This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)/Unused Audio/Unused Dialogue.
Unused Pickups#
Filename |
Audio |
Subtitles |
|---|---|---|
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Move, please |
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Move, please |
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Move, please |
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Pardon me |
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Pardon me |
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Pardon me |
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Pardon me |
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Need to get through here. |
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Need to get through here. |
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Pardon me, sir |
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Uh, pardon me. |
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Pardon me, sir |
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Pardon me, sir |
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Excuse us, ma'am |
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Coming through! |
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You may not be safe here. |
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You may not be safe here. |
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We'll take the kid with us. |
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C'mon, hotshot. Dr. Spengler's gonna check things out down here. You're coming with us to find Slimer. |
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Let's go, Peter. |
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Yah-ah! |
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Yah-ah! |
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Somebody doesn't want us going that way. Guess we'll try this direction. |
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What's the holdup, Peter? |
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Wow. There's a lot of PKE activity up here! Something has cranked the paranormal volume way up. |
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Hmm. Likely a direct result of the necromantic shockwave. |
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Good grief! It's even more active than I thought! |
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Would ya look at that... |
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Duck! |
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Duck! |
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Ray! Watch out! I think there's something coming your way! |
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Egon! The Fisherman got by me! You got him? |
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Yes! Maybe? No! Peter, it looks like it's heading your way. Careful. It's slippery! |
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Smells like it's low tide, too. Woof. Let's reconvene in the Lobby. |
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Egon! Did you see them? |
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Egon! Did you get 'em? |
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I got one, but the rest slipped past me down the stairwell! |
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Let's get down to the Lobby! |
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You didn't smell that coming? |
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The Manager didn't either! |
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It didn't look like the Fisherman was taking him to lunch. That move had 'grudge' written all over it. |
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No. We're pledged to protect all the citizens of New York. Not just the ones we like. |
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Let's split up and move out! We've got to rescue a hotel manager that no one seems to care very much for! |
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Oh, that's right. Cadet, you may encounter an entity type that can only manifest partially by attaching itself to objects. Sort of like a cross-dimensional hermit crab. |
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You can't trap them, because they aren't entirely here. But if you blast them out of their shelter object, they're forced to return to their own dimension. |
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They can attack at any time, too. Stay focused. |
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Well, I wouldn't worry too much... Ahh!!! |
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I don't think we can trap this one! |
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Keep moving! Keep Moving! |
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It's concentrating all its PK Energy into a single aspect! |
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There! Focus on its head! |
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Wrangle its head! That's where its putting all its energy! |
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All its energy is emitting from the head! Wrangle it away! |
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Yank its head off! |
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Yank its head off! |
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It's glowing! Get it! |
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Take it apart! |
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You did it! Excellent wrangling, cadet! |
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Just in time, too. That guy packed a real wallop! |
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Whew. What was that? |
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That was a coalescence of hostile energy attracting environmental objects into a single violent surrogate entity. Bi-dimensional Attractor. Level 6, I'd say. |
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Okay, I can go with you on that. |
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But where'd the Fisherman disappear to, then? |
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Nevermind! Found him! |