the cutting room mirror

Unused Graphics

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This is a sub-page of Minecraft: Java Edition.

To do:

  • Add more from the Minecraft Wiki.
  • Add the early conduit particles.
  • Document the previous iterations of the 1.14 blocks.
  • Create mock-up to see how the wax block would've looked like in-game.
  • Write down removal versions and dates for graphics that have since been removed. We will otherwise clutter the removed content sub-page.

Blocks#

Classic white texture#

In the versions of terrain.png used between 0.0.14a and 0.0.14a_08 there is a white texture which was not used in any in-game block. It may have been an early experimental snow texture, as Notch had stated interest in adding snow and ice before this point, or it could relate to clouds, as they were added in the same version. This texture was removed from terrain.png in 0.0.15a.

Wax Block#

A texture for a wax block was added in 19w34a, which was the first snapshot released for 1.15. Cory Scheviak (a Minecraft Game Developer) tweeted out that the texture for it and the crystallized honey item weren't supposed to have made it into the game and would be removed. Both were removed two days later with the release of 19w42a, which was the tenth snapshot released for 1.15. 1

Bell#

From snapshot 18w44a to snapshot 18w49a bells used oak plank textures. It was changed to stone to match Bedrock Edition in snapshot 18w50a.

18w44a / 18w49a

18w50a onwards

Debug Block#

Two block textures named "Debug" and "Debug2". The second texture shows the cardinal directions. In 18w15a, it was possible to briefly see the first texture if a piston was used to push a bubble column.

Debug

Debug2

Peony#

Peonies were going to be single flower blocks before being replaced with the double-tall model. This sprite was found as /blocks/flower_paeonia.png.

Blue Square#

A blue square used to mark where the Nether portal texture is to be rendered by the game. This was replaced by the actual Nether portal animation in the Redstone Update, which is when block and item textures were moved into individual images.

Placeholder Fire#

Placeholder graphics for the fire texture, which is overwritten in VRAM with the normal fire texture. Text reads "FIRE TEX! HNST", which means "Fire texture! Honest!". This was replaced by the normal fire animation as a part of the Redstone Update.

Old Lava#

The old lava texture from Early Classic. This was replaced by a different lava animation in the Redstone Update.

Village Border#

A texture previously used by Mojang to mark the borders of villages, as seen at PAX. This was removed in the Redstone Update.

Duplicate Cake#

While this cake graphic is technically used, this duplicate in terrain.png isn't. This was removed in the Redstone Update.

Snow#

The last of four unused textures added in Beta 1.8 Pre-release, this white texture was located alongside the three others. Its use is also unknown (potentially, it could be meant to be a "snowy" overlay for saplings), and was removed in 13w02a per terrain.png's deprecation in 13w02a and the subsequent removal of it and results.png., though it could be related to the snow weather effect.

MinecraftSnow.png Minecraft-Oak_Sapling_with_snow.png

Windowless Door#

A windowless door can be found within the game's graphics folders. It's unclear where this would have been used as Mojang hasn't given any official statements about the texture. It also matches up with the old door icon from Infdev, which makes it safe to assume this is the old door texture that was never released.

The textures for the placed door.

The item texture.

Items#

Crystallized Honey#

The sprite for crystallized honey added in snapshot 19w34a. It was removed together with the wax block in snapshot 19w42a.

banner_base and banner_overlay item textures exist but are unused, suggesting that banners may have had a two-step crafting process once, or it was once going to use an item model instead of an entity model.

The banner overlay

The banner base

64px

Quiver#

This texture was used for some time in early Indev. The item was going to be added in 1.9, but it was removed along with the texture itself as Dinnerbone said holding arrows in the offhand "feels more natural". The quiver texture itself was used in one of Notch's older games, along with the old leather armor textures.

Ruby#

Rubies were going to be used instead of Emeralds, but they were changed at the last minute because Dinnerbone is colorblind and had a hard time distinguishing Ruby Ore from Redstone Ore. The texture was fully removed from the game in version 21w13a.

Horse Saddles#

In 1.6's snapshots prior to 13w18a, horses used a unique saddle, separate from the pig saddle. This was changed in 13w18a, rendering this item unused. Its previously-used ID "416" got taken by the Armor Stand in 1.8.

Entities#

Guardian insides#

Guardians have a meaty looking inside texture that isn't normally seen in-game unless you manage to get inside the model. The Elder Guardian, despite being a bigger model, is missing these meaty textures. In 1.14 the unused parts of the texture were removed. Jens Bergensten, one of the game's lead developers, added his username to the bottom-right corner of the texture as a signature.

Hidden Alex Skin Overlay#

Early textures can be found for Alex's skin, but the pixels for them have their transparency set to 0, rendering them invisible unless converted back manually. The overlay features glasses, which is a nice reference to Jeb, a Mojang developer. The arms are unfinished, and seem to be going off of Steve's skin.

Villager Hoods#

The Priest, Librarian and Nitwit villagers, before the 1.14 update, had an unused hood texture in the upper right corner. The Evoker, a hostile mob based off the villagers, has an unused hood seen in a pre-release article.

Zombie Pigman#

The Zombie Pigman texture contains the words "THX XAPHOBIA", crediting the original creator of the texture.

Zombie Villager#

The old Zombie Villager texture has the normal Zombie head left unused, and instead uses the new head at the bottom. Oddly enough, the Zombie skin here is actually greener than normal. Despite it being unused, the texture was updated to match the new Texture Update style in version 18w43a. The texture was fully removed from the game in version 21w13a.

Purple Arrow#

Bundled with the standard arrow graphics are these odd purple arrows. These are actually a leftover from a Survival Test, where the Skeleton's arrows were purple. In all subsequent versions, Skeleton arrows use the same graphics as the player's arrows. In 1.9, the arrow.png texture was moved, abandoning the purple arrow texture. The texture was fully removed from the game in update 21w13a.

Gray Dragon#

This is the preliminary textures for the Ender Dragon boss, seen in older screenshots. The texture that gets used instead of this one is called ender.png. The only difference between dragon.png and body.png is that the latter lacks the scales.

dragon.png (With scales)

body.png (Without scales)

Steve the Testificate#

The default player skin remapped to fit the Villager model, presumably as a template. Actually loading it in-game produces a less than desirable appearance. Note that this texture is separate from the actual villager textures, which are in their own sub-folder.

The texture as seen in the files.

Texture loaded into the game.

Pigman#

A variation of the now-defunct Zombie Pigman that—isn't a zombie. It was planned to be used as an NPC mob before villagers were introduced. The texture was removed in 1.6, and since 1.16 the role of "Non-zombie Pigman" is fulfilled by the Piglins.

The texture as seen in the files.

Texture loaded into the game.

Minecart#

These textures from the minecart model are only visible in rare occasions. The first texture is on the bottom of the minecart. It can only be seen on drops in repeating minecart tracks. The second texture appears to be dirt, which is an artifact of when the minecart used to act like a portable chest. The "dirt" level used to raise when items were put into it. The texture still appears inside minecarts, but it's blocked by a different texture. Which is why it can only be seen in spectator mode.

Particles#

Footprint#

This texture is unused, but can still be seen in-game by using the /particle command. The command to show this particle is /particle footstep ~ ~ ~ ~ ~ ~ 0. The texture was fully removed from the game in version 21w13a. The developers seem to like this sprite, as it makes constant cameos in the April Fools' Day snapshots.

Early Irritated Villager#

Most likely an early version of the bubble that would pop-up above a villager when you hit them. It is located under particles.png.

UI#

Unused Map Icons#

Some of the icons for maps go unused. The white and green arrows in the top left corner are the only ones used normally, though the colored arrows are used for multiplayer in the console versions.

Trading Speech Bubble#

A speech bubble found in the container folder as villager.png, with 2 raw chicken in a balloon. Likely used for an early trading system. The graphic is partially overwritten with another graphic.

Selected and Unselected#

Squares labeled "SEL" and "UNSEL" (likely "SELECTED" and "UNSELECTED") can be found in textures\gui\container\creative_inventory\tabs.png. Its purpose is unknown, though they could possibly be used as a template for the selected tabs and unselected tabs with the rest of tabs.png.

Other / Miscellaneous#

Furniture#

Looking in Indev's terrain file, there is an unused chair and table texture. This was mentioned in Notch's blog a couple of times.

Ski's#

A texture for ski's was added in 1.4.6 by Dinnerbone as a red herring.

References#


  1. https://twitter.com/cojomax99/status/1183761380228452355↩︎