This is a sub-page of The Elder Scrolls IV: Oblivion.
Standard Topics & Scenes#
The Assassinated Man Crew in Chorrol#
The assassin normally encountered during the Dark Brotherhood quest "The Assassinated Man", Hides-His-Heart, has an unused Chorrol topic and two unused greetings. The existence of these lines, accompanied by the way they're conditioned and the fact that he doesn't have a quest-specific prefix seem to imply that Hides-His-Heart was originally meant to be encountered in Chorrol before the quest was even started. Something that doesn't happen in the final game as he only appears during his confrontation with Francois Motierre.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Hides-His-Heart |
GREETING |
I conduct business here. No offense, but I haven't got time for small talk. |
|
Hides-His-Heart |
GREETING |
Perhaps I wasn't clear. I cannot spare time to talk with you. Would you be so kind as to leave me alone? |
|
Hides-His-Heart |
Chorrol |
I'm not from Chorrol. I'm afraid I can't tell you anything at all about the town. |
Not only would you've been able to encounter Heart, but he would also have two underlings with him; the Orc Homraz gra Morgrump and the Redguard Wallace, who never appear at all in the final game. They have the same type of unused dialogue as Heart, two greetings and a Chorrol topic, which also make it very clear that they don't want to be bothered by you. Where the trio would've appeared exactly, is unknown.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Homraz gra Morgrump |
GREETING |
I'm busy, here, okay? You mind giving us some privacy? |
|
Homraz gra Morgrump |
GREETING |
I got stuff to do. Don't bother me. |
|
Homraz gra Morgrump |
Chorrol |
I've never been here before. And I won't be back, unless the boss wants me here. |
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Wallace |
GREETING |
Sorry, buddy. I'm with Hides-His-Heart, and I can't be distracted. |
|
Wallace |
GREETING |
Look. I don't want to talk. So leave me alone. |
|
Wallace |
Chorrol |
Chorrol? That's where we are, right? Really? Great. I don't care. And I'm not interested. But it's sure nice of you to let me know. |
Alval Uvani#
Some very wordy and flavorful dialogue for Leyawiin's friendly neighborhood battlemage. His greeting goes unused due to get overridden by other greetings, while his Leyawiin topic cannot be heard as you can't actually engage in dialogue with Uvani. His normal greetings are all set to close conversation immediately. His Leyawiin topic was originally even longer as well, as the lines used here are numbered "1" and "4", suggesting two middle portions were removed.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Alval Uvani |
GREETING |
Alval Uvani. I'm an evil wizard. I like blowing things up. |
|
Alval Uvani |
GREETING |
And I have LOTS of time on my hands, since I'm LOADED with gold. |
|
Alval Uvani |
GREETING |
So I blow things up. And burn them. And frost them. And shock the living daylights out of them. |
|
Alval Uvani |
GREETING |
But I'm a smart, law-abiding evil wizard, because I only blow up my own stuff. |
|
Alval Uvani |
GREETING |
So don't get any ideas about murdering me and looting my gold... |
|
Alval Uvani |
GREETING |
Aside from the fact that I'll kick your ass... it's against the law, and you'll rot in jail for it. |
|
Alval Uvani |
GREETING |
So how do [sic] like THEM apples? |
|
Alval Uvani |
Leyawiin |
My neighbors grumble a lot, but what can they do? No law against practicing my skills. |
|
Alval Uvani |
Leyawiin |
Thinking about sticking your paw in my pocket? Go ahead. I'll blow you to cream corn, and the Law will love me for it. |
Bothiel#
Bothiel is the caretaker of the Orrery in the Imperial City's Arcane University. Under normal circumstances, she can't be found in the actual Orrery cell, since it's in disrepair. However, there are two lines that are meant to play while she's in there. This may imply that it was originally intended for the Orrery to be accessed in the base game. With the Orrery DLC, Bothiel regains access to the cell, and these lines can be used. The second line was meant to be used during the quest "Necromancer's Moon".
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Bothiel |
GREETING |
Welcome to the Orrery. I'm Bothiel, and the Orrery is my baby. |
|
Bothiel |
HELLO |
Welcome to the Imperial Orrery. |
Demo Scene#
There are lines present for some kind of demo scene that would've played out between Eronor and Brother Piner at Weynon Priory.
Speaker |
Text |
File |
|---|---|---|
Brother Piner |
Good morning, my friend! |
|
Eronor |
Greetings! How are you on this fine morning? |
|
Brother Piner |
Fine. Thanks for asking. |
|
Eronor |
Have you spoken to Valus Odiil recently? |
|
Brother Piner |
I spoke to him yesterday. He seems rather concerned about those boys of his. |
|
Eronor |
Indeed. |
|
Brother Piner |
It looks to be a beautiful day here at Weynon Priory, don't you think? |
|
Eronor |
Undoubtedly. There's hardly a cloud in the sky. |
|
Brother Piner |
Well, I must be going. Take care. |
|
Eronor |
Goodbye. |
Guard Directions#
In the final game, you can ask guards for directions to various places. However, this was originally a bit different, as there are earlier variants of player topics still left in the files, albeit no response lines for the guards. These may have just been renamed and reused, after all. The Fighters (the faction normally isn't spelled as "Fighter's" like in the topic) and Mages Guid topics were consolidated, landmarks and services options were added and the arena question was removed, as the other arenas outside the Imperial City were removed, making the topic obsolete.
Early Editor ID |
Early Text |
Final Editor ID |
Final Text |
|---|---|---|---|
GuardHelp |
Directions |
Directions |
Directions |
GuardHelpInns |
Where can I find an inn? |
DirectionsSleep |
Where can I sleep? |
GuardHelpMagesGuild |
Where is the Mages Guild? |
DirectionsGuilds |
Where are the guilds? |
GuardHelpFightersGuild |
Where is the Fighter's Guild? |
DirectionsServices |
Where are the services? |
GuardHelpArena |
Where is the Arena? |
DirectionsLandmarks |
Tell me about landmarks. |
Grey-Throat#
Grey-Throat has an unused greeting and Imperial City topic. This is because they can only be heard before the quest "The Order of the Virtuous Blood", but he isn't enabled yet at that point and only gets enabled once the quest starts.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Grey-Throat |
GREETING |
Hearth and fortune. Grey-Throat, I am called. You are not known to me. |
|
Grey-Throat |
Imperial City |
One must be very careful in the Imperial City. There are things... dangerous things... that cannot abide the light. |
Hieronymus Lex#
In addition to the unused standard greeting Lex has, as seen above, he would've also gotten a second unique greeting. While this greeting would've presumable been overridden the same way, it never even got the chance to, as while the filepath is correctly set up, the actual voice line isn't correctdly linked to the dialogue itself. The subtitle doesn't entirely match the dialogue, as it lacks "the" before guard.
Speaker |
Topic |
Transcript |
File |
|---|---|---|---|
Hieronymus Lex |
GREETING |
Let me introduce myself. I am Hieronymus Lex, the new captain of guard here in Anvil. You look familiar. |
Holidays#
Strangely, there is audio present in the files that is specifically tied to holidays. Each voice type has the same couple of lines leftover. There are two greetings, two lines for entering dialogue and the two lines for closing dialogue. The only two holidays explicitly named by these lines are Heart's Day and New Life Festival. Besides the dialogue, there is nothing in the files that even hints at what the purpose of these lines really was. In an interview, Pete Hines stated that the first two ideas for Oblivion's DLC were Horse Armor and Holidays. He went on to explain that different towns would celebrate different holidays and that the player could go there to get "perk bonuses and special artifacts". He also mentions that one of the towns would celebrate Jester's Day, which is a holiday that doesn't have any related dialogue in the files. Oddly enough, since this dialogue is present in every version of the game, it seems very likely that Bethesda originally wanted to have holidays play out as world events in the base game before removing and possibly reworking them, to try and sell them later as DLC. After the horrid reception of the Horse Armor Pack, it was likely decided to not put out the Holidays expansion. Subtitles have been made from scratch.
Speaker |
Topic |
Transcript |
File |
Note |
|---|---|---|---|---|
Female Argonian/Khajiit |
GREETING |
Greetings, child. Welcome to the chapel on this, the most revered of days. |
Unknown what holiday this was used for. |
|
Female Breton/Imperial |
GREETING |
|||
Female Elf |
GREETING |
|||
Female Orc/Nord |
GREETING |
|||
Female Redguard |
GREETING |
|||
Male Argonian/Khajiit |
GREETING |
|||
Male Breton |
GREETING |
|||
Male Elf |
GREETING |
|||
Male Imperial |
GREETING |
|||
Male Orc/Nord |
GREETING |
|||
Male Redguard |
GREETING |
|||
Female Argonian/Khajiit |
GREETING |
Come, come, now! Have a drink! You do realize what day it is, don't you? Ha ha ha! |
Unknown what holiday this was used for. |
|
Female Breton/Imperial |
GREETING |
|||
Female Elf |
GREETING |
|||
Female Orc/Nord |
GREETING |
Includes an outtake of voice actress Lynda Carter. |
||
Female Redguard |
GREETING |
|||
Male Argonian/Khajiit |
GREETING |
|||
Male Breton |
GREETING |
|||
Male Elf |
GREETING |
|||
Male Imperial |
GREETING |
|||
Male Orc/Nord |
GREETING |
|||
Male Redguard |
GREETING |
|||
Female Argonian/Khajiit |
HELLO |
Well, well. Aren't you a pretty little thing? Happy Heart's Day to you, miss. |
Heart's Day, female player variant. |
|
Female Breton/Imperial |
HELLO |
|||
Female Elf |
HELLO |
|||
Female Orc/Nord |
HELLO |
|||
Female Redguard |
HELLO |
|||
Male Argonian/Khajiit |
HELLO |
|||
Male Breton |
HELLO |
|||
Male Elf |
HELLO |
|||
Male Imperial |
HELLO |
|||
Male Orc/Nord |
HELLO |
|||
Male Redguard |
HELLO |
|||
Female Argonian/Khajiit |
HELLO |
Why, hello, handsome. Having a happy Heart's Day, I hope? |
Heart's Day, male player variant. |
|
Female Breton/Imperial |
HELLO |
|||
Female Elf |
HELLO |
|||
Female Orc/Nord |
HELLO |
|||
Female Redguard |
HELLO |
|||
Male Argonian/Khajiit |
HELLO |
|||
Male Breton |
HELLO |
|||
Male Elf |
HELLO |
|||
Male Imperial |
HELLO |
|||
Male Orc/Nord |
HELLO |
|||
Male Redguard |
HELLO |
|||
Female Argonian/Khajiit |
GOODBYE |
And a happy New Life Festival to you. |
New Life Festival. |
|
Female Breton/Imperial |
GOODBYE |
|||
Female Elf |
GOODBYE |
|||
Female Orc/Nord |
GOODBYE |
|||
Female Redguard |
GOODBYE |
|||
Male Argonian/Khajiit |
GOODBYE |
|||
Male Breton |
GOODBYE |
|||
Male Elf |
GOODBYE |
|||
Male Imperial |
GOODBYE |
|||
Male Orc/Nord |
GOODBYE |
|||
Male Redguard |
GOODBYE |
Idle Lines#
Oblivion's NPCs were supposed to have "idle" dialogue lines, just like in Morrowind. These would get used when they're just standing around, but there's no trigger for them to actually play in the final game. It's unknown if this was accidental or a deliberate decision, as having all NPCs basically constantly spout dialogue could potentially get quite annoying. Also notable is that while they were re-recorded for Oblivion, very many of these are directly carried over from Morrowind, which means that some of the references don't make as much sense here as they did there. Some lines were tweaked to make more sense, however.
Argonians
Speaker |
Topic |
Text |
File |
Morrowind Carryover? |
|---|---|---|---|---|
Female Argonian |
Idle |
No. That's not it. |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
A new scent is here. Who can it be? |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
It is hidden away. Yes. No one will find it.... |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
Stick the wickwheat until soft, add the marshwillow... |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
Oviparous. Ovovivparous. What's the difference? We are born and we die. |
No |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
Small fork on outside, or is it inside.... |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
So much to remember. |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
So strange this place. Far from the marsh. |
Yes |
|
Male Argonian |
Idle |
|||
Female Argonian |
Idle |
So clumsy, all my fault. |
Yes |
|
Male Argonian |
Idle |
Breton
Speaker |
Topic |
Text |
File |
Morrowind Carryover? |
|---|---|---|---|---|
Female Breton |
Idle |
Do I drop the sweetroll or hand it over and come back later? Dunno.... |
Yes |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
The blue plates are nice, but the brown ones seem to last longer. |
Yes |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
So many bottles to collect. |
No |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
I shouldn't have pushed so hard. |
Yes |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
That guy asks way too many questions. |
Yes |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
What was I thinking? |
Yes |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
Dirt, dirt, dirt, dirt, dirt. Everywhere dirt. |
Yes |
|
Male Breton |
Idle |
|||
Female Breton |
Idle |
Who put that there? |
Yes |
|
Male Breton |
Idle |
Imperial
Speaker |
Topic |
Text |
File |
Morrowind Carryover? |
|---|---|---|---|---|
Female Imperial |
Idle |
Work, work, work. Keeps my hands busy. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
Goblins and rats. Seems like they're everywhere. I'm just waiting for the giant spiders to show up. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
It's good to get up and move about a bit. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
I think I need something to drink. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
I heard him tell the joke. I understood it. It just wasn't funny. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
All I needed was that right pauldron, and my set would have been complete. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
Thirty-six. That's pretty impressive, actually. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
There's just no use to it. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
Everyone is talking, but no one has anything to say. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
I'm so hungry I could eat a Bosmer. |
<No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
I'd kill for a sweetroll right now. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
Brandy and comberry wine. Not a good combination. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
So many things do do. So little time. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
Guess I won't be visiting Kvatch. |
No |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
Strange. |
Yes |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
I don't know if I like this. |
Yes |
|
Male Imperial |
Idle |
|||
Female Imperial |
Idle |
That was the strangest book I've ever read. |
Yes |
|
Male Imperial |
Idle |
Khajiit
Speaker |
Topic |
Text |
File |
Morrowind Carryover? |
|---|---|---|---|---|
Female Khajiit |
Idle |
A strong post to sharpen my claws. That's what is needed. |
No |
|
Male Khajiit |
Idle |
|||
Female Khajiit |
Idle |
Much to see. Much to learn. |
No |
|
Male Khajiit |
Idle |
|||
Female Khajiit |
Idle |
Hairballs attacking me. They were everywhere. It was the strangest dream. |
No |
|
Male Argonians |
Idle |
|||
Female Khajiit |
Idle |
Sweet moon sugar. |
Yes |
|
Male Argonians |
Idle |
|||
Female Khajiit |
Idle |
Sweet Skooma. |
Yes |
|
Male Argonians |
Idle |
|||
Female Khajiit |
Idle |
Over there. That's new. |
Yes |
|
Male Argonians |
Idle |
|||
Female Khajiit |
Idle |
There is much to learn. |
Yes |
|
Male Argonians |
Idle |
Ingredients#
These player-only topics are... very interesting. Split up by "distinction" of where they came from, there are player-only topics for every ingredient in the game... and quite a few which aren't. It's unknown why exactly these topics exist. Either they are a testing carryover, or you were at one point meant to be able to ask NPCs (presumably only alchemists or people familiar with the trade) about all these ingredients, similar to Morrowind.
These are "F" ingredients, likely standing for "Foodstuffs".
Speaker |
Text |
In final game? |
|---|---|---|
Player |
Ale |
✓ |
Player |
Apple |
✓ |
Player |
Beef |
✓ |
Player |
Beer |
✓ |
Player |
Blackberry |
✓ |
Player |
Bread |
✓ |
Player |
Carrot |
✓ |
Player |
Cheese |
✓ |
Player |
Corn |
✓ |
Player |
Cyrodillic Brandy |
✓ |
Player |
Cyrodillic Whiskey |
❌ |
Player |
Flour |
✓ |
Player |
Grape |
✓ |
Player |
Ham |
✓ |
Player |
Leek |
✓ |
Player |
Lettuce |
✓ |
Player |
Mead |
✓ |
Player |
Onion |
✓ |
Player |
Pear |
✓ |
Player |
Potato |
✓ |
Player |
Pumpkin |
✓ |
Player |
Radish |
✓ |
Player |
Rice |
✓ |
Player |
Strawberry |
✓ |
Player |
Sweetcake |
✓ |
Player |
Sweetroll |
✓ |
Player |
Tobacco |
✓ |
Player |
Tomato |
✓ |
Player |
Watermelon |
✓ |
Player |
Wheat |
✓ |
Player |
Wine |
❌ |
These are "C" ingredients, likely standing for "Creatures".
Speaker |
Text |
In final game? |
|---|---|---|
Player |
Bonemeal |
✓ |
Player |
Crab Meat |
✓ |
Player |
Daedra Heart |
✓ |
Player |
Daedra Silk |
✓ |
Player |
Daedra Venin |
✓ |
Player |
Daedroth Teeth |
✓ |
Player |
Dreugh Wax |
✓ |
Player |
Ectoplasm |
✓ |
Player |
Frost Salts |
✓ |
Player |
Glow Dust |
✓ |
Player |
Imp Gall |
✓ |
Player |
Lion Pelt |
✓ |
Player |
Minotaur Horn |
✓ |
Player |
Mort Flesh |
✓ |
Player |
Mutton |
✓ |
Player |
Ogres Teeth |
✓ |
Player |
Rat Meat |
✓ |
Player |
Scales |
✓ |
Player |
Scamp Skin |
✓ |
Player |
Taproot |
✓ |
Player |
Troll Fat |
✓ |
Player |
Vampire Dust |
✓ |
Player |
Venison |
✓ |
Player |
Void Salts |
✓ |
These are "O" ingredients, likely standing for "Oblivion". Half of these don't appear in the final game and as they don't correspond to real-life flora or fauna, it's unknown what exactly these would've been.
Speaker |
Text |
In final game? |
|---|---|---|
Player |
Bloodgrass |
✓ |
Player |
Crawflesh |
❌ |
Player |
Gorvix |
❌ |
Player |
Harrada |
✓ |
Player |
Shemoke |
❌ |
Player |
Spiddal Stick |
✓ |
These are "I" ingredients, unknown what that stands for. Final game ingredients Bergamot Seeds, Cairn Bolete Cap, Foxglove Nectar, Green Stain Shelf Cap, and Wisp Stalk Caps do not have corresponding topics.
Speaker |
Text |
In final game? |
|---|---|---|
Player |
Alder Bracket |
❌ |
Player |
Alkanet Flower |
✓ |
Player |
Aloe Vera Leaves |
✓ |
Player |
Arrowroot |
✓ |
Player |
Belladonna Berries |
❌ |
Player |
Black Seed Pod |
❌ |
Player |
Black Tooth |
❌ |
Player |
Bog Beacon |
✓ |
Player |
Cinnabar Polypore |
✓ |
Player |
Clouded Funnel |
✓ |
Player |
Columbine Root Pulp |
✓ |
Player |
Dragons Tongue |
✓ |
Player |
Dryads Saddle Polypore |
✓ |
Player |
Elf Cup |
✓ |
Player |
Emetic Russula |
✓ |
Player |
Fennel Seeds |
✓ |
Player |
Flax Seeds |
✓ |
Player |
Fly Amanita |
✓ |
Player |
Garlic |
✓ |
Player |
Ginkgo Leaf |
✓ |
Player |
Ginseng |
✓ |
Player |
Green Stain Cup |
✓ |
Player |
Ironwood Nut |
✓ |
Player |
Lady's Mantle Leaves |
✓ |
Player |
Lady's Smock Leaves |
✓ |
Player |
Lavender Sprig |
✓ |
Player |
Mandrake Root |
✓ |
Player |
May Lily Nectar |
❌ |
Player |
Milk Thistle Seeds |
✓ |
Player |
Mint Leaves |
❌ |
Player |
Monkshood Root Pulp |
✓ |
Player |
Motherwort Sprig |
✓ |
Player |
Morning Glory Root Pulp |
✓ |
Player |
Mugwort Seeds |
✓ |
Player |
Nightshade |
✓ |
Player |
Peony Seeds |
✓ |
Player |
Poppy Seeds |
❌ |
Player |
Primrose Leaves |
✓ |
Player |
Redwort Flower |
✓ |
Player |
Root Pulp |
✓ |
Player |
Rosemary Sprig |
❌ |
Player |
Sacred Lotus Seeds |
✓ |
Player |
Sage Sprig |
❌ |
Player |
Seeds |
❌ |
Player |
Somnalius Frond |
✓ |
Player |
St. John's Wort Nectar |
✓ |
Player |
Steel Blue Entoloma |
✓ |
Player |
Stinkhorn |
✓ |
Player |
Summer Bolete |
✓ |
Player |
Thyme Sprig |
❌ |
Player |
Tinder Polypore |
✓ |
Player |
Viper's Bugloss Leaves |
✓ |
Player |
Water Hyacinth Nectar |
✓ |
Player |
White Seed Pod |
✓ |
Player |
Woad Sprig |
❌ |
Player |
Wormwood Leaves |
✓ |
J'Ghasta#
J'Ghasta is a Khajiit boxer that normally only appears during the Dark Brotherhood quest "Broken Vows". However, there is a line in the files that appears to have been a greeting for him, should he have been enabled in-game before the quest. Subtitles have been made from scratch, and there is no related Bruma topic.
Speaker |
Topic |
Transcript |
File |
|---|---|---|---|
J'Ghasta |
GREETING |
J'Ghasta. No offense stranger, but who I am and what I do, are my business. |
Jearl#
Jearl has an unused greeting and Bruma topic. They cannot be heard because Jearl only gets enabled during the quest "Spies" and you only have hostile interactions with her.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Jearl |
GREETING |
I'm Jearl. I spend most of my time down south, but I keep a house in Bruma for the mountain air. |
|
Jearl |
Bruma |
I'm sorry, but I really don't know much about the town itself. I spend my time outdoors, walking the ridges and valleys. |
Jesan Rilian#
The following lines for Kvatch's Jesan Rilian go unused, for reasons unclear at the moment.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Jesan Rilian |
Kvatch |
I've never seen anything like this. It's horrible, just horrible. I'm just going to keep my head down, and follow my orders. |
|
Jesan Rilian |
GREETING |
I knew Captain Matius would get us through this. He'd be up for a commendation, if anyone were left to issue it. |
Lurio Maenius#
Lurio is a removed Imperial commoner. It's apparent from his dialogue that he would've lived with Matthias Draconis. Recording notes state that originally, "Draconis", was pronounced incorrectly.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Lurio Maenius |
GREETING |
My name is Lurio Maenius. I share a house with Matthias Draconis. I'm between jobs as a private guard. |
|
Lurio Maenius |
Imperial City |
If I don't find something soon, I'm going to have to try my luck at adventuring. My pals say there's a lot of caves and ruins west towards Skingrad. |
Oleed-Ei#
Oleed-Ei is a removed Argonian, he was meant to be a member of the Blackwood Company, and supposed trainer of stealth abilities to Company members.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Oleed-Ei |
GREETING |
Oleed-Ei, Blackwood Company Master-of-Assassins. |
|
Oleed-Ei |
Leyawiin |
We, of course, have no use for the specialized skills of assassination. It is my task, instead, to train our agents in various aspects of stealth. |
Orok gro-Ghoth#
Orok gro-Ghoth has a greeting that goes unused because it has an impossible condition attached. He will only say it when he is located at The Flowing Bowl, somewhere he can never be found under normal circumstances.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Orok gro-Ghoth |
GREETING |
I am Orok gro-Ghoth, steward to Countess Arriana Valga, Countess of Chorrol. I manage her affairs, and the castle is in my keeping. |
Romana Faleria#
Romana Faleria has a second Imperial City topic that was supposed to reveal her new leaf was all a sham. It is supposed to be played when asking her about the Imperial City if her disposition towards you is over 50, but her standard line is above it in the dialogue list and this one gets overridden as a result.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Romana Faleria |
Imperial City |
The Watch is so completely on my ass. So I got to lay low for a while. I got some dosh stashed, so I'm fine for now. |
"Skill" Dialogue#
It's unclear as to where exactly these lines would have been used. They're only present in the female elf voice type, similar to the generic quest dialogue, suggesting the voice directory was cleaned up less properly than the others. Unlike the generic quest dialogue, though, it's unknown if other races at one point had this dialogue as well. These 21 lines of dialogue are prefixed with "sklx" followed by a skill name and a number. They all match a certain skill book. For example, "sklxalchemy2" matches with the text from "Mannimarco, King of Worms", which is internally known as "SKLxAlchemy2". Every line corresponds to one skill, with a passage from a fiting skill book being read out.
Readings#
Speaker |
Transcript |
File |
Note |
|---|---|---|---|
Female Elf |
She coiled up, bracing her left leg before springing forward on her right. In a second, she had leapt across to a neighboring branch. |
Excerpt from the Acrobatics skill book The Black Arrow, v 1 |
|
Female Elf |
The blood in his veins became instead a poison acid stew. His power and his life increased as his fell collection grew. |
Excerpt from the Alchemy skill book Mannimarco, King of Worms |
|
Female Elf |
Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. |
Excerpt from the Alteration skill book Sithis |
|
Female Elf |
Saccus had only begun steaming the half-inch strips of black virgin oak to bend into bands for the flanges of the armor joints... |
Excerpt from the Armorer skill book The Armorer's Challenge |
|
Female Elf |
"'I could swim that river and back in thirty minutes,' I said. "'Impossible,' said Koorg. 'I can swim faster than a little whelp like thee.' |
Excerpt from the Athletics skill book The Ransom of Zarek |
|
Female Elf |
There was a collective intake of breath at the sight of his graceful movements. His swords seemed to be a part of him... |
Excerpt from the Blade skill book 2920, Morning Star (v1) |
|
Female Elf |
Every slash of Rangidil's blade was deflected away. Every blow of Rangidil's mace was met by the shield. |
Excerpt from the Block skill book Death Blow of Abernanit |
|
Female Elf |
We bagged the boy, dropped him off deep in an old ruin, and that was that. No fuss. Just a couple fellas, a bag, and a club. |
Excerpt from the Blunt skill book Night Falls on Sentinel |
|
Female Elf |
She had reached out across the fabric of reality into the realm of Oblivion, and plucked forth this loathsome creature, conjuring it into the world. |
Excerpt from the Conjuration skill book 2920, Frostfall (v10) |
|
Female Elf |
On the few square feet where Gnorbooth and his horse had stood was nothing but black glass. They had been reduced to less than vapor. |
Excerpt from the Destruction skill book Mystery of Talara, v 3 |
|
Female Elf |
My power and skill were such that even by supernatural, magical means, few could ever could ever best me in weaponless combat(s). |
Excerpt from the Hand to Hand skill book Master Zoaraym's Tale |
|
Female Elf |
A suit of Orcish armor was purchased and for the first time in his life, Bowyn wore something of tremendous weight and limited facility. |
Excerpt from the Heavy Armor skill book How Orsinium Passed to Orcs |
|
Female Elf |
Potema noticed a dark figure, which vanished into the shadows under the eaves at her approach. |
Excerpt from the Illusion skill book The Wolf Queen, v 3 |
|
Female Elf |
You had to be prepared to be hit, and merely move with the blow, allowing the membranous armor to divert the injury away. |
Excerpt from the Light Armor skill book The Rear Guard |
|
Female Elf |
There are three types of draw, three-fingers, thumb and index, thumb and two fingers. Then there's the thumb draw which I like. |
Excerpt from the Marksman skill book The Gold Ribbon of Merit |
|
Female Elf |
And it is a game, the game of bargaining, to be played seriously and, I hasten to add, politely. In Elsweyr, it is common for the shop-owner... |
Excerpt from the Mercantile skill book The Buying Game |
|
Female Elf |
A great surge of entangling power washed over the army, crackling, hissing, and infusing all with their ghostly force. |
Excerpt from the Mysticism skill book The Firsthold Revolt |
|
Female Elf |
She had to die. Necromancy is not about curing a disease, it's about resurrection, total regeneration, transforming the whole body. |
Excerpt from the Restoration skill book The Exodus |
|
Female Elf |
The Redguard maiden would spend hours in front of a lock, prodding at it with her wires and picks, flirting with the key pins and driver pins. |
Excerpt from the Security skill book The Locked Room |
|
Female Elf |
The candle was lit, and the thief was standing there, blinking, caught. She was young, rather dirty, wearing ragged black clothes... |
Excerpt from the Sneak skill book Purloined Shadows |
|
Female Elf |
"I'll talk to the troops," said the commander. "Try to prepare them for the swamp attack." "No," said Potema. "I'll speak to them. |
Excerpt from the Speechcraft skill book The Wolf Queen, v 7 |
Transition Lines#
These 7 lines, all internally referred to as "sklxgeneric" followed by a number, would've seemingly been used to transition from one book reading scene to the next. Although it's quite unclear how exactly this would've worked.
Speaker |
Transcript |
File |
Note |
|---|---|---|---|
Female Elf |
You have heard this story, haven't you? It's a wonderful tale. And I'm certain you'll find it as informative as it is entertaining. |
||
Female Elf |
There's more to the story, of course, but I think we can all see where it's going, can't we? |
||
Female Elf |
What I really like about this particular book is the way the characters and events come alive. Such is the power of the written word. |
||
Female Elf |
And so you can see how this story relates to the holiday we're celebrating here today. |
This line references cut holiday reactivity, the only known dialogue to do so. |
|
Female Elf |
Shall I continue reading? Would you like that? Why, of course you would! Now, where was I? Oh, yes. |
||
Female Elf |
Wow. Powerful words. Powerful words. It's true, I'm an exceptional storyteller. But let's give credit to the author as well. |
||
Female Elf |
I just love this story. Passion, the characterizations, and for those of you who are just joining in, keep listening, it gets even better. |
Thamriel#
Thamriel doesn't have an Imperial City topic in the final game because hers was accidentally attached to Elragail. Seeing as Elragail already has her own topic, this one goes unused.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Thamriel |
Imperial City |
I beg your pardon. The city? Here's the city. All around us. A thousand stones, a thousand souls. |
|
Thamriel |
Imperial City |
I hear them all. Sometimes. But not right now. They're all quiet. Did you frighten them away? |
(Un)believer Greetings#
These... quite bizarre player-only topics would have had the player telling someone that they either were or weren't a member of the Chapel. Depending on some unknown factor, this could've either been the truth or a lie. The first two options seem to be placeholders, and in classic Bethesda fashion, you couldn't lie to the person if you were actually a member just to see the bad outcome. These may very well be some of the only leftovers of the scrapped Nine Divines questline in the base game, although it can't be determined for sure with this little context.
Speaker |
Topic |
|---|---|
Player |
xxx not Chapel [truth] |
Player |
Chapel member [Lie] |
Player |
I'm a member of the Chapel. [Truth] |
Unused City Topics#
A lot of NPCs have remaining player-only topics that were originally meant to appear as basic information sources, rather than the generic city topics like "Chorrol" and "Anvil" in the final game. It seems that in many cases, the NPCs response dialogue was re-used for the finalized topic. When not re-used, the dialogue seems to have been completely deleted.
Speaker |
Topic |
Note |
|---|---|---|
Player |
Tell me about the Count. |
Meant for Maenlorn of Anvil. |
Player |
Tell me about the people. |
" |
Player |
Anyone need a little help? |
" |
Player |
Tell me about trainers. |
Meant for Caenlorn of Anvil. |
Player |
Tell me about services. |
" |
Player |
Any opportunities? |
Meant for Wilbur of Anvil. |
Player |
Buildings here look different. Why? |
" |
Player |
Any warnings? |
" |
Player |
You are indeed still beautiful. |
Meant as a response to Dumania Jirich's existing Anvil topic. |
Player |
You're old, and you look old. |
" |
Player |
Where are the trainers? |
Meant for Bravil's Bogrum Gro-Galash. |
Player |
Any interesting mysteries? |
" |
Player |
Anybody need some help? |
" |
Player |
Tell me about the Count. |
Meant for Bravil's Antoine Branck. |
Player |
Tell me about trainers. |
" |
Player |
Tell me some dirt. |
" |
Player |
Enough. |
Meant as a response to an apparent earlier version of Ita Rienus' Bravil topic. |
Player |
No. Go on... |
" |
Player |
Tell me about Cheydinhal. |
Meant for Cheydinhal's Dervera Romalen. |
Player |
Tell me about trainers. |
" |
Player |
Tell me about opportunities. |
" |
Player |
Local trainers? |
Meant for Cheydinhal's Mariana Ancharia. |
Player |
Local notables? |
" |
Player |
Local mysteries? |
" |
Player |
Cheydinhal's culture? |
Meant for Cheydinhal's Mach-Na. |
Player |
Cheydinhal's characters? |
" |
Player |
Cheydinhal's mysteries? |
" |
Player |
Lay of the land? |
Meant for Cheydinhal's Borba gra-Uzgash. |
Player |
Likely prospects? |
" |
Player |
Risks? |
" |
Player |
Daedric shrines |
" |
Player |
The Count? |
Meant for Leyawiin's Witseidutsei. |
Player |
Current events? |
" |
Player |
Opportunities? |
" |
Player |
Know any Daedric shrines? |
" |
Player |
Local news? |
Meant for Leyawiin's Shuravi. |
Player |
Trainers? |
" |
Player |
Anyone looking for help? |
" |
Player |
Any problems in town? |
" |
Player |
Thanks, but that's enough for me. |
Meant as a response to an apparent earlier version of Tun-Zeeus' Leyawiin topic where he would've told the player a story. |
Player |
Go on... |
" |
Player |
Enough, already! |
The second time the player gets an option to stop him, after letting him continue for the first time. |
Player |
Go on... |
" |
Player |
What a charming little story... |
" |
Player |
That ancedote needs a little work. |
" |
Player |
What's wrong with that? |
Unknown. Not linked to a certain NPC, but possibly related to the quest "Mazoga the Orc". |
Player |
Where do I find the Count? |
" |
Player |
I heard that one. |
Player response to Leyawiin's Dar Jee trying to tell another Khajiit joke. |
Player |
I don't think so. |
" |
Player |
I'm not sure. Tell me one. |
Player response to Leyawiin's Dar Jee trying to tell yet another Khajiit joke. |
Player |
I heard that one. |
" |
Player |
No. How? |
Player response to Leyawiin's Dar Jee trying to tell a third unknown Khajiit joke. |
Player |
No, thanks. |
" |
Player |
All right. |
Player response to a fourth unknown Khajiit joke. |
Player |
I heard that one. |
" |
Player |
I don't know. How? |
Player response to a fifth unknown Khajiit joke. |
Player |
No. |
" |
Player |
Well... I suppose so. |
Player response to a sixth unknown Khajiit joke. |
Player |
Heard it. |
" |
Player |
Heard it. |
" |
Player |
Tell me. |
Player response to a seventh unknown Khajiit joke. |
Player |
Please, Gods, no. |
" |
Player |
Not right now, thank you. |
Player response to an eighth unknown Khajiit joke. |
Player |
Heard it. |
" |
Player |
Well... I suppose so. |
Player response to a ninth unknown Khajiit joke. |
Player |
Any interesting local history? |
Meant for Skingrad's Erina Jeranus. |
Player |
How are the people? |
" |
Player |
Any trainers here? |
" |
Player |
What do the locals do for a living? |
" |
Player |
Opportunities for action? |
Meant for Skingrad's Mog gra-Mogakh. |
Player |
Best features of Skingrad? |
" |
Player |
Any advice? |
" |
Player |
Where can I find some fun? |
Meant for the Imperial City's Augusta Calidia. |
Player |
Where can I find trainers? |
" |
Player |
Any problems need solving? |
" |
Player |
Where can I sleep? |
Meant for the Imperial City's Willet. |
Player |
Where can I find trainers? |
" |
Player |
I'm looking for trouble. |
" |
Player |
I want training. |
Meant for the Imperial City's Luther Broad. |
Player |
I want action. |
" |
Player |
I'm looking for Daedric shrines. |
" |
Player |
I want to buy a horse. |
Meant for the Imperial City's Pista Marillin. |
Player |
Where can I sleep? |
" |
Player |
I want to see the sights. |
Meant for the Imperial City's Ley Marillin. |
Player |
I'm looking for trainers. |
" |
Player |
I want some action. |
" |
Unused Guard Greetings#
These named guards were meant to have unique greetings, however, their guard dialogue overrides these greetings, resulting in them going unused.
Speaker |
Text |
File |
|---|---|---|
Decentius Opsius |
Decentius Opsius, Captain of the Coast Guard. Pleased to meet you. |
|
Adamus Phillida |
I'm Adamus Phillida, prison administrator and commander of the Imperial Legion forces here in the Imperial City. Have we met? You look familiar. |
|
Audens Avidius |
I'm Watch Captain Audens Avidius. Don't forget it. I like this city quiet as a mouse. Raise a fuss, and you'll be sorry. |
|
Hieronymus Lex |
Hieronymus Lex, Officer of the Watch. Every hand is needed to build an honest city, and it begins with you. |
|
Itius Hayn |
Itius Hayn, Guard Captain. You don't want to know me. Stay on the right side of the law, and we can stay perfect strangers. |
|
Langley |
Langley, captain of the Anvil guard. |
|
Servatius Quintilius |
You new here? I'm Servatius Quintilius, Officer of the Watch. Just stay out of trouble, and we'll get along just fine. |
|
Dion |
I'm Dion, captain of the Skingrad Guard. |
|
Danus Artellian |
Danus Artellian, captain of the guard. The Count's Guard. Castle Guard. Dion's captain of the town guard. That's nothing to do with me. |
|
Gerich Senarel |
Lieutenant Gerich Senarel of the Bruma Guard. |
Unused Mages Guild Head Greetings#
Chapter heads for the Mages Guild Halls around Cyrodiil have unique greetings which all get overridden due to quest-related dialogue taking precedence. Leyawiin's Dagail and Bruma's Jeanne Fransoric have no such greetings, and Cheydinhal's Falcar can actually use his. Also of note is the fact that Kud-Ei introduces herself as a trainer, which she isn't in the final game, despite her still having the ability to give the master training recommendation.
Speaker |
Text |
File |
|---|---|---|
Adrienne Berene |
I'm in charge here. Adrienne Berene. Do you have Mages Guild business? |
|
Carahil |
I'm the Wizard Carahil, Mages Guild, master of the Anvil chapter. |
|
Kud-Ei |
Kud-Ei. I'm in charge here, and an Advanced Trainer in Illusion to boot, so I don't have a lot of time to stand around and chat. |
|
Teekeeus |
Welcome to the Mages Guild. I'm Teekeeus. What can I do for you? |
Unused Master Trainers Dialogue#
Master trainers have unused dialogue for refusing to train you, probably when you haven't completed their quests. These likely would've played when you press the training icon instead of from a topic.
Speaker |
Text |
File |
|---|---|---|
Andragil |
Not until you've proven to me you can handle yourself with a shield. |
|
Bralsa Andaren |
I have nothing to teach the likes of you! |
|
Alawen |
I have nothing to teach the likes of you! |
|
Palonirya |
Oh I couldn't just give away all my business secrets. They wouldn't be secrets any more, would they? |
|
Dagail |
No, child. Not while the barriers between worlds are so weakened. |
|
Tandilwe |
When you have seen the reality of the world, spoken with the poor and the suffering, then we shall talk of training. |
Uurwen#
Uurwen was supposed to have a unique greeting, but it can only play when she's in Mach-Na's books. Since she never goes there, the greeting goes completely unused.
Speaker |
Text |
File |
|---|---|---|
Uurwen |
Uurwen the Evoker. I'm responsible for enchanted item recharge for the Cheydinhal guildhall. |
Wellspring Mages#
Eletta and Zahrasha, two mages you're meant to seek out during the Mages Guild questline, can't be encountered alive by you through normal means. They only appear alive in Wellsrping Grove, a portion of the dungeon you can't normally access, as it's locked behind a quest key. By the time you get this key, both mages have already been killed. However, both Zahrasha and Eletta have greetings that imply you might've once been intended to meet them beforehand. These greetings are properly conditioned to not play once the player joined the Mages Guild faction, also implying they would've had no unique dialogue for Guild Mages, or the idea to interact with them was axed before any could be recorded.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Eletta |
GREETING |
I'm afraid this area is restricted to Guild mages. You'll have to leave. |
|
Zahrasha |
GREETING |
Wellspring Grove is owned by the Mages Guild. You're not a member, so I'm afraid you're not supposed to be here. |
Wilderness Lines#
While the NQDWilderness quest normally only contains dialogue for people that are found outside of the major cities, it seems that it was at one point also used to store placeholder dialogue. These lines were presumably stored here until they were voiced and would then get moved. However, these would never get voiced at all and remain in text form in the quest.
Cat-Face#
A unique greeting and Leyawiin topic for the local ostler Cat-Face. His greeting is very peculiar, as with a whopping 9 lines, it would have been one of the longest NPC greetings by quite a margin in the game. It may very well be that this greeting was written before the general dialogue was reworked and often shortened because the developers encountered memory issues.
Speaker |
Topic |
Text |
|---|---|---|
Cat-Face |
GREETING |
Cat-Face. Yes, that's right. That's what they call me. Because they can't pronounce my Black Marsh name, I guess... |
Cat-Face |
GREETING |
... and, supposedly, because my face looks like a cat. Don't see it, myself. |
Cat-Face |
GREETING |
Must be a joke. Don't get the joke, either... but the customer is always right. |
Cat-Face |
GREETING |
But, as I was going to say, welcome to Five Riders Stable. Five? Riders? I don't see them, either... |
Cat-Face |
GREETING |
... But that's what they call the stable when I buy it, and what do I care what they call it...? |
Cat-Face |
GREETING |
Where was I? Oh. Yes. We sell paints. Good horses. Good enough, anyway... |
Cat-Face |
GREETING |
... good eating... they tell me... |
Cat-Face |
GREETING |
That's a joke. I wouldn't eat one of these horses. Nothing wrong with them, of course... |
Cat-Face |
GREETING |
...but that's a pile of money for horse steaks, isn't it? |
Cat-Face |
Leyawiin |
West of the Niben, with all the troubles, many bandits. West of town I know two lairs where bandits hide... Telepe and Undertow Caverns. |
Cat-Face |
Leyawiin |
North along the Green Road is another hide-out... Rockmilk Cave. Like to hunt bandits? Steal from those who steal? Such a sweet joke, yes? |
Atahba#
The same also goes for stablehand Atahba who, just like Cat-Face, completely lacks a Leyawiin topic in the final game. Her Leyawiin topic would've discussed the Trans-Niben debate, although it's unknown who the "Councilor" is that she refers to, as all members of the Elder Council (except Ocato) go unseen and unnamed in-game.
Speaker |
Topic |
Text |
|---|---|---|
Atahba |
GREETING |
I'm Atahba. But if you want a horse, you got to talk to Cat-Face. |
Atahba |
Leyawiin |
Well, if you want to know what I think, I think it stinks. The Elder Council takes the Trans-Niben and just gives it to Cyrodiil! |
Atahba |
Leyawiin |
Have you ever seen a map with the Trans-Niben in Cyrodiil? No! Because there's never been one like that. |
Atahba |
Leyawiin |
Damn crooked Councilor. Some men rob you with a sword; others rob you with a goose quill pen. |
Ugak gra-Mogakh#
Skingrad's ostler also has quite a bit of dialogue that goes unused here.
Speaker |
Topic |
Text |
Note |
|---|---|---|---|
Ugak gra-Mogakh |
GREETING |
I'll take good care of your horses when you're in Skingrad. I'm Ugak gra-Mogakh, ostler of Grateful Pass Stables. |
|
Ugak gra-Mogakh |
Skingrad |
You're the one who closed the Skingrad gate? You must be... the Hero of Kvatch. |
This line is conditioned to play once stage 41 of Allies for Bruma has been reached (closing the gate outside Skingrad), but before Light the Dragonfires is complete. |
Ugak gra-Mogakh |
Skingrad |
Gates are opening outside the towns all over Cyrodiil. One opened right here in Skingrad. [pending implementation and flag for Skingrad gate status] |
This line contains a dev note, showing that at the time of writing, they were still waiting on a flag implementation. This line is conditioned to play once Dagon Shrine is complete but before Spies is complete. |
Ugak gra-Mogakh |
Skingrad |
I heard there's trouble on the Gold Road, near Kvatch... if you're heading that way. |
Conditioned to play once Deliver the Amulet has started but before Dagon Shrine is complete. |
Ugak gra-Mogakh |
Skingrad |
Maybe you'd better talk to my sister, Mog gra-Mogakh. She runs the Two Sisters Lodge. She's the talker in the family. |
Standard line |
Bongond#
Chorrol's ostler has arguably even more intricately set up leftovers, with a line suggesting joining the Chapel, which is a faction that cannot be joined by the player in the final game (unless you're playing the Knights of the Nine DLC).
Speaker |
Topic |
Text |
Note |
|---|---|---|---|
Bongond |
GREETING |
My name's Bongond. I can see you know horses. So do I, and I know I have just what you need. |
|
Bongond |
Chorrol |
In Chorrol, we don't trust people we don't know. But if you're respectable -- if you hang with respectable people -- we're not so unfriendly. |
This line is set only be said once. It also checks for if you are a member of neither the Mages or Fighters Guilds. |
Bongond |
Chorrol |
You joined the Mages Guild? Excellent. Good people. Substantial. |
Player has joined the Mages Guild. |
Bongond |
Chorrol |
You joined the Fighters Guild? Very good. Hard-working, trustworthy folk. |
Player has joined the Fighters Guild. |
Bongond |
Chorrol |
I'm glad you took my advice. Have you noticed how people are more friendly, now you're established in the community? |
Player has joined both the Guilds. |
Bongond |
Chorrol |
It's like I said. Join the guilds or the Chapel. In Chorrol, we like what we know. |
Talking to him again before joining either faction. |
Quest Dialogue#
A Watery Grave#
This hello line gets overridden in the final game, by Captain Tussaud forcegreeting you instead. Since at every point afterwards he's hostile, this line goes unheard.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Gaston Tussaud |
HELLO |
You ain't one of me crew. What business ye be havin' here, mate? |
In the final game, an Imperial and a Redguard pirate have a flavor conversation about the quest. While the Imperial's line were unchanged, the Redguard pirate was originally either a Nord or Orc instead, as his lines are present in the shared Nord voice bank as well. Developer notes attached to the dialogue states that there was a "race change to Redguard to make the conversation stand out more." Whether or not this was succesful is up for debate as the early lines are a lot better acted, but the final variant, while flatter in delivery, pronounces the Captain's name better. Neither actor really adheres to the intended grizzled pirate delivery. The Imperial's line are present in text only for added context.
Speaker |
Text |
File |
|---|---|---|
Pirate 1 |
I'm telling ya, lad, it's bad luck. A woman onboard a pirate vessel! Back in my day, it never would've happened. |
|
Pirate 2 |
Oh, come now. How many times has Malvulis saved our necks, huh? Captain Tussaud keeps her on for a reason. She's a better sailor than any one of us. |
|
Pirate 1 |
Ho, there, laddie, now you're just bein' insultin'! She may be tougher than me, and meaner too, but a better sailor? It ain't even possible. |
|
Pirate 2 |
Oh, right, how could I forget. That time we were almost dashed upon those rocks, near the city of Firsthold. That was somebody else at the helm. |
|
Pirate 1 |
I told you a million times, that wasn't my fault! The wheel was covered with gull droppings! My hand slipped! Could've happened to anyone! |
|
Pirate 2 |
Well, it's never happened to Malvulis, has it? You know why? 'Cause she could sail better than you in her sleep, you old fool! |
|
Pirate 1 |
Bah! You mark my words, boy. That Dark Elf trollop is bad luck. The captain'll end up dead with her around. You'll see. |
|
Pirate 2 |
You'd better watch your tongue, old man! Captain Tussaud hears you talkin' like that, he'll cut it out! Now come on. We been gabbin' long enough. |
Alchemy Acquisitions#
These player-only topics all prefixed with MG19. They're related to the special quest "Alchemy Acquisitions", in which you as the new Arch-Mage get access to the special ingredient-reproducing chest. Based on the topics, however, you might've originally needed to talk with Julienne in order to get ingredients, similar to how "ordering" something in the minor expansions works. This idea was presumably scrapped to make the chest, and as a result, the reward, more unique.
Speaker |
Text |
|---|---|
Player |
Flora |
Player |
Foodstuffs |
Player |
Materials from Oblivion |
Player |
Yes, I'm certain. |
Player |
No, I don't think so. |
Dremora in Breaking the Siege of Kvatch#
It seems that at one point, you would've been talked to by a Dremora during "Breaking the Siege of Kvatch". While no Dremora is specifically named, it would have likely been the Dremora Sigil Keeper you fight before getting the Sigil stone. He would want to know the player's "blood" and "rank", but all dialogue for them has been removed, and the player-only topics are all that remain. It's notable that the blood option does not exist for Argonians, Bretons, or Dark Elves.
Speaker |
Text |
Note |
|---|---|---|
Player |
My blood is Nord! |
|
Player |
My blood is Orcish! |
|
Player |
My blood is Khajiit! |
|
Player |
My blood is Redguard! |
|
Player |
My blood is Imperial! |
|
Player |
My blood is Wood Elven! |
|
Player |
My blood is High Elven! |
|
Player |
I refuse. These things are my own. |
Player refuses to name their blood. |
Player |
I am a Hero! Prepare to die! |
|
Player |
I am a citizen of the Empire! |
|
Player |
My rank is Daedra-Slayer, dark spawn! |
There is also an alternative, probably older, take of what the Dremora Sigil Keeper says to you during the quest.
Speaker |
Text |
File |
|---|---|---|
Dremora Sigil Keeper |
You should not be here mortal! Your blood is forfeit, your flesh is mine! |
Early Spies#
Unused player-only topics tied to MQ07, Spies, give quite a different impression of the quest. Quite a few references are made to a password or code phrase of some sort. It's unknown with who these would've been discussed. Martyn, as seen here, as the earlier spelling for Martin's name, used in some places. Ruma is mentioned here becuase she originally was a member of the Blades, and was there to help you from the start of the game.
Speaker |
Text |
Note |
|---|---|---|
Player |
Greet the new day. |
Correct option. |
Player |
Serve the Mythic Dawn. |
Bluff option. |
Player |
I don't know. |
|
Player |
Take me to Martyn. |
Ignore option 1. |
Player |
Take me to Ruma. |
Ignore option 2. |
Player |
Secrecy! Take me to Ruma! Now! |
There are two other quest-related topics that don't have anything to do with a password. It's unknown what the potions were for or who exactly the second line refers to. A sleeping potion item exists, but it never got out of its testing phase before getting cut.
Speaker |
Text |
|---|---|
Player |
I have sleep potions. |
Player |
He's coming later. |
Early Blood of the Divines#
Blood of the Divines, MQ08, seems to have been very different originally. Leftover player-only lines show that it once had the player get a Great Welkynd Stone, something that normally happens during MQ10 (Miscarcand) in the final game. While not much can be gathered from the leftover dialogue, it's clear that the player met with someone called Dro'fahr (who's actually an Argonian, rather than a Khajiit, as indicated by other leftovers) with whom they could've bartered in order to get the Great Welkynd Stone. It also seems you would've met them outside of a removed Ayleid ruin called Lissalda, and he could also want something from you, possibly to trade the Welkynd stone with.
Speaker |
Text |
|---|---|
Player |
I won't sell it. |
Player |
I don't have it. |
Player |
Refuse to answer. |
Player |
I want a Great Welkynd Stone. |
Player |
I don't have it. [Lie] |
Player |
I'll sell it for 5000 gold. |
Player |
Stand aside, and I'll pay you. |
Player |
Stand aside, and live. |
Player |
I like your offer. |
Player |
I like your offer. |
Player |
I like your offer. |
Player |
Dro'fahr is a fool. |
Player |
I'm not interested. |
Player |
I'm not interested. |
Player |
I'm not interested. |
Player |
I'll think about it. |
Player |
I'll think about it. |
Player |
I'll think about it. |
Generic Radiant Quests#
Oblivion was apparently meant to feature a radiant quest system. While not much is known about it, it seems that a majority of the questgiver's dialogue remains in the files. It also seems that any NPC in any town might've been to initiate a radiant quest, which might have been the reason why Bethesda decided to drop this system. Only a handful of quests in Oblivion are radiant in the final game. All lines shown here all remained in the female elf voicetype. Some lines of the other voicetypes were later repurposed for some of Oblivion's DLC, they are also included here for inclusion, and their origin is noted. Subtitles have also been made from scratch, except for the lines that come from repurposed NPCs, as they had subtitles while the majority don't.
Starting up#
A random NPC would've used one of these six lines to lure the player into a conversation. They seem to be connected to one of three possible scenarios. The first scenario is an item fetch scenario where an NPC would ask to player to retrieve either one item, or multiple items. The second scenario involved ecnountering an NPC locked up in a dungeon, and they would ask for your aid. In the third scenario, an NPC would sneakily try to get you to buy a treasure map from them.
Speaker |
Text |
File |
Note |
|---|---|---|---|
Female Elf |
Psst. Yeah, you. Come here, I need to talk to you. |
||
Female Elf |
Hey, you. Come here a second. |
||
Female Elf |
Will no one help me? |
||
Female Elf |
Excuse me, sir. May I speak with you a moment? |
||
Female Elf |
Excuse me, miss. May I speak with you a moment? |
||
Female Elf |
Help, please! You've got to help me! |
Getting vague details#
Four lines for the item fetching scenario, vaguely describing it and its location. Two lines for the same scenario, but with multiple items. The NPC would've given the player a list in that case. One line for an NPC trying to get you to buy a treasure map, two possible lines for you accepting the trade, and two for denying it. The last two lines appear to be for the rescue scenario, where the captured NPC would give you a note, likely detailing the location of the key to free them.
Speaker |
Transcript |
File |
Note |
|---|---|---|---|
Female Elf |
Listen, I need your help. Please, I've got nowhere else to turn. What do you say? |
||
Female Elf |
There's a special... item. I need you to recover it. I've marked the location on your map. Now please, hurry. |
||
Female Elf |
There's this... special item. It's in a cave. Here, I'll mark the location on your map. |
||
Female Elf |
I need you to recover a... special item. It's in a certain ruin. Here, I'll mark it on your map. |
||
Female Elf |
You'll know the item when you see it, trust me. Please, no questions. I trust in your discretion. Now go, and thanks again. |
||
Female Elf |
You've got to get me out of here. You'll need the key. I'll see to it that you're properly rewarded. Now please, hurry! |
||
Female Elf |
You look like the adventurin' sort. See this? It's a treasure map. Lots of loot to be had if you don't mind gettin' your hands dirty. But it'll cost ya. |
||
Female Elf |
Alright then, here! Here ya go! Best of luck to ya. |
||
Female Elf |
Ah, you're making the right decision my friend, let me tell you. Here you are. |
||
Female Elf |
No? Well, alright. If you change your mind, come see me. |
||
Female Elf |
Oh well, alright. Please, if you change your mind, come find me. I doubt anyone else will help. |
||
Female Elf |
We can't talk. Not here, not now. Take this note, it'll tell you all you need to know. |
||
Male Imperial |
Here, take this. It'll tell you all you need to know. |
This is actually an edited version of the original line, repurposed into dialogue for the Battlehorn Man-At-Arms NPC of the Fighter's Stronghold DLC from which you receive Lord Kelvyn's Will. |
|
Female Elf |
I'll pay handsomely if you can procure the items I need. Here, take this list. Find me everything on there and you'll be well-compensated. Good day. |
An edited version of this line is used by Bothiel with the Orrery DLC. |
|
Male Elf |
Here, take this list. |
This is actually an edited version of the original line, repurposed into dialogue for the NPC Nilphas Omellian of the Fighter's Stronghold DLC. |
|
Female Elf |
There's some things I need, you think you could help? Here's a list. If you can bring me one of everything, I'll make it worth your while. |
||
Male Redguard |
There are some things I need. Here, take this list. It'll tell you all you need to know. |
This line is a pretty noticeable edit of two of the generic questing lines, repurposed into dialogue for the NPC Talan with the Fighter's Stronghold DLC. |
If spoken to during the quest#
The NPC would not be happy if you spoke to them again before finishing their task. The item fetch scenario has three possible lines. One for the player returning without the requested item, one for the player returning empty-handed when multiple items were requested, and one where the players return with some but not all requested items. The rescue scenario has four possible lines where the NPC would scold you for delaying their rescue.
Speaker |
Transcript |
File |
Note |
|---|---|---|---|
Female Elf |
I thought you were going to help me! Please hurry, I have no one else to turn to. |
||
Female Elf |
What do you mean you don't have it? Well, where is it? Look, I wouldn't have asked you for help if I didn't need it. Now please, hurry! |
||
Female Elf |
It's... It's nice to see you too, but you're a bit empty-handed, aren't you? Remember those items we talked about? Please, I'm still waiting... |
This line was repurposed into dialogue for the NPC Bothiel with the Orrery DLC. |
|
Female Elf |
But... But this isn't everything I asked for. For Azura's sake, please bring me everything on the list. Now go! |
||
Female Elf |
Come on, you've got to help. I'm not gonna get out of here on my own, am I? |
||
Female Elf |
Ooh, wha- What are you waiting for? Go! |
||
Female Elf |
Please hurry, friend. I can't wait forever, you know? |
Upon quest completion#
It seems that there were four possible responses after turning in the item(s) during the item fetching scenario. The NPC would likely reward the player in either gold or other random items. The rescue scenario could play out a bit different. The rescued NPC would either mark a dungeon on your map, or they gave you a treasure map. They could also apparently not give out any reward, but rather suggest you seek them out in their home city at a later date. Once revisited, then the NPC would give you a reward, with one of three lines.
Speaker |
Transcript |
File |
Note |
|---|---|---|---|
Female Elf |
You've done it! Oh thank you, thank you so much! You don't know how much this means to me. Please, take this as a reward. |
||
Female Elf |
You! You mean, you've actually succeeded? You've brought me what I asked for? Well done! Here. Here is your reward. And well-earned it is. |
||
Male Redguard |
You've brought me what I asked for? |
This is actually an edited version of the original line, repurposed into dialogue for the NPC Talan of the Fighter's Stronghold DLC. |
|
Female Elf |
You have it? You have the item I requested? Give it to me, please. Yes. Yes, it's magnificent! Here's your reward. Thank you again. |
||
Female Elf |
You have them? The items I requested? Give them to me, please! Yes... yes, this seems to be everything. Here's your reward. Thank you again! |
This line was repurposed into dialogue for the NPC Bothiel with the Orrery DLC. |
|
Female Elf |
Thank the Gods! I didn't think anyone would help me! Here, let me mark a location on your map. You'll find plenty of treasure there, believe me. |
||
Female Elf |
You've done it! Look, I know I said I'd reward you, but... I don't have anything on me. But I do have this treasure map, it's yours. Please, take it. |
||
Female Elf |
I'm free! Free at last! Thank you, my friend! Thank you! I'll find you later to give you a reward. |
||
Female Elf |
Here you are, just like I promised. Thanks again for all the help. |
||
Female Nord |
This line was repurposed into dialogue for the NPC Snak gra-Bura with the Horse Armor DLC. |
||
Female Elf |
Don't worry, I didn't forget your reward. Here you go. And thanks. |
||
Female Elf |
Hmmm. Reward? Oh. Oh yes, of course. Here you are. |
Hircine#
Vajhira was supposed to elaborate on both the Shrine and the Unicorn. Unfortunately, the related topics cannot be accessed during normal gameplay, as they're never linked. The shrine topic makes sense, as unlike most other shrine questgivers, Vajhira's greeting immediately brings you to a question with two responses, rather than give you the time to ask about the shrine first. Also, Vajhira's shrine topic was presumably meant to read just as "Shrine" like all other questgivers', but here the Editor ID was incorrectly copied instead.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Vajhira |
ShrineofHircineTOPIC |
Here, we make sacrifice to the Lord Hircine. We pray for a True Hunt. We beg to be Honored Prey. |
|
Vajhira |
Unicorn |
Lord Hircine has sent you to hunt the Unicorn? Count yourself doubly blessed. |
|
Vajhira |
Unicorn |
Hircine has deigned to speak with you, and he has provided you with glorious prey. You have been greatly honored. Do not fail him. |
Imperial Express#
There are some player-only topics remaining that were intended to be used during the removed Imperial Express quest(s) that shed some light on the player's involvement.
Speaker |
Text |
Note |
|---|---|---|
Player |
Do you need couriers? |
The player receives this topic in the final game when first entering the Imperial City's Market District, however, it can never be discussed with anyone. It seems very probable that the player would've inquired about available courier jobs with one of the Khajiit brothers running the Black Horse Courier. |
Player |
I'll take the job. |
The player accepting the job. |
Player |
Not for tha paltry sum. |
The player rejecting the job. |
Player |
Imperial Express letter |
Likely discussed with the person who the player had to deliver a letter to. |
Player |
Delivered letter |
Likely discussed with the Khajiit that gave the player the job, reporting their success. |
Mach-Na in the Main Quest#
Mach-Na, the bookseller in Cheydinhal, apparently once had some kind of a role in the main quest. The following three player-only topics bear their name, implying they would've been discussed with them. In the final game, Mach-Na is permanently set to essential but has no quest ties, this may be a remnant of this earlier role.
Speaker |
Text |
|---|---|
Player |
Black Ring |
Player |
sigil stone |
Player |
Liminal Bridges |
It seems like Baurus would have been the quest giver involved here, or you had to report to him, at the very least, as he also has similar empty "Black Ring" and "Liminal Bridges" topics linked to him. Baurus also has an empty "Mach-Na" topic, which presumably would have elaborated on their earlier role. It's unknown what the purpose of the black ring was, but Liminal Bridges is a book that can still be encountered in the final game.
Speaker |
Text |
|---|---|
Player |
Black Ring |
Player |
Mach-Na |
Player |
Liminal Bridges |
These two blank topics are related to the black ring, but they do not provide more info on the matter.
Speaker |
Text |
|---|---|
Player |
Refuse. |
Player |
Give ring. |
These three empty topics were created concurrently and may or may not have had something to do with this. They may also be related to the dro'fahr-related content seen above.
Speaker |
Text |
|---|---|
Player |
It's a deal. |
Player |
I'm not ready to deal yet. |
Player |
Sigil stone |
This blank topic is similar in name, but wasn't created alongside the others. The Great Sigil Stone is an important item during the Great Gate main quest, but it's never brought up in dialogue.
Speaker |
Text |
|---|---|
Player |
Great Sigil Stone |
Mythic Dawn Postulates#
There are six player-only topics that are all prefixed with "MythicDawnPostulates". This seems to have been an earlier name for the Mythic Dawn propaganda book as seen in the final game, the "Mythic Dawn Commentaries". In the final game, the fifth main quest "The Path of Dawn" is all about getting your hands on these books. It's possible that these were related to an earlier version of said quest. It's clear from these topics that you would've been asked the book by one of your allies, and that you could've elaborated on where you found it. Both options are quite interesting. You could've replied that you got it from Eugal Belette, who's a sleeper agent in Chorrol with the distinction of being the only agent with rumors about his suspicious behavior. These are never followed up on in the final game, but he could've once been intended to figure into the main quest. Your allies would've apparently asked further about him, at which point you would've confirmed his death. The second option states you would've gotten the book from a campsite in Sancre Tor. In the final game, you can't gain access to Sancre Tor until the ninth main quest, "Blood of the Divines", and there's no campsite of any kind present.
Speaker |
Text |
|---|---|
Player |
Mythic Dawn Postulates |
Player |
Interesting. Go on. |
Player |
From Eugal Belette. |
Player |
It's just a book I found. |
Player |
From a campsite inside Sancre Tor. |
Player |
Belette attacked me. I killed him. |
Namira#
Hjolfrodi the Harrier was meant to elaborate on the Forgotten Ones, but her "Anga" topic mistakenly does not link to this one, making it go unused.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Hjolfrodi the Harrier |
The Forgotten Ones |
Blessed are the Forgotten Ones, Chosen of Namira. In squalor they thrive, wallowing in filth, low and repulsive, darlings of Namira. |
Skingrad Recommendation Quest#
Sulinus Vassinus was initially supposed to give the player another method of completing the Skingrad Recommendation quest. For a fee of 300 gold, Sulinus would go to Bleak Flats Cave, kill the zombies, and return to the Guild Hall with Erthor in tow. He still possesses the AI packages for this option, but the dialogue that would set it in motion can never be obtained, as the script requires his disposition with the player to be both less than zero and greater than or equal to 70.
Speaker |
Text |
File |
|---|---|---|
Sulinus Vassinus |
So, you're supposed to go out and rescue Erthor, eh? I'd love to help out. I just don't quite feel comfortable doing that, though. |
|
Sulinus Vassinus |
I hear Adrienne is sending you out to get Erthor. Is that right? Hmm. It's a pity you don't have the right sort of friends. Friends that would be willing to help out with a task like that. |
|
Sulinus Vassinus |
I tell you what. I have some outstanding debts I need to pay off. You help me out with that, and I'll help you out with getting Erthor back. Heck, I'll even go do the job for you for 300 gold. When Erthor gets back, you can take the credit. What do you say? |
|
Sulinus Vassinus |
Okay then. I'll just take this gold from you, and I'll head out there right now. No one should even know I'm gone. In three days or so, Erthor should be back here, safe and sound. I'll fill him in - you just tell Adrienne that you did the work, and you'll be set. Pleasure doing business with you, friend! |
|
Sulinus Vassinus |
Oh. Are you sure? Well, think about it, and if you change your mind, let me know. I really do need some money, you see. |
|
Sulinus Vassinus |
You'll be happy to know that Erthor is back in town. He knows to tell Adrienne that you're the one who rescued him. You should be able to tell her you've completed her little task. And let's just keep this little deal between us, shall we? |
|
Sulinus Vassinus |
He's back to his normal routine now, all safe and sound. Enjoy taking credit for the work. |
Talasma's Shady Business#
In the final game, Chorrol rumors speak of shady business at the Oak and Crosier. The inn's basement cell is set to play dungeon music, but nothing out of the ordinary can be encountered there. Three blank topics bearing innkeeper Talasma's name seem to be a leftover of this. All three make reference to the Renrijra Krin, a Khajiit crime organization. Talasma presumably would've had ties with them.
Speaker |
Topic |
|---|---|
Player |
Renrijra Krin |
Player |
No |
Player |
Yes |
Todd's Test Adventure#
As the name implies, this was a quest that was made during production by Bethesda's Todd Howard. Some of the things tested in this "adventure" are the emotion settings of facial expressions, and disposition increase and decrease through dialogue. For this purpose, Todd voiced a male Imperial, Alban Corinis. Alban himself isn't unique and appears in multiple test maps.
Speaker |
Topic |
Text |
File |
Note |
|---|---|---|---|---|
Alban Corinis |
GREETING |
Yes? How should I act? |
Subtitle doesn't match up with dialogue. This is actually a Wes Johnson recording of Grantham Blakeley's ghostly dialogue, minus the ghostly effect. Todd's correct line exists in the files for the Xbox 360 version. |
|
Alban Corinis |
GREETING |
The aforementioned correct Todd-voiced version from the Xbox 360 version. |
||
Player |
Angry |
|||
Alban Corinis |
What! That really pisses me off! |
Disposition decreases by 10. |
||
Player |
Fear |
|||
Alban Corinis |
Oh no. What do we do? I'm so scared. |
|||
Player |
Happy |
|||
Alban Corinis |
Fabulous! That's great. Good for you! |
Disposition increases by 10. |
||
Player |
Neutral |
|||
Alban Corinis |
I can't recall, ever loving moments, like this moment, with you. |
Only plays if disposition with player is equal to or more than 90. |
||
Alban Corinis |
It's a pleasure to be here with you. |
Only plays if disposition with player is equal to or more than 80. |
||
Alban Corinis |
What next friend? |
Only plays if disposition with player is equal to or more than 60. |
||
Alban Corinis |
Ok, I feel normal. |
Only plays if disposition with player is equal to or more than 40. |
||
Alban Corinis |
You're pissing me off, what next? |
Only plays if disposition with player is equal to or more than 20. |
||
Alban Corinis |
You are indeed...a bastard. |
Standard response. |
||
Player |
Sad |
|||
Alban Corinis |
I'm sorry. I didn't know. |
|||
Player |
Surprise |
|||
Alban Corinis |
When? I didn't know that! How can this be? |
Ulterior Motives#
When confronted by the Count, the three necromancers were supposed to yell this out. However, this line is never triggered by anything.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Mercator Hosidus |
Conversation |
Gods! It's the Count! Run! |
|
Arterion/Mondrar Henim |
Conversation |
Whodunit?#
Fafnir the door guard was meant to have a hello line when you got near him before speaking to him. However, because he is programmed to seek you out and forcegreet you, this line goes unused.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Fafnir |
HELLO |
Aha! There you are. Took you long enough to get here. |
Matilde Petit has two lines that go unused. The first was meant to be a reply to you remaining quiet during her alliance offer. However, this choice isn't linked to that dialogue, only the other two options, meaning it can never be chosen. The second line is a hello line shared with the others present at the house, however, in Matilde's case, the proper variable for the line doesn't get set (and appears to not exist at all, in fact), and so she alone can't use it.
Speaker |
Topic |
Text |
File |
|---|---|---|---|
Matilde Petit |
[Say nothing.] |
Not much of a talker are you? All right then, I'll give you your space. It's a shame, I thought we could be friends. But you're just so... strange. |
|
Matilde Petit |
HELLO |
You and I are the only ones left. But we did it. We survived. We... we won! |