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Rhythm Tengoku (Game Boy Advance)

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Rhythm Tengoku is what happens when popular Japanese music producer/singer Tsunku♂ partners up with the team behind WarioWare - a weird but awesome rhythm game filled with all sorts of wacky characters (and lots of monkeys), which further resulted in the Rhythm Heaven series.

While exclusive to Japan, it actually requires little to no knowledge of Japanese to pick up and play, making it a good (and later a popular) import title, though fan translations are available. It's also the last first-party GBA game, coming two years after the Nintendo DS' launch.

Note: all offsets listed here are pertinent to the revision 0 (Rev. 0) ROM unless specified otherwise. If you are playing a revision 1 (Rev. 1) copy, offsets mentioned may not be accurate.

Debug Menu#

A screenshot of the Debug Menu. The top-left text translates to "Sequence Test".

In February 2017, a fully intact debug menu was found within Rhythm Tengoku. Most facets of the game are present and accessible, organized into 14 pages (1-E), each containing a maximum of 8 entries.

To access the debug menu, make the following changes to the corresponding ROM in a hex editor:

Rev. 0

Offset

Original

9DD478

60 D2

9DD480

58 D4

Once finished, the menu should load in place of the title screen.

Listing#

Red-colored rows indicate unused entries.

Japanese

Translation

Notes

ライブ

Live

Loads the Live menu.

バイキン はかせ SP

Dr. Virus SP

Loads Baikin Hakase SP.

クイズ(スペシャル)

Quiz (Special)

N/A

マネキンこうじょう

Mannequin Factory

Loads Mannequin Kojo.

ウラおとこ

Mr. Upbeat

N/A

リミックス 8

Remix 8

N/A

リミックス 7

Remix 7

N/A

リミックス 6

Remix 6

N/A

リミックス 5

Remix 5

N/A

リミックス 4

Remix 4

N/A

リミックス 3

Remix 3

N/A

リミックス 2

Remix 2

N/A

リミックス 1

Remix 1

N/A

ぼんおどり

Bon Odori

N/A

ボンダンス

Bon Dance

N/A

こえマシン(ネコ)

Voice Machine (Cat)

N/A

こえマシン(ラブ)

Voice Machine (Love)

N/A

こえマシン(ラップ)

Voice Machine (Rap)

N/A

レッスン(イージー)

Lesson (Easy)

Loads Drum Lesson: Short 1.

レッスン(ハード1)

Lesson (Hard 1)

Loads Drum Lesson: Short 4.

レッスン(ハード2)

Lesson (Hard 2)

Loads Drum Lesson: Short 8.

レッスン(キメパターン1)

Lesson (Kime Pattern 1)

Loads Drum Lesson: Short 5.

レッスン(キメパターン2)

Lesson (Kime Pattern 2)

Loads Drum Lesson: Short 7.

レッスン(デスコビート)

Lesson (Disco Beat)

Loads Drum Lesson: Short 6.

レッスン(ボッサ)

Lesson (Bossa)

Loads Drum Lesson: Short 9.

レッスン(スネア)

Lesson (Snare)

Loads Drum Lesson: Basic 1.

レッスン(バスとスネア)

Lesson (Bass and Snare)

Loads Drum Lesson: Basic 2.

レッスン(はやい8ビート)

Lesson (Fast 8-Beat)

Loads Drum Lesson: Short 2.

レッスン(スネアテクニック)

Lesson (Snare Technique)

Loads Drum Lesson: Short 3.

レッスン(じっせん1)

Lesson (Practice 1)

Loads Drum Lesson: Long 4.

レッスン(じっせん2)

Lesson (Practice 2)

Loads Drum Lesson: Long 2.

レッスン(じっせん3)

Lesson (Practice 3)

Loads Drum Lesson: Long 3.

レッスン(じっせん4)

Lesson (Practice 4)

Loads Drum Lesson: Long 1.

レッスン(じっせん5)

Lesson (Practice 5)

Loads Drum Lesson: Long 5.

レッスン(じっせん6)

Lesson (Practice 6)

Loads Drum Lesson: Long 6.

レッスン(じっせん7)

Lesson (Practice 7)

Loads Drum Lesson: High Tech 1.

レッスン(じっせん8)

Lesson (Practice 8)

Loads Drum Lesson: High Tech 2.

スタジオドラマー

Studio Drummer

Loads the drumming mode of Studio.

チェックマシン (クリック)

Check Machine (Click)

Loads the first part of Rhythm Test.

チェックマシン (キューフ)

Check Machine (Cue)

Loads the second part of Rhythm Test.

チェックマシン (トリッキー)

Check Machine (Tricky)

Loads the third and final part of Rhythm Test.

チェックマシン (トータル)

Check Machine (Total)

Loads Rhythm Test.

テキスト

Text

Loads a random letter from the Rhythm Shiryo Shitsu.

クイズ

Quiz Show

N/A.

ラップメン

Rap Men

N/A.

ラップ ウィメン(by YONE)

Rap Women (by YONE)

YONE likely refers to Masami Yone, a sound director and composer for Rhythm Tengoku.

ラップ ウィメン(by KAZU)

Rap Women (by KAZU)

Loads an alternate version of Rap Women.

スペースダンス

Space Dance

N/A.

コスモダンス

Cosmic Dance

N/A.

ショータイム

Showtime

N/A.

RIQデータチェック

RIQ Data Check

Loads an unused gameplay history menu.

オープニング (B Type)

Opening (B Type)

Loads the introduction sequence.

オープニング (A Type)

Opening (A Type)

Loads the attract sequence.

トランとポリン

Tram and Poline

Loads Tram to Poline.

トスボーイズ

Toss Boys

N/A.

トスボーイズ 2

Toss Boys 2

N/A.

ドラムガールズ

Drum Girls

Loads an unused version of LIVE! where the Drum Girls play over Bunny Hop.

リズム おしゅうじ

Power Calligraphy

N/A.

こっそりラット

Rat Race

N/A.

フラッシュメモリテスト

Flash Memory Test

Loads a black screen, presumably used to test the save battery.

ハナビ

Fireworks

Loads Hanabi.

メトロノーム

Metronome

Loads an early version of Rhythm Test.

ウサギとび

Bunny Hop

N/A.

ダンスレッスン 1

Dance Lesson 1

Loads an alternate version of Remix 1.

まほうつかい

Wizard

Loads Mahō Tsukai.

マーチャ

Marching Orders

N/A.

マーチャ 2

Marcher Orders 2

N/A.

うま(スピード)

Horse (Speed)

Loads Uma Machine.

タップダンズ

Tap Trial

N/A.

スーパータップ

Tap Trial 2

N/A.

いあいぎり

Iai Slash

Loads Iai Giri.

エアーバッター

Spaceball

N/A.

エアーバッター2

Spaceball 2

N/A.

しろいおばけ

Sneaky Spirits

N/A.

しろいおばけ 2

Sneaky Spirits 2

N/A.

ニンジャ

Ninja Bodyguard

N/A.

ニンジャ 2

Ninja Bodyguard 2

N/A.

ホッピングロード

Bouncy Road

N/A.

ホッピングロード 2

Bouncy Road 2

N/A.

バイキン はかせ

Sick Beats

N/A.

リズムだつもう

Rhythm Tweezers

N/A.

リズムだつもう 2

Rhythm Tweezers 2

N/A.

ナイト ウォーク

Night Walk

N/A.

ナイト ウォーク 2

Night Walk 2

N/A.

ポリリズム

Polyrhythm

N/A.

ポリリズム 2

Polyrhythm 2

N/A.

パチパチ3にんしゅう

The Clappy Trio

N/A.

バリバリ3にんしゅう

The Snappy Trio

N/A.

カラテカ

Karate Man

N/A.

カラテカ 2

Karate Man 2

N/A.

R−IQ (タイトル)

R-IQ (Title)

N/A.

R−IQ (メニュー)

R-IQ (Menu)

N/A.

R−IQ (ゲーム)

R-IQ (Game)

N/A.

R−IQ (しりょうしつ)

R-IQ (Letter)

Loads the Rhythm Shiryo Shitsu.

R−IQ (スタジオ)

R-IQ (Studio)

N/A.

R−IQ (オプション)

R-IQ (Option)

N/A.

R−IQ (リザルト)

R-IQ (Result)

Loads an unused results screen.

R−IQ (リザルト2)

R-IQ (Result 2)

Loads the results screen. Will crash if no game has been played prior to access.

R−IQ (リザルト3)

R-IQ (Result 3)

Loads the score screen from Rhythm Test.

R−IQ (リザルト4)

R-IQ (Result 4)

Attempts to send you to the Epilogue screen. Returns to the debug menu immediately.

R−IQ (にゅうか)

R-IQ (Arrival)

Loads an unused notification screen for Rhythm Shiryo Shitsu.

R−IQ (パーフェクト)

R-IQ (Perfect)

Loads the Perfect rank screen.

R−IQ (カウンセラー)

R-IQ (Counselor)

Loads the Café.

R−IQ (ミニゲーム)

R-IQ (Mini-game)

Loads the Endless Games menu.

R−IQ (ドラムレッスン)

R-IQ (Drum Lesson)

Loads the Drum Lesson menu.

R−IQ (おもちゃ)

R-IQ (Toy)

Loads the Rhythm Toys menu.

R−IQ (カウンセラー)

R-IQ (Counselor)

A duplicate of an earlier entry; loads the Café.

エンディング(クリアご)

Ending (After Clear)

Loads the Staff Credits after beating Remix 6.

エンディング(おまけから)

Ending (From Bonus)

Loads the Staff Credits from the Omake Corner.

データクリア

Data Clear

Erases all save data.

(Source: Malalaika (Rev. 0 Patch), CebolaBros64 (Rev. 1 Patch), RHWiki (Translations).)

Unused Gameplay History Menu#

A screenshot of the menu. The top-left text translates to "Gameplay Logs".

Accessible via the aforementioned Debug Menu is an unused menu that shows the play history for each available item in the Game Select menu. With it, the player can view:

  • The average amount of points scored across all plays (out of 1000).
  • The total amount of times the game was played.
  • The numbered playthrough they achieved their first OK on.
  • The numbered playthrough they achieved their first Superb on.

The games in this menu, for the most part, are listed in the internal order stored in ROM, rather than in unlock order, similar to how they are listed in the Debug Menu. Notably, the menu implies the existence of Power Calligraphy 2, as an entry for it can be found after Power Calligraphy. A gameplay history menu would later be incorporated into Rhythm Heaven Megamix.

Text used in the menu:

Japanese

Translation

平均点 X (1000点満点)

Average Score X (Perfect score 1000pts)

遊んだ回数 X回

Times played X times

初合格: X回目

First pass: Xth time

初大合格: X回目

First superb pass: Xth time

If a game has been played, but an OK or Superb isn't yet achieved:

Japanese

Translation

まだ

Not yet

Rhythm Shiryo Shitsu Notification#

A screenshot of the notification.

Listed as R−IQ (にゅうか) in the Debug Menu is an unused notification screen for Rhythm Shiryo Shitsu (リズム資料室). The player is told that they've received a new letter, and can choose to either read it now, or return to the previous menu. Which letter in particular the player receives is randomized each time the screen is accessed.

Text used in the notification screen:

Japanese

Translation

リズム資料室からお知らせ「_」を入荷しました。

Received [_] notification from the Rhythm Data Center.

Unused Code/Parameters#

Karate Man#

Unused Version Setting#

Loading the engine for Karate Man with a version setting of 0x01 introduces unique properties to the game that aren't used elsewhere. One such property is that, each time an item is hit, one of two unused backgrounds depicting different characters making a facial expression is overlaid over Karate Man's regular background, depending on how well the input was timed.

Aside from that, this setting also alters the sound effects for hitting an item, defaulting to the high-flow variants regardless of actual flow level.

BG Face Reset#

RTGBAKMUnusedBackground3.png

Related to the unused version setting is an unused function that resets BG Layer 0 (the layer the unused backgrounds are written to) to a third unused background that's initially loaded with the engine, though never displayed and eventually overwritten with one of the aforementioned backgrounds.

Spaceball#

Unused Cue Settings#

There are two unused settings for the cue command that spawn balls with different input timings. 0x00 spawns a ball that’s hit in 0.5 beats, and 0x03 spawns a high ball that’s hit in 1.5 beats. While 0x00 appears to play no sound effects when the ball is pitched or hit, the code internally defines a dummy sound, s_f_dummy_vol0, as the sound to play for those actions, suggesting that the cue was to get its own sound effects.

Unused Ball Type#

RhythmTengokuGBA-Spaceball-UnusedBallType.png

The command that changes the sprite used for the ball has an unused setting (being 0x02) that swaps it for the unused star graphic. This can be seen in the unused Spaceball sequences.

The Clappy Trio#

Unused Version Setting#

RhythmTengokuGBA-TheClappyTrio-UnusedVersion5.png

Loading the engine for The Clappy Trio with a version setting of 0x05 will load its sequel variant with four lions instead of three. The quartet is only ever seen with the graphics from its base variant, leaving this version unused.

Sneaky Spirits#

Located at 0x00A7A20C is an unused subroutine that simply rests for 8 beats.

Iai Giri#

Like Sneaky Spirits, there's an unused subroutine that does nothing for 8 beats, located at 0x00A053F0.

Rhythm_Tengoku_SickBeats_Icon.png Sick Beats#

To do:
Are these really worth documenting here? It seems like both of these observations are the consequences of a function accepting an arbitrary value as an input, rather than something that was explicitly planned to be used.

The graphics function that controls the virus palettes has some unused values that change the viruses into other visible palettes.

There also exists unused hit counters, most of which turn the viruses invincible, but one makes the virus require 4 hits to be cleared.

Watch on YouTubeWatch on YouTube

Showtime#

Unused Cue Settings#

The cue command for this game has two unused settings that spawn a version of the white penguin requiring an input to be made in 1 beat, as opposed to the standard 2. Of these settings, 0x02 curiously spawns a non-swing variant, unfitting with the song used in-game. 0x03 meanwhile spawns what you’d expect.

Power Calligraphy#

To do:
Unused cue settings for the third stroke in 力 and fourth stroke in 心.

Ink Particle Effect#

RhythmTengokuGBA-PowerCalligraphy-UnusedInkParticleEffect.gif

A function for this game exists that, when re-added, causes particles of ink to expand from and quickly contract into the brush. The function has a single parameter which controls how long the effect lasts, and likely would've coincided with the charge-up before a cue.

(Source: GENERIC)

Energy Dissipate Effect#

RhythmTengokuGBA-PowerCalligraphy-UnusedHeatDisapate.gif

Code exists for clamping an animation of energy dissipating to the coordinates of the hand and playing it when the hand finishes charging. It goes unused due to the animation not being made visible when it actually happens.

(Source: GENERIC)

Swing Subroutines#

Subroutines for preparing the pages and drawing the 寸 symbol, 、symbol, and the face that appears at the end of the game have variants in swing rhythm made for Remix 4 that ultimately go unused. Their locations are as follows: 0x00A81478 (Prep 寸), 0x00A814FC (寸), 0x00A823B4 (Prep 、), 0x00A82414 (、), 0x00A82690 (Prep face), and 0x00A82714 (face).

Toss Boys#

Unused Cues#

RhythmTengokuGBA-TossBoys-UnusedBallCatchCue.png

There exists unused cue settings for the trio (0x04 for Aka-chan, 0x05 for Ao-kun, and 0x06 for Kii-yan) that causes them to catch the ball, utilizing animations that otherwise go unused. After the ball is caught, inputs for whoever caught the ball no longer affect that character.

Additionally, there exists voicelines for each character to perform what would normally be their exclusive special move. In the final game, Kii-yan breaks the ball, Ao-kun performs a blur toss, and Aka-chan repeatedly bounces the ball between her and Ao-kun.

Tap Trial#

Unused Version Setting#

RhythmTengokuGBA-TapTrial-UnusedVersion.gif

Loading the engine for Tap Trial with a version setting of 0x06 causes the game to randomize its appearance on both initial load and each subsequent engine call, meaning that it may appear as Tap Trial 2 initially, and then appear as the Remix 5 variant when the game gets loaded again. An unused sequence for Tap Trial is the only game that uses this feature.

Unused Audio#

To do:
Some sound effects were missed, specifically:

  • s_kuma_satana
  • s_block_hit
  • s_yuri_naki
  • s_keytoy_count1
  • s_keytoy_count2

As audio heavy as Rhythm Tengoku is, it's no surprise that some sounds would find their way here. The filenames for these entries originate from the kiosk demo.

Name

MIDI Offset

Sound

Rev. 0

Rev. 1

Lesson1

0x00AA9F2C

0x00AA9EFC

Lesson2

0x00AB3160

0x00AB3130

Lesson3

0x00AB85CC

0x00AB859C

L1_pat04

0x00ABF614

0x00ABF5E4

L1_pat07

0x00AC10C0

0x00AC1090

L1_pat08

0x00AC1B7C

0x00AC1B4C

L1_pat11

0x00AC3650

0x00AC3620

L1_pat12

0x00AC407C

0x00AC404C

L1_pat14

0x00AC575C

0x00AC572C

L1_pat15

0x00AC63A0

0x00AC6370

L2_pat02

0x00AC8190

0x00AC8160

L2_pat03

0x00AC8AD0

0x00AC8AA0

L2_pat04

0x00AC9040

0x00AC9010

L2_pat05

0x00AC95E0

0x00AC95B0

L2_pat06

0x00AC9BB0

0x00AC9B80

L2_pat07

0x00ACA1A8

0x00ACA178

L2_pat08

0x00ACA7AC

0x00ACA77C

L2_pat10

0x00ACB2F4

0x00ACB2C4

L2_pat13

0x00ACC230

0x00ACC200

L2_pat15

0x00ACD028

0x00ACCFF8

L3_C32_no_swing

0x00ACEBB0

0x00ACEB80

L3_C33

0x00ACF73C

0x00ACF70C

L3_C34

0x00AD01B4

0x00AD0184

s_emanikanto_bgm_loop

0x00AFF360

0x00AFF330

s_toss_bgm_end

0x00B20ABC

0x00B20A8C

s_toss_bgm_loop

0x00B20F08

0x00B20ED8

s_menu_kettei0

0x00B39A94

0x00B39A64

s_menu_kettei3

0x00B39D08

0x00B39CD8

s_menu_cancel1

0x00B39D84

0x00B39D54

s_tran_jump

0x00B3BCC0

0x00B3BC90

s_tran_henge

0x00B3BD0C

0x00B3BCDC

s_tran_seino

0x00B3BD58

0x00B3BD28

s_tran_hensin

0x00B3BDA4

0x00B3BD74

s_toss_red_blue3

0x00B3C060

0x00B3C030

s_toss_red_yelw2

0x00B3C16C

0x00B3C13C

s_toss_red_yelw3

0x00B3C1E0

0x00B3C1B0

s_toss_red_red

0x00B3C254

0x00B3C224

s_toss_red_break

0x00B3C2FC

0x00B3C2CC

s_toss_blue_break

0x00B3C6E4

0x00B3C6B4

s_toss_yelw_red3

0x00B3C850

0x00B3C820

s_toss_yelw_blue3

0x00B3C9B8

0x00B33988

s_shuji_tame

0x00B3CD78

0x00B3CD48

s_mario1

0x00B3CEB4

0x00B3CE84

s_mario1_2

0x00B3D2C4

0x00B3D294

s_mario2_4

0x00B3D744

0x00B3D714

s_mario_melo1

0x00B3DBC4

0x00B3DB94

s_mario_melo2

0x00B3DC38

0x00B3DC08

s_intro_comeon

0x00B51C00

0x00B51BD0

s_intro_pat2

0x00B51F98

0x00B51F68

s_intro_pat3

0x00B52328

0x00B522F8

s_guntai_v_zentai2

0x00B596F0

0x00B596C0

s_guntai_v_hidari_muke2

0x00B598B8

0x00B59888

s_datumo_kegire

0x00B686F8

0x00B686C8

s_virus_hit

0x00B76B70

0x00B76B40

s_virus_osii

0x00B76C84

0x00B76C54

s_f_boxing_just_hati_nc

0x00BCB434

0x00BCB404

s_f_boxing_just_light_nc

0x00BCB5DC

0x00BCB5AC

s_f_boxing_just_ball_nc

0x00BCB790

0x00BCB760

s_f_boxing_v_fresh

0x00BCC794

0x00BCC764

s_f_boxing_fly_ext

0x00BCCC48

0x00BCCC18

s_block_gotin

0x00B59B78

0x00B59B48

s_block_walk

0x00B59D3C

0x00B59D0C

s_kawasemi_bgm

0x00B59DAC

0x00B59D7C

s_kawasemi_frase

0x00B5A564

0x00B5A534

s_metro_count2

0x00B5BF60

0x00B5BF30

s_metro_hato

0x00B5BFB4

0x00B5BF84

s_rabbit_atama

0x00B62818

0x00B627E8

s_uma_bulu

0x00B63114

0x00B630E4

s_uma_hi_muti

0x00B63164

0x00B63134

s_uma_ng

0x00B631B4

0x00B63184

s_block2_block

0x00B9B39C

0x00B9B36C

s_block2_fast

0x00B9B3F8

0x00B9B3C8

s_uki_water1

0x00B9B4E0

0x00B9B4B0

s_uki_water2

0x00B9B530

0x00B9B500

s_uki_water3

0x00B9B5A4

0x00B9B574

s_kuma_hit

0x00B9B600

0x00B9B5D0

s_kuma_miss

0x00B9B654

0x00B9B624

s_yuri_yurasi

0x00B9B91C

0x00B9B8EC

s_rythm_bat_miss

0x00B9BB44

0x00B9BB14

s_dontan_water

0x00B9BD64

0x00B9BD34

s_check_trick3

0x00B9D4BC

0x00B9D48C

s_menu_se1

0x00B9D760

0x00B9D730

s_menu_se2

0x00B9D7B8

0x00B9D788

s_menu_se3

0x00B9D828

0x00B9D7F8

s_menu_se5

0x00B9D890

0x00B9D860

s_menu_se6

0x00B9D900

0x00B9D8D0

s_menu_se7

0x00B9D970

0x00B9D940

s_menu_se8

0x00B9DA1C

0x00B9D9EC

s_menu_se9

0x00B9DA84

0x00B9DA54

s_menu_se10

0x00B9DB84

0x00B9DB54

s_menu_se11

0x00B9DC00

0x00B9DBD0

s_menu_se12

0x00B9DC74

0x00B9DC44

s_menu_se14

0x00B9DD5C

0x00B9DD2C

s_menu_se15

0x00B9DDBC

0x00B9DD8C

s_menu_se16

0x00B9DE90

0x00B9DE60

s_menu_se17

0x00B9DED8

0x00B9DEA8

s_menu_woodblock

0x00B9DFA8

0x00B9DF78

s_menu_se19

0x00B9E000

0x00B9DFD0

s_menu_se22

0x00B9E0F8

0x00B9E0C8

s_menu_se23

0x00B9E17C

0x00B9E14C

s_menu_se25

0x00B9E264

0x00B9E234

s_f_dummy

0x00BC354C

0x00BC351C

s_f_dummy_vol0

0x00BC35B0

0x00BC3580

s_f_nyuuka

0x00BC3A28

0x00BC39F8

s_f_test_drum_BD_A

0x00BC7BC8

0x00BC7B98

s_f_test_drum_BD_B

0x00BC7C6C

0x00BC7C3C

s_f_test_drum_SD_A

0x00BC7CC8

0x00BC7C98

s_f_test_drum_SD_B

0x00BC7D84

0x00BC7D54

s_f_rapW_v_OyatuwaSaiko_d

0x00BCE62C

0x00BCE5FC

s_f_rapW_v_KibunnwaSaiko_d

0x00BCE6E0

0x00BCE6B0

s_f_rapW_v_AmakuteSaiko_d

0x00BCE794

0x00BCE764

s_f_rapW_v_BetubaraSaiko_d

0x00BCE848

0x00BCE818

s_f_drumdr_miss

0x00BCF698

0x00BCF668

s_f_drumdr_ok

0x00BCF76C

0x00BCF73C

s_f_tap_jump_ready

0x00BCFA18

0x00BCF9E8

Unused Samples#

To do:
There could be more.

The following pieces of audio have no MIDI file associated with them.

Sample No.

Sample

Description

019

A shell-kicking sound effect originating from Super Mario Bros.

063

Early voice clips of the Sarge from Marching Orders. Sample 064 appears to be an early voice clip for the previously mentioned quick attention command.

064

065

066

067

068

069

070

071

072

088

An unused monkey voice clip, found next to the monkey voice clips used in Tap Trial.

911

A voice clip of Play-Yan yelling intended for Night Walk, possibly when the player fell off a platform.

Revision Differences#

Somewhere along the line, the ROM for Rhythm Tengoku was updated, introducing few minor changes.

Iai Giri#

Rev. 00

Rev. 01

Three stray pixels were removed from the sliced あ in the prologue for Iai Giri.

Remix 5#

Rev. 00

Rev. 01

The very last frame of Aka-chan's Remix 5 crouching toss animation was fixed, with the "A" on her shirt being lowercase to match how it appears on the rest of her animations. She never crouch-tosses in the actual remix, however, so why this change was made is unknown.