NHL 2004 is one of EA Sports' dependably-annual sports titles, best known for having an exceptionally robust modding community.
Development Text#
The configuration files inside tuning.viv contain many comments left by the developers.
defaultColors.txt#
// This is a comment
// Team Abbreviation, Alpha, Red, Green, Blue
gm_contract_logic.txt#
//when deciding to resign a contract after it's up (as in, just before free agent month starts), it will:
//
//
//
//when deciding to sign a draft pick (just before the season starts), it will:
//
//
//
//during the regular season, it will decide if it wants to pick up free agents based on:
//
//
//
//during the free agent month, it will decide if it wants to pick up free agents based on:
//
//
//
gmDefaults.txt#
// These are the members we need to set for the defaults
// int mExperiencePoints;
// int mUpgradePoints;
// int mPrestigePoints;
// int mRevenu; (in millions)
// int mExpenses;
// int mUpgradeScouting;
// int mUpgradeMedical;
// int mUpgradeCoaching;
// int mUpgradeMarketing;
// int mUpgradeLegal;
// int mUpgradeEquipment;
// int mUpgradeTravel;
// int mUpgradeWorkout;
// int mUpgradePractice;
// int mUpgradeLocker;
// bool mTVContractSigned;
// int mTVContractLength;
// int mTVContractAmount;
// int mPriceSeasonTicket;
// int mPricePlayoffsTicket;
// int mPriceConcession;
// int mPreviousPlayoffsRun;
// 0 (no playoffs),
// 1 (1st Round)
// 2 (2nd Round)
// 3 (3rd Round)
// 4 (Final Round)
// 5 (Champ)
gmHallOfFame.txt#
// This sets the default GM Hall of Famers
packagesounds.txt#
// examples listing all of the buttons that can be remapped, and all of the sounds they can
// be remapped with...
// It doesn't matter if the spacing is wrong, as long as it has the package name, followed by
// the button name, followed by the sound event name.
//
online_privacy.txt#
there a lot of privacy over here!
tuneAttendace.txt#
// The dollar amount the GM can boost the ticket price
// each year without having negative effect
tuneDayEffect.txt#
// This is for tuning the effect of what happens during a day.
// Each of the possible action for a day modifies the following
// All the modification are negative or until even with the base attributes
// The player cannot have abod its based attributes value
tunePlayerMoralModel.txt#
// Thresholds is the low bound, so 7 means 7 and above.
// Modifiers can be positive and negative.
// First is if they win the stanley cup, ther other not
StanleyModifier: 1.25 0.85
tunePracticeDefaults.txt#
// The data are for tuning the amount of practices by default
tuneRevenueModel.txt#
// No data is currently needed for this model
tuneRookies.txt#
// Percentage of the number of rookies to get the high/medium/low attributes
// It's random and therefore doesn't mean the exact percentage will be met
// If I randomize a number out of 100, if that number is great than the one below,
// the potential will be based on that
potential_high_percentage: 86
// Someone like PECA - The optimal rookie has PECA - 10
2way_forward_speed: 76
// Someone like Tkachuk : 85%
power_forward_speed: 75
// A bruiser/enforcer like Worrell : 85%
bruiser_speed: 60
// A goal scorer/sniper like Kariya : 85%
goal_scorer_speed: 81
// A playmaker like Oates : 85%
play_maker_speed: 69
// A speedster like Bure : 85%
speedster_speed: 80
// A grinder like Roberts : 85%
grinder_speed: 69
// A offensive defensemen like Pronger : 85%
offensive_defenseman_speed: 76
// A offensive defensemen like Foote : 85%
defenseman_speed: 76
// A standup goalie like Burke : 85%
standup_goalie_speed: 82
// A standup goalie like Roy : 85%
butterfly_goalie_speed: 77
// A standup goalie like Brodeur : 85%
positional_goalie_speed: 78
// A reflex goalie like Belfour : 85%
reflex_goalie_speed: 73
// A flopper goalie like Hasek : 85%
flopper_goalie_speed: 87
tuneTrading.txt#
// Define the number of chances in a trade to have a draft pick
// Calculation in code rand() % (100 / draftpickchances)
DraftPickChances: 15
// Offer Influence
// Before an offer is sent to the user it is tested to ensure it is somewhat interesting.
// We don't want the user to keep receiving lupsided or boring trade
// We do not want it to be only valid trades either
// This defines a threshold by which we let trade offers go through to the user
// The larger the value the more trade will go through
OfferInfluence: 5
// Number of games to wait before allowing draft pick to be traded
// This is to ensure that you cannot have easy draft pick when the standings is undecided
// 10 games ...
minimumGames: 10
// BEST Draft pick value
BestValue: 94
// Draft Pick offest per round
round1: 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3
tuneTVContract.txt#
// The actual dollar amount for the contract it will be multiplied by 1 000 000
ContractDollars: 41 38 33 30 25 21
// The prestige to be reach to receive the contract offer at that level
Prestige: 125 100 65 40 25 0
// This is to increase the contract every year
FranchiseYearModifier: 5
tuneUpgradeEffects.txt#
// Affect trading only, drafting is more complex formula in the code.
scouting1: -1
// Coaching affect potential
// coaching1: 0
// coaching2: 0
// coaching3: 0
// coaching4: 0
// coaching5: 0
// coaching6: 0
// coaching7: 0
// coaching8: 0
// coaching9: 0
// coaching10: 0
// Medical affects injury and recovery
// medical1: -5
// medical2: -4
// medical3: -3
// medical4: -1
// medical5: 0
// medical6: 1
// medical7: 2
// medical8: 3
// medical9: 4
// medical10: 5
// Marketing affect Attendance
// marketing1: -5
// marketing2: -4
// marketing3: -3
// marketing4: -1
// marketing5: 0
// marketing6: 1
// marketing7: 2
// marketing8: 3
// marketing9: 5
// marketing10: 10
// Legal affect contracts
// legal1: -4
// legal2: -3
// legal3: -2
// legal4: -1
// legal5: 0
// legal6: 1
// legal7: 2
// legal8: 3
// legal9: 4
// legal10: 5
tweaksDefaults.txt#
// ALL VALUES ARE ZERO-BASED INDEX
// For each item, there is 4 values to set for each skills
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The NHL series | |
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EA Sports | |
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Genesis |
NHL Hockey • NHL Hockey '94 • NHL '95 • NHL '96 • NHL '97 • NHL '98 |
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Sega CD |
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SNES |
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Nintendo 64 |
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Game Boy (Color) |
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Wii |
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PlayStation 2, GameCube, Xbox, Windows |
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PlayStation 3, Xbox 360 |
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Other | |
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Arcade |
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Genesis |
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SNES |
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Nintendo 64 |
NHL Breakaway '98 • NHL Breakaway '99 • NHL Blades of Steel '99 |
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Game Boy (Color) |
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PlayStation |
2 on 2 Open Ice Challenge • NHL Powerplay '96 • NHL FaceOff 98 |
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PlayStation 2 |
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Windows |
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