Another entry in Sega's monkey-in-a-ball series, but in 3D with motion controls and a new monkey.
Unused Graphics#
A leftover from the "NW4C/F Layout Editor" samples found among the graphics for the title screen.
(Source: Ferrox)
Build Date#
Found in smbctrver.
4599 2011-01-27 16:01:05
(Source: Ferrox)
Development Text#
|
|
This needs some investigation. |
Present throughout code.bin is some development related text as well as some text for possible debug menus.
0x4518C
openID[%d] = %d (START : RESTART)
type : %s (X : TYPE CHANGE)
0x4A62C
MODE : %d
type : %s (X/Y : TYPE CHANGE)
(START : RESTART)
0x53C90
file : %s
anim : %s
icon : %d
pos : %0.2f, %0.2f, %0.2f
STOP
Play
[U,D]ModeChange, [L,R]ParamChange
[A]RePlay, [B]Play/Stop
0x543DC
MODE : %d
ranking type %d
ranking world %d
0x54748
fade type : %d
fade frame max : %d
fade with top : %d
fade screen : %d
camera near:%f
camera far:%f
0x54B98
call draw icon : %d
text draw num %d
TEXT::Draw
cursor = %d
color pos: %0.2f, %0.2f, %0.2f
gray[%d] pos: %0.2f, %0.2f, %0.2f
0x55368
MODE : SELECT GAME
MODE : SELECT CHARA
MODE : LOAD
MODE : MOTION MAIN
MODE : MOTION FIGHT
MODE : CAMERA
MAIN
FIGHT
0x55A79
<< MOTID %3d %s
MOTID: %3d:%d %s
0x5FF3C
GRSC(MEM)
2D DRAW_TOP
2D UPDATE
2D DRAW_BTM
[%d]:%s
anim : %s
icon : %d
bgcol : %d, %d, %d, %d
num : %d
STOP
Play
----
[START+U/D]ModeChange,[L/R]ParamChange
[A]RePlay, [B]Play/Stop
[X]ScreenChange
0x6099C
Memory Leak
-> %s
Rev.%s
Update.%s
lang[%s]
region[%s]
0x67230
BANANA(FUSA) GET
BANANA(COLLECTION) GET
BANANA GET
0x69A2C
BALL POS
X % 6.3f
Y % 6.3f
Z % 6.3f
BANANA %d/%d
0x700A4
text id :[%d]
text pos :[%0.2f,%0.2f]
text size:[%0.2f,%0.2f]
waku rect:[%0.2f,%0.2f - %0.2f,%0.2f]
(L)textid-1, (R)textid+1
0x7C854
EHON_DISP::LOAD
world : %s
chara : %s
Press [A] to Ehon Start
0x7CC1C
SOUND TEST
SOUND : %d
BGM : %d
STRM : %d
STOP : B
ALL STOP : Y
0x821CC
A: Read
B: Write
SEQ: WAIT
SEQ: ACCESS
0x85838
GAMECOIN TEST
GameCoin : %d
(A): GetGameCoinCount
(B): UseGameCoin
debug (Y): SetGameCoin(100)
0x85C5C
PUSH START : MODE CHANGE
PUSH Y : ALL CLEAR
PAGE %d
[%d] %s %d/%d/%d
CAMERA MODE
PUSH B : DEFAULT CAMERA
KEY LR : ANGLE Y
KEY UD : ANGLE X
TRG LR : KYORI
POS( %3.1f, %3.1f, %3.1f )
TGT( %3.1f, %3.1f, %3.1f )
ROT( %3.1f, %3.1f, %3.1f )
>>> PARTICLE PLAYING : %d <<<
0x8B7F8
----------------------------
[+] : SELECT (A) : DECIDE
(Y) : INPUT CHANGE
KATAMUKI
STICK
(Y): INPUT %s
0x1263B6
<< SPEED_LOSTCONTROL %6.2f
<< SPEED_COMPRESSED %6.2f
0x136720
MAINGAME/xang %4x
MAINGAME/INTEREST_OFS_Y %5.2f
MAINGAME/CAMERA_DIST %5.2f
MAINGAME/CAMERA_NEAR %5.2f
MAINGAME/CAMERA_FAR %5.2f
MAINGAME/CAMERA_FOVY_DEG %5.2f
0x15A610
%3d:%02d:%02d (%d)
HEAP
Mode : %d < %d < %d < %d < %d
demo count[%d]
next demo[%s]
----
chara[%d,%d,%d,%d]
stage[%d]
series[%d]
chara [ %02d,
machine[ course[%d]
0x15DAC8
DEBUG_FLAG/CHARA_DISPOFF %d
DEBUG_FLAG/STAGE_DISPOFF %d
DEBUG_FLAG/EFFECT_DISPOFF %d
DEBUG_FLAG/STOBJ_DISPOFF %d
DEBUG_FLAG/TENKYU_DISPOFF %d
DEBUG_FLAG/TENKYUOBJ_DISPOFF %d
DEBUG_FLAG/DBGPRIM_DISPOFF %d
DEBUG_FLAG/LYT_OFF %d
DEBUG_FLAG/LYT_OFF_TOP %d
DEBUG_FLAG/BGM_OFF %d
DEBUG_FLAG/SE_OFF %d
DEBUG_FLAG/TIMER_STOP %d
DEBUG_FLAG/TOUCH_WAKU_ON %d
DEBUG_FLAG/FADE_DISABLE %d
DEBUG_FLAG/MG_PRACTICE_AUTO %d
DEBUG_FLAG/ST_BANANA_COUNT %d
DEBUG_FLAG/CPUGPU_FORCE_DISABLE %d
DEBUG_FLAG/HEAP_CHECK %d
DEBUG_FLAG/LEVELDESIGN_FAST %d
DEBUG_FLAG/POS_DISP %d
DEBUG_FLAG/JIKKITEST %d
0x17ED77
SIMPLE SERVER
NOW INITIALIZING
0x15E55C
VRAMA: %6x(%4.2f%%)
VRAMB: %6x(%4.2f%%)
0x1B31CC
SELECT Load MainG
SELECT Load Race
SELECT Load Fight
0x1D2E4C
camera near:%f
camera far:%f
color -r : %d
color -g : %d
color -b : %d
fade type : %d
fade frame max : %d
fade with top : %d
fade screen : %d
ranking type %d
ranking world %d
cursor = %d
color pos: %0.2f, %0.2f, %0.2f
gray[%d] pos: %0.2f, %0.2f, %0.2f
text draw num %d
TEXT::Draw
call draw icon : %d.fade : %s
fade play : %d
MODE::SINGLE VIEW
BG ON::%d
Format::%s
PrintNum::%d
0x1D46E0
REGULATION
COURSE
LEVEL
MACHINE
STAGE
WORLD
CHARA
FIGHT
RACE
MAINGAME
GAMETYPE
MODE
TUTORIAL
PUSH (A) BUTTON
0x1D8FBC
MAINGAME_PARAM/BUMPER_NORMAL %5.3f
MAINGAME_PARAM/BUMPER_SUPER %5.3f
MAINGAME_PARAM/ULCD_DEPTH_LEVEL %5.3f
MAINGAME_PARAM/ULCD_DEPTH_RANGE %5.3f
MAINGAME_PARAM/ULCD_DEPTH_RANGE_REPLAY %5.3f
MAINGAME_PARAM/BANANA_RAISE_SPEED %5.3f
MAINGAME_PARAM/BUMPER_SCALE %5.3f
MAINGAME_PARAM/STAGEPARTICLE_DIST %5.3f
MAINGAME_PARAM/SUNA_BOUND %5.3f
MAINGAME_PARAM/SB_CAMROTFRM %d
MAINGAME_PARAM/SB_FOVYDEG %d
MAINGAME_PARAM/SB_FOVYFRM_AWAY %d
MAINGAME_PARAM/SB_FOVYFRM_NEAR %d
0x1DA914
SIMPLE SERVER
NOW INITIALIZING
%08x
SCANNING
WAIT CONNECT
WAIT INVITE
WAIT ACCEPT
JOINED
DOWNLOADING
CONFIRMING
COMPLETE
RECONNECTING
INVALID
PRESS A TO START
+++ ERROR +++
PRESS A TO RESTART
0x1DD1F4
SELECT DESTRACT
SELECT::Fight
SELECT::Race
SELECT::MainGame
SELECT::GAME_TYPE
SELECT::START_INIT
0x1DEF64
== SOUND DEBUG DRAW ==
FREE CNT : SEQ %d : WAV %d : STRM %d
Load
(Source: Ferrox)
References#
|
The Super Monkey Ball series | |
|---|---|
|
Arcade |
|
|
GameCube |
Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
|
Game Boy Advance |
|
|
N-Gage |
|
|
PlayStation 2 |
Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
|
Xbox |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Wii |
|
|
Nintendo 3DS |
|
|
Nintendo Switch |
Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania • Super Monkey Ball Banana Rumble |
|
Xbox One, PlayStation 4, Windows |
Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania |
|
PlayStation 5, Xbox Series X, Amazon Luna |
|