the cutting room mirror

Grand Theft Auto Online

This is a sub-page of Grand Theft Auto V.

To do:

  • Document unused online heist dialogue.

Unused Graphics

Icons & Blips#

Toreador Radar Icon#

The Toreador like other special/weaponized vehicles in GTA Online, has its own icon to distinguish it on the radar, but it is never used and is not displayed when a player is driving it.

Contact Icons#

Dia_melvin.png

Dia_melvin.ydt

Melvin is a cut character that was meant to appear in a setup mission for the Heists DLC for GTA Online. The only thing left of him is the contact texture of him and voice lines from the prep mission of him.

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/data/cdimages/heist_mp.rpf

To do:
Where are these found? (originally discovered in the legacy console editions)

Old Data Crack Design#

There are a couple of early files for the Data Crack software in one of the GTA Online heist missions. Notably, the unused one has a Windows XP-style look.

Early

Final

GTA_V-Windows-dhcomphi-unused.pngGTA_V-Windows-dhmain-unused.png dhcomphi.png and dhmain.png.

Location: x64a.rpf\textures\level_design_titleupdate\hackingng.ytd

GTA_V-Windows-dhcomphi-used.pngGTA_V-Windows-dhmain-used.png dhcomphi.png and dhmain.png.

Location: x64\dlcpacks\mpheist\dlc.rpf\x64\textures\script_txds.rpf\hackingng.ytd

Unused Data

A Safehouse in the Hills#

Timestamp#

setup2.xml has a timestamp that hints at when this DLC started development.

23/09/2024 12:00:00

Unused Music

interactive_music#

The folder that has the audio containers of the game's music score. Found under 'audio_music.rpf'.

td_greyhound.awc
This audio container with a track composed by Tangerine Dream was completely unused until GTA Online's "The San Andreas Flight School Update", where it can be heard in the Outside Loop lesson. However, in-game only 2 of the track's stems are used, the remaining parts of the song are unheard and they reveal a melody that is similar to the game's pause menu music. At the bottom here is how the tracks sounds with all the stems combined.

Filename

Audio

TD_GREYHOUND_1

TD_GREYHOUND_2

TD_GREYHOUND_3

TD_GREYHOUND_4

TD_GREYHOUND_5

TD_GREYHOUND_6

TD_GREYHOUND_7

TD_GREYHOUND_8

td_universal.awc
Entirely unused audio container with a Tangerine Dream-composed track that is not present anywhere. Curiously, it was heard before the game's release on GTA Online's gameplay trailer, and it did eventually get used in the Executive Search of GTA Online added with the "Executives and Other Criminals" update (only in the enhanced versions, not this release). At the bottom here is how it sounds with all the stems combined.

Filename

Audio

TD_UNIVERSAL_1

TD_UNIVERSAL_2

TD_UNIVERSAL_3

TD_UNIVERSAL_4

TD_UNIVERSAL_5

TD_UNIVERSAL_6

TD_UNIVERSAL_7

TD_UNIVERSAL_8

Heists Update#

TKB#

Watch on YouTubeThis track was added in the Heists update for GTA Online, however it is never used in-game. Unlike the other added tracks that are made up of 8 parts, this one is only made up of 4. Remixing the four parts of the track would sound similar to this video.

Filename

Clip

NT_TKB_1

NT_TKB_2

NT_TKB_3

NT_TKB_4

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/audio/sfx/dlc_mpheist

Unused Audio

To do:
More unused audio from cut missions

Original Release#

Unused content that can be found as early back as the original PS3/360 console releases.

Lester Contact Services#

Audio recordings found within the game files indicate that the developers might have had more services players could request from Lester.

Players could have requested Lester to modify another player's Wanted Level in the session.

Selecting the service and preparing to choose a target player:

Filename

Clip

Subtitle

MPCT_CPAA_01

"Okay, who are you after?"

MPCT_CPAA_02

"Sure thing, who needs a visit from the LSPD?"

MPCT_CPAA_03

"Okay, who we talking about?"

MPCT_CPAA_04

"Sure... and who are we annoying?"

MPCT_CPAA_05

"And who will be feeling the long arm of the law?"

MPCT_CPAA_06

"And whose collar do we want to be touched?"

MPCT_CPAA_07

"Okay, who?"

MPCT_CPAA_08

"That's not a problem, who?"

MPCT_CPAA_09

"Okay. Give me a name."

After selecting the target, the player can then choose the desired Wanted Level:

Filename

Clip

Subtitle

MPCT_CQAA_01

"Okay I found them on the system. How much heat are we talking about?"

MPCT_CQAA_02

"No problem, target confirmed. How much of a police presence do we want?"

MPCT_CQAA_03

"Okay, got them... how much heat you want?"

MPCT_CQAA_04

"Okay... how many police do we want on their case?"

MPCT_CQAA_05

"And how many police are we thinking of?"

MPCT_CQAA_06

"And how much heat you want to put on this asshole?"

MPCT_CQAA_07

"And how many police you want on their ass?"

MPCT_CQAA_08

"I got them... and how many cops you want me to set on them?"

If the target player already had a Wanted Level, Lester offers the player to increase it from the target's current level:

Filename

Clip

Subtitle

MPCT_CSAA_01

"This poor bastard is already wanted. Do you want to crank it up?"

MPCT_CSAA_02

"Seems the fool is already on their list. Want to crank the heat up a little?"

MPCT_CSAA_03

"Okay... they're already wanted. Should we ratchet up the heat a bit?"

MPCT_CSAA_04

"Hmmm... police already want them. Do you want to crank the heat up at all?"

MPCT_CSAA_05

"Oh, wow, they're already wanted. Want to make them more wanted?"

MPCT_CSAA_06

"Seems the police already hate them... want to turn up the heat even more?"

Request completes:

Filename

Clip

Subtitle

MPCT_CRAA_01

"Alright then, I'll set it up."

MPCT_CRAA_02

"No problem now let me get to work."

MPCT_CRAA_03

"No problem."

MPCT_CRAA_04

"I'm on the case."

MPCT_CRAA_05

"Okay. I'll take care of it."

MPCT_CRAA_06

"Leave it with your creepy uncle Lester."

MPCT_CRAA_07

"Okay, I' think I can manage this."

MPCT_CRAA_08

"Alright, leave it with me."

MPCT_CRAA_09

"Let me go to work."

Location (clip): x64\audio\sfx\SS_GM.rpf\mpct.awc

Location (subtitle): update\update2.rpf\x64\data\lang\american_rel.rpf\ct_aud.gxt2

Heists Update#

Prison Break Setup Mission - Riot Vans#

Originally there was going to be one more setup mission in the prison break. Which consisted of stealing a Police Riot belonging to the LSPD. In the final version the Riot Van is already parked inside Bolingbroke Penitentiary during the Heist.

The setup mission is led by a different character, the same character who does the voice for another cut heist. Which suggests that the prison break was originally led by this character until Agent 14 replaced him. This character tasks players with stealing one of the three Riot Vans found around Los Santos. The first van is found attending a robbery on Palomino Avenuem. The second van is at the La Mesa compound. While the third van is at a donut shop on Vespucci Boulevard. The leader lets the players choose which of the three vans to steal, but reminds them not to expect the police to "make it easy for them."

Once the van is stolen, the leader tells them to lose the police and then leave the van in the Bolingbroke Penitentiary parking lot.

Filename

Clip

PBRV_AAAC_01

PBRV_AAAD_01

PBRV_AAAE_01

PBRV_AAAF_01

PBRV_AAAG_01

PBRV_AAAH_01

PBRV_AAAI_01

PBRV_ACAA_01

PBRV_ACAB_01

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/audio/sfx/dlc_mpheist/pbrv.awc

Pacific Standard - Early Signal Setup Mission#

There are audio clips that suggest there was a preparatory mission to locate and capture a character named Melvin Andrews, who is a mad scientist.

The mission was for players to track down Melvin by avoiding "ghost signals" and following the correct one that Lester gives them. At one point, Melvin is on a call which makes it easy for Lester to track his location. Later Lester gives a location to the players, which could be three and vary in each game (Rockford Hills, Alleyways nearby, or an Alta market)

Voice files of Melvin himself also exist, revealing that Melvin has the same voice as Avi Schwartzman, making it clear that Melvin was replaced by Avi. Also, that he has a paranoid personality similar to Avi.

Filename

Clip

MPSCI_AAAA_01

MPSCI_AAAB_01

MPSCI_AAAC_01

MPSCI_AAAD_01

MPSCI_AAAE_01

MPSCI_AAAF_01

MPSCI_AAAG_01

MPSCI_ABAA_01

MPSCI_ACAA_01

MPSCI_AEAA_01

MPSCI_AFAA_01

MPSCI_AGAA_01

MPSCI_AHAA_01

MPSCI_AIAA_01

MPSCI_AIAB_01

MPSCI_AIAC_01

MPSCI_AIAD_01

MPSCI_AJAA_01

MPSCI_AJAB_01

MPSCI_AJAC_01

MPSCI_AJAD_01

Filename

Clip

MPSCI_AKAA_01

MPSCI_ALAA_01

MPSCI_AMAA_01

MPSCI_ANAA_01

MPSCI_AOAA_01

MPSCI_APAA_01

MPSCI_AQAA_01

MPSCI_ARAA_01

MPSCI_ASAA_01

MPSCI_ATAA_01

MPSCI_AUAA_01

MPSCI_AVAA_01

MPSCI_AVAA_02

MPSCI_AVAA_03

MPSCI_AVAA_04

MPSCI_AVAA_05

MPSCI_AVAA_06

MPSCI_AVAA_07

MPSCI_AVAA_08

MPSCI_AVAA_09

MPSCI_AVAA_10

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/audio/sfx/dlc_mpheist/mpsci.awc

Pacific Standard - Bank manager Setup Mission#

Another preparatory mission was to get the bank pass to open the vault, for this the players had to locate the bank manager named Joseph Whites, also known as "Casanova", and follow him back to his apartment. Once there, the players had to distract Joseph by seducing him with sexual acts, and once distracted, the bank pass can be collected to clone him. This mission was scrapped as possibly being unnecessary and also sexually inappropriate. In the final heist which players simply need to hack the vault.

Filename

Clip

OBHSM_AAAA_01

OBHSM_AAAB_01

OBHSM_AAAC_01

OBHSM_AAAD_01

OBHSM_AAAE_01

OBHSM_AAAF_01

OBHSM_AAAG_01

OBHSM_AAAH_01

OBHSM_ABAB_01

OBHSM_ABAB_02

OBHSM_ABAB_03

OBHSM_ABAB_04

OBHSM_ABAB_05

OBHSM_ACAA_01

OBHSM_ADAA_01

OBHSM_AEAA_01

OBHSM_AFAA_01

OBHSM_AGAA_01

OBHSM_AHAA_01

OBHSM_AHAB_01

OBHSM_AHAC_01

OBHSM_AHAD_01

OBHSM_AHAE_01

OBHSM_AHAF_01

OBHSM_AHAG_01

OBHSM_AHAH_01

OBHSM_AHAI_01

OBHSM_AHAJ_01

OBHSM_AHAK_01

OBHSM_AHAL_01

OBHSM_AHAM_01

Filename

Clip

OBHSM_AHAP_01

OBHSM_AHAQ_01

OBHSM_AHAR_01

OBHSM_AHAS_01

OBHSM_AHAT_01

OBHSM_AHAU_01

OBHSM_AHAV_01

OBHSM_AHAW_01

OBHSM_AHAX_01

OBHSM_AIAA_01

OBHSM_AMAA_01

OBHSM_ANAA_01

OBHSM_AOAA_01

OBHSM_APAA_01

OBHSM_APAB_01

OBHSM_APAC_01

OBHSM_APAD_01

OBHSM_APAE_01

OBHSM_APAF_01

OBHSM_AQAA_01

OBHSM_ARAA_01

OBHSM_ASAA_01

OBHSM_ATAA_01

OBHSM_AUAA_01

OBHSM_AVAA_01

OBHSM_AWAA_01

OBHSM_AXAA_01

OBHSM_AXAB_01

OBHSM_AYAC_01

OBHSM_AZAA_01

OBHSM_BAAA_01

OBHSM_BAAA_02

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/audio/sfx/dlc_mpheist

Voice lines Placeholders#

In the heists update, there are a large number of voice lines placeholders that were used when the final dialogues with their respective actors had not yet been recorded. These audios were recorded with a synthetic female voice, and you can practically find the variant of each dialogue with this voice.

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/audio/sfx/dlc_mpheist/obhsm.awc

The Cayo Perico Heist#

To do:

  • Voice lines from Pavel about the setup cut for the suppressors, where the player had to go to Ammu-Nation of Cypress Flats to pick them up.
  • Unused voice lines from Pavel indicating that the Kosatka may have been used to explore Cayo Perico during scope out.

4th Keinemusik mission#

Originally it was planned that there would be a fourth mission for Keinemusik, but it was removed and the leftover remains are the dialogues of the phone call. In this mission the player had to get a Tequila at The Diamond Casino and deliver it to Cayo Perico, similar to the other missions for Keinemusik.

Offer call:

Filename

Clip

Subtitle

HS4ED_AIAA_01

Alright, Dave-O here.

HS4ED_AIAB_01

Have you seen what happens when a world-class tropical shindig runs out of Cazafortunas?

HS4ED_AIAC_01

Let me tell you, this is what social media storms are made of.

HS4ED_AIAD_01

Could you redirect a shipment our way?

Decline Mission:

Filename

Clip

Subtitle

HS4ED_AKAA_01

That's a blow, I can't lie. Plan B isn't pretty, but needs must. Speak soon.

Accept Mission:

Filename

Clip

Subtitle

HS4ED_AJAA_01

I knew you wouldn't turn your back on an hour of need.

HS4ED_AJAB_2

Now the Diamond Casino is the only place in town that imports this particular tequila.

HS4ED_AJAC_2

Maybe see if you can arrange a long-term loan?

Passing Mission:

Filename

Clip

Subtitle

HS4ED_ALAA_01

Crisis averted? I knew I could count on you.

Location: update/X64/dlcpacks/mpheist4/dlc.rpf/x64/audio/sfx/dlc_hei4/hs4ed.awc

Regional Differences

Restriction at The Diamond Casino & Resort#

In GTA Online's The Diamond Casino & Resort update, Rockstar has had to block access to the gambling minigames in more than 50 countries to comply with local gambling laws and thus avoid any type of conflict. The casino, penthouses, store and missions can still be accessed, but interacting with the games will display the "This is not available." text box. This is due to game chips being required to be obtained with GTA$, which in turn is used with real money.

Unlike other regional differences, this restriction is enacted via the player's IP address, meaning it happens on every regional copy of the game. Below is a list of restricted countries: <div style="column-count:5;-moz-column-count:5;-webkit-column-count:5;text-align:left; font-size:100%"">

  • Afghanistan
  • Algeria
  • American Samoa
  • Argentina
  • Australia
  • Azerbaijan
  • Bahamas
  • Bhutan
  • Bosnia and Herzegovina
  • Belarus
  • Brunei
  • Cambodia
  • Cayman Islands
  • China
  • Costa Rica
  • Cuba
  • Cyprus
  • Czech Republic
  • Ecuador
  • Greece
  • Iceland
  • Indonesia
  • Iran
  • Iraq
  • Israel
  • Jamaica
  • Jordan
  • Kuwait
  • Lebanon
  • Libya
  • Liechtenstein
  • Luxembourg
  • Maldives
  • Mali
  • Mauritania
  • Malta
  • Malaysia
  • Montenegro
  • North Korea
  • Oman
  • Pakistan
  • Paraguay
  • Peru
  • Poland
  • Portugal
  • Qatar
  • Saudi Arabia
  • Somalia
  • South Africa
  • South Korea
  • Sri Lanka
  • Sudan
  • Syria
  • Thailand
  • Tuvalu
  • United Arab Emirates
  • Vietnam
  • Venezuela

(Source: https://www.reddit.com/r/gtaonline/comments/cgqza2/psa_countries_and_their_gambling_bans/)