the cutting room mirror

Hotel Sedgewick

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This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)/Unused Audio/Unused Dialogue.

Unused Pickups#

Filename

Audio

Subtitles

diag_egon_ht1_pu_001_a

Move, please

diag_egon_ht1_pu_001_b

Move, please

diag_egon_ht1_pu_001_c

Move, please

diag_egon_ht1_pu_002_a

Pardon me

diag_egon_ht1_pu_002_b

Pardon me

diag_egon_ht1_pu_002_c

Pardon me

diag_egon_ht1_pu_002_d

Pardon me

diag_egon_ht1_pu_003_a

Need to get through here.

diag_egon_ht1_pu_003_b

Need to get through here.

diag_ray_ht1_pu_001_a

Pardon me, sir

diag_ray_ht1_pu_001_b

Uh, pardon me.

diag_ray_ht1_pu_001_c

Pardon me, sir

diag_ray_ht1_pu_001_d

Pardon me, sir

diag_ray_ht1_pu_002

Excuse us, ma'am

diag_ray_ht1_pu_003

Coming through!

diag_ray_ht1_pu_004_a

You may not be safe here.

diag_ray_ht1_pu_004_b

You may not be safe here.

diag_ray_ht1_pu_005

We'll take the kid with us.

diag_ray_ht1_pu_006

C'mon, hotshot. Dr. Spengler's gonna check things out down here. You're coming with us to find Slimer.

diag_ray_ht1_pu_007

Let's go, Peter.

diag_ray_ht1_pu_008_a

Yah-ah!

diag_ray_ht1_pu_008_b

Yah-ah!

diag_ray_ht1_pu_009

Somebody doesn't want us going that way. Guess we'll try this direction.

diag_ray_ht1_pu_010

What's the holdup, Peter?

diag_ray_ht1_pu_011

Wow. There's a lot of PKE activity up here! Something has cranked the paranormal volume way up.

diag_egon_ht1_pu_004

Hmm. Likely a direct result of the necromantic shockwave.

diag_ray_ht1_pu_012

Good grief! It's even more active than I thought!

diag_ray_ht1_pu_013

Would ya look at that...

diag_ray_ht1_pu_014_a

Duck!

diag_ray_ht1_pu_014_b

Duck!

diag_egon_ht1_pu_005

Ray! Watch out! I think there's something coming your way!

diag_ray_ht1_pu_042

Egon! The Fisherman got by me! You got him?

diag_egon_ht1_pu_006

Yes! Maybe? No! Peter, it looks like it's heading your way. Careful. It's slippery!

diag_ray_ht1_pu_043

Smells like it's low tide, too. Woof. Let's reconvene in the Lobby.

diag_ray_ht1_pu_044

Egon! Did you see them?

diag_ray_ht1_pu_045

Egon! Did you get 'em?

diag_egon_ht1_pu_007

I got one, but the rest slipped past me down the stairwell!

diag_ray_ht1_pu_046

Let's get down to the Lobby!

diag_egon_ht1_pu_008

You didn't smell that coming?

diag_ray_ht1_pu_048

The Manager didn't either!

diag_ray_ht1_pu_049

It didn't look like the Fisherman was taking him to lunch. That move had 'grudge' written all over it.

diag_ray_ht1_pu_050

No. We're pledged to protect all the citizens of New York. Not just the ones we like.

diag_ray_ht1_pu_051

Let's split up and move out! We've got to rescue a hotel manager that no one seems to care very much for!

diag_ray_ht1_pu_053

Oh, that's right. Cadet, you may encounter an entity type that can only manifest partially by attaching itself to objects. Sort of like a cross-dimensional hermit crab.

diag_ray_ht1_pu_054a_a

You can't trap them, because they aren't entirely here. But if you blast them out of their shelter object, they're forced to return to their own dimension.

diag_egon_ht1_pu_012

They can attack at any time, too. Stay focused.

diag_ray_ht1_pu_054a_b

Well, I wouldn't worry too much... Ahh!!!

diag_ray_ht1_pu_055

I don't think we can trap this one!

diag_ray_ht1_pu_056

Keep moving! Keep Moving!

diag_ray_ht1_pu_057

It's concentrating all its PK Energy into a single aspect!

diag_ray_ht1_pu_058

There! Focus on its head!

diag_ray_ht1_pu_059

Wrangle its head! That's where its putting all its energy!

diag_ray_ht1_pu_060

All its energy is emitting from the head! Wrangle it away!

diag_ray_ht1_pu_061_a

Yank its head off!

diag_ray_ht1_pu_061_b

Yank its head off!

diag_ray_ht1_pu_062

It's glowing! Get it!

diag_ray_ht1_pu_063

Take it apart!

diag_ray_ht1_pu_064

You did it! Excellent wrangling, cadet!

diag_ray_ht1_pu_065

Just in time, too. That guy packed a real wallop!

diag_ray_ht1_pu_066

Whew. What was that?

diag_egon_ht1_pu_013

That was a coalescence of hostile energy attracting environmental objects into a single violent surrogate entity. Bi-dimensional Attractor. Level 6, I'd say.

diag_ray_ht1_pu_067

Okay, I can go with you on that.

diag_ray_ht1_pu_068

But where'd the Fisherman disappear to, then?

diag_ray_ht1_pu_069

Nevermind! Found him!