This is a sub-page of Rhythm Heaven Megamix.
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To do:
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common.msbt#
Entry |
message |
Translation |
|---|---|---|
tutorial_msg |
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"Lets practice." |
ctr.msbt#
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To do:
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There are some leftover files from the demo for First Contact.
Entry |
message |
|---|---|
demo_ctr_interpreter.msg |
"There is much more" |
demo_ctr_interpreter.msg |
"in the full version!" |
game_info.msbt#
Entry |
Text |
Translation |
USmessage / EUENmessage |
EUFRmessage |
EUGEmessage |
EUITmessage |
EUSPmessage |
KRmessage |
|---|---|---|---|---|---|---|---|---|
gate_ntrCoinTossEndless_title |
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gate_15_title |
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"Gatekeeper Game 15" |
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gate_15_info |
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"Game description of Gatekeeper Game 15" |
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gate_agbVirus00_info_museum |
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비상사태! 세균이 대량 발생 |
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badge_name_BadgeComplete |
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"You've collected all the commemorative badges!" |
layout.msbt#
This text file contains leftovers from the download play version of the game.
Entry |
USmessage |
EUENmessage |
|---|---|---|
dlp_menu_T_top |
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promotionD_T_btn_goShop |
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promotionU_T_PR01 |
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titleD_T_to_shop |
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treasure.msbt#
This text file ALSO contains leftovers from the download play version of the game. The American version kept the Japanese text untranslated.
Entry |
USmessage |
EUENmessage |
|---|---|---|
treasure_goal_error_common_demo_dl |
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treasure_goal_error_master_leave_demo_dl |
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treasure_goal_error_others_leave_demo_dl |
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treasure_world_explain_demo_dl_00 |
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treasure_world_explain_demo_dl_01 |
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treasure_world_explain_demo_dl_02 |
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treasure_world_name_demo_dl_00 |
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treasure_world_name_demo_dl_01 |
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treasure_world_name_demo_dl_02 |
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bonus.msbt#
Entry |
Text |
Translation |
USmessage / EUENmessage |
EUFRmessage |
EUGEmessage |
EUITmessage |
EUSPmessage |
KRmessage |
Notes |
|---|---|---|---|---|---|---|---|---|---|
item_rvlRotationS_name |
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"The Chair of a Great Man" |
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item_rvlSortS_name |
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"Remittance" |
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item_test_name |
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item_ctrSumouA_explain_00 |
This is the only mention of a Sumo Brothers sequel in the game, which indicates this entry was probably made by mistake. There are also empty entries for other cut prequels and sequels that were mentioned in the Debug Menu. |
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item_rvlBirdS_title |
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"A Spell for Love" |
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item_rvlRotationS_title |
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"Old Enough to Stand on his Own Feet" |
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goat_name_normal |
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"Normal Goat" |
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goat_name_fat |
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"Fat Goat" |
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goat_name_child |
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"Baby Goat" |
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goat_name_golden |
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"Golden Goat" |
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goat_name_girl |
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"Goat Girl" |
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goat_explain_normal |
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"I'm just a normal goat." |
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goat_explain_fat |
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"I'm a fat goat." |
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goat_explain_child |
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"I'm a kid goat." |
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goat_explain_golden |
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"It moves around and is hard to hit, but you get so much experience." |
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goat_explain_girl |
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"I'm a girl goat." |
agb.msbt#
Entry |
Text |
Translation |
Notes |
|---|---|---|---|
agbQuiz_title_easy_00 |
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"Good morning." |
These strings are for the cut gate versions of Quiz Show. This one is for the Saffron Trial. |
agbQuiz_title_easy_01 |
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"It's time for the beginners version of Quiz Nandada!" |
|
agbQuiz_title_normal_00 |
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"Hello." |
Saltwater Trial |
agbQuiz_title_normal_01 |
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"It's time for the intermediate version of Quiz Nandada!" |
|
agbQuiz_title_hard_00 |
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"Good evening." |
Paprika Trial |
agbQuiz_title_hard_01 |
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"It's time for the advanced version of Quiz Nandada!" |
rvl.msbt#
Entry |
Text |
Translation |
Notes |
|---|---|---|---|
rvlBadminton_tutorial_old_a_00 |
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"That's a good line!" |
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rvlBadminton_tutorial_old_a_01 |
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"Keep it up and play badminton with me!" |
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rvlBadminton_tutorial_old_a_02 |
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"We're going to practice one more thing." |
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rvlBadminton_tutorial_old_a_03 |
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"Watch out for my shouts!" |
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rvlBadminton_tutorial_old_b_00 |
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"Good work! I'll see you on the clouds." |
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rvlFleaA_tutorial_a_00 |
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"Oh, have we been found again?" |
These strings are for the Micro-Row 3 practice. |
rvlFleaA_tutorial_a_01 |
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"Then, I'll show you a new march." |
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rvlFleaA_tutorial_a_02 |
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"Take two quick steps after the signal." |
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rvlFleaA_tutorial_b_00 |
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"Something like this." |
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rvlFleaA_tutorial_b_01 |
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"Keep up the good work and we'll see you soon." |
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rvlReceiveL_test |
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"Vertical writing font test" |
debug_sample.msbt#
Entry |
Text |
Translation |
|---|---|---|
TestText |
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"This is a test text. There is no tag." |
TestColor |
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"The color changes like this." |
TestRuby |
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"The ruby letters [pronounciation] are displayed like this." |
TestSeq_00 |
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"Serial number text test. Start." |
TestSeq_01 |
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"Serial number text test. A I U E O." |
TestSeq_02 |
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"Serial number text test. Ka Ki Ku Ke Ko." |
TestSeq_03 |
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"Serial number text test. Sa Si Su Se So." |
TestSeq_04 |
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"From here, the text is displayed one by one." |
TestSeq_05 |
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"From here, it remains in one by one mode." |
TestSeq_06 |
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"Here we have waits." |
TestSeq_07 |
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"Return to normal display mode." |
TestSeq_99 |
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"Serial number text test. This should not be displayed." |
multi.msbt#
Unused strings for some kind of multiplayer mode. Your name would replace the @'s in each string.
Entry |
Text |
Translation |
|---|---|---|
dummy |
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announce_good_10_00 |
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Good! |
announce_good_11_00 |
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That's Good! |
announce_good_12_00 |
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Don't go wrong! |
announce_good_13_00 |
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Aim! Superb! |
announce_good_14_00 |
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Keep the beat! |
announce_good_14_01 |
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Don't be off guard! |
announce_good_15_00 |
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A little more! |
announce_bad_01_00 |
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Endure! |
announce_bad_02_00 |
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You can't lose! |
announce_bad_02_01 |
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You're in a pinch. |
announce_bad_03_00 |
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Match the power! |
announce_bad_03_01 |
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Fight! |
announce_bad_04_00 |
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Do your best! |
announce_bad_04_01 |
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Ganbarē! |
result_good_Lv1_00 |
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@, Good! |
result_good_Lv1_01 |
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@, Wonderful! |
result_good_Lv1_02 |
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Flow @. |
result_good_Lv1_03 |
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@, Good Flow! |
result_good_Lv1_04 |
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@, Nice! |
result_good_Lv2_00 |
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@, Amazing! |
result_good_Lv2_01 |
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The name "@" is not Date! |
result_good_Lv2_02 |
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@ is working hard. |
result_good_Lv2_03 |
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Look at @'s fighting spirit! |
result_good_Lv2_04 |
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Now, @ is hot. |
result_good_Lv3_00 |
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Everyone, be like @! |
result_good_Lv3_01 |
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@, the best! |
result_good_Lv3_02 |
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@, super cool! |
result_good_Lv3_03 |
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(..@ reviewed) |
result_good_Lv3_04 |
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@ is getting popular. |
result_bad_00 |
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@...? |
result_bad_01 |
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Is this a lie? @. |
result_bad_02 |
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@, get up! |
result_bad_03 |
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@, be firm! |
result_bad_04 |
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@, don't mind. |
result_bad_05 |
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@, fight! |
result_bad_06 |
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@, you're struggling. |
result_bad_08 |
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@, deep breaths. |
result_bad_07 |
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Everyone, root for @! |
result_bad_09 |
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Everyone, forgive @. |
result_bad_10 |
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It seems that @ has failed. |
result_bad_11 |
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Let's all support @. |
result_bad_12 |
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Feel the rhythm! @! |
other_game.msbt#
This text file is mostly a copy of ctr.msbt (Text for the 3DS minigames) but there are strings here that imply that Charging Chicken was a credits game at some point.
Entry |
Text |
Translation |
|---|---|---|
Chicken_msg_staff_00 |
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Chicken_msg_staff_01 |
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Chicken_msg_staff_02 |
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other_game_result.msbt#
Entry |
Text |
Translation |
|---|---|---|
dummy |
ダミーですよ。 |
"It's a dummy." |
tennis.msbt#
This text file is for a cut gamemode titled "Monster Tennis" which seemingly would've had you defeating enemies with tennis balls, by shaking the.... Wii Remote? It's possible that this was a scrapped mode from Fever, or even from a WarioWare game. This text file is only present in the Japanese demo, strangely.
11 years later, Rhythm Heaven Groove would implement a multiplayer rhythm game in which you defeat enemies with tennis balls, with nearly identical mechanics (enemies slowly inching forward, two balls coming out to hit enemies) and enemies (The Chestnut Lad, Chestnut Senior, Shrimp-Fried Chicken, Orange, Crab, High-Flying Cat and Ice Chip enemies were the ones that were brought back).
tennis.msbt |
Text |
Translation |
Notes |
|---|---|---|---|
inst_msg_00 |
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Welcome to the tennis club! |
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inst_msg_01 |
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"Shake the Wii Remote, and hit the ball." |
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inst_msg_10 |
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Well done. |
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inst_msg_11 |
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"In the meantime, enemies are approaching little by little." |
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inst_msg_12 |
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"Take them down before they attack you!" |
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inst_msg_13 |
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"Two balls come out to defeat fellow enemies!" |
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inst_msg_02 |
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inst_msg_03 |
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inst_msg_04 |
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inst_msg_05 |
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inst_msg_06 |
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inst_msg_07 |
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inst_msg_08 |
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inst_msg_09 |
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inst_msg_14 |
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inst_msg_15 |
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inst_msg_16 |
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inst_msg_17 |
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inst_msg_18 |
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inst_msg_19 |
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inst_msg_20 |
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inst_msg_21 |
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inst_msg_22 |
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inst_msg_23 |
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inst_msg_24 |
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msg_opening_00 |
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STAGE 1 |
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msg_opening_01 |
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STAGE 2 |
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msg_opening_02 |
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STAGE 3 |
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msg_opening_03 |
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STAGE 4 |
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msg_clear |
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CLEAR! |
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msg_gameovr |
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GAME OVER |
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msg_00_00 |
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I'm a bit of a distraction. |
All of the following strings are phrases that would've been said by the different enemies you fight. |
msg_00_01 |
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I'm a chestnut. |
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msg_00_02 |
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I can even fly. |
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msg_00_boss |
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I'm not letting you through! |
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msg_01_00 |
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This is a fried shrimp bird. |
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msg_01_01 |
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I'm good friends with the kotatsu. |
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msg_01_02 |
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I'm shy. |
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msg_01_boss |
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I'm out of here, Gunny! |
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msg_02_00 |
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Be gentle. |
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msg_02_01 |
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That guy with the chestnuts? |
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msg_02_02 |
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Raise your right hand if you are in trouble. |
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msg_02_03 |
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I can't seem to fly. |
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msg_02_04 |
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Mama! Bring me a dozen tangerines. |
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msg_02_boss |
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When I'm angry, I softly pun! |
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msg_03_00 |
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I won't bite. |
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msg_03_01 |
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It's called "Masaoka Maru". |
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msg_03_02 |
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He is a kind brother to his brother. |
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msg_03_03 |
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I just want to be jarred. |
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msg_03_04 |
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You can actually eat it. |
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msg_03_05 |
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Grandpa, can I have an orange? |
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msg_04_00 |
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I'm on my way to pick up my brother. |
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msg_04_01 |
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Bite me. |
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msg_04_02 |
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The ice, it melts with a fire ball. |
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msg_04_03 |
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Didn't you see it, brother? |
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msg_04_boss |
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I'm not letting you climb these stairs! |
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msg_05_00 |
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Tangerines, they're delicious. |
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msg_05_01 |
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Please give it a taste. |
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msg_05_02 |
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There's a wall between us... |
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msg_05_03 |
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How dare you...! |
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msg_05_boss |
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This time you're stuck! |
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msg_06_00 |
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Where's the fish, Meow? |
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msg_06_01 |
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Where are you, big brother? |
|
msg_06_02 |
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Brother, where are you? |
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msg_06_03 |
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Yuu-chan, where are you? |
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msg_06_04 |
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Where is the kitchen? |
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msg_06_05 |
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Where's the range? |
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msg_06_boss |
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Don't make me too angry, now. |
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msg_07_00 |
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Damn, he's strong. |
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msg_07_01 |
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You're my brother! |
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msg_07_02 |
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Brother, my brother is here. |
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msg_07_03 |
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It's a good one, Japanese cushions. |
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msg_07_04 |
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Please do not cook in the oven. |
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msg_07_05 |
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I don't know anything about tangerines... |
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msg_07_06 |
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It's "Oden", it's in there. |
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msg_08_00 |
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Oh, brother? |
|
msg_08_01 |
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Where the hell are you, brother! |
|
msg_08_02 |
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Turn over the bugs! |
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msg_08_03 |
|
The other day, I got mistaken for a tiger. |
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msg_08_boss |
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"Use every trick in the book!" |
|
msg_09_00 |
|
Please eat within 3 days. |
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msg_09_01 |
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If one of them rots, what the hell... |
|
msg_09_02 |
|
I really want to get to know you. |
|
msg_09_03 |
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Oden for 16 people. |
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msg_09_boss |
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"It's a dead end!" |
|
msg_10_00 |
|
Let's start with your friends... |
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msg_10_01 |
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Brother, forgive your brother… |
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msg_10_02 |
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I want to curl up in the kotatsu. |
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msg_10_03 |
香ばしさも売りの1つ。 |
One of the selling points is the aroma. |
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msg_10_04 |
ミカン20個食べてや。 |
Eat 20 oranges. |
|
msg_10_05 |
こぼさないで。おでん。 |
Don't spill. Oden. |
|
msg_10_boss |
「感情豊かなだけプン!」 |
"Emotional only punk!" |
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msg_11_00 |
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Seriously, Yuu, where are you? |
|
msg_11_01 |
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Big brother... I'll be a good boy. |
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msg_11_02 |
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The cushions keep me afloat. |
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msg_11_03 |
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However, you will be asked to take any leftovers home with you. |
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msg_11_04 |
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(Actually, it's Navel.) |
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msg_11_05 |
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W-would you like to exchange emails? |
|
msg_11_06 |
|
'Konnyaku' from left to right, 'Radish' 'Eggs' and 'humpback'. |
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msg_12_00 |
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I don't like to show you my paw prints. |
|
msg_12_01 |
|
Brother, my brother is now 16... |
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msg_12_02 |
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Brother, this is our destiny... |
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msg_12_03 |
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It's a good casserole, right, ma'am? |
|
msg_12_04 |
|
I recently got married. |
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msg_12_boss |
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"You're not going in the back car!" |
|
msg_13_00 |
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Eh! Have you seen my brother!? |
|
msg_13_01 |
|
93% fruit juice |
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msg_13_02 |
|
I know the place... |
|
msg_13_03 |
|
Now you can get four more! |
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msg_13_04 |
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(Charm point is the horns.) |
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msg_13_boss |
|
"It's time to get serious!" |
|
msg_14_00 |
|
Barefoot feels good. |
|
msg_14_01 |
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Eh! What happened to my brother on this train? |
|
msg_14_02 |
|
You can sing and dance and float. |
|
msg_14_03 |
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Sounds good, doesn't it, ma'am? |
|
msg_14_04 |
|
It was also featured on television. |
|
msg_14_05 |
|
I don't want to live a backward life anymore. |
|
msg_14_06 |
|
It's contents are hot. |
|
msg_14_boss |
|
"You can't get through!" |
|
msg_15_00 |
|
You're going to get burned. |
|
msg_15_01 |
|
Groups, Information. |
|
msg_15_02 |
|
Thank you for the ride, sir. |
|
msg_15_03 |
|
You can also walk forward. |
|
msg_15_04 |
|
You can walk with a crab. |
|
msg_15_05 |
|
N/A |
This is a face emoticon. |
msg_15_06 |
|
I'm not angry. |
|
msg_15_07 |
|
I won't be mad at you anymore. |
|
msg_15_08 |
|
I'm going to get angry. |
debug_menu.msbt#
The file debug_menu.msbt under message\pajama.zlib\arc contains text for a (inaccessible?) debug menu which hints at some content not in the final game. Even though the file is still present in the international releases, all text has been dummied out from these versions.
Name Conventions#
- S refers to short minigames. Minigames of this kind are exclusive to this entry in the series. (Rhythm Rally, Figure Fighter...)
- These are also known by fans as "story" minigames or "prequels".
- L refers to long minigames. (Rhythm Rally 2, Figure Fighter 2...)
- These are the "original" or "base" versions of the minigames, so to speak; the ones used in remixes.
- A refers to arranged minigames. (Cosmic Rhythm Rally, Figure Fighter 3...)
- These are also known by fans as "sequels".
- Additional files are labeled with numbers and are not considered standalone minigames.
- The minigames are sorted by their respective systems' codenames: AGB for Game Boy Advance (Advanced Game Boy), NTR for DS (Nitro), RVL for Wii (Revolution), and CTR for 3DS (Citrus).
Listing#
Entry |
Original Text |
Translated |
Notes |
|---|---|---|---|
config |
各種設定 |
All Settings |
|
ccad_viewer |
CCadビューア |
CCad Viewer |
CCad likely stands for CTR Celluloid Animation Data, and is the format used for 2D animation in this game. |
g3d_viewer |
g3dビューア |
g3d Viewer |
|
sample_layout |
サンプル:レイアウト |
Sample:Layout |
|
sample_message |
サンプル:メッセージ |
Sample:Message |
|
sample_cellanim |
サンプル:セルアニメ |
Sample:Cell animation |
|
sample_effect |
サンプル:エフェクト |
Sample:Effect |
|
sample_pia |
サンプル:ローカル通信(Pia) |
Sample:Local communication(Pia) |
|
sample_player_state |
サンプル:マルチ共通システム |
Sample:Multiplayer Communication System |
|
sample_dlp |
サンプル:ダウンロードプレイ |
Sample:Download play |
|
sample_rdt |
サンプル:データ通信(RDT) |
Sample:Data communication(RDT) |
|
sample_aac |
サンプル:AAC再生 |
Sample:AAC playback |
|
sample_ext_save |
サンプル:拡張セーブデータ |
Sample:Extension save data |
Extension save data refers to what's often called Extra Data officially. |
agb |
Rhythm Games originating from the GBA entry |
||
agb_batter_L |
AGBエアーバッターL |
AGB Spaceball(L) |
|
agb_clap_S |
AGBパチパチ三人衆S |
AGB The Clappy Trio(S) |
|
agb_clap_L |
AGBパチパチ三人衆L |
AGB The Clappy Trio(L) |
|
agb_clap_A |
AGBパチパチ三人衆A |
AGB The Clappy Trio(A) |
"The Snappy Trio" in-game |
agb_ghost_S |
AGBしろいおばけS |
AGB Sneaky Spirits(S) |
|
agb_ghost_L |
AGBしろいおばけL |
AGB Sneaky Spirits(L) |
|
agb_hair_S |
AGBリズム脱毛S |
AGB Rhythm Tweezers(S) |
|
agb_hair_L |
AGBリズム脱毛L |
AGB Rhythm Tweezers(L) |
|
agb_hopping_L |
AGBホッピングロードL |
AGB Bouncy Road(L) |
|
agb_marcher_L |
AGBマーチャL |
AGB Marching Orders(L) |
|
agb_nightWalk_L |
AGBナイトウォークL |
AGB Night Walk(L) |
|
agb_quiz_L |
AGBクイズL |
AGB Quiz Show(L) |
|
agb_rabbit_L |
AGBウサギとびL |
AGB Bunny Hop(L) |
|
agb_rat_L |
AGBこっそりラットL |
AGB Rat Race(L) |
|
agb_shuji_L |
AGBリズムお習字L |
AGB Power Calligraphy(L) |
|
agb_spaceDance_L |
AGBスペースダンスL |
AGB Space Dance(L) |
|
agb_spaceDance_A |
AGBスペースダンスA |
AGB Space Dance(A) |
"Cosmic Dance" in-game |
agb_tap_L |
AGBタップダンズL |
AGB Tap Trial(L) |
|
agb_tap_A |
AGBタップダンズA |
AGB Tap Trial(A) |
|
agb_tono_S |
AGB忍者S |
AGB Ninja Bodyguard(S) |
unused short variant |
agb_tono_L |
AGB忍者L |
AGB Ninja Bodyguard(L) |
|
ntr |
Rhythm Games originating from the DS game |
||
ntr_airBoard_L |
NTRエアボーダーL |
NTR Airboarder(L) |
|
ntr_backbeat_L |
NTRウラオモテL |
NTR Lockstep(L) |
|
ntr_blueBirds_L |
NTRブルーバーズL |
NTR Blue Birds(L) |
|
ntr_boxShow_L |
NTRボックスショーL |
NTR The Dazzles(L) |
|
ntr_cameraMan_L |
NTRカメラマンL |
NTR Freeze Frame(L) |
|
ntr_chorus_S |
NTRコーラスメンS |
NTR Glee Club(S) |
|
ntr_chorus_L |
NTRコーラスメンL |
NTR Glee Club(L) |
|
ntr_frog_L |
NTRケロケロダンスL |
NTR Frog Hop(L) |
|
ntr_frog_A |
NTRケロケロダンスA |
NTR Frog Hop(A) |
"Jumpin' Jazz" in-game |
ntr_idol_L |
NTRアイドルL |
NTR Fan Club(L) |
|
ntr_idol_A |
NTRアイドルA |
NTR Fan Club(A) |
|
ntr_ninja_L |
NTR犬忍者L |
NTR Dog Ninja(L) |
|
ntr_pingpong_S |
NTRピンポンS |
NTR Rhythm Rally(S) |
|
ntr_pingpong_L |
NTRピンポンL |
NTR Rhythm Rally(L) |
|
ntr_pingpong_A |
NTRピンポンA |
NTR Rhythm Rally(A) |
"Cosmic Rhythm Rally" in-game |
ntr_robot_S |
NTRロボット工場S |
NTR Fillbots(S) |
|
ntr_robot_L |
NTRロボット工場L |
NTR Fillbots(L) |
|
ntr_shooting_S |
NTRシューティングS |
NTR Shoot-'em-up(S) |
|
ntr_shooting_L |
NTRシューティングL |
NTR Shoot-'em-up(L) |
|
ntr_shortLive_L |
NTRショートライブL |
NTR Big Rock Finish(L) |
|
ntr_shugyo_L |
NTRしゅぎょうL |
NTR Munchy Monk(L) |
|
rvl |
Rhythm Games originating from Fever |
||
rvl_assemble_L |
RVL組み立てL |
RVL Built to Scale(L) |
|
rvl_badminton_S |
RVLバドミントンS |
RVL Air Rally(S) |
|
rvl_badminton_L |
RVLバドミントンL |
RVL Air Rally(L) |
|
rvl_badminton_02 |
RVLバドミントン02 |
RVL Air Rally(02) |
|
rvl_batting_L |
RVLバッティングショーL |
RVL Exhibition Match(L) |
|
rvl_birds_S |
RVL鳥の大群S |
RVL Flock Step(S) |
unused short variant |
rvl_birds_L |
RVL鳥の大群L |
RVL Flock Step(L) |
|
rvl_birds_02 |
RVL鳥の大群02 |
RVL Flock Step(02) |
|
rvl_book_S |
RVL図書ガールズS |
RVL Cheer Readers(S) |
unused short variant |
rvl_book_L |
RVL図書ガールズL |
RVL Cheer Readers(L) |
|
rvl_date_S |
RVLWデートS |
RVL Double Date(S) |
unused short variant |
rvl_date_L |
RVLWデートL |
RVL Double Date(L) |
|
rvl_date_02 |
RVLWデート02 |
RVL Double Date(02) |
|
rvl_fishing_L |
RVLさかな釣りL |
RVL Catch of the Day(L) |
|
rvl_flea_S |
RVL小さないきものS |
RVL Micro-Row(S) |
|
rvl_flea_L |
RVL小さないきものL |
RVL Micro-Row(L) |
|
rvl_flea_A |
RVL小さないきものA |
RVL Micro-Row(A) |
unused arrangement variant (likely "Micro-Row 2" from Fever) |
rvl_fork_S |
RVLくしざしS |
RVL Fork Lifter(S) |
unused short variant |
rvl_fork_L |
RVLくしざしL |
RVL Fork Lifter(L) |
|
rvl_golf_L |
RVLホールインワンL |
RVL Hole in One(L) |
|
rvl_golf_A |
RVLホールインワンA |
RVL Hole in One(A) |
|
rvl_goma_S |
RVLコロコロ探検隊S |
RVL Flipper Flop(S) |
|
rvl_goma_L |
RVLコロコロ探検隊L |
RVL Flipper Flop(L) |
|
rvl_interview_L |
RVLレスラー会見L |
RVL Ringside(L) |
|
rvl_karate_00 |
RVLカラテ家00(GBA版ショート) |
RVL Karate Man00(GBA ver. Short) |
"Karate Man" in-game; Interestingly, all of the Karate Man games all count as being from Fever internally |
rvl_karate_01 |
RVLカラテ家01(GBA版ロング) |
RVL Karate Man01(GBA ver. Long) |
"Karate Man Returns!" in-game |
rvl_karate_02 |
RVLカラテ家02(DS版ロング) |
RVL Karate Man02(DS ver. Long) |
"Karate Man Kicks!" in-game |
rvl_karate_03 |
RVLカラテ家03(Wii版) |
RVL Karate Man03(Wii ver.) |
"Karate Man Combos!" in-game |
rvl_karate_04 |
RVLカラテ家04(父) |
RVL Karate Man04(Senior) |
"Karate Man Senior" in-game |
rvl_manju_A |
RVLはたらくまんじゅうA |
RVL Working Dough(A) |
arrangement version is listed before long version |
rvl_manju_L |
RVLはたらくまんじゅうL |
RVL Working Dough(L) |
|
rvl_muscle_S |
RVLマッスル人形S |
RVL Figure Fighter(S) |
|
rvl_muscle_L |
RVLマッスル人形L |
RVL Figure Fighter(L) |
|
rvl_muscle_A |
RVLマッスル人形A |
RVL Figure Fighter(A) |
|
rvl_rap_L |
RVLだいスキRAPL |
RVL Love Rap(L) |
|
rvl_receive_L |
RVLボッサレシーブL |
RVL Bossa Nova(L) |
|
rvl_receive_01 |
RVLボッサレシーブ01 |
RVL Bossa Nova(01) |
|
rvl_receive_02 |
RVLボッサレシーブ02 |
RVL Bossa Nova(02) |
|
rvl_robot_L |
RVLロボット工場L |
RVL Screwbot Factory(L) |
|
rvl_rocker_L |
RVLロケットゼロL |
RVL Launch Party(L) |
|
rvl_rotation_S |
RVL重役会議S |
RVL Board Meeting(S) |
unused short variant |
rvl_rotation_L |
RVL重役会議L |
RVL Board Meeting(L) |
|
rvl_samurai_L |
RVL悪霊退散L |
RVL Samurai Slice(L) |
|
rvl_seesaw_L |
RVLシーソーL |
RVL See-Saw(L) |
|
rvl_sort_S |
RVLしわけS |
RVL Packing Pests(S) |
unused short variant |
rvl_sort_L |
RVLしわけL |
RVL packing Pests(L) |
|
rvl_watch_00 |
RVLさる時計00 |
RVL Monkey Watch(00) |
|
rvl_watch_L |
RVLさる時計L |
RVL Monkey Watch(L) |
|
rvl_watch_02 |
RVLさる時計02 |
RVL Monkey Watch(02) |
|
ctr |
Rhythm Games that originated in this game. |
||
ctr_bear_L |
CTR失恋ベアー |
CTR Blue Bear |
|
ctr_blanco_L |
CTR空中ブランコリンL |
CTR Animal Acrobat(L) |
|
ctr_blanco_A |
CTR空中ブランコリンA |
CTR Animal Acrobat(A) |
"Jungle Gymnast" in-game |
ctr_chameleon_L |
CTRカメレオン |
CTR Tongue Lashing |
|
ctr_commander_00 |
CTRザ・コマンダー |
CTR The Commander |
unused |
ctr_crab |
CTRカニカニリズム |
CTR Kanikani Rhythm |
unused |
ctr_dotSamurai_L |
CTRドットいあい斬りL |
CTR Super Samurai Slice(L) |
|
ctr_dotSamurai_A |
CTRドットいあい斬りA |
CTR Super Samurai Slice(A) |
|
ctr_fruitbasker_S |
CTRフルーツバスケットS |
CTR Fruit Basket(S) |
|
ctr_fruitbasket_L |
CTRフルーツバスケットL |
CTR Fruit Basket(L) |
|
ctr_hachi |
CTRハチ |
CTR Bee |
unused |
ctr_interpreter_S |
CTR通訳者S |
CTR First Contact(S) |
|
ctr_interpreter_L |
CTR通訳者L |
CTR First Contact(L) |
|
ctr_paradise_L |
CTRパラパラパラダイス |
CTR Para Para Paradise |
unused |
ctr_pillow_L |
CTRパジャマズL |
CTR Pajama Party(L) |
|
ctr_step_S |
CTR階段キャッチS |
CTR Catchy Tune(S) |
|
ctr_step_L |
CTR階段キャッチL |
CTR Catchy Tune(L) |
|
ctr_step_A |
CTR階段キャッチA |
CTR Catchy Tune(A) |
unused arrangement, has leftover graphics |
ctr_sumou_L |
CTRごっつぁん兄弟 |
CTR Sumo Brothers |
|
ctr_tango_L |
CTRダンスホールL |
CTR Tangotronic3000(L) |
|
ctr_tango_01 |
CTRダンスホール01 |
CTR Tangotronic3000(01) |
|
ctr_tennis_S00 |
CTRモンスターテニス00 |
CTR Monster Tennis(00) |
Unused; may have been meant as a multiplayer game |
ctr_tennis_S01 |
CTRモンスターテニス01 |
CTR Monster Tennis(01) |
|
ctr_tennis_S02 |
CTRモンスターテニス02 |
CTR Monster Tennis(02) |
|
ctr_tennis_S03 |
CTRモンスターテニス03 |
CTR Monster Tennis(03) |
|
ctr_tennis_M00 |
CTRモンスターテニスマルチ00 |
CTR Monster Tennis Multi(00) |
|
ctr_tennis_M01 |
CTRモンスターテニスマルチ01 |
CTR Monster Tennis Multi(01) |
|
ctr_tennis_M02 |
CTRモンスターテニスマルチ02 |
CTR Monster Tennis Multi(02) |
|
ctr_tennis_M03 |
CTRモンスターテニスマルチ03 |
CTR Monster Tennis Multi(03) |
|
ctr_teppan_L |
CTRてってってパンパンL |
CTR Kitties!(L) |
|
ctr_woodCat_S |
CTRマキネコS |
CTR LumBEARjack(S) |
|
ctr_woodCat_L |
CTRマキネコL |
CTR LumBEARjack(L) |
|
remix |
Self-explanatory. |
||
remix_LED |
リミックスLED(緑) |
Remix LED(Lush) |
|
remix_TED |
リミックスTED(ファイナル) |
Remix TED(Final) |
|
remix_00 |
リミックス00(ハチハチ) |
Remix 00(Honeybee) |
|
remix_01 |
リミックス01(マシン) |
Remix 01(Machine) |
|
remix_02 |
リミックス02(オレンジ) |
Remix 02(Citrus) |
|
remix_03 |
リミックス03(ドーナッツ) |
Remix 03(Donut) |
|
remix_04 |
リミックス04(チョッキン) |
Remix 04(Barbershop) |
|
remix_05 |
リミックス05(鳥) |
Remix 05(Bird) |
|
remix_06 |
リミックス06(レフト) |
Remix 06(Left) |
|
remix_07 |
リミックス07(ライト) |
Remix 07(Right) |
|
remix_LEDOld |
リミックスLED(旧バージョン) |
Remix LED(Old version) |
Unused |
remix_Test10 |
リミックス実験10 |
Remix Experiment 10 |
Unused |
remix_Test11 |
リミックス実験11 |
Remix Experiment 11 |
unused/unknown |
gate |
Hi-score-based Rhythm Games that are presented during the story by the Gatekeeper Trio, hence the name. The Endless version of these can be unlocked by beating all Gatekeepers at a game. |
||
agb_quiz_00 |
AGBクイズ(初級) |
AGB Quiz Show(Easy) |
These hint at the fact that Quiz Show was meant to be a gatekeeper game; lacks an endless variant |
agb_quiz_01 |
AGBクイズ(中級) |
AGB Quiz Show(Medium) |
|
agb_quiz_02 |
AGBクイズ(上級) |
AGB Quiz Show(Hard) |
|
agb_virus_00 |
AGBバイキンはかせ(初級) |
AGB Sick Beats(Easy) |
|
agb_virus_01 |
AGBバイキンはかせ(中級) |
AGB Sick Beats(Medium) |
|
agb_virus_02 |
AGBバイキンはかせ(上級) |
AGB Sick Beats(Hard) |
|
agb_virus_Endless |
AGBバイキンはかせ(エンドレス) |
AGB Sick Beats(Endless) |
|
ntr_coinToss_00 |
NTRコイントス(初級) |
NTR Coin Toss(Easy) |
|
ntr_coinToss_01 |
NTRコイントス(中級) |
NTR Coin Toss(Medium) |
|
ntr_coinToss_02 |
NTRコイントス(上級) |
NTR Coin Toss(Hard) |
|
ntr_coinToss_Endless |
NTRコイントス(エンドレス) |
NTR Coin Toss(Endless) |
|
ctr_chicken_00 |
CTRチキンレース(初級) |
CTR Charging Chicken(Easy) |
|
ctr_chicken_01 |
CTRチキンレース(中級) |
CTR Charging Chicken(Medium) |
|
ctr_chicken_02 |
CTRチキンレース(上級) |
CTR Charging Chicken(Hard) |
|
ctr_chicken_Endless |
CTRチキンレース(エンドレス) |
CTR Charging Chicken(Endless) |
|
rvl_sword_00 |
RVLしらはドール(初級) |
RVL Clap Trap(Easy) |
|
rvl_sword_01 |
RVLしらはドール(中級) |
RVL Clap Trap(Medium) |
|
rvl_sword_02 |
RVLしらはドール(上級) |
RVL Clap Trap(Hard) |
|
rvl_sword_Endless |
RVLしらはドール(エンドレス) |
RVL Clap Trap(Endless) |
|
test |
Misc? |
||
error |
エラーシーン |
Error Scene |
|
title |
タイトル画面 |
Title Screen |
|
gameSelect |
ゲーム選択画面 |
Game Select Screen |
|
coffee |
キッサ店 |
Café |
|
shop |
ショップ |
Shop |
|
museum |
ミュージアム |
Museum |
|
badge |
記念バッジ |
Badges |
|
movie |
おもいで |
Memories |
|
mascot |
マスコット |
Mascots |
|
slideShow |
スライドショー |
Slide show |
|
demoOpening |
オープニングデモ |
Opening Demo |
|
demoLED |
LEDデモ |
LED demo |
|
demoMED |
MEDデモ |
MED demo |
|
demoTED |
TEDデモ |
TED demo |
|
narration_1st |
ナレーション(ファイル選択直後) |
Narration(After File Selection) |
|
narration_2nd |
ナレーション(手ほどき後) |
Narration(After Introduction) |
|
narration_3rd |
ナレーション(オープニングデモ後) |
Narration(After Opening) |
|
narration_LED |
ナレーション(LED後) |
Narration(After LED) |
|
narration_MED |
ナレーション(MED後) |
Narration(After MED) |
|
narration_TED |
ナレーション(TED前) |
Narration(Before TED) |
|
lesson |
手ほどき |
Introduction |
|
pinBall |
ヤギ |
Goat |
|
treasure |
宝島 |
Treasure Island |
The Challenge Train is internally called treasure by the game. Maybe Treasure Island was an early name for it? |
treasureMap |
宝島ゲーム選択 |
Treasure Island Game Select |
|
treasureDebug |
宝島デバッグ |
Treasure Island Debug |
unused |
sampleCEC |
すれちがいテスト |
Streetpass Test |
|
dart |
ダーツ |
Darts |
This includes an edited texture from Sneaky Spirits. Figure Fighter VS is also called darts internally, so this might be an early concept. |
muscleDuel |
マッスル人形対戦 |
Figure Fighter VS |
|
dlpMenu |
DLP子機メニュー |
DLP Machine Menu |
|
sampleCECExtSave |
すれちがい拡張セーブデータ |
Streetpass Extension Save Data |
|
samplePlayReport |
プレイレポート |
Play Report |
(Source: HUGE special thanks to MF5K for his Megamix text dump.)