Panzer Front is a World War II tank simulation game. Panzer Vor!
Sub-Page#
Unused Text#
Battle Scenes#
Some debug text found in the battle scenes.
0x8005F05C
%d gaisyu over
"gaisyu" is maybe "外周".
0x8005F100
surface over!!!!!!!!!!!!!!
0x8005F11C
surface %d
0x8005F128
Original |
Full Kanji Version |
Translated |
|---|---|---|
kazu e %d |
数 絵 %d |
Number of Pictures %d |
0x8005F134
Original |
Full Kanji Version |
Translated |
|---|---|---|
tarinai %d - %d |
足りない %d - %d |
Not enough %d - %d |
0x8005F0F4
sobj over!
0x8005F140
Original |
Full Kanji Version |
Translated |
|---|---|---|
mukitigai %d |
向き違い %d |
Misdirection %d |
0x8005F1BC
2Dalloc %d
0x8005F1CC
3Dalloc %d
0x8005F22C
Color code = %d
0x8005F6C0
Original |
Full Kanji Version |
Translated |
|---|---|---|
hikouki deru basyo ga nai |
飛行機出る場所がない |
Not enough space to put airplane |
0x8005F6DC
Original |
Full Kanji Version |
Translated |
|---|---|---|
atzme_kieta! %d |
後詰消えた! %d |
Lost the later place tanks! %d |
0x8005F6F0
Original |
Full Kanji Version |
Translated |
|---|---|---|
atzme_zyunbi %d |
後詰準備 %d |
Ready for place tank. %d |
0x8005F704
Original |
Full Kanji Version |
Translated |
|---|---|---|
sonnna atozume nainjya!!!!!!!!!!! |
そんな後詰ないんじゃ!!!!!!!!!!! |
These later place tanks do not exist!!!!!!!!!!! |
0x8005F728
Original |
Full Kanji Version |
Translated |
|---|---|---|
atzme_touzyou %d |
後詰登場 |
Put the tanks. |
0x8005F73C
Original |
Full Kanji Version |
Translated |
|---|---|---|
sonnna sensya naiyo!!!!!!!!!!!!!!!!!!!!!!! |
そんな戦車ないよ!!!!!!!!!!!!!!!!!!!!!!! |
The tank does not exist!!!!!!!!!!!!!!!!!!!!!!! |
0x8005F768
kind poly OVER!!!!!!!!
0x8005F780
poly_total %d
0x8005F7A8
tenrin_poly over!
"tenrin(転輪)" is the track roller.
0x8005F844
*******
NOP
FDIN
FDOT
EFC2
Y3ST
X3ST
SSND
SE CODE
MSND
KIND
EFCT
WIND NO
WSET
MSG NO
W-OP
SET F
F-ST
STRG
KEYR
KEYL
KEYD
KEYU
TR-M
SH-C
HITC
CMPS
SHEL
MARK
GEAR
SCOP
RT-P
TR-P
ANGL
FL-H
WA-H
Z-MR
Y-MR
X-MR
SO-R
SO-V
CL-R
CL-V
C-AC
C-ST
FLOW
WATC
ROTE
TRNS
MOVE
SET Z
Z-ST
SET Y
Y-ST
SET X
X-ST
RT-1
ANGLE
RT-A
M-ST
AC-1
ACTION
AC-A
SET N
N-ST
GA-C
SP-B
SPEED
SP-F
F-MG
ARM NO
FIRE
NONE
GA-S
GA-F
TARGET
GA-G
EL-D
EL-U
TU-R
TU-L
RT-S
RT-R
ROT MOD
RT-L
NONE
STOP
M-BK
GEAR
M-FR
TIME
WAIT
-------
END
0x800601E4
supply foot not entry! ptn:%d
0x80060204
supply foot delete! ptn:%d
0x80060220
foot full!
0x8006022C
pattern%d is nothing!
0x8006027C
PASSAGE TIME = %d:%d
0x80060294
table no:%d cc0 value:%d
0x800602B0
no ptn tank!
0x800602C0
tank_ptn=%d
0x800602D0
no ptn foot!
0x800602E0
lose-----------------------------game is over!
0x80060310
win------------------------------game is over!
0x80060340
uraaaaaaaaaa
This is probably "Ураааааааа".
0x80060350
table no:%d fc0 value:%x
0x8006036C
table no:%d fc_no:%d
0x800608F4
weather apoint is wrong!
0x80060910
now shining
0x80060920
nvvf fire!
0x80060944
open error file_name->%s
Unused Command#
There's a couple of menu strings present in D\BTL.BIN in the JP version.
Address |
Text |
Translation |
|---|---|---|
0x0144 |
ABANDON |
|
0x02FC |
車両放棄<<< |
Abandon tank |
Unused Vehicles#
Set vehicle number at RAM address 0x80051C89.
Tanks#
Germany#
PzIV G
vehicle number: 1B
It is a white Pz.kpfw.IV Ausf.G, used in Panzer Front bis..
StuG III G
vehicle number: 24
This is a StuG III Ausf.G, but it can't fire the cannon!
(fake) БП43 Loc/БП43 Ten/БП43Wagon
vehicle number: 43, 44, 45
It looks like a Pz.kpfw.IV Ausf.H, but it can't fire the cannon!
USA#
M3 Lee
vehicle number: 50
This tank has cannon data, but can't fire.
M4A3E2
vehicle number: 53
This tank is used in Panzer Front bis.
M10
vehicle number: 54
This tank is used in Panzer Front bis.
Anti-Aircraft Vehicles#
Germany#
Sd.Kfz.161/4 Wirbelwind


vehicle number: 0E
It has a 2cm Flak 38, but this machine gun can't hurt a Jagdbomber in-game.
Sd.kfz.7/1


vehicle number: 1D
It has a 2 cm Flakvierling 38, but this machine gun can't hurt a Jagdbomber in-game.
Rocket launchers#
Germany#
Nebelwerfer
vehicle number: 0F
It can't launch rockets.
Soviet#
Katyusha
vehicle number: 3C
It can't launch rockets.
Howitzer#
USA#
105MM
vehicle number: 56
This is M101 howitzer, very large cannon more than real things!
Armored trains#
Soviet#
БП43
vehicle number: 41
Tracks#
Germany#
Opel
vehicle number: 11
Kubelwagen
vehicle number: 12
Soviet#
ZiS 5
vehicle number: 3E
ПКL-25
vehicle number: 42
USA#
GMC Truck
vehicle number: 5A
WILLYS MB
vehicle number: 57
It can't fire the machine gun.
Unused Sounds#
Sound Effects#
This sound is used in the sample version of Panzer Front. This sound is also present in Panzer Front bis.
(Source: Original TCRF research)
Debug Features#
|
|
This needs some investigation. |
These features are only in the EU version.
Invisible#
Set 0x01 at RAM address 0x800D70FE to enable the invisible mode. In this screenshot, although Barkmann's Panther Ausf.A is on the side, M4 Shermans does not shoot.
Invincible(Ricochet All Bullets)#
Set 0x02 at RAM address 0x800D70FE to ricochet all bullets. In this screenshot, Nashorn ricocheted JS-2's 122mm bullet!
Regional Differences#
Companies#
JP |
EU |
US |
|---|---|---|
Title#
JP |
EU |
US |
|---|---|---|
Tactics#
JP |
EU/US |
|---|---|
These are different font.
Type 90 vs T-80 and M1 vs T-80#
JP |
EU/US |
|---|---|
There are different scenarios. The player's tank changes from "Type-90" to "M1A2 Abrams".
M1A2 Abrams is unused in the Japanese version of Panzer Front bis..
EU Version#
EU version made base on Panzer Front bis..
- Remove continuation after mission complete.
US Version#
US version made base on EU version. but remove German language and French language.
EU |
US |
|---|---|
Revision Differences#
eb!コレ(kore: Collection) Version#
This version made base on EU version. Changes some features revert to Japanese version Panzer Front.
|
The Panzer Front series | |
|---|---|
|
PlayStation |
|
|
Dreamcast |
|
|
PlayStation 2 |
|