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Unused Animations

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This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Double-check the post-game to make sure if the Charizard, Blastoise, Alakazam, Tyranitar and Shiftry animations are really unused, as cutscenes or conversations may have been missed.

Hero/Partner#

PMDBRT_Bulbasaur_PoseU-Anim.gif PMDBRT_Charmander_PoseU-Anim.gif PMDBRT_Squirtle_PoseU-Anim.gif PMDBRT_Pikachu_PoseU-Anim.gif PMDBRT_Meowth_PoseU-Anim.gif PMDBRT_Psyduck_PoseU-Anim.gif PMDBRT_Machop_PoseU-Anim.gif PMDBRT_Cubone_PoseU-Anim.gif PMDBRT_Eevee_PoseU-Anim.gif PMDBRT_Chikorita_PoseU-Anim.gif PMDBRT_Cyndaquil_PoseU-Anim.gif PMDBRT_Totodile_PoseU-Anim.gif PMDBRT_Treecko_PoseU-Anim.gif PMDBRT_Torchic_PoseU-Anim.gif PMDBRT_Mudkip_PoseU-Anim.gif PMDBRT_Skitty_PoseU-Anim.gif
An unused up-facing variant of the pose animation. Explorers of Time, Darkness and Sky would eventually use most of these animations, although Pikachu and Eevee's variations would be partially redrawn.

PMDBRT_Bulbasaur_Special1-Anim.gif PMDBRT_Charmander_Special1-Anim.gif PMDBRT_Squirtle_Special1-Anim.gif PMDBRT_Pikachu_Special1-Anim.gif PMDBRT_Meowth_Special1-Anim.gif PMDBRT_Psyduck_Special1-Anim.gif PMDBRT_Machop_Special1-Anim.gif PMDBRT_Cubone_Special1-Anim.gif PMDBRT_Eevee_Special1-Anim.gif PMDBRT_Chikorita_Special1-Anim.gif PMDBRT_Cyndaquil_Special1-Anim.gif PMDBRT_Totodile_Special1-Anim.gif PMDBRT_Treecko_Special1-Anim.gif PMDBRT_Torchic_Special1-Anim.gif PMDBRT_Mudkip_Special1-Anim.gif PMDBRT_Skitty_Special1-Anim.gif

The outstretched arms, sweat droplets and squinted eyes suggest this animation's intended use may have been for pushing a heavy object in a cutscene. Notably, the quadrupedal Pokémon appear to be standing on their hind legs.

PMDBRT_Bulbasaur_RaiseArms-Anim.png PMDBRT_Charmander_RaiseArms-Anim.png PMDBRT_Squirtle_RaiseArms-Anim.png PMDBRT_Pikachu_RaiseArms-Anim.png PMDBRT_Meowth_RaiseArms-Anim.png PMDBRT_Psyduck_RaiseArms-Anim.png PMDBRT_Machop_RaiseArms-Anim.png PMDBRT_Cubone_RaiseArms-Anim.png PMDBRT_Eevee_RaiseArms-Anim.png PMDBRT_Chikorita_RaiseArms-Anim.png PMDBRT_Cyndaquil_RaiseArms-Anim.png PMDBRT_Totodile_RaiseArms-Anim.png PMDBRT_Treecko_RaiseArms-Anim.png PMDBRT_Torchic_RaiseArms-Anim.png PMDBRT_Mudkip_RaiseArms-Anim.png PMDBRT_Skitty_RaiseArms-Anim.png
A strange, static animation with an unknown purpose.

PMDBRT_Cubone_UnusedSprite.png
A single sprite of Cubone sleeping without its bone, found next to its used sleeping sprites. No animation data appears to be associated with it.

Non-Selectable Partners#

Some animations are used only by the partner in specific main story cutscenes. Meowth, Psyduck, Machop, Cubone, Eevee, and Skitty cannot be selected as the partner, leaving their variations unused. Partner modifier codes will allow these animations to function as normal in-game, alongside the portraits that were left unused for the same reason.

PMDBRT_Meowth_Special0-Anim.gif PMDBRT_Psyduck_Special0-Anim.gif PMDBRT_Machop_Special0-Anim.gif PMDBRT_Cubone_Special0-Anim.gif PMDBRT_Eevee_Special0-Anim.gif PMDBRT_Skitty_Special0-Anim.gif
The partner looking down the cliff at Mt. Steel.

PMDBRT_Meowth_DeepBreath-Anim.gif PMDBRT_Psyduck_DeepBreath-Anim.gif PMDBRT_Machop_DeepBreath-Anim.gif PMDBRT_Cubone_DeepBreath-Anim.gif PMDBRT_Eevee_DeepBreath-Anim.gif PMDBRT_Skitty_DeepBreath-Anim.gif
The partner taking a deep breath, after meeting Ninetales at Mt. Freeze. Curiously, one of Eevee's sprites is used in Blue Rescue Team only when receiving a reward through the Unknown Dungeon, the game's early equivalent of StreetPass. This may have been a mistake, as every other hero candidate shown in the background is posing.

PMDBRT_Meowth_CarefulWalk-Anim.gif PMDBRT_Psyduck_CarefulWalk-Anim.gif PMDBRT_Machop_CarefulWalk-Anim.gif PMDBRT_Cubone_CarefulWalk-Anim.gif PMDBRT_Cubone_CarefulWalkR-Anim.gif PMDBRT_Eevee_CarefulWalk-Anim.gif PMDBRT_Skitty_CarefulWalk-Anim.gif
The partner walking across clouds at Sky Tower's entrance. A unique right-facing variant was additionally made for Cubone, but the partner only faces left while using this animation.

Charizard#

PMDBRT_Charizard_Pose-Anim.gif
An unused pose animation. Since Tyranitar has a similarly unused pose animation, this would almost certainly have been intended for Team A.C.T.'s Charizard.

PMDBRT_Charizard_Faint-Anim.gif
Charizard fainting from a standing position. In-game, Charizard faints from a crouching position during the second Western Cave cutscene, using a very similar animation.

Blastoise#

PMDBRT_Blastoise_(Collapse)-Anim.gif
Blastoise either falling over or firing his cannons.

PMDBRT_Blastoise_(Exhausted)-Anim.gif
Blastoise panting in exhaustion. Rescue Team DX would end up adding a similar animation to its version of the first Western Cave cutscene.

Alakazam#

Alakazam performing some kind of move.

PMDBRT_Alakazam_Special3-Anim.gif
Alakazam doing... something. It might have been intended for use in conjunction with Charizard and Tyranitar's unused pose animations.

Magnemite#

PMDBRT_Magnemite_Faint-Anim.gif
Magnemite falling over. The Magnemite that are saved at Thunderwave Cave are found stuck together instead.

Gengar#

PMDBRT_Gengar_Special0-Anim.gif
Gengar apparently struggling.

Xatu#

PMDBRT_Xatu_Special1-Anim.png
Xatu looking up, using a unique sprite. Xatu only ever uses the default up-facing sprite for this purpose.

Tyranitar#

PMDBRT_Tyranitar_Pose-Anim.gif
Another unused pose animation.

Shiftry#

PMDBRT_Shiftry_Pose-Anim.gif
Yet another unused pose animation.

Latios#

PMDBRT_Latios_Special4-Anim.gif
Latios seemingly wincing in pain. The starting pose matches the scene where the injured Latios gets questioned by Alakazam in Pokémon Square, which is likely to be where this animation was intended to be used.

Jirachi#

PMDBRT_Jirachi_Special0-Anim.png
Jirachi encased inside its crystal shell from the sixth Pokémon movie, Jirachi: Wish Maker, likely meant for a boss cutscene. It uses a different color palette compared to Jirachi's other sprites.

Jirachi emerging from the crystal. Unusually, this animation switches between color palettes. In-game, Jirachi instead enters the boss floor by crashing through the ceiling.

Munchlax#

PMD1-MunchlaxIdleD.gif PMD1-MunchlaxIdleDL.gif PMD1-MunchlaxIdleL.gif PMD1-MunchlaxIdleUL.gif PMD1-MunchlaxIdleU.gif PMD1-MunchlaxWalkD.gif PMD1-MunchlaxWalkDL.gif PMD1-MunchlaxWalkUL.gif PMD1-MunchlaxWalkU.gif
Munchlax cannot be recruited or fought and is only seen during two rare Pokémon Square events, continually walking to the left. Through Pokémon modifier codes, it is possible to see more of its animations in-game.

PMD1-MunchlaxSleep.gif
Munchlax sleeping. This animation is intended for use within dungeons, and for sleeping inside the Team Base.

PMDBRT_Munchlax_HurtD-Anim.gif PMDBRT_Munchlax_HurtDL-Anim.gif PMDBRT_Munchlax_HurtL-Anim.gif PMDBRT_Munchlax_HurtUL-Anim.gif PMDBRT_Munchlax_HurtU-Anim.gif

Munchlax getting hit, as would similarly be used within dungeons.

PMDBRT_Munchlax_(Hold)-Anim.gif
Munchlax seemingly holding a gifted food item.

An unused down-facing variant of Munchlax tripping. Unlike the used side-facing variant, this lacks an accompanying "get up" animation.