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Unused Moves

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This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team.

To do:
Add move descriptions from the Japanese version.

There are 58 unused moves in the game, though the vast majority of them are still used by the game indirectly.

These moves can be accessed by using the respective cheat code:

The code will modify the first move of the first Pokémon while in a Dungeon. The "????" must be replaced with the relative move ID. Valid values are up to 019C.

Note that the move Type, PP, Power, Hit Rate, and Range are often not indicative to the actual effect in-game.

(Move Data: The Ultimate Pokemon Center)

Triggered Indirectly#

These moves are actually used by the game, but their Type, PP uses, and move description are unseen.

Move ID

Effect ID

Name

Type

PP

Range

In-game Description

Notes

0160

0005

Struggle

Normal

1

Foe in front

Inflicts damage on the target.
However, the user also takes damage one
quarter of its maximum HP.

Used in place of a move if all PPs of all moves are consumed.

0163

0001

attack

None

17

Foe in front

NULL

Used by pressing A button.

0165

007C

がまん

Fighting

17

Foe in front

NULL

Used when the Bide status ends. The move name is the Japanese version of move name Bide.

0198

010A

Item-Toss

None

96

Special

NULL

Used when tossing an item.

Triggered by Orb Items#

All Orb items in the game actually trigger specific moves to work. However, many Orbs trigger moves which are completely unseen in-game, though every one of them has a specific name and PP value.

Move ID

Effect ID

Name

Type

PP

Range

In-game description

Trigger Item

016B

00CC

See-Trap

None

22

User

NULL

PMDRRT-OrbName.gif

See-Trap Orb

016C

0077

Takeaway

None

12

Foe in front

NULL

PMDRRT-OrbName.gif

Mug Orb

016D

00EC

Rebound

None

22

User

NULL

PMDRRT-OrbName.gif

Rebound Orb

016E

0000

Bloop Slash

None

22

Foe up to 2 tiles ahead

NULL

PMDRRT-OrbName.gif

Lob Orb

016F

00A4

Switcher

None

17

Straight line

NULL

PMDRRT-OrbName.gif

Switcher Orb

0170

0042

Blowback

None

17

Straight line

NULL

PMDRRT-OrbName.gif

Blowback Orb

0171

00E9

Warp

None

14

Foes in room

NULL

PMDRRT-OrbName.gif

Warp Orb

0172

00E9

Transfer

None

22

Foe in front, cuts corners

NULL

PMDRRT-OrbName.gif

Transfer Orb

0173

0063

Slow Down

None

37

Foes in room

NULL

PMDRRT-OrbName.gif

Slow Orb

0174

0079

Speed Boost

None

22

Allies in room

NULL

PMDRRT-OrbName.gif

Quick Orb

0175

00A6

Searchlight

None

22

User

NULL

PMDRRT-OrbName.gif

Luminous Orb

0176

00BA

Petrify

None

22

Foes in room

NULL

PMDRRT-OrbName.gif

Petrify Orb

0177

00EA

Stay Away

None

22

Foe in front, cuts corners

NULL

PMDRRT-OrbName.gif

Stayaway Orb

0178

0105

Pounce

None

22

Special

NULL

PMDRRT-OrbName.gif

Pounce Orb

0179

0106

Trawl

None

22

User

NULL

PMDRRT-OrbName.gif

Trawl Orb

017A

00F9

Cleanse

None

17

Special

NULL

PMDRRT-OrbName.gif

Cleanse Orb

017B

00ED

Observer

None

22

Foe in front, cuts corners

NULL

PMDRRT-OrbName.gif

Observer Orb

017C

00BE

Decoy Maker

None

22

Foe in front, cuts corners

NULL

PMDRRT-OrbName.gif

Decoy Orb

017D

0094

Siesta

None

12

Foes in room

NULL

PMDRRT-OrbName.gif

Slumber Orb

017E

0039

Totter

None

12

Foes in room

NULL

PMDRRT-OrbName.gif

Totter Orb

017F

00A2

Two-Edge

None

22

Foes in room

NULL

PMDRRT-OrbName.gif

Two-Edge Orb

0180

0101

No-Move

None

22

Foe in front

NULL

PMDRRT-OrbName.gif

Silence Orb

0181

00F0

Escape

None

1

Special

NULL

PMDRRT-OrbName.gif

Escape Orb

0182

0075

Scan

None

27

User

NULL

PMDRRT-OrbName.gif

Scanner Orb

0183

0093

Power-Ears

None

27

User

NULL

PMDRRT-OrbName.gif

Radar Orb

0184

00A9

Drought

None

22

Floor

NULL

PMDRRT-OrbName.gif

Drought Orb

0185

00B6

Trap Buster

None

57

Floor

NULL

PMDRRT-OrbName.gif

Trapbust Orb

0186

00EE

Wild Call

None

22

Members on floor

NULL

PMDRRT-OrbName.gif

Rollcall Orb

0187

00D2

Invisify

None

12

User

NULL

PMDRRT-OrbName.gif

Invisify Orb

0188

000E

One-Shot

None

3

Foe in front

NULL

PMDRRT-OrbName.gif

One-Shot Orb

0189

0103

HP Gauge

None

32

Pokémon on floor

NULL

PMDRRT-OrbName.gif

Identify Orb

018B

00EF

Reviver

None

4

User

NULL

PMDRRT-OrbName.gif

Reviver Orb

018C

00BD

Shocker

None

22

Foe in front

NULL

PMDRRT-OrbName.gif

Shocker Orb

018D

0109

Echo

None

27

Foe in front

NULL

PMDRRT-OrbName.gif

Sizebust Orb

018F

00DB

One-Room

None

22

Floor

NULL

PMDRRT-OrbName.gif

One-Room Orb

0190

00A7

Fill-In

None

99

Floor

NULL

PMDRRT-OrbName.gif

Fill-In Orb

0191

007D

Trapper

None

17

Special

NULL

PMDRRT-OrbName.gif

Trapper Orb

0192

010A

Possess

None

12

Foe in front

NULL

PMDRRT-OrbName.gif

Posses Orb

0193

00F3

Itemize

None

17

Foe in front, cuts corners

NULL

PMDRRT-OrbName.gif

Itemizer Orb

0196

0108

Hurl

None

22

Foe in front

NULL

PMDRRT-OrbName.gif

Hurl Orb

0197

00E6

Mobile

None

17

User

NULL

PMDRRT-OrbName.gif

Mobile Orb

0199

00AA

See Stairs

None

22

User

NULL

PMDRRT-OrbName.gif

Stairs Orb

019A

00B7

Long Toss

None

22

User

NULL

PMDRRT-OrbName.gif

Longtoss Orb

019C

00B8

Pierce

None

22

User

NULL

PMDRRT-OrbName.gif

Pierce Orb

Completely Unused#

These moves are not used during normal gameplay by any means.

Move ID

Effect ID

Name

Type

PP

Range

In-game description

Notes

0169

00E3

Excavate

None

99

User

NULL

Same effect as Rock Smash move, though its range is User instead than Wall. Also, Ginseng item can be applied to it, though it gives no bonus whatsoever, as it isn't a damaging move.

016A

0000

Spin Slash

None

10

Foe at side

NULL

Same effect and animation as the Cut move.

018E

00DF

Famish

None

22

Foes in room

NULL

This is likely to be a discarded Orb item effect. Decreases enemies' belly in the room by 10, which means it's pretty useless, since it needs to be used 10 times to empty enemies' belly, unlike the item Hunger Seed, which does that in a single use.

Unknown Usage#

These are moves for which it's currently unknown what they do and whether or not the game uses them during regular gameplay.

To do:
Find out the purpose of these moves.

Move ID

Effect ID

Name

Type

PP

Range

In-game description

Notes

0000

0002

なにもの?

None

99

None

Move name translates to "who?".

0164

010A

ようすをみる

None

17

Foe in front

Wait and see

Move name translates to "View Status".

0166

010A

-

None

17

User

Reserved

0167

010A

-

None

17

User

Reserved

0194

010A

-

None

22

User

Reserved

0195

010A

-

None

57

Special

Inflicts damage on the target.

019B

010A

-

None

22

User

Reserved