing as adult Simba, selecting another character will change the life icon back to cub Simba.
- Debug Text - Toggles subtitles.
- Invunrable - Toggles invincibility.
- Land On - Toggles the level itself.
- Objects On - Toggles level objects, including player.
- Player Rails On - Unknown.
- Camera Rails On - Unknown.
- Infinite Lives - Toggles infinite lives.
- Save Checkpoint - Does not work.
- Load Checkpoint - Does not work.
- R-PAD - MOVE - Move the debug screen around.
(Source: Hybrid, Hacc)
Debug Text#
The tty debug console displays a lot of chatter whenever loading game objects or movies. The following is output from booting the game to the completion of level 1, and is not visible to the player.
...
...
...
init memory card.
load str file name = \MOVIES\DISNEY.STR;1
MOVIE: w = 320, h = 240, sectors = 10
FrameCount 107
Movie buffer size = 49408 Bytes
ResetGraph:jtb=8007abd8,env=8007ac20
ENTRY gpMasterMemoryBase = 800D4DBC
_mem_base_context = 0
CD_LoadFile : \LEVELS\FRONTEND\RAILS2.BIN;1
Best Possible Coins Tally = 0
Memory TOP 800EA4B8
Memory TOP 8018115C
EXIT gpMasterMemoryBase = 800D4DBC
ENTRY gpMasterMemoryBase = 800D4DBC
_mem_base_context = 0
load str file name = \MOVIES\L1S.STR;1
MOVIE: w = 320, h = 240, sectors = 9
FrameCount 55
Movie buffer size = 48256 Bytes
CD_LoadFile : \LEVELS\PRIDERCK\RAILS2.BIN;1
Best Possible Coins Tally = 500
Memory TOP 801B17CC
Memory TOP 801C471C
pSfxPracticeList = 800d52e0 contains = 225
sector=513 page id=0
sector=928 page id=1
sector=1283 page id=2
pSfxPracticeList = 800d52e6 contains = 226
sector=483 page id=0
sector=963 page id=1
sector=1473 page id=2
Simba Died
Simba Died
Simba Died
pSfxPracticeList = 800d52ec contains = 227
sector=803 page id=0
sector=1408 page id=1
pSfxPracticeList = 800d52f1 contains = 228
sector=448 page id=0
sector=1088 page id=1
sector=1603 page id=2
Practice Climb
pSfxPracticeList = 800d52f7 contains = 229
sector=388 page id=0
sector=803 page id=1
Major bug. Shared 2!!!
EXIT gpMasterMemoryBase = 800D4DBC
Coins Collect = 380
Total gourds = 2
load str file name = \MOVIES\L1E.STR;1
MOVIE: w = 320, h = 240, sectors = 9
FrameCount 129
Movie buffer size = 48640 Bytes
ENTRY gpMasterMemoryBase = 800D4DBC
_mem_base_context = 0
load str file name = \MOVIES\L2S.STR;1
MOVIE: w = 320, h = 240, sectors = 9
FrameCount 52
Movie buffer size = 51072 Bytes
...
...
...
|
The Lion King series | |
|---|---|
|
SNES |
|
|
Genesis |
|
|
Sega Master System |
|
|
Game Gear |
|
|
Game Boy (Color) |
|
|
NES |
|
|
Sega Pico |
|
|
DOS |
|
|
Windows, Mac OS Classic |
Activity Center • Timon & Pumbaa's Jungle Games • Simba's Pride GameBreak! |
|
PlayStation |
|
|
Game Boy Advance |
|
|
Adobe Shockwave |
|
|
Adobe Flash |
|
|
The Lion Guard | |
|
HTML5 |
Protectors of the Pride Lands • The Lion Guard to the Rescue • Soaring Over Summer Arcade |