the cutting room mirror

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This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)/Unused Audio/Unused Dialogue.

Unused Pickups#

Filename

Audio

Subtitles

diag_ray_lib_pu_003

Go on, kid! Go get 'em!

diag_egon_lib_pu_001

Hey! What's that behind you?

diag_ray_lib_pu_006

Your other right!

diag_ray_lib_pu_008

It's putting a lot of its energy into protecting that focal point!

diag_ray_lib_pu_009

Well, it's got plenty left over!

diag_egon_lib_pu_004

It's invulnerable until the focal point is revealed!

diag_ray_lib_pu_010

Look! The focal object is temporarily vulnerable! Grab it with your containment stream!

diag_ray_lib_pu_013

Run kid! Don't let it get near you!

diag_egon_lib_pu_006

Too slow! The focal point is shielded again!

diag_ray_lib_pu_020

We're picking up some sort of interdimensional transmission. It's faint, but...

diag_ray_lib_pu_021

The Black Slime also serves as some sort of transmitter!

diag_ray_lib_pu_022

Listen!

diag_ray_lib_pu_025

The shields are deflecting everything we send at them!

diag_ray_lib_pu_031

Wow! You mean it's making you more observant?!

diag_ray_lib_pu_032

This door is sealed tight!

diag_ray_lib_pu_050

What are you waiting for?

diag_ray_lib_pu_051

Go on, touch it. What could it hurt?

diag_ray_lib_pu_052

Looks harmless enough. Go ahead.

diag_ray_lib_pu_053

Can you get that?

diag_ray_lib_pu_054

You only live once, right? I mean...

diag_ray_lib_pu_055

Go on. It won't bite.

diag_ray_lib_pu_056

We gonna do this thing, or what?

diag_ray_lib_pu_057

Carpe diem, Slick!

diag_ray_lib_pu_058

Go on, do it. You know you want to.

diag_ray_lib_pu_059

Activate it.

diag_ray_lib_pu_060

What's the matter, fella? Paralyzed by terror?

diag_ray_lib_pu_061

Don't think about it. Just do it!

diag_ray_lib_pu_062

Look, Fauntleroy. I'm all out of engraved invitations. Do it.

diag_ray_lib_pu_063

Can you just get on with it? Please?

diag_ray_lib_pu_064

We're not getting this time back!

diag_ray_lib_pu_065

Pull the switch, Igor!

diag_ray_lib_pu_066

Get the door, would ya?

diag_ray_lib_pu_067

Go on, open it up!

diag_ray_lib_pu_072

You got it! It's moving!

diag_egon_lib_pu_020_a

Oh no.

diag_egon_lib_pu_020_b

Oh no.

diag_egon_lib_pu_031

Rookie, target his eye while we hold open his mask!

diag_ray_lib_pu_084

C'mon cadet, get in here! Blast him while we hold it open!