the cutting room mirror

Unused Dialogue

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This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)/Unused Audio.

Subpages#

Slime Dunk, Stasis Dunk, and Slam Dunk Tutorials#

Dan Aykroyd recorded voicelines intended to introduce the player to alternate trapping methods, but they went unused.

Slime Dunk#

Filename

Audio

Subtitles

diag_ray_gen_pu_053

Did you know you can use the slime tether for trapping, too?

diag_ray_gen_pu_054

You sure can! Just tag a ghost with one end of a slime tether, and hit an available trap with the other end.

diag_ray_gen_pu_055

When the slime tether contracts...Za-ping! Instant trapped ghost.

diag_ray_gen_pu_056

Depending on the strength of the ghost, it may take multiple tethers.

diag_ray_gen_pu_057

Some ghosts you can't tether-trap at all. So it goes!

Stasis Dunk#

Filename

Audio

Subtitles

diag_ray_gen_pu_058

Hey cadet, check this out: you can auto-trap using the stasis stream!

diag_ray_gen_pu_059

All you have to do is put a floating ghost into full stasis.

diag_ray_gen_pu_060

Then just launch a trap under that ghost.

diag_ray_gen_pu_061

Voila! Instant stasis-trapping.

diag_ray_gen_pu_062

Now, remember, this technique won't work on very powerful ghosts or ground-based entities.

Slam Dunk#

Filename

Audio

Subtitles

diag_ray_gen_pu_063

I tell ya, rook, one of the true joys in the profession is a beautifully executed slam-trap.

diag_ray_gen_pu_064

Its elegance belies its simplicity: just capture a ghost and store up plenty of slam charge in your slam meter.

diag_ray_gen_pu_065

Wrangle him near or over and available trap...

diag_ray_gen_pu_066

Then...blam!...slam him straight into the open trap.

diag_ray_gen_pu_067

No wriggling, no squirming...just a straight, clean trap.

diag_ray_gen_pu_068

The real experts can set up a chain-slam before lobbing him into the trap. That means absolutely no wrangling at all!

diag_ray_gen_pu_069

Remember: if the trap cone is already activated before you begin the slam-trap, the trap won't work. You can only perform a slam-trap when the trap cone is inactive.

Unused Stinky Ghost Fight#

These dialogue files imply that there would be a stinky ghost in the Return to the Sedgewick Hotel level. One of the lines was reused for the Sloth Ghost tutorial boss, which a developer suggested could have possibly been the stinky ghost. However, a few pages in the game's story script released by Spook Central are missing, including the pages featuring the stinky ghost, so we may never know.

Filename

Audio

diag_ray_ht2_s_082

diag_egon_ht2_s_083

diag_manager_ht2_s_084

diag_winston_ht2_s_085

diag_ray_ht2_s_086

diag_egon_ht2_s_087_a

diag_egon_ht2_s_087_b

diag_egon_ht2_s_088

diag_ray_ht2_s_089

diag_winston_ht2_s_090

diag_ray_ht2_s_091

diag_winston_ht2_s_092

diag_winston_ht2_s_093

Unused Cutscene Dialogue#

Some of the test cutscenes included additional dialogue, but not all recorded dialogue was used. Some of these lines were used in the Stylized version of the game. This section includes cut dialogue not included in any test cutscenes.

gb01#

Filename

Audio

diag_ilyssa_int_f_028

CS_FH1_01#

Filename

Audio

diag_janine_fh1_f_005

CS_FH1_01a#

Filename

Audio

diag_ray_fh1_pu_004

diag_ray_fh1_f_034

diag_ray_fh1_f_034_b

gb02#

Filename

Audio

diag_winston_tsq_f_002

diag_peter_tsq_f_003

diag_winston_tsq_f_004

diag_winston_tsq_f_005

diag_egon_tsq_f_006

diag_ray_tsq_f_007

diag_winston_tsq_f_015

gb03#

Filename

Audio

diag_ray_tsq_s_127

diag_peter_s_128

diag_peter_s_133

FH02_scene#

Filename

Audio

diag_ilyssa_fh2_s_019

diag_winston_fh2_s_028

diag_winston_fh2_s_030

diag_mayor_fh2_s_036

diag_peck_fh2_s_037_a

cs_fh2_scene#

Filename

Audio

diag_peter_fh2_f_047

diag_winston_fh2_f_047

diag_peter_fh2_f_053

diag_winston_fh2_f_053

diag_janine_fh2_f_054

CS_LIB_01#

Filename

Audio

diag_egon_lib_f_011

lib02_azetlor_intro#

The second line is not unused, but this was its original location.

Filename

Audio

diag_egon_lib_s_243

diag_azetlor_lib_s_244

diag_ray_lib_s_245

CS_LIB_04#

Suddenly, Venkman comes over the radio.


PETER (radio): So, you'll be very happy to know Ilyssa and I have compatible zodiac signs.

RAY: That's great, Venkman. Did you ask her anything useful?

PETER (radio): All in good time, gentlemen. What did you find at the Museum?

EGON: We got a little sidetracked.

PETER (radio): Wait... I'm doing all the hard work with a beautiful and confused young woman and you guys pop out for pizza? (beat) Okay, I see how it is. Venkman out.

Filename

Audio

Subtitles

diag_ray_lib_f_254

That's great, Venkman. Did you ask her anything useful?

diag_egon_lib_f_256

We got a little sidetracked.

CS_MUS_01#

Filename

Audio

diag_reporter_mus_f_004

diag_reporter_mus_f_005

diag_reporter_mus_f_006

gb05#

Filename

Audio

diag_socialite_mus_f_077

diag_ray_mus_f_078

diag_peter_mus_f_079

diag_peter_mus_f_081

diag_harold_mus_f_085

diag_peck_mus_f_086

diag_danny_mus_f_087

diag_peter_mus_f_088

CS_EXT_01#

Filename

Audio

Subtitles

diag_ray_ext_s_006

The possessor ghosts were formerly the girls from the Mission. We got that scan during that fight.

diag_ray_ext_s_007

Anyway, sometimes those women never came back to the Mission, or anywhere else.

Missing Dialogue [PETER]

(Missing audio)

Gozer worshippers.

diag_ray_ext_s_008

That's my guess. Anyway, one night the Mission mysteriously went up in flames, and all the Wayward Angels went with it. My guess is that the board wanted their secret activities to stay that way.

diag_ray_ext_s_009

Peter, if these black slime ghosts are the same Board of trustees, they had a bad habit of misusing women for black rituals, and now they're back and they've got...

Missing Dialogue [PETER]

(Missing audio)

Ilyssa!

diag_ray_ext_s_010

You better catch up to her fast!

gb06#

Filename

Audio

diag_winston_mus_f_209

diag_ray_mus_f_210

diag_peter_mus_f_211

diag_ilyssa_mus_f_212

diag_egon_mus_f_214

diag_winston_mus_f_215

diag_ray_mus_f_216

diag_peter_mus_f_217

diag_egon_mus_f_218

diag_winston_mus_f_219

diag_egon_mus_f_220

diag_ray_mus_f_221

diag_peter_mus_f_223_a

diag_peter_mus_f_223_b

diag_ilyssa_mus_f_225

diag_winston_mus_f_226

diag_peter_mus_f_227

diag_winston_mus_f_229

diag_ilyssa_mus_f_229

CS_PAR_06#

Filename

Audio

diag_peter_par_f_156

diag_peter_par_f_176_a

diag_peter_par_f_176_b

CS_PAR_07#

Filename

Audio

diag_peter_par_s_189

FH04_scene#

Filename

Audio

diag_ilyssa_fh4_s_010

diag_egon_fh4_s_010_c

CS_H2_01#

Filename

Audio

diag_winston_ht2_s_066

diag_manager_ht2_s_067

diag_ray_ht2_s_068

diag_manager_ht2_s_069

diag_winston_ht2_s_070

diag_egon_ht2_s_071

CS_H2_03#

These lines were most likely cut due to missing lines from Bill Murray for Peter Venkman. The two cutscenes following the Spiderwitch boss fight were written as a gameplay sequence, but were eventually produced as cutscenes. Below are the script and voicelines for the extended dialogue.

EGON: We appear to have ended up in the Ruby Ballroom. We'll meet you back at Ecto-1.

PETER (O.S.): (radio) Yeah, get out here, will ya? I got this sled double parked.

EGON: (into radio) Venkman, did you find anything at Peck's?

PETER (O.S.): (radio) Only that the poor sap lives with his mother and his aunt and is unloved by both... very sad.

WINSTON (O.S.): (radio) I don't think any self-respecting destructor form would live with his mother... do you?

PETER (O.S.): (radio) I got an idea... let's talk about it in the car. Get out here!

Filename

Audio

diag_egon_ht2_s_204

diag_winston_ht2_s_206

gb08#

Filename

Audio

diag_peter_ht2_f_212

diag_peter_ht2_f_213

CS_LI_01#

Filename

Audio

diag_winston_los_f_037

CS_LI_02#

Filename

Audio

diag_winston_los_f_052

diag_winston_los_pu_029_a

diag_winston_los_pu_031

diag_winston_los_pu_032

diag_winston_los_f_054

gb09#

Filename

Audio

diag_ray_los_pu_009

diag_ray_los_pu_010

diag_egon_los_f_147

diag_peter_los_f_148

diag_ray_los_f_149

diag_peter_los_f_150

diag_winston_los_f_152

FH05_scene#

Filename

Audio

diag_egon_fh5_f_001

diag_peter_fh5_f_002

diag_ray_fh5_f_003

diag_winston_fh5_f_014_a

diag_winston_fh5_f_019_a

gb10#

Filename

Audio

diag_winston_cem_f_003_c

diag_winston_cem_f_003_a

diag_ray_cem_pu_001

diag_winston_cem_pu_002

gb11#

Filename

Audio

diag_ilyssa_cem_f_147

diag_ilyssa_cem_f_148

diag_peter_cem_f_149

diag_winston_cem_f_150

diag_peter_cem_f_152

diag_winston_cem_f_153

diag_ray_cem_f_154

diag_egon_cem_f_155

diag_egon_cem_f_157

diag_peter_cem_f_158

diag_winston_cem_f_159

diag_peter_cem_f_160

diag_mayor_cem_f_164

diag_shandor_cem_f_173

diag_peter_cem_f_174

diag_egon_cem_f_175

gb12#

The first line is not unused, but part of it was cut from the final game.

Filename

Audio

diag_egon_cem_pu_016

diag_ilyssa_cem_f_212

diag_peter_cem_f_213

diag_ilyssa_cem_f_214

diag_peter_cem_f_215

diag_ilyssa_cem_f_216

diag_winston_cem_f_226

diag_peck_cem_f_227

diag_egon_cem_f_228

diag_peter_cem_f_229

diag_ray_cem_f_230

diag_mayor_cem_f_233

diag_winston_cem_f_234

diag_peck_cem_f_235

diag_peter_cem_f_236

diag_egon_cem_f_237_a

Lost and Unproduced Cutscenes#

Stay Puft Attacks (unproduced)#

This cutscene was supposed to be produced in CGI before the Stay Puft boss fight. This dialog is heard in the Stylized version. Below is the script page for the cutscene.

FMV: CUT SCENE 6A - STAY PUFT ATTACKS

FMV: EXT ROOFTOP OF THE ARCHITECTURE BUILDING

The Ghostbusters and Ilyssa stare over the edge of the building. The player dangles below.

PLAYER'S POV: Stay Puft smashes into the building with his fists, King Kong-like. Further below, the streets of Manhattan are in CHAOS.

PETER (O.S.): (from above) He appears to be after something specific.

Stay Puft roars and then continues to climb.

RAY (O.S.): (from above) Or someone.

ILYSSA (O.S.): (from above) Why are you looking at me?

PETER (O.S.): (from above) We'll talk about his later... maybe over a nice dinner... but right now our new employee is in a bit of trouble.

PETER (O.S.): (from above) (calling to player) Kick your thrower to maxi-stream and roast him, kid. We're right behind you... literally.

Stay Puft ROARS as he clambers up the building, the noise thundering through the city.

Filename

Audio

diag_peter_tsq_f_215

diag_ray_tsq_f_216

diag_ilyssa_tsq_f_217

diag_peter_tsq_f_218

diag_peter_tsq_f_219

Sneak Into the Museum (unproduced)#

The reason why this cutscene was not produced is most likely due to missing lines from Bill Murray for Peter Venkman. Below is the script page for the cutscene.

FMV: CUT SCENE 17 - SNEAK INTO THE MUSEUM

EXT. THE MUSEUM OF NATURAL HISTORY - NIGHT - ESTABLISHING

Lights dance across a huge banner hunf over the doors of the Museum. The banner reads: "THE ANCIENT WORLD OF GOZER - PROUDLY PRESENTED BY THE SHANDOR FOUNDATION"

A crowd of INVITED GUESTS is waiting out front. Flashbulbs pop as the rich and famous of the city enter the Museum.

RAY (O.S.): (radio) Venkman, are you in?

PETER (O.S.): Almost. We're still basking in the glare of the paparazzi and the read carpet treatment. How 'bout you guys?

Filename

Audio

Subtitles

diag_ray_mus_f_001

Venkman, are you in?

The Ghostbusters Appear at the Parade (lost)#

This was an FMV cutscene produced for the deleted Thanksgiving Day Parade level. Snippets of the scene are shown in the trailer and the FH05_scene. cutscene. Below are the script and dialogue.

FMV: CUT SCENE 20 - GHOSTBUSTERS APPEAR AT THE PARADE (NON-INTERACTIVE CINEMATIC)

EXT. THE NEW YORK CITY STREET

The Ghostbusters stagger out of the tunnel hatch, blinded by daylight. As the image settles and becomes clear, they see that they've come up in a New York City street.

The sound of marching bands warming up fills the air. People mill about, giant balloons drift overhead, and floats are strewn everywhere.

PETER: Ghostworld is much more festive than you guys described.

RAY: Peter! It's the Thanksgiving Day Parade! I completely forgot what day it was!

Peter looks at Egon.

PETER: 'We crossed over... or not?

RAY: Or we did and then crossed back.

Egon shrugs.

PETER: That shrug I can see.

EGON: Looks like the parade is stopped.

The police have cordoned off a section of the street. A giant pool of slime has gathered beneath a monstrous DOG BALLOON, BLINKERS THE SCIENCE PUP. The balloon looks old an weary, with patches keeping it intact.

RAY: There's our pool of black slime.

Egon approaches.

PETER: (to the crowd) Don't touch the slime... it's extremely dangerous!

Ray recognizes the balloon dog immediately.

RAY: (excited) It's Blinkers the Science Pup! When I was a kid he was my favorite! I learned a lot of my science from Blinkers.

PETER: I don't like the looks of him.

RAY: Yeah, you're not the only one. This is his last year in the parade. They're retiring him. Kids just don't connect with him anymore. I still have all his shows on Beta.

PETER: (consoling) Yeah, well, listen Ray; kids are cruel. And they like Japanese robots. If Blinkers there could turn into something else, he'd be right back on top again.

EGON: I think Venkman has reason to be concerned, Ray. I'm getting the same volume in PKE spikes we had at the Museum.

In the background, we see the slime oozing upward into Blinkers. The sagging balloon comes to life, transforming from a dopey pup to a demonic monster in seconds.

He lets out a tremendous ROAR!

PETER: Now I didn't see that coming. But I probably should have.

Blinkers goes off, destruction in his wake.

Filename

Audio

Subtitles

diag_peter_par_f_055

Ghostworld is much more festive than you guys described.

diag_ray_par_f_056

Peter! It's the Thanksgiving Day Parade! I completely forgot what day was!

diag_peter_par_f_057

Alright, so have we crossed over...or no?

diag_ray_par_f_058

Or we did...and then crossed back.

diag_peter_par_f_059

Alright, that shrug I saw.

diag_egon_par_f_060

Looks like the parade has stopped.

diag_ray_par_f_061

There's our pool of black slime.

diag_peter_par_f_062

Alright, don't touch the slime. It's slimy...and it's extremely dangerous.

diag_ray_par_f_063

It's Blinkers the Science Pup! When I was a kid he was my favorite! I learned to love science from Blinkers.

diag_peter_par_f_064

I don’t think he looks too good.

diag_ray_par_f_065

Yeah, you're not the only one. This is his last year in the parade. They're retiring him. Kids just don't connect with him anymore. I still have all his shows on Beta.

diag_peter_par_f_066

Yeah, well tough truth is that kids are cruel and vicious. And they like Japanese robots. Golly, if Blinkers there could turn himself into something else, he'd be right back on top again. I bet ya...I bet ya a nickle.

diag_egon_par_f_067

I think Venkman has reason to be concerned, Ray. I'm getting the same volume in PKE spikes we had at the museum.

diag_peter_par_f_068

Huh. I should've seen that coming, but I didn't.