This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360).
Subpages#
Unused Music
music_times_01#
This track was likely intended for Times Square, as the name implies. The track has the same melody as the Azetlor boss fight theme.
music_stay_puft_loop#
This is an extended version of the Stay Puft boss fight theme. It is a mashup of the two tracks from the Ghostbusters score, "We're Going to Save the World" and "Cross Rip", which mostly go unused in the first movie.
music_13thfloora_loop#
This track was most likely intended for the Return to Sedgewick Hotel level. The track is a mashup of multiple tracks from the Ghostbusters score.
credits#
This track is not unused, but it's cut off when the dialogue during the credits starts. The track is a medley of various songs from the score of the first Ghostbusters movie.
Unused Elevator Music#
The Sedgewick Hotel elevators were planned to have elevator music.
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Unused Accompanying Music#
Most of these are snippets of score from the original 1984 film. 14 out of the 34 of them in the game files are used.
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Unused Stingers#
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