the cutting room mirror

Unused Sounds

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This is a sub-page of The Elder Scrolls IV: Oblivion.

Ambient#

Sound

File name

Note

amb_luciendeath.wav

A very ominous ambient sound. Given its name, it was likely meant to played when you discover Lucien's fate. It's not defined in the game's data, meaning it's only available in the files.

Spells#

Frost Damage#

Sound

File name

Note

spl_frost_cast.wav

Frost Damage is the only elemental magic effect that doesn't use unique sounds, it seems the developers simply forgot to assign these to the magic effect since all four of them are defined in the game's data. Generic sounds from the school of Destruction are used instead.

spl_frost_hit.wav

spl_frost_travel_lp.wav

spl_frost_fail.wav

Poison Damage#

Sound

File name

Note

spl_poison_cast.wav

Poison Damage is a cut magic effect, which is actually a carry over from Morrowind which had a Poison effect. But since it was pretty useless in that game (and there are effects that pretty much do the same thing), the developers probably thought it's not worth adding back. Its own unique magic icon (still called Poison Damage) was recycled for the Weakness to Poison effect.

spl_poison_hit.wav

spl_poison_travel_lp.wav

spl_poison_fail.wav

Weapons#

Staff#

Sound

File name

Note

tes4-combat-staff_ready.wav

Sound files for sheathing/unsheathing staffs. In the game, both actions are completely silent.

tes4-combat-staff_sheath.wav

Morrowind Weapons#

All weapon sheathing/unsheathing sounds from Morrowind are in the files.