Panzer Front is a World War II tank simulation game. Panzer Vor!
Debug Mode#
Use the following code, after that set page number to RAM address 0x8C1F504C to display a debug feature.
8C071042 0009
8C071044 0009
8C071046 0009
8C071048 0009
8C071062 D001
8C071064 402B
8C071066 0009
8C071068 1348
8C07106A 8C07
(Source: Original TCRF research)
NINDOWS#
Page number: 0x00
Press Left or Right to switch ON/OFF, but this menu is unknown.
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This needs some investigation. |
Flag Viewer#
Page number: 0x01
Some flags viewer.
FOG#
Page number: 0x02
Changes Fog setting.
Game System Value#
Page number: 0x03
Display game system values.
Rendering Data#
Page number: 0x04
Display some rendering data.
Memory Management Information#
Page number: 0x05
Display memory management information.
Light#
Page number: 0x06
Changes directional light parameter.
VEC#
Page number: 0x07
Display unknown VEC parameter.
Fog Color#
Page number: 0x08
Changes fog color.
Smoke Effect Debug#
Page number: 0x09
Changes smoke effect parameter.
Tank Viewer#
Page number: 0x0A
Press Up or Down to change view tank.
Tank Collider#
Page number: 0x0B
Display tank collider line.
Tank Coordinate#
Page number: 0x0C
Display tank coordinates. Pressing Up or Down does nothing however.
Effect Test#
Page number: 0x0D
Press L or R to change the effect number. Press Left, Right, Up, Down to change blend method. Press B to emit effect. Press A to delete all effects.
Map Attribute#
Page number: 0x0E
Map attribute viewer.
Display Model Check#
Page number: 0x0F
View displayed model information and polygon count.
Polygon Divide#
Page number: 0x10
Some polygon dividing parameters(?).
Color#
Page number: 0x11
Unknown.
Unknown#
Page number: 0x12
Unknown.
SPEED DIVID#
Page number: 0x13
Unknown.
Gun Position#
Page number: 0x14
Changes machine gun position.
Check Parts#
Page number: 0x15
Unknown.
Unused Images#
Staff Names#
This image has unused staff names. Main programmer's name write "佐藤 ?" and Sub programmer's name write "高島 ?".
Mission Briefing#
This image is probably a placeholder for mission briefing. This is written: "テスト"(Test).
Battle Scenes#
Font graphic has unused "FREE" area.
Remain From Demonstration Version#
The following images are leftovers from a demo version of the game and are still in the final game.
These images are a title screen and a warning screen.
Text |
Translation |
|---|---|
射撃時の注意 |
Attention on firing. |
敵は500mにいる! |
The enemy is 500 meters away! |
[Y]で照準器を500mに合わせろ! |
Use [Y] to set sight to 500 meters! |
This image is used for select control method screen.
These images are used for mission briefing.
This image is used for tank (mission) select scene.
Text |
Translation |
|---|---|
T-34/41 年型 |
T-34/41 |
IV号戦車 H型 |
Pz.kpfw.IV Ausf.H |
M4A1/76 |
M4A1/76 |
Unused Tanks#
Set vehicle number at RAM address 0x0C166BEF.
Tanks#
Germany#
Pz IV G
vehicle number: 1B
It is a Pz.kpfw.IV Ausf.G.
USA#
M3 Lee
vehicle number: 50
M4A3E2
vehicle number: 53
M10
vehicle number: 54
This is a M10 Tank Destroyer.
M10
vehicle number: 5B
This tank displays the name "M10", but the Model is actually Tiger II, texture is M10.
Anti-Aircraft Vehicles#
Germany#
Sd.Kfz.161/4 Wirbelwind


vehicle number: 0E
It has a 2cm Flak 38, but this machine gun can't hurt a Jagdbomber in-game.
Sd.kfz.7/1


vehicle number: 1D
It has a 2 cm Flakvierling 38, but this machine gun can't hurt a Jagdbomber in-game.
Rocket Launchers#
Germany#
Nebelwerfer
vehicle number: 0F
It can't launch rockets.
Soviet#
Katyusha
vehicle number: 3C
It can't launch rockets.
Howitzer#
USA#
105MM
vehicle number: 56
It is a M101 howitzer.
Armored Trains#
Soviet#
БП43
vehicle number: 41
It seems to use the Tiger II's texture.
Trucks#
Germany#
Kubelwagen
vehicle number: 12
Soviet#
ПКL-25
vehicle number: 42
This is not transparency black area.
USA#
GMC Truck
vehicle number: 5A
WILLYS MB
vehicle number: 57
Fake Tiger II#
These look like Tiger II that is not equipment continuous tracks.
Vehicle Number |
Name |
|---|---|
15 |
xxxxxxxxxx |
16 |
xxxxxxxxxx |
28 |
M3 Honey |
31 |
xxxxxxxxxx |
3C |
xxxxxxxxxx |
3D |
xxxxxxxxxx |
43 |
БП43 Loc |
44 |
БП43 Ten |
45 |
БП43Wagon |
49 |
xxxxxxxxxx |
4A |
xxxxxxxxxx |
4B |
xxxxxxxxxx |
4C |
xxxxxxxxxx |
4D |
xxxxxxxxxx |
4E |
xxxxxxxxxx |
4F |
xxxxxxxxxx |
55 |
M16AA |
59 |
xxxxxxxxxx |
5B |
M10 |
5D |
xxxxxxxxxx |
5E |
xxxxxxxxxx |
5F |
xxxxxxxxxx |
60 |
xxxxxxxxxx |
61 |
xxxxxxxxxx |
62 |
xxxxxxxxxx |
63 |
xxxxxxxxxx |
7D |
xxxxxxxxxx |
7F |
xxxxxxxxxx |
80 |
xxxxxxxxxx |
81 |
xxxxxxxxxx |
88 |
S Lighting |
Development Text#
Some debug text in the file 1ST_READ.BIN.
Address |
Text |
Transcription |
Translation |
|---|---|---|---|
0x9D83C |
hikouki deru basyo ga nai |
飛行機出る場所がない |
Not enough space to put airplane |
0x9D858 |
atzme_kieta! %d |
後詰消えた!%d |
Lost the later place tanks! %d |
0x9D86C |
sonnna atozume nainjya!!!!!!!!!!! |
そんな後詰ないんじゃ!!!!!!!!!!! |
These later place tanks do not exist!!!!!!!!!!! |
0x9D890 |
atzme_touzyou %d |
後詰登場 |
Placed the tanks. |
0x9D8A4 |
not change gd tank |
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0x9D8D0 |
read err ntd: err code %d |
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0x9D8FC |
Not Read MiniTank Texture |
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0x9DA38 |
OVER FRF ALLOC |
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0x9DA78 |
EFFECT_NO:%d EFFECT_KIND:%d |
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0x9DA94 |
SET_EFFECT:B DEL_EFFECT:A |
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0x9DAB0 |
SOURCE = %2d = %s |
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0x9DAC8 |
L_KEY = DOUN R_KEY = UP |
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0x9DAE4 |
DESTINATION = %2d = %s |
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0x9DAFC |
U_KEY = DOUN D_KEY = UP |
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0x9DB18 |
NOW ATTRIBUTE = %d |
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0x9DB2C |
DUST SIZE = %2d |
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0x9DB40 |
Left = DOUN Right = UP |
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0x9DB5C |
DUST COLOR = %2d |
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0x9DB70 |
Up = DOUN DOWN = UP |
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0x9DBA4 |
USED POLYGON : %d |
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0x9DBB8 |
Gun Position |
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0x9DBC8 |
X Pos:%d |
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0x9DBD4 |
Y Pos:%d |
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0x9DBE0 |
Z Pos:%d |
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0x9DBEC |
TANK ABS_X:%d ABS_Z:%d |
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0x9DC04 |
URAA ABS_X:%d ABS_Z:%d |
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0x9DC1C |
Push Up or Down Key |
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0x9DC30 |
BOTHINVALPHA |
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0x9DC40 |
BOTHSRCALPHA |
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0x9DC50 |
DESTALPHA |
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0x9DC5C |
DESTCOLOR |
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0x9DC68 |
INVDESTAL |
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0x9DC74 |
INVDESTCO |
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0x9DC80 |
INVSRCALP |
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0x9DC8C |
INVSRCCOL |
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0x9DC98 |
SRCALPHA |
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0x9DCA4 |
SRCCOLOR |
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0x9DCB0 |
ONE |
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0x9DCB4 |
ZERO |
||
0x9DCBC |
NO |
||
0x9DCC0 |
USE |
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0x9DCC4 |
SP |
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0x9DD4C |
PX=%f:PY=%f:PZ=%f |
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0x9DD60 |
VX=%f:VY=%f:VZ=%f |
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0x9DD74 |
ROLL=%f:Ang=%f |
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0x9DD84 |
NCLIP=%f:FCLIP=%f |
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0x9DD98 |
X x=%f:y=%f:z=%f |
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0x9DDAC |
Y x=%f:y=%f:z=%f |
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0x9DDC0 |
Yang = %f |
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0x9DDCC |
YangR = %f |
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0x9DE00 |
Not Change Dir Tank |
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0x9DE58 |
ont read err |
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0x9DE68 |
NEW YAHO- THECKING NOW |
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0x9DE88 |
tenrin_poly over! |
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0x9DE9C |
cata poly over |
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0x9DF1C |
Not Change Dir Tank in Tank.c |
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0x9DF3C |
Not Change Dir MAP DIR : %s |
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0x9E604 |
NativeLimit [%d] |
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0x9E618 |
Current [%d] |
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0x9E62C |
Peak [%d] |
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0x9E640 |
OP Vertex [%d] |
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0x9E654 |
OM [%d] |
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0x9E668 |
TP [%d] |
||
0x9E67C |
TM [%d] |
||
0x9E690 |
PT [%d] |
||
0x9E6A4 |
OP Vertex Max [%d] |
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0x9E6B8 |
TA Time [%d] |
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0x9E6CC |
Render Time [%d] |
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0x9E6E0 |
[%f:%f:%f:%f] |
||
0x9E6F0 |
Main Time [%d] |
||
0x6E700 |
Game Time [%d] |
||
0x9E710 |
wld vec [%d:%d:%d] |
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0x9E724 |
wld ang [%d:%d:%d] |
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0x9E738 |
wld sc [%d:%d] |
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0x9E748 |
wld dc [%f:%f:%f] |
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0x9E75C |
tank [%d:%d:%d] |
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0x9E770 |
abs [%d:%d:%d] |
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0x9E784 |
abs ps [%d:%d:%d] |
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0x9E798 |
abs dc [%d:%d:%d] |
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0x9E7AC |
abs rv [%d:%d:%d] |
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0x9E7C0 |
tyibi:tyumo [%d:%d] |
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0x9E7D4 |
mov:muki_bak [%d:%d] |
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0x9E7EC |
taka:hoko:tate [%d:%d:%d] |
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0x9E808 |
m_sin:m_cos [%d:%d] |
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0x9E81C |
gvec [%d:%d:%d] |
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0x9E82C |
cam xyz [%f:%f:%f] |
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0x9E840 |
sco xyz [%f:%f:%f] |
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0x9E854 |
scope [%d] |
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0x9E860 |
vive [%d] b [%d] c [%d] |
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0x9E878 |
map_pos [%d:%d] [%d:%d] [%d:%d] |
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0x9E898 |
spd [%d] Tuibi[%d] |
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0x9E8AC |
GR [%d] |
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0x9E8B4 |
CUR:[%d:%d] |
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0x9E8C0 |
flag_2d [%d] mode [%d] P2[%d] |
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0x9E8E0 |
[%d] |
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0x9E8E8 |
%d ANG[%d:%d:%d] SH_STAT [%d] |
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0x9E908 |
MZP3[%d:%d:%d] |
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0x9E918 |
%d ANG[%d:%d:%d] |
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0x9E92C |
[--] |
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0x9E934 |
Remainber Memory [%d] |
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0x9E94C |
Max Get Memory [%d] |
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0x9E998 |
FOG NORMAL |
||
0x9E9A4 |
FOG SCAPE |
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0x9E9B0 |
NINDOWS OFF |
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0x9E9BC |
NINDOWS ON |
||
0x9E9C8 |
VEC [%f:%f:%f] |
||
0x9E9D8 |
SVEC [%f:%f:%f] |
||
0x9E9F4 |
%s [%d] |
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0x9EA2C |
%s [OFF] |
||
0x9EA38 |
%s [ON] |
||
0x9EA44 |
TANK NO:%d |
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0x9EA50 |
%d |
||
0x9EA54 |
ANA [X=%d:Y=%d] |
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0x9EA68 |
COUNT [%d] |
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0x9EA74 |
DIV [%d] |
||
0x9EA80 |
ASOBI [%d] |
遊び [%d] |
|
0x9EA8C |
WAIT [%d] |
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0x9EA98 |
JYOSUU [%d] |
除数 [%d] |
Divisor [%d] |
0x9EAA4 |
SMOOTH [%d] |
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0x9EAB0 |
COLOR [%d] |
||
0x9EACC |
count [%d] |
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0x9EAD8 |
SPEED DIVID [%f] |
||
0x9EAEC |
CHECK PARTS [%d] |
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0x9EB00 |
Nindows |
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0x9EB08 |
Tank Info |
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0x9EB14 |
Fog Check |
||
0x9EB20 |
Siten |
||
0x9EB28 |
System |
||
0x9EB30 |
Memory |
||
0x9EB38 |
Light |
||
0x9EB40 |
Ground |
||
0x9EB48 |
Fog Color |
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0x9EB54 |
Smoke Conv |
||
0x9EB60 |
Siten Change |
||
0x9EB70 |
Tank Hit Check |
||
0x9EB80 |
Ura-----! |
This is probably "Ураааааааа". |
|
0x9EB8C |
Effect Check-Blend |
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0x9EBA0 |
Effect Dust |
||
0x9EBAC |
Effect Mem Check |
||
0x9EBC0 |
Analog Prepare |
||
0x9EBD0 |
Modifire Prepare |
||
0x9EBE4 |
Vib Check |
||
0x9EBF0 |
Tank Speed Prepare |
||
0x9EC04 |
Kijyu Prepare |
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0x9EC14 |
Tank Parts |
||
0x9EC20 |
Exit Prog |
||
0x9EC4C |
NEAR |
||
0x9EC54 |
FAR |
||
0x9EC64 |
SPEED |
||
0x9EC70 |
MAX |
||
0x9EC7C |
SMOKE_NO |
||
0x9EC88 |
VIEW |
||
0x9EC94 |
X_ANG |
||
0x9ECA0 |
Y_ANG |
||
0x9ECAC |
X_VEC |
||
0x9ECB8 |
Y_VEC |
||
0x9ECC4 |
Z_VECSML |
||
0x9ECD0 |
Z_VECBIG |
||
0x9ECDC |
COLOR |
||
0x9ECE4 |
POW |
||
0x9ECE8 |
INC |
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0x9ECEC |
FREQ |
||
0x9EDBC |
read err ntd |
||
0x9EDD8 |
Not Read Font Texture |
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0x9EE10 |
Not Change MK DIR : %s |
||
0x9EE28 |
Not Read : %s |
||
0x9EE78 |
HOHE KIND ERROR no %d |
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0x9EEC0 |
supply foot not entry! ptn:%d |
||
0x9EEE0 |
supply foot delete! ptn:%d |
||
0x9EEFC |
foot full! |
||
0x9EF08 |
pattern%d is nothing! |
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0x9EF20 |
%d <- %d: |
||
0x9EF2C |
MAP.TBL |
||
0x9EF34 |
table no:%d cc0 value:%d |
||
0x9EF50 |
no ptn tank! |
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0x9EF60 |
tank_ptn=%d |
||
0x9EF70 |
no ptn foot! |
||
0x9EF80 |
lose-----------------------------game is over! |
||
0x9EFB0 |
win------------------------------game is over! |
||
0x9EFE0 |
table no:%d fc0 value:%x |
||
0x9EFFC |
table no:%d fc_no:%d |
||
0x9F064 |
weather apoint is wrong! |
||
0x9F080 |
now shining |
||
0x9F090 |
nvvf fire! |
||
0x9F09C |
OVER FRF ALLOC |
||
0x9F0AC |
2D EVENT FILE NAME = [EV_%02d.EVT] |
||
0x9F0DC |
Not Read Event Texture |
||
0x9F0F4 |
表示しない |
Does not display. |
|
0x9F110 |
SHELL TEX ERROR KIKUCHI!!! |
SHELL TEXT ERROR 菊池!!! |
|
0xA0AA8 |
save suru basyo nasi!! |
セーブする場所なし!! |
There is not save space. |
0xA3C7C |
pitch error!!! |
||
0xA3C8C |
pan error!!! |
||
0xA3C9C |
vol error!!! |
|
The Panzer Front series | |
|---|---|
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PlayStation |
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Dreamcast |
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PlayStation 2 |
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