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This is a rough cut of the opening cutscene at the Museum of Natural History. The stylized version of the game has a cutscene based off of this version. This version includes more dialogue in the commercial, and includes an additional line from Russell/Harold. The opening credits are missing during the Ecto-1B sequence, and there is an extra shot of the Ghostbusters logo on the door of the Ecto-1B. |
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This alternate opening cutscene would have served as the introduction to the firehouse. The firehouse is missing some props, and some additional props are included that later went unused. Slimer is in the containment unit on the second floor, instead of the first floor. At the end of the cutscene, an unused line from Janine Melnitz plays. |
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Initially, the cutscene CS_FH1_01a was going to be split in two to have a tutorial on how to work the mechanics. However, it was likely cut because of the tutorial in the firehouse's basement added late in development. |
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This test version of the Hotel's opening cutscene has developer notes and lighting issues. |
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This test cutscene has developer notes, lighting issues, and missing sound effects. |
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This cutscene was supposed to be an intro to the Kitchen Golem boss fight in the Sedgewick Hotel level. There are no textures, and the video and audio quality is low. It was likely cut due to another cutscene playing right before it. |
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In this test version of the Hotel's concluding cutscene, there is alternate music, developer notes, and incorrectly placed props. |
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This rough cut of the Stay Puft in Times Square cutscene includes additional dialogue from Peter reminiscing about Times Square's past, and an additional line from Winston is heard towards the end of the cutscene. Various unused, alternate, and extended shots appear in this version. |
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This test version of the Times Square elevator cutscene includes a dark cloud of dust, visual errors, and alternate sound effects. |
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This test version of the Stay Puft boss intro includes animation errors, developer notes, and is missing sound effects. |
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This test version of Times Square's concluding cutscene includes extended shots, alternate music and developer notes. The crowd has no animations, and Winston is in the background before he enters the scene. |
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This test version of the Public Library's opening cutscene contains developer notes, animation errors, and an incorrect skybox. |
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This test version of Winston's Periodical Section cutscene is nearly complete and contains almost no errors. The background music is missing. |
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The test version of the Public Library's concluding cutscene has alternate shots and missing sound effects. |
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This cutscene displays a news reporter named Harrison Twysack reporting on the opening of the Gozer Exhibit. The cutscene was supposed to play at the start of the Museum level, but was replaced with the second part of the third firehouse scene for unknown reasons. |
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This test version of Ray's possession cutscene is missing sound effects, Ray's possession voiceline is timed differently, and Dr. Rutherford has a different voice. The alternate Dr. Rutherford voicelines are currently lost. |
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This is a rough cut of the Museum Party cutscene includes an additional line from Peter, and various unused and alternate shots. A duplicate of it referred to as CS MUS 03 exists in the game files because there was supposed to be an alternate FMV of the Ghostbusters sneaking into the Museum at the beginning of the level, but it was never produced due to missing lines from Bill Murray, so this cutscene was produced in CGI instead of in game animation. |
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This is an alternate cutscene about the Board of Trustees. Initially, Winston was not going to explore the Museum with Venkman and the Rookie, but Ernie Hudson recorded extra lines after only a portion of Bill Murray’s lines were recorded for this level. The cutscene's lighting is unfinished; the painting of the Board of Trustees is barely visible, and the security office is bright. At the end of the cutscene, some additional dialogue from Winston and Ray is heard. |
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While this rough cut of the Black Slime Chairman cutscene does not include any unused dialogue, it includes unused and alternate shots from the scene. The order of some dialogue was changed and some shots were cut short in the final version. |
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The cutscene that was intended to play before the Blinkers boss battle is still present in the game's files as CS PAR 06.ogv. The textures and other elements seen in the background have a low resolution, the Blinkers float pops into the scene near the end, and while the cutscene shows Walter Peck being vomited on by Blinkers, nothing falls on him. Most of the dialogue and shots were reused in a cutscene that plays during the Museum level, including the Parade line, making this one of two Parade references in the final game. Storyboards for this cutscene are available as unlockable content in the extras menu under Art / Miscellaneous, as pictures 43-44 and 55-64. |
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This cutscene was intended to conclude the Thanksgiving Day Parade level. Most of the shots and dialogue were reused in the concluding cutscene of the Museum level. |
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This test version of the opening cutscene of the Return to the Sedgewick level includes an additional line from Peter. Animation errors include an incorrect night skybox, Peter being visible in the background while he is supposed to be at Peck's office, and the door does not open when Egon is seen opening the door. |
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This test version of the Spiderwitch introduction cutscene contains lighting errors, incorrect lip sync, and developer notes. |
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This alternate version of the Spiderwitch boss intro cutscene includes alternate textures, and dark lighting. |
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This alternate version of the Spiderwitch boss outro contains alternate textures, and the Spiderwitch has a slightly different design. |
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This rough cut of the Travel to Lost Island cutscene includes additional dialogue about the Ecto-8, and various unused, alternate, and extended shots. |
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This version of the Shandor's castle cutscene includes facial animation errors. |
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This is a sketch of the cutscene in which the Ghostbusters are separated on Shandor Island. The Cultist ghosts appear because they were supposed to be the main enemies of both Shandor Island and Central Park Cemetery, but were cut from Shandor Island for unknown reasons. |
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This is a rough cut of the Escape from Lost Island cutscene. While no additional dialogue is included, there are a few unused and alternate shots. |
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This split version of the deleted Museum news report cutscene was intended to play before the Central Park Cemetery cutscene. |
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This is a rough cut of the Central Park Cemetery intro cutscene. While no additional dialogue is heard, there are some unused and alternate shots, such as the ghost chase at the beginning of the cutscene. |
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This test version of the cutscene is missing sound effects, has developers notes, are there are no textures. |
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This test version of Ray's theory cutscene contains developer notes and incorrectly timed dialogue. |
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This a rough cut of the Mayor Revealed cutscene. There's no additional dialogue, but there are some unused, extended, and alternate shots. |
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This test version of the boss fight transition cutscene is missing music, and the sound is distorted. |
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This is a rough cut of the ending cutscene. Some deleted and extended shots are present here, and some additional lines are heard. The Ecto-1B appears in the final shot, but in the final version was removed for consistency, because the car broke down at the mausoleum's entrance instead of the cemetery's entrance. |