This is a sub-page of The Elder Scrolls IV: Oblivion.
Arrows#
Your stealth-oriented character would've liked these.
Image |
Name & Form ID |
Commentary |
|---|---|---|
Arrow of Hexing 00159676 |
Glass Arrow enchanted with Damage Magicka 25 pts. Doesn't appear in-game because it's not in any leveled list. |
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Test AE Arrow 000CBC55 |
Found only in the Testing Hall. Identical to an Iron Arrow but costs 4 cold and is enchanted with Frost Damage 5 pts. |
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Armor#
This is supposed to protect you, unfortunately none of it appear in-game.
Image |
Name & Form ID |
Commentary |
|---|---|---|
Pit Boots 00008A78 |
Originally, this was supposed to be the Leather armor set but it was replaced with the current "Leather" armor at one point. Internally, the models, icons and textures for this set are all named such in their art folders. The actual leather armor in game, however, is named Thief although this only applies to the art file paths, and not the IDs. All these five pieces have health, armor rating and value of 0. The Boots of Bloody Bounding and the Fists of the Drunkard reuse the models of the Pit Boots and Pit Gauntlets respectively, making these two items the only in-game appearance of the Pit armor outside of console commands and/or mods. Only the shield of this set survived into the game unchanged, this is why it doesn't appear with the rest of the new leather armor in the Construction Set. Since armor is categorized there by file path. |
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Pit Cuirass 00008A76 |
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Pit Gauntlets 00008A79 |
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Pit Greaves 00008A77 |
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Pit Helmet 00008A7A |
Image |
Name & Form ID |
Commentary |
|---|---|---|
Elven Ceremonial Shield 000CAB65 |
Elven Shield replica. Not found anywhere in-game. |
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Rough Leather Gauntlets 0015985D |
Meant to go along with the rest of the Rough Leather armor found on the dead Skeleton in the tutorial but only the boots and cuirass are available. |
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Leather Greaves 0015985E |
Ditto |
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Rough Leather Helmet 0015985F |
Ditto |
Clothing#
Unlike armor, this does not protect you. At all.
Image |
Name & Form ID |
Commentary |
|---|---|---|
Shop Keep's Shirt 000CBD33 |
Identical in appearance to the Blue Collar Shirt and Ernest's Best Shirt. |
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Hood of the Apprentice 0006A82D |
Was likely meant to be given to you along with The Robe of the Apprentice upon acceptance into the Arcane University during Join the Mages Guild. Identical in appearance to the Grey Robe Hood, doesn't match its robe which is green in color. |
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King of Worms' Hood 001885CC |
Was likely meant to be worn by Mannimarco, along with King of Worms' Robes. The hood can only be found in the Testing Hall, in both the Clothing Warehouse and in a crate in the TestEnchanted cell. |
Ingredients#
Ingredients for potions that will never be created, as they don't exist.
Image |
Name & Form ID |
Commentary |
|---|---|---|
Carrot of Seeing 00082DE2 |
Identical in every way to the carrot found in the final game, but with a special name. |
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Imp Fluid 000549BE |
Was supposed to be collected off of the unused enemy the "Juicy Imp". It uses the same icon as vampire dust. |
Jewelry#
Image |
Name & Form ID |
Commentary |
|---|---|---|
Spectre Ring 000CA12A |
Hamlof Red-Tooth was supposed to sell this ring but the merchant container in which the ring is placed isn't owned by Hamlof, rather by Ris Fralmoton - an unused NPC. This seems to be a leftover from when the Red Diamond Jewelry was a horse shop named "The Bit and Bridle" owned by Ris. |
Keys#
A key that opens all locks is a master key. The problem is, it might not exist.
Image |
Name & Form ID |
Opens: |
Commentary |
|---|---|---|---|
Aldos Othran's Key 000034E3 |
Aldos Othran's House in Cheydinhal |
Since Aldos was evicted, he does not have the key to his house anymore. However, neither does the guard standing by his door. |
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Bruma Dungeon Key 00036261 |
Several doors and the Evidence chest in Castle Bruma Dungeon, and one door in Castle Bravil Dungeon |
Usually jailors have keys for the dungeon but that's not the case for Bruma. |
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Chanel's Key 000242B5 |
Nothing. |
Only present in the testing container "All Keys". Its purpose is unknown. |
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Curtis' House Key 0001D5B2 |
Nothing, but would've probably opened up Curtis' House. |
Curtis still carries this key, but as he goes unused, and his house no longer exists, the key can't be found and serves no purpose in the final game. |
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Dagon Shrine Key 00033910 |
Nothing. |
Only present in the testing container "All Keys". Its purpose is unknown. |
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Dareloth's Key 000534F4 |
Dareloth's House in the Imperial City's Waterfront District. |
Only present in the testing container "All Keys". |
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Display Case Key 00049D21 |
Nothing. |
Only present in the testing container "All Keys". It's internally known as "HrormirsIcestaffKey", indicating that at one point, Hrormir's Icestaff was likely locked in a display case. |
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Escape Route Key 00028EDE |
Nothing |
Only present in the testing container "All Keys". It's internally known as "MackamentainKey01", connecting it with the Ayleid ruin Mackamentain, but nothing else is known. |
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Imperial City Lighthouse Key 0009096C |
Ladder from the Waterfront Lighthouse private quarters to the Imperial Watch Barracks. |
Was possibly meant to be carried by the lighthouse keeper, Velan Andus. |
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J'mhad's House Key 00022BE0 |
J'mhad's House in the Imperial City's Temple District. |
J'mhad inexplicably does not carry this key, or any key, in the final game. |
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Jakben Imbel's House Key 00022BC8 |
Door to Springheel Jak's coffin in Jakben Imbel's House's Catacombs in the Imperial City's Talos Plaza District. |
Probably meant to have been carried by Jakben, Earl of Imbel. |
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Key 0003EE5D |
Nothing. |
Internally referred to as "DACaptainCabinKey", so it was probably meant to be carried by Gaston Tussaud, a pirate captain encountered during the Dark Brotherhood quest A Watery Grave. Its purpose is unknown. |
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Leyawiin Chapel Key 00069B16 |
Both doors to Leyawiin Chapel Undercroft. |
Only present in the testing container "All Keys". A city's chapel key is usually carried around by the local priests. |
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Lighthouse Key 0000A25E |
Nothing. |
Internally referred to as "UlfgarKey", this ties it to the Lighthouse in Anvil. Ulfgar only ever carries the key to the basement. |
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Lorkmir's House Key 00017776 |
Nothing. |
Only present in the testing container "All Keys". A key with an identical name but a different Form ID can be received during the quest. |
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Medrike's Key 0000C32A |
Nothing. |
Quest item. Internally known as "MQ15MedrikesKey", it's still tied to the quest "Paradise", although not to any actual doors. Would've likely been carried by Medrike. |
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NW Watch Tower Key 00053FF4 |
Ladder to Captain's Quarters in the Northwest Watch Barracks in the Imperial City. |
Would've likely been carried by Itius Hayn, who operates out of the NW Watch Tower, but carries the key to the NE Watch Tower in the final game. |
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Prison Cell Key 00023FFD |
Nothing. |
Only present in the testing container "All Keys". |
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Ra'jhan's House Key 000177F3 |
Ra'jhan's House in the Imperial City's Elven Garden District. |
In the final game, Ra'Jhan wrongfully carries Ra'Jahirr's house key instead of his own, making it go unused. |
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Ritual Key 00033911 |
Nothing. |
Quest item. Internally referred to as "MartynDrainKey", likely would've played some part in an earlier iteration of the main quest. Only present in the testing container "All Keys". Its purpose is unknown. |
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Sewer Gate Key 000274F5 |
Nothing. |
Only present in the testing container "All Keys". Its purpose is unknown. |
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Skingrad Chapel Key 00069B17 |
Both doors to Skingrad Chapel Undercroft. |
Only present in the testing container "All Keys". A city's chapel key is usually carried around by the local priests. |
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Southern Books Key 00026085 |
Nothing. |
Weirdly enough marked as a Quest item. Likely would've just been the key to Southern Books in Leyawiin, presumably carried by Bugak gro-Bol. |
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Valtieri's Key 000693D8 |
Vicente Valtieri's chest in his room in the Dark Brotherhood Sanctuary. |
Only present in the testing container "All Keys". |
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Waterfront Sewers Key 00026089 |
Nothing. |
Only present in the testing container "All Keys". Quest item. |
Notes#
A number of notes and letters that for some reason or another go unused in the final game.
All these notes (but Sealed Note, Shop Hours and Tavern Hours) look like scrolls of varying size when thrown out of inventory.
Image |
Name & Form ID |
Contents |
Commentary |
|---|---|---|---|
Instructions 0006B5C6 |
I need 15 gross of your finest goods. I'll be by some time on Wednesday to pay for them. Our agreement was half now, half in 30 days. |
Tamriel has its own names for days of the week so "Wednesday" should be "Middas". |
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Sealed Note 00022173 |
You sleep rather soundly for a cold-blooded killer. That's good. You'll need a clear conscience for what I'd like to propose. For there is much I can offer you. The taking of a life has its own pleasures, of course, but the taking of a life for the Dark Brotherhood is an act worthy of immeasurable reward. If you're intrigued, and I suspect you are, come visit me at the ruins of Fort Farragut. If you survive the descent down to the bottom level where I reside, I'll know you're capable of all the Dark Brotherhood has to offer. L.L. |
Seems like instead of meeting you in person, Lucien was supposed just to leave you a note. Besides, you were to find his secret hideout way earlier than in the released version. Reading the note starts A Knife in the Dark quest and gives you a map marker of Inn of Ill Omen. |
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Shop Hours 000C4284 |
Open from the eighth morning bell to the eighth evening bell. |
Applies to any shop. Theoretically. When thrown out of inventory, it looks like Gray Fox wanted poster. |
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Tavern Hours 000C47BD |
We never close. |
Applies to any tavern. Theoretically. When thrown out of inventory, it looks like Gray Fox wanted poster. |
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Handbill 0006B5CE |
Bay Roan Stables has what you need. Horses, horse, horses. Don't be content to walk. Ride with style on a Bay horse from Bay Roan Stables. |
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Handbill 0006B5CF |
The Lonely Suitor Lodge is ideal for all Bachelors and Bachelorettes. Our rooms are private and soundproof. Our staff asks no questions and tells no tales. Reasonable rates for food and lodging. |
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Handbill 0006B5D0 |
When your mother-in-law comes to visit, put her up at Silverhome-on-the-Water. We offer moderately priced, clean rooms. Chamberpots are available for a small fee. |
Silverhome-on-the-Water's prices are notably above average. |
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Handbill 0006B5D1 |
Looking for a fair deal? Come to the Fair Deal! We won't cheat you, we promise. We buy and sell everything. |
The Fair Deal will buy anything from you, but will only sell miscellaneous items and a single robe. |
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Handbill 0006B5D2 |
Wizard's beware! If you are using supplies from some place other than A Warlock's Luck, you may be taking your life in your hands. Don't compromise your spellcraft. We won't. |
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Handbill 0006B5D3 |
The Archer's Paradox has everything a hunter might need. If it's sharp and pointy, the odds are we have it, and at a better price than anywhere else. |
The Archer's Paradox doesn't sell edged weapons, only arrows. |
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Handbill 00071766 |
Eat at the Grey Mare tonight. Why cook your own meals when Emfrid can do it for you? We specialize in Orcish cuisine. |
Emfrid has no special selection of food. |
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Handbill 00071767 |
The Oak and Crosier. If you need to ask why, then you've obviously never dined there. We cater to the best. |
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Handbill 00071768 |
Need a fur coat? Need new candles? Look no further than Northern Goods and Trade. We have the best from Skyrim and beyond. |
Northern Goods and Trade does not sell clothing beyond a single pair of unique boots. |
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Handbill 00071769 |
You can always find what you are looking for at Renoit's Books. Whether you need Barenziah's latest adventures or a guide to the city, we've got it. |
Barenziah is an old woman by the time of Oblivion and her "latest" adventures took place over 30 years before the game starts. |
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Handbill 00071770 |
Horses! Horses! Horses! You know you want one. Come to the Grateful Pass Stables and pick one out today. All horses are for riding only. Grateful Pass Stables does not condone selling horses for food under any circumstances. |
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Handbill 00071771 |
A free bath with every night's stay! Only at the Two Sisters Lodge. Meals and drinks are extra. |
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Handbill 00071772 |
Fine dining is a rare experience, unless you eat at the West Weald Inn. We use only the freshest truffles, and our goat's milk yogurt is considered the best in Cyrodiil. |
Truffles nor yogurt are among the variety of food items in the released game. |
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Handbill 00071773 |
Colovian Traders. We have goods from beyond Black Marsh. We buy and sell almost anything. Browsers are always welcome. |
Colovian Traders will buy anything from you, but will only sell miscellaneous items and a single shirt. |
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Handbill 00071775 |
Hammer and Tongs has been in business for 87 years. Seven generations of smiths have passed down their secrets to Agnete. If he can't forge it, you need to talk to the Last Dwarf. |
"the Last Dwarf" refers to a character from Morrowind who does not reappear in this game. In Morrowind his existence was not well known. Agnete, a female Nord, is referred to as being male. This mistake is also present in the book Guide to Skingrad. |
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Handbill 00071787 |
COME! EXPLORE FAITH AND WISDOM AT THE CHAPEL OF MARA! The earnest believer may improve both spriit and mind with the dedicated clerics of Mara. Visit our altars for health and inspiration. Meditate upon the Mysteries of Nirn and the Nine in quiet contemplation. Seek instruction in Restoration and Speechcraft from our wise and patient trainers. "Praise us in our ministry, O Mara, that we may serve you and your people." |
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Handbill 00071788 |
"YOU, MY CHILDREN, ARE BLEST OF ARKAY!" Citizens of Cheydinhal! Children, saints, and travelers! Come to the Chapel, and drink deep of the waters of the Spirit. The Altar of the Nine shall make you hale and whole! The Nine Altars shall refresh your spirit, and fill you with the Gods' glories! Arkay's servants shall train you in the mysteries of Restoration and Alteration! "Not a stone, stem, or spirit below but sings of Your Wonders!" |
This location actually offers training in Alteration, Illusion, and Speechcraft. |
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Handbill 00071789 |
TRACE THE STATIONS OF THE NINE AT THE CHAPEL OF STENDARR! Come! Contemplate the Nine and their Glories! Begin at the Altar of the Nine, where the world's wounds are washed away, and the corruptions of the spirit and body are made clean. Then step along the Stations of the Nine -- Stendarr, Arkay, Mara, Zenithar, Talos, Kynareth, Dibella, Julianos, and Akatosh -- and see what bright inspiration springs from Devotion to the Great Lords of All! "My heart and spirit are full! Where e'er my eye turns, there shines thy Glories!" |
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Handbill 0007178B |
CLASSES IN HEALING AT THE CHAPEL OF JULIANOS Training in the Restoration Arts is now available from Sister Marie Palielle at the Skingrad Chapel. Arrangements should be made with Sister Marie herself. Scheduling is flexible. And while you're at the chapel, don't forget... "Seek forgiveness for your sins, O ye faithful! Offend not against the laws of Man or God. For none but must tremble, when ye contemplate that Julianos is Just!" |
Weapons#
Image |
Name & Form ID |
Commentary |
|---|---|---|
Ceremonial Dagger 0008DA4A |
Despite its name, this dagger is actually the powerful Daedric artifact Mehrunes Razor and is named such in its ID. The weapon is found only in the Testing Hall, in both the Weapons Warehouse and in a crate in the TestEnchanted cell. Do note that the Mehrunes Razor added by the eponymous DLC is different from this one, although the art used is the same. It deals 7 points of damage. Its weight, health, reach, value and speed are 4, 400, 0.6, 20 and 1.4 respectively. |