Super Monkey Ball: Banana Blitz adds up to 50 party games, two additional characters, boss fights and jumping.
Build Date#
Present in timestamp for at least the US version.
2006/10/13
01:16
(Source: Ferrox)
Unused Music#
A short song used to test the trombone minigame.
(Source: Ferrox)
Unused Models#
axis_tripod is an XYZ coordinate object.
(Source: Ferrox)
Debugging Text#
CSEObjCautionMulti
CSEObjCautionSingle
CSEObjCaution
CSEObjCautionResource
PadClass::CAutoDistParam
Cannot open smbrevRvl.str
Cannot close smbrevRvl.str
Load %s
Cannot open %s
Cannot read %s
Unload %s
CSBN
fnt::SmbrevTagProcessor
nw4r::ut::TagProcessorBase<char>
NW4R:Failed assertion rubyLen > 0
Obj: Multiple load error.
CObj: Object setup error!
Texture alloc error
Texture file read error
LoadNodeMotion: Can't open %s
CObjMot: Multiple load error.
CObjMot: Node motion setup error!
LoadMaterialMotion: Can't open %s
CObjMot: Matmot multiple load error.
CObjMot: Material motion setup error!
LoadMorphMotion: Can't open %s
CObjMot: Morph multiple load error.
CObjMot: Morph motion setup error!
CObjMot: Morph target is not loaded!
Texture release error
CSortObj
CObj isn't loaded!
CSortObj:construct overflow error!
CSortObj:listFree overflow error!
CSortObj: Init error.
bufMtxAlloc: Error
CSEObjBossTimer
CSEObjInfoPlayer
CSEObjTutorial
CSEObjSpeedSmallMulti
CSEObjSpeedSmall
CSEObjSpeedLarge
CSEObjSpeed
CSEObjSpeedResource
CSEObjPointTime
CSEObjBigTimeBase
CSEObjBigTimeResource
CSEObjPointBonus
CSEObjPointDistanceTotal
CSEObjPointDistance
CSEObjPointTotal
CSEObjPoint
CSEObjPointBase
CSEObjPointRes
CSEObjPlayer
CSEObjCharaFace
CSEObjPartition
CSEObjContinueMask
CSEObjContinueYesNo
CSEObjContinueContinue
CSEObjContinueBase
CSEObjGoalMini
CSEObjGoal
CSEObjGoalBase
CSEObjRestBase
CSEObjCmnMsg
CSEObjMiniTimer2
CSEObjTargetTimer
CSEObjTargetTimerBase
CSEObjMiniTimerMulti
CSEObjMiniTimerBase
CSEObjMiniTimerResource
%03d %02d %s.csb %s.cgt
rest %d goal
CList<FS::Archive>
FS::File: Can't open %s .mmmot
No more replay files
RPL%02d%02d%02d %03d
MainGame::Sprite::MainGameSelector
MainGame::Sprite::CharaSelector
MainGame::Sprite::StageSelector
DoubleRollingSelector
RollingSelector
RollingSelectorBase
SelParts::CSEObjPractice
SelParts::CSEObjSelObjResource
CSEObjWorldClear
CSEObjGameSetBase
%6d %02d'%02d"%02d %3d/%3d %02d
CSEObjScoreRound
CSEObjScoreDistance
CSEObjScoreScore3
CSEObjScoreMultiScoreBase
CSEObjScoreDistanceElement
CSEObjScoreRealDarts301
CSEObjScoreRealDarts
CSEObjScoreDistancePlayer
CSEObjScoreScore3Element
CSEObjScoreDistanceMax
CSEObjScoreBaseF
CSEObjScoreStage
CSEObjScoreHiScore7Keta
CSEObjScoreScore7Keta
CSEObjScoreHiScore3Keta
CSEObjScoreScore3Keta
CSEObjScoreHiScore4Keta
CSEObjScoreScore4KetaMulti
CSEObjScoreScore4Keta
CSEObjScoreZanki
CSEObjScoreBanana
CSEObjScoreSpeed
CSEObjScoreMainClear
CSEObjScoreMainGame
CSEObjScorePlayerBase
CSEObjScoreBase
CSEObjScoreCore %.3d %.2f
col is out of bounds(%d)
%d <= col <= %d not satisfied.
idx is out of bounds(%d)
%d <= idx <= %d not satisfied.
ScoreNum is out of bounds(%d)
ScoreNum <= %d not satisfied.
END%s
Devkit set to : %ld
MetroTRK : Sizeof Reply - %ld bytes
MetroTRK : Set to BBA
MetroTRK : Set to NDEV hardware
MetroTRK : Set to UNKNOWN hardware. (%ld)
MetroTRK : Invalid hardware ID passed from OS
MetroTRK : Defaulting to GDEV Hardware
avsystem.c Matrix Stack is 0.
not support system.
SetAbsolute24MB: no effect this call.
SetSimulate24MB: no effect this call.
ArenaAllocateDirection: no effect this call.
... Not enough Locked Cache.
SEGA NN Library for GAMECUBE
nn Ver 1.19.09 Build:Jun 22 2006 19:57:49 1.19.09
(Source: Ferrox)
Stage score oddity#
Typically, the stage score earned at the end of each regular (non-bonus, non-boss) level is a multiple of 100 and is based on the world number and the stage number within that world. Similarly, bonus levels award a stage score that is a multiple of 10, and boss levels award a stage score that is a multiple of 1000. However, this pattern breaks in World 9 (Sinking Swamp) and World 10 (Ultra Heaven) where a ninth normal level appears instead of a boss. Finishing each world's level 9 awards a multiple of 10 points—as if it were a bonus level—and finishing each world's bonus level awards a multiple of 100 points—as if it were a normal level—implying that the two values in each pair were inadvertently transposed.
Level |
World 1 |
World 2 |
World 3 |
World 4 |
World 5 |
World 6 |
World 7 |
World 8 |
World 9 |
World 10 |
|---|---|---|---|---|---|---|---|---|---|---|
1 |
100 |
200 |
300 |
400 |
500 |
600 |
700 |
800 |
1600 |
2500 |
2 |
200 |
300 |
400 |
500 |
600 |
700 |
800 |
900 |
1700 |
2600 |
3 |
300 |
400 |
500 |
600 |
700 |
800 |
900 |
1000 |
1800 |
2700 |
4 |
400 |
500 |
600 |
700 |
800 |
900 |
1000 |
1100 |
1900 |
2800 |
5 |
500 |
600 |
700 |
800 |
900 |
1000 |
1100 |
1200 |
2000 |
2900 |
6 |
600 |
700 |
800 |
900 |
1000 |
1100 |
1200 |
1300 |
2100 |
3000 |
7 |
700 |
800 |
900 |
1000 |
1100 |
1200 |
1300 |
1400 |
2200 |
3100 |
8 |
800 |
900 |
1000 |
1100 |
1200 |
1300 |
1400 |
1500 |
2300 |
3200 |
9 |
|160 |
250 |
||||||||
Bonus |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
2400 |
3300 |
Boss |
1000 |
2000 |
3000 |
4000 |
5000 |
6000 |
7000 |
10000 |
||
The HD remake uses a different method of generating stage scores.
(Source: Cozyfog5)
Regional Differences#
Title Screen#
|
Japan |
International |
|---|---|
|
|
|
Save Banner#
|
Japan |
International |
|---|---|
|
|
|
References#
|
The Super Monkey Ball series | |
|---|---|
|
Arcade |
|
|
GameCube |
Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
|
Game Boy Advance |
|
|
N-Gage |
|
|
PlayStation 2 |
Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
|
Xbox |
|
|
Nintendo DS |
|
|
PlayStation Portable |
|
|
Wii |
|
|
Nintendo 3DS |
|
|
Nintendo Switch |
Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania • Super Monkey Ball Banana Rumble |
|
Xbox One, PlayStation 4, Windows |
Super Monkey Ball: Banana Blitz HD • Super Monkey Ball Banana Mania |
|
PlayStation 5, Xbox Series X, Amazon Luna |
|