the cutting room mirror

Rhythm Heaven Megamix

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Unused Music#

sound/group/GROUP_WSD_YAGI_GOLD_3.bcgrp#

There is an unused Turnip Fever track from the Feed Goat side game. The song adds an additional 20 seconds to the extended Turnip Fever theme played in-game. It's likely a 4th kind of shiny turnip was going to be added to the minigame, before being cut in the final release.

sound/group/GROUP_WSD_AGB_RABBIT_MUSIC.bcgrp#

A higher quality version of Megamix's Bunny Hop music is hidden in the JP version. The game usually uses lower quality .aac files to store all the minigame music.

Coin Toss#

An early version of Coin Toss can be found in the files. This one is closer to the version in Rhythm Heaven due to it using only drums.

Leftovers/Placeholders#

Megamix has a few leftover/placeholder sound files from Rhythm Heaven Fever.

sound/stream/CLICK_TEST_L.aac#

It's exactly what's on the tin. Likely used as an audio sampling test.

sound/stream/remix10_in44k_out44k_56kbps.aac#

This is the Japanese BGM for Fever's Remix 10. It was most likely used for placeholder or sound testing purposes. It's worth noting that the sample rate of this audio file is 44100 Hz, while all the other (used) music in the game are 32000 Hz.

sound/stream_sound/kidouchu_32k_1219.dspadpcm#

This is the title screen music from Rhythm Heaven Fever. "Kidouchu" means "during start-up". Possibly used as reference material when composing the Final Remix, since it contains this track as a leitmotif near the end.

Unused Practice Themes#

sound/group/GROUP_WSD_TUTORIAL_AGB_SHIROI_OBAKE.bcgrp#

Intended for Sneaky Spirits 2, and goes unused as this game has no practice session for it.

sound/group/GROUP_WSD_TUTORIAL_NTR_ROBOT_SHORT.bcgrp#

Intended for Fillbots 2. It shares the filename with the practice theme for Fillbots 1 (GROUP_WSD_TUTORIAL_NTR_ROBBOT_SHORT) except spelled correctly. There's also another file labeled "GROUP_WSD_TUTORIAL_NTR_ROBOT" which is empty.

Empty Music Files#

There are empty files that would contain the practice themes for Karate Man Returns, The Clappy Trio 2, and Shoot-'em-up 2 present in the files. Additionally, under "sound/group", there are empty files labelled "GROUP_WSD_O_FEN_AR.bcgrp" (Built to Scale DS) and "GROUP_WSD_KANTORING_SHORT" (A prequel version of Flock Step). These songs are inside BCGRP files, even though music with a defined ending is usually stored in .aac files.

Unused Models#

Tangotronic 3000#

The practice room of Tangotronic 3000 is fully modeled on each side. Since the tango partners never move around normally, the full version of the room is never seen.

Build Date#

Present only in the Japanese release (and its Download Play child build) in the builddate.txt file:

Retail build

Download Play build

201504231308

201504231306

Farting Figure Fighter#

Watch on YouTubeBizarrely, if you hold down L+R while punching in Figure Fighter 2 or the Figure Fighter section in the Right-Hand Remix, the muscle doll will visibly fart. Stranger so, the size of the fart changes depending on whether you get an ace or not. This doesn't occur in Figure Fighter 1 or 3.

Hidden Drumming Feature#

Rhythm-Heaven-Megamix-Drums.png

The Cafe Museum contains a hidden drum feature accessible in two locations: the minigame music viewer and the Epilogue slideshow.
Minigame Music Viewer (top): When viewing purchased music tracks for a minigame, pressing L, R, and A simultaneously puts the game in a special drum mode. Pressing the face buttons (D-Pad, ABXY, and LR) produces different drum sounds. Exiting this mode requires holding L, R, and B for approximately 3 seconds.
Epilogue Slideshow (bottom): The same drum feature is accessible in the Epilogue slideshow, located in the Epilogues menu (third option from the left) of a minigame. In this version, Spooky from Big Rock Finish appears behind his drum kit while the feature is active.

Both modes display the text "Press and hold L R B to go back" at the top of the screen.

Internal Project Name#

Rhythm Heaven Megamix is named pajama internally, according to the name of the file holding the game's text (message/pajama.zlib). Its possible that Pajama Party was named after the codename, or possibly less likely, vice versa.

Alternatively, the sound/ctr_tengoku.bcsar sound archive seems to suggest the game was also called ctr_tengoku internally.