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Rec Room

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Unused Items#

Go-Kart#

Was used in the Kart Racing RRO. The Rec Room logo on the steering wheel makes a horn noise when touched. It would later be replaced by the Buggy.

Rake#

A scrapped weapon from the pre-release versions of the "Crescendo of the Blood Moon" RRO.

Magic Wand#

An earlier scrapped version of the Magic Wand from the "Curse of the Campus Witch" version of the "Curse of the Crimson Cauldron" RRO.

This version of the wand sports a unique design and functions very differently from the final wand, instead of firing a bunch of projectiles like a firework, it has a weaker shot that you can charge up by waving the wand around.

Hookshot#

A scrapped weapon from early versions of "Isle of Lost Skulls". It is a grapple-type weapon using the crossbow model that grapples enemies and items towards you, and doesn't do any damage.

RecRoom_Hookshot_Crossbow-1.png RecRoom_Hookshot_Crossbow-2.png

Arena EMP#

A scrapped item from a scrapped "Search and Destroy" gamemode for Laser Tag, at some point in 2023 the Arena EMP had all its code removed for unknown reasons. It makes a loud metal hit sound on collision, which was reused in the "Isle of Lost Skulls" RRO when hitting the locks on gates in the first act.

Horseshoe#

Only available inside the Horseshoes RRO and the pre-release Locker Room.

In the Horseshoes RRO, on grass impact it shows dust particles and plays a sound.

Squeeze Box#

Was never publicly available and was in the files of the game for only a short period of time.

The only instrument ever made in Rec Room, and is very buggy.

Green Screen Tool#

Developer only tool, used as a portable green screen that can be spawned and used in any scene.

This green screen, even though it has green in its name, doesn't have a green color option. The color options are as follows: Black, White, and Blue.

Tutorial Cam#

Developer only tool, is a video camera with advanced settings that can be spawned and used in any scene.

Was most likely used to record the old tutorials before the streamer cam was added and replaced this.

Paintball Sword#

Appears to be a scrapped weapon from Paintball, uses shotgun pickup and throw sounds similar to the Saija Sword from the Raw Data event. Very inconsistently splats stuff it hits.

Small Grenade Launcher#

Known in the files as "PaintballGrenadeLauncherSmall", this appears to be a scrapped variant of the Grenade Launcher.

Tennis Ball#

An item that was mysteriously added to the Maker Pen in the March 27, 2020 "Rec Room Plus" update. When saved in a room, it became a rock. It was then removed from the Maker Pen in the very next update but remains in the files. As of now, this item is currently in-game via a consumable.

Campus Club Card#

An earlier unreleased version of Rec Room's subscription "Rec Room Plus". Development of the Campus Club Card started somewhere in mid 2019, and had 2 tiers, Gold and Platinum. The Campus Club Card eventually evolved into "Rec Room Plus" and was released under that name. Used a separate balance from the regular token balance.

Sparklers#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: I am 90% sure there are shop assets for these.

An semi-unused consumable, added sometime in early 2022 and has never been sold in-game, potentially scrapped due to a bug where two players grabbing the same sparkler could cause one to lose functionality of their hand.

This consumable was used in a Summer Event once, and has not seen the light of day since then.
SparklerUnLit.jpg SparklerLit.jpg

Unused Graphics#

Mainframe Assault HUD Concept#

Concept art left in the game for a very short amount of time, showing what the HUD for the scrapped Laser Tag Mainframe Assault gamemode could've been like.

Nose Sprite Sheet#

An unused nose sprite sheet from the July 13, 2018 "New You" update that added customization to eyes and mouths, meaning that they were also planning to add noses but ended up not going with it in 2018.

Noses were still eventually added with Full Body Avatars in 2024, but as 3D noses instead of the 2D nose shown here.

Brow Sprite Sheet#

An unused eyebrow sprite sheet from the July 13, 2018 "New You" update that added customization to eyes and mouths, meaning that they were also planning to add eyebrows but ended up not going with it in 2018.

Eyebrows were still eventually added with Full Body Avatars in 2024, with more styles than shown here.

Gizmo logo decal#

Unused Scientist Rec Room logo, kinda similar to the one today, but this one looks like it was made in MSPaint.

Hunternote Wizard Texture#

Unused Curse of The Crimson Cauldron note texture.

PurpleTeam#

This sprite is from the Trailer Development build. It shows the shot order of the trailer.

OrangeTeam#

This sprite is from the Trailer Development build. Shows more shots of the trailer.

Both the Purple and Orange team sprites can be seen in the following video.

Watch on YouTube

Help_Menu_OPEN_MENU#

Previously used help note that shows how to open the watch. The character however has arms and a neck, this is a remnant the characters in Rec Room were always planned to have more limbs but due to the limitations at the time they couldn't do it, and instead decided to embrace the limitations in the meanwhile until they could, which ended up being in 2023 with Full Body Avatars.

RecRoom_Help_Menu_OPEN_MENU.png Limitations_cuh.png

Unused Enemies#

Grenade Enemy#

A scrapped enemy from the pre-release versions of the "The Rise of Jumbotron" RRO.

This enemy shoots a grenade towards the player, which the player is supposed to catch and throw back at the enemy. The grenade does not cook once being shot meaning the only way this enemy can cause harm is by you friendly firing your teammates with the grenades.

This concept would later be revisited with the "Mortar Goblin" enemy from the "Curse of the Crimson Cauldron" RRO, which shoots simple on impact explosives instead.

Bog Monster#

A very unfinished looking version of the Bog Monster mini-boss from the "Curse of the Crimson Cauldron" RRO.

Taken from the following video at 2:51.

Watch on YouTube

Skeleton Bellhop#

An earlier version of the Skeleton Bellhop enemy from the pre-release October 12th, 2018 version of Crescendo of the Blood Moon, uses the model of the flintlock pirate from Isle of Lost Skulls, with a poorly layered costume.

Debugging Material#

Non-VR Mode#

A debug feature used by developers to play without a VR headset. It was most likely meant to quickly test aspects of the game without having to put on a headset each time.

Later in 2018, this would get a major overhaul and be released to the public as Screen Mode.

This exists in all builds from June 28, 2016 until May 2018.

The May 2018 screen mode can be viewed below.

Watch on YouTube

Before this overhaul in May 2018, screen mode was just purely a debug utility with a lot of its current functionality completely missing. This version of screen mode lets you walk through walls and fly up and down.

The debug version of screen mode can be viewed below.

Watch on YouTube

DummyPlayer exception#

The DummyPlayer MonoBehaviour has a somewhat-absurd exception message if the MonoBehaviour exists while the game is playing.

I shouldn't exist. Kill me please. I'm for testing only.

Unused Music#

TEMP_Pirates_Combat01#

Placeholder combat music used for the pre-release December 15th, 2017 version of Isle of Lost Skulls.

TEMP_Pirates_Explore01#

Placeholder explore music used for the pre-release December 15th, 2017 version of Isle of Lost Skulls.

CBM2_Combat_01#

Combat music used for the pre-release November 8, 2018 version of Crescendo of the Blood Moon.

CBM2_Explore_01#

Explore music used for the pre-release November 8, 2018 version of Crescendo of the Blood Moon.

Quest_Dracula1_Explore#

Explore music used for the pre-release October 12, 2018 version of Crescendo of the Blood Moon.

Quest_Soundtrack_01#

Explore/combat music used for the pre-release January 20, 2017 version of Quest for the Golden Trophy. Completely different from the final music.

This song was for some strange reason included in Volume 1 of the Rec Room Soundtrack, where it's called "Apartment 205 (Demo)".

Quest04_Combat_Hunt#

Used to play and loop in earlier versions of Quest for the Golden Trophy if the combat theme played for long enough.

Was used for sometime until being scrapped and now the combat theme just loops.

CharadesBGMusic#

Game music used in very early versions of 3D Charades. Was later replaced with an actual track produced by gribbly.

Unused Sounds#

CBM2_Fanfare_01#

Fanfare used for the pre-release November 8, 2018 version of Crescendo of the Blood Moon.

Quest_Dracula1_Fanfare#

Fanfare used for the pre-release October 12, 2018 version of Crescendo of the Blood Moon.

Arena_LaserTag_WarzoneStart01#

Fanfare used for the October 27, 2017 public test version of Laser Tag. Lasts way longer than what it should, and may be a bit too loud.

VO_Arena_BlueTeamLostCell#

Voiceline used in the scrapped laser tag Fuel Run gamemode for when blue team loses a fuel cell.

VO_Arena_RedTeamLostCell#

Voiceline used in the scrapped laser tag Fuel Run gamemode for when red team loses a fuel cell.

VO_Arena_CellInstalled#

Voiceline used in the scrapped laser tag Fuel Run gamemode for when a team installs a fuel cell.

VO_Arena_FuelCellSpawned#

Voiceline used in the scrapped laser tag Fuel Run gamemode for when a fuel cell spawns.

VO_Arena_Headshot#

Headshot sound that was used for pre-release Laser Tag.

VO_Arena_Headshot02#

Early headshot sound used for Laser Tag. The "Headshot!" part was removed sometime in early 2018.

Marco#

Never used sound left in early builds files. Comes from the Photon Demo.

Polo#

Never used sound left in early builds files. Comes from the Photon Demo.

Hitsteak#

Used in the scrapped Horseshoes RRO, for when a Horseshoe hits the metal steak.

Footstep#

Unused Footstep sound effect, not sure where it comes from. Only found in very early builds of Rec Room when walking wasn't even a feature.

Fireworks#

Unused Firework sound effect, only used in early versions of Rec Room.

Hitground#

Used in the scrapped Horseshoes RRO, for when a Horseshoe hits the ground.

Goblin2_EnergyWand_Spawn01#

An unused Curse of the Crimson Cauldron sound effect, assumingly from the "Curse of the Campus Witch" version of the "Curse of the Crimson Cauldron" RRO.

MatchPoint#

Unused Coach voiceline that would've been played when the game was at match point.

VO_SandboxModeEngaged#

Vocoded version of the in-game voiceline around the time.

TempCodeofConduct084#

Unused version of another used sound effect that says the same thing, except this one seems to be made with Text To Speech instead of Amy Lee's voice.

TempFindFriends064#

Another unused version of another used sound effect that says the same thing, uses Text To Speech instead of Amy Lee's voice.

AvatarCustom#

An unused voiceline probably for the tutorial. Doesn't feature Amy Lee, nor does it use Text To Speech. Very low quality. The voice actor of this sound file is Bilal, and the person in the background is Gribbly.

LockTool#

Another unused tutorial voiceline, features the same voice actor as AvatarCustom. The voice actor of this sound file is Bilal, and the person in the background is Gribbly.

LockToolHelp#

Another unused tutorial voiceline. The voice actor of this sound file is Bilal, and the person in the background is Gribbly.

UnlockTool#

Another unused tutorial voiceline. The voice actor of this sound file is Bilal, and the person in the background is Gribbly.

Quest2_Cannon_Fire04#

A sound effect for the scrapped "Grenade Enemy" enemy that was in the pre-release versions of the "The Rise of Jumbotron" RRO.