the cutting room mirror

Unused Audio

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This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360).

Subpages#

Unused Music

music_times_01#

This track was likely intended for Times Square, as the name implies. The track has the same melody as the Azetlor boss fight theme.

music_stay_puft_loop#

This is an extended version of the Stay Puft boss fight theme. It is a mashup of the two tracks from the Ghostbusters score, "We're Going to Save the World" and "Cross Rip", which mostly go unused in the first movie.

music_13thfloora_loop#

This track was most likely intended for the Return to Sedgewick Hotel level. The track is a mashup of multiple tracks from the Ghostbusters score.

credits#

This track is not unused, but it's cut off when the dialogue during the credits starts. The track is a medley of various songs from the score of the first Ghostbusters movie.

Unused Elevator Music#

The Sedgewick Hotel elevators were planned to have elevator music.

Filename

Audio

elevator_musak_loop

elevator2_loop

music_elevator_03_loop

Unused Accompanying Music#

Most of these are snippets of score from the original 1984 film. 14 out of the 34 of them in the game files are used.

Filename

Audio

music_gen_accomp_01

music_gen_accomp_04

music_gen_accomp_07

music_gen_accomp_09

music_gen_accomp_10

music_gen_accomp_11

music_gen_accomp_12

music_gen_accomp_13

music_gen_accomp_14

music_gen_accomp_16

music_gen_accomp_17

music_gen_accomp_18

music_gen_accomp_19

music_gen_accomp_20

music_gen_accomp_23

music_gen_accomp_24

music_gen_accomp_25

music_gen_accomp_29

Unused Stingers#

Filename

Audio

stinger_04

stinger_08

stinger_10

stinger_14

stinger_16

stinger_17

stinger_18

stinger_19

stinger_20

stinger_21

stinger_22

stinger_23

stinger_25

stinger_31

stinger_35

stinger_36

stinger_37

stinger_39

stinger_42

stinger_45

stinger_47

stinger_48

stinger_49

stinger_50

stinger_51

stinger_52

stinger_53

music_fight_hit1_07