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Development Text

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This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.

To do:
There is a lot more of development-related text, which slightly differs from Red Rescue Team to Blue Rescue Team.

"Unregistered dialog script" Dialogue#

Debug Room

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Japanese

International

かいわスクリプトみとうろく

Unregistered dialog script

This red text line is displayed in the textbox when talking to an overworld Pokémon which has no dialog script set. It can be found in the unused overworld areas.

"invalidity" String#

Japanese

International

むこう

invalidity

This red word is displayed in place of undefined string variables in textboxes. The following cheat code forces the game to show it in the main menu:

Red Rescue Team (GameShark)

Blue Rescue Team

D4A8D728 9CCAB80C
5ECB57AF CA29737F
A3B8FC60 432D52C4
2713B05D 566003E0

Not applicable

This code will change the "Adventure Log" text menu in "$m0", which is a text macro for pointing a string variable. Note that there aren't equivalent cheat codes applicable for Blue Rescue Team, for which this change can only be done by editing the ROM file.

"undefine" String#

To do:
Find a way to trigger it.

Japanese

International

みていぎ

undefine

This red word is present in the ROM after the "invalidity" one. It's probably a placeholder for undefined string variables.

"ななし" Friend Area Name#

Used as a name placeholder. Means "Nameless".

Unused Results-Screen Lines#

To do:
Confirm the Japanese strings by checking in-game.

Several of the strings meant for the screen showing the results of a dungeon (specifically, how your team leader was defeated or left) can never be seen in normal gameplay.

Text (JP)

Text (EN)

Context

なかまとして うまれかわった

was transformed into a friend.

Internally used for when a recruited enemy Pokémon is removed from the map to be replaced with a friendly version of it, which obviously can't apply to the team leader.

なかまになれず さっていった

left without being befriended.

As above, but for rejecting the would-be recruit.

debugダメージ

debug damage.

Only seen in part of a function in the start of the dungeon-generation code that can never actually be called; if it were, it would delete all Pokémon on the floor with this message assigned to them.

イベントのつごうで けされた

was deleted for the sake of an event.

Internally used for when NPCs are unloaded as part of a cutscene.

わかれた

went away.

Internally used for team members that are dismissed from the dungeon by choosing "Farewell" through the party menu, but this option isn't available for team leaders.

のりうつられてしまった

was possessed.

Internally used for when a team member faints from the effect of the Possess Orb. Since it both requires an unobtainable item and is impossible to apply to the team leader, this message can be considered doubly unused!

debugこうげきで ちからつきた

fainted from a debug attack.

Presumably was once debug-related, but it's completely unreferenced in the final game's code.

わざの きょうれつなダメージで
たおれた

was defeated by a powerful move.

This string is repeated a whopping 8 times in the ROM, but none of the corresponding action IDs are used for anything.

ダメージのワナBをふんで たおれた

fainted due to a trap's damage.

Completely unreferenced in the code. The Japanese string translates to "fainted due to stepping on Damage Trap B", implying this belonged to a trap that was cut before receiving a proper name.

(Video: TheZZAZZGlitch)

Build Dates#

The following ASCII strings are found in the specified versions at the specified addresses.

Red Rescue Team#

Japan
0xB6D10

pkd ver 1.0 [Oct  7 2005] 21:59:14

US/Australia
0xB69BC

PKDi ver 1.0 [Apr 28 2006] 16:37:54

ab9je001
0xB5F20

PKDi ver 1.0 [May 23 2006] 16:24:23

US Kiosk Demo
0xB5EE8

PKDi ver 1.0 [May 29 2006] 14:11:36

Europe
0xBCEF8

PKDi ver 1.0 [Sep 13 2006] 14:17:17

Blue Rescue Team#

Japan v1.0
0x8FE84

pkd ver 1.0 [Oct  7 2005] 21:56:50

na57j002
0x90044

pkd ver 1.0 [Oct 19 2005] 19:25:29

naphj10_debug3
0xA1FE4

pkd ver 1.0 [Nov 24 2005] 14:45:51

Japan v1.1
0x8FE9A

pkd ver 1.0 [Nov 24 2005] 15:05:08

4

na57e005
0x8A024

PKDi ver 1.0 [May 23 2006] 16:54:21

US Kiosk Demo
0x8A054

PKDi ver 1.0 [May 29 2006] 14:12:27

US/Australia
0x8A94C

PKDi ver 1.0 [May 29 2006] 17:05:20

EU Kiosk Demo
0x5968F

PK<Di ��1.0 �[Sep�� 20�06] 19:3�6:53

6

Europe
0x5B936

PxKDi ��1.0� [Sep 13  2006] 1 4:13:31

7

South Korea
0x89400

PKDi ver 1.0 [May 17 2007] 19:16:08

Notes:

References#


  1. A near-final prototype of the US kiosk demo found as part of the September 2020 Nintendo Leak.↩︎
  2. A Japanese kiosk demo found as part of the September 2020 Nintendo Leak. It could be a prototype, but no other version is known to have been dumped.↩︎
  3. A Japanese debug-enabled build found as part of the September 2020 Nintendo Leak.↩︎
  4. The Japan v1.1 string claims to be another v1.0.↩︎
  5. A near-final prototype of the US kiosk demo found as part of the September 2020 Nintendo Leak.↩︎
  6. The Europe kiosk demo string seems to be damaged.↩︎
  7. The Europe string seems to be damaged.↩︎