This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.
|
|
To do: |
"Unregistered dialog script" Dialogue#
.]]
Japanese |
International |
|---|---|
|
|
This red text line is displayed in the textbox when talking to an overworld Pokémon which has no dialog script set. It can be found in the unused overworld areas.
"invalidity" String#
Japanese |
International |
|---|---|
|
|
This red word is displayed in place of undefined string variables in textboxes. The following cheat code forces the game to show it in the main menu:
Red Rescue Team (GameShark) |
Blue Rescue Team |
|---|---|
D4A8D728 9CCAB80C |
Not applicable |
This code will change the "Adventure Log" text menu in "$m0", which is a text macro for pointing a string variable. Note that there aren't equivalent cheat codes applicable for Blue Rescue Team, for which this change can only be done by editing the ROM file.
"undefine" String#
|
|
To do: |
Japanese |
International |
|---|---|
|
|
This red word is present in the ROM after the "invalidity" one. It's probably a placeholder for undefined string variables.
"ななし" Friend Area Name#
Used as a name placeholder. Means "Nameless".
Unused Results-Screen Lines#
|
|
To do: |
Several of the strings meant for the screen showing the results of a dungeon (specifically, how your team leader was defeated or left) can never be seen in normal gameplay.
Text (JP) |
Text (EN) |
Context |
|---|---|---|
|
|
Internally used for when a recruited enemy Pokémon is removed from the map to be replaced with a friendly version of it, which obviously can't apply to the team leader. |
|
|
As above, but for rejecting the would-be recruit. |
|
|
Only seen in part of a function in the start of the dungeon-generation code that can never actually be called; if it were, it would delete all Pokémon on the floor with this message assigned to them. |
|
|
Internally used for when NPCs are unloaded as part of a cutscene. |
|
|
Internally used for team members that are dismissed from the dungeon by choosing "Farewell" through the party menu, but this option isn't available for team leaders. |
|
|
Internally used for when a team member faints from the effect of the Possess Orb. Since it both requires an unobtainable item and is impossible to apply to the team leader, this message can be considered doubly unused! |
|
|
Presumably was once debug-related, but it's completely unreferenced in the final game's code. |
|
|
This string is repeated a whopping 8 times in the ROM, but none of the corresponding action IDs are used for anything. |
|
|
Completely unreferenced in the code. The Japanese string translates to "fainted due to stepping on Damage Trap B", implying this belonged to a trap that was cut before receiving a proper name. |
(Video: TheZZAZZGlitch)
Build Dates#
The following ASCII strings are found in the specified versions at the specified addresses.
Red Rescue Team#
Japan |
|
US/Australia |
|
|---|---|---|---|
ab9je001 |
|
US Kiosk Demo |
|
Europe |
|
Blue Rescue Team#
Japan v1.0 |
|
na57j002 |
|
|---|---|---|---|
naphj10_debug3 |
|
Japan v1.1 |
|
na57e005 |
|
US Kiosk Demo |
|
US/Australia |
|
EU Kiosk Demo |
|
Europe |
|
South Korea |
|
Notes:
References#
- A near-final prototype of the US kiosk demo found as part of the September 2020 Nintendo Leak.↩︎
- A Japanese kiosk demo found as part of the September 2020 Nintendo Leak. It could be a prototype, but no other version is known to have been dumped.↩︎
- A Japanese debug-enabled build found as part of the September 2020 Nintendo Leak.↩︎
- The Japan v1.1 string claims to be another v1.0.↩︎
- A near-final prototype of the US kiosk demo found as part of the September 2020 Nintendo Leak.↩︎
- The Europe kiosk demo string seems to be damaged.↩︎
- The Europe string seems to be damaged.↩︎