the cutting room mirror

Unused Commands

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This is a sub-page of Minecraft: Java Edition.

These commands exist in the code, but are not registered in the command list. All of the messages for these commands are hardcoded. One exception is "/warden_spawn_tracker", which is coded to use translation strings.

/raid#

This command used to manage raids in a village.
Messages used in the command are hardcoded and not included in the language file.
Command help message:

/raid start <omenlvl>
/raid stop
/raid check
/raid sound <type>
/raid spawnleader
/raid setomen <omenlvl>
/raid glow

/raid start
If you are in a village, this will start the raid with a set omen level. The initial omen level can be set from 1 to 5.
/raid stop
This will stop the raid. However, the pillagers will not despawn.
/raid check
This will output the properties and status of the raid. Like the amount of alive pillagers, omen level, etc.
Sample output:

Num groups spawned: X Bad omen level: X Num mobs: X Raid health: X / Y

/raid sound
There is only 1 sound type coded in. That being local. When this sound type is triggered, it will play the raid horn sound.
/raid spawnleader
This will spawn a pillager with the flag on player's current coordinates. This command doesn't need a raid to be active.
/raid setomen
This will set the omen level of the active raid to a set level. Again, 1 to 5 range.
/raid glow
This will make the raid glow for 5 seconds. This behavior also happens when you ring the bell during a raid.

Texts

  • When you set omen level outside range: Sorry, the max bad omen level you can set is 5
  • Changing the omen level: Changed village's bad omen level from X to Y
  • When a raid doesn't exist (changing omen level): No raid found here
  • When you spawn a leader: Spawned a raid captain
  • Attempting to start a raid during another one: Raid already started close by
  • When you start a raid: Created a raid in your local village
  • When starting a raid fails: Failed to create a raid in your local village
  • When you stopped a raid: Stopped raid
  • When a raid doesn't exist (stopping raid): No raid here
  • When you check stats of a raid: Found a started raid!
  • When a raid doesn't exist (checking stats): Found no started raids

/serverpack#

This command is used for working with resource packs.
Command arguments:

/serverpack push <url> uuid <hash>
/serverpack <url> uuid <hash>
/serverpack <url> uuid
/serverpack <url> pop uuid

/serverpack push uuid
This pushes a resource pack using the specified URL and hash.
/serverpack uuid
This gets a resource pack using the specified URL and the specified hash.
/serverpack uuid
This gets a resource pack using the specified URL.
/serverpack pop uuid
This pops a resource pack using the specified URL.

/debugpath#

This command generates pathfinding data. The results of its use can only be seen with the pathfinding debug renderer.
Command arguments:

/debugpath <destination>

/debugpath
Generates randomized pathfinding data.
/debugpath
Generates pathfinding data using the specified destination.

/debugmobspawning#

This command triggers the events which cause mobs to spawn naturally. The mobs will only spawn if all players are a certain distance away from where the command is executed (this can be done using a Command Block).
Command arguments:

/debugmobspawning <spawn_group> <destination>

/debugmobspawning
Triggers a mob spawning event using the specified spawn group and destination.

/debugconfig#

This command is used for debug configurations. It is only visible on servers.
Command arguments:

/debugconfig <config/unconfig> <target>

/debugconfig config
Puts the specified player into configuration mode.
/debugconfig unconfig
Removes the specified player from configuration mode.

/warden_spawn_tracker#

This command can be used to clear or set the value of a player's warning level. This value is used by Sculk Shriekers.
From Deep Dark Experimental Snapshot 1 to 22w11a, the command was available to the public. It was later made unavailable by default for unknown reasons.

Command arguments:

/warden_spawn_tracker <set/clear> <warning_level>

/warden_spawn_tracker set
Sets the warning level to the specified value.
/warden_spawn_tracker clear
Resets the value of the warning level.

/spawn_armor_trims#

This command can be used to spawn every existing version of a specified armor trim.
Command arguments:

/spawn_armor_trims <pattern/*_lag_my_game>

/spawn_armor_trims
Spawns armor trims using the specified pattern
/spawn_armor_trims *_lag_my_game
Spawns each version of all armor trims in the code. As the name implies, this can cause a lot of lag.

/chase#

This command can be used to sync two or more clients from the same or different devices. Movements on the main client will be mimiced on the other connected clients.
Command arguments:

/chase <follow/lead/stop> [<host>/<bind_address>]

/chase follow [/]
Causes the player to mimic the movements of the specified client.
/chase lead [/]
Opens a chase server which can be used to control the movements of any connected clients.
/chase stop
Closes the chase server. It can also be used to stop chasing a player.