the cutting room mirror

Firehouse

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This is a sub-page of Ghostbusters: The Video Game (Windows, PlayStation 3, Xbox 360)/Unused Audio/Unused Dialogue.

Alternate Weapon Introductions

All weapons types, with the exception of Boson Darts and Slime Tethers, were intended to be introduced at the Firehouse. These alternate introductions were used in the Stylized version released for the Wii and PS2. Lines highlighted in blue are used in the final version of the game.

Alternate Shock Blast Introduction#

The Shock Blast was originally intended to be introduced after returning to the Firehouse from Times Square. Some of the voice clips were reused in the final version which introduces the Shock Blast in the Library.

Filename

Audio

Subtitles

Original Script

diag_ray_fh2_s_001

Here's something new that Egon and I have been developing. The Shockblast expels a conical pattern of stripped dark matter particles that diffuse quickly in the atmosphere.

Here's something new that Egon and I have been developing. The Shockblast expels a conical pattern of stripped dark matter particles that diffuse quickly in the atmosphere. It's very powerful at close range, but less accurate and less potent the further you are from your target. We expect that it will work well on inbound ghosts and vapor swarms or near-proximity entities.

diag_egon_fh2_s_002

And please be careful, it's a prototype. We're trusting you with it.

And please be careful. It's a prototype. We are trusting you with it.

diag_peter_fh2_s_003_a

Ah, heh...he's talking about you. Ok?

Psst. He's talking about you.

diag_peter_fh2_s_003_b

Heh...he's talking about you.

diag_ray_fh2_s_004

Not just to the cadet, Venkman.

Not just to him, Venkman.

Alternate Slime Blower Introduction#

Rather than being introduced before the Eleanor Twitty boss battle in the Library, the Slime Blower was intended to be introduced in the third Firehouse scene, before the Museum level.

Filename

Audio

Subtitles

Original Script

diag_janine_fh3_s_001

Egon, our new boss called again...

Egon, our new boss called again...

diag_egon_fh3_s_002

Please don't call him that. Just "Peck." That's bad enough.

Please don't call him that. Just "Peck." That's hard enough to get out.

diag_janine_fh3_s_003

Peck called again. He's not happy. He says that if you guys fire just one more unauthorized proton stream, he'll shut us down for good.

Peck called again. He's not happy. Says that if you guys fire just one more unauthorized proton stream, he'll shut us down for good.

diag_egon_fh3_s_004

I added something new to the pack.

We might have a work-around for that. You, come with me, I have something to show you.

diag_egon_fh3_s_005

This is the PDS: Plasm Distribution System. Basically, it's slime blower, Mark II, heavily modified from the earlier version.

This is the PDS: Plasm Distribution System. Slime blower, Mark II, heavily modified from an earlier version.

diag_egon_fh3_s_006

Your plasm banks are now integrated into the Proton pack. It uses a base culture of ectoplasm that can impair entities, cause caustic Black Slime to go inert, and reveal otherwise invisible ethereal structures that reside on this plane.

Your plasm banks are now integrated into the Proton pack. It uses a base culture of ectoplasm developed from materials we discovered under the city a few years ago.

diag_egon_fh3_s_007

The proto-culture is cross-strained with the original material and samples from various other ectoplasmic entities we've collected.

The proto-culture is cross-strained with the original material and samples from various other ectoplasmic entities we've collected.

diag_egon_fh3_s_008

Well, this lends optimal properties to the final product: a self-regenerating strain of ectoplasm that can impair entities, cause caustic Black Slime to go inert, and reveal otherwise invisible ethereal structures that reside on this plane. You may wanna takes notes, you will be tested.

This lends optimal properties to the final product: a self-regenerating strain of ectoplasm that can impair entities, cause caustic Black Slime to go inert, and reveal otherwise invisible ethereal structures that reside on this plane. Remember all that? You will be tested.

Alternate Stasis Stream Introduction#

The Stasis Stream was intended to be introduced in the fourth firehouse scene before the Return to the Sedgewick level.

Filename

Audio

Subtitles

Original Script

diag_egon_fh4_s_034_b

Wait, before we go, I want you to have this. This is the Dark Matter Generator.

Wait, before we go, I want you to have this. This is the Stasis Stream.

diag_winston_fh4_s_035

How does it work?

How does it work?

diag_peter_fh4_s_036

Oh, why do you have to ask!? The guy only lives to tell us about the creepy, wacky inventions.

Why do you even ask? The guy lives to tell us about his wacky, creepy inventions.

diag_egon_fh4_s_037_a

It emits a high capacity stream of order reversed particles that hypo-bond to ectoplasmic matter.

It emits a high capacity stream of order reversed particles that hypo-bond to ectoplasmic matter.

diag_egon_fh4_s_037_b

diag_winston_fh4_s_038

Cool! A freeze ray!

Cool! A freeze ray!

diag_ray_fh4_s_039

A stasis stream. This has nothing to do with cold. But the effect is similar.

A stasis stream. This has nothing to do with cold. But the effect is similar.

diag_winston_fh4_s_040

When do you have the time to work on all this stuff, Egon?

When do you have the time to work on all this stuff, Egon?

diag_egon_fh4_s_041

I've been conducting an experiment in which I sleep an average fourteen minutes a day. Leaves me a lot of time to work.

I've been conducting an experiment in which I sleep an average fourteen minutes a day. Leaves a lot of time to work.

diag_egon_fh4_s_042

This is how you use it.

This is how you use it.

Unused Cutscene Dialogue

It can be assumed the Firehouse cutscenes, with the exception of CS_FH1_01a and CS_FH1_02, were animated three months before development at most, as they are not present in the March 23, 2009, prototype build, and unfinished in-game cutscenes are present instead. Sections are named after their names in the February 11, 2008 draft of the script. Notes are included where necessary to understand the context of the lines.

Cut Scene 1B - Intro the Recruit#

Before the Firehouse tutorial was added, the CS_FH1_01a and CS_FH1_02 cutscenes were intended to be one cutscene. Lines highlighted in blue were intended to be used in the cutscene but were instead used in gameplay.

Filename

Audio

Subtitles

Original Script

diag_peter_fh1_f_031

And that is not the fun kind of getting busy - is it, Ray?

And that is not the fun kind of getting busy. Is it, Ray?

diag_ray_fh1_f_032

Look out. Slimer's escaped again!

Look out. Slimer's escaped again!

diag_peter_fh1_f_033

No, wait. Come back.

No, wait...Come back.

diag_ray_fh1_f_034

All hands on deck. Slimer's ECG.

All hands on deck. Slimer's ECG.

diag_ray_fh1_f_034_b

ONE CLASS FIVE FRV ESCAPED CONTAINMENT GRID. ONE CLASS FIVE FRV ESCAPED CONTAINMENT GRID. CLASS FIVE ECG. CLASS FIVE ECG.

ONE CLASS FIVE FRV ESCAPED CONTAINMENT GRID. CLASS FIVE ECG.

FIREHOUSE 2 - INT. THE FIREHOUSE - LATER THAT NIGHT#

Filename

Audio

Subtitles

Original Script

Notes

diag_winston_fh2_s_028

Don't bet on it.

(Not in script.)

Unused reaction to Mayor Mulligan telling the Ghostbusters they and Peck have to "work together."

diag_winston_fh2_s_030

Some people say our support got you elected.

Some have said our endorsement is what got you elected.

This line was originally written for Ray.

diag_mayor_fh2_s_036

Oh, sorry! This is all so new and exciting! P.C.O.C. The Paranormal Contracts Oversight Commission.

Oh, sorry, This is all so new and exciting. P.C.O.C. The Paranormal Contracts Oversight Commission.

Alternate P.C.O.C. introduction.

diag_peck_fh2_s_037_a

Buildings in mid-town are now coated in a fast adhesing layer of sucrose crystals from their last clean-up job, sir. My recommendation is we immediately suspend their operating license.

Buildings in mid-town are now coated in a fast adhesing layer of sucrose crystals from their last clean-up job, Sir. My recommendation is we immediately suspend their operating license.

diag_peter_fh2_s_044

Doesn't Peck look exactly like the kind of guy who would "accidentally" walk into the stream of a boson collider?

Doesn't Peck look exactly like the kind of guy who would "accidentally" walk into the stream of a BOSON collider?

These lines were originally intended for this cutscene.

diag_peter_fh2_s_045

I'm just saying...it could happen.

Could happen. Just saying.

CUT SCENE 11 - HEAD TO THE MUSEUM#

Filename

Audio

Subtitles

Original Script

Notes

diag_egon_fh2_f_046

Ray and I have been talking...

Ray and I have been talking...

Used in final game.

diag_peter_fh2_f_047

Verbally or telepathically?

Verbally or telepathically?

Has an alternate take performed by Ernie Hudson for Winston.

diag_winston_fh2_f_047

Originally written for Peter.

diag_ray_fh2_f_048

...and we think we should have a look at the museum. Whatever happened tonight, it started there.

...and we think we should have a look at the museum. Whatever happened tonight, it started there.

Used in final game.

diag_peter_fh2_f_049

Okay. I'll take one for the team and stay with Ilyssa.

Yeah, okay. I'll take one for the team and stay with Ilyssa.

diag_peter_fh2_f_050

You guys go with Winston and the Recruit. I'll be her personal protection.

For her own personal protection. You guys go with Winston and the Recruit.

Peter mentions Winston and the Rookie specifically because they were not originally intended to be in this scene.

diag_winston_fh2_f_051

What about Peck? He's supposed to be informed of everything we do.

What about Peck? He's supposed to be informed of everything we do.

Originally written for Egon.

diag_ray_fh2_f_052

What he doesn't know can't hurt us.

What he doesn't know can't hurt us.

Used in final game.

diag_peter_fh2_f_053

Janine, why don't you call him?

Janine will give him a call...

Has an alternate take performed by Ernie Hudson for Winston.

diag_winston_fh2_f_053

Janine will give him a call...

Originally written for Peter.

diag_janine_fh2_f_054

Yeah, I'll get on it after my break. If I can find his number.

Yeah, I'll get on it right after my break. If I can find his number.

No notes for this line.

Unused Pickups

Filename

Audio

Subtitles

diag_ray_fh1_pu_001

Hey, is the new recruit here yet!? Cool! Send him up here!

diag_ray_fh1_pu_002

Plug it in! Do it!

diag_ray_fh1_pu_004

Your pack's equipped with an automatic searchlight that's operated by a photovoltaic cell and a rudimentary AI brain. Works great. Most of the time. Egon's still working on the brain.

diag_ray_fh1_pu_006

Whoa! Wait up!

diag_ray_fh1_pu_011

Slimer! Come on, Boy! I've got a nice fatty slab of, uh, fat here with your name on it!

diag_egon_fh1_pu_003

Clinical detachment, Ray. Remember?

diag_ray_fh1_pu_012

Aw, he's not falling for it this time, anyway. I can hear him in there. C'mon!

diag_ray_fh1_pu_021

When the bar drops and your vision starts to get hazy, step back and take a breather. You'll be fine again in no time.

diag_ray_fh1_pu_022

The proton pack generates plenty of energy, so you never need ammo. But it can overheat, and that will cause problems. When the pack reaches critical temperature It will temporarily shut itself down to prevent explosion.

diag_ray_fh1_pu_024

The pack allows you to mount new prototype equipment as we develop it. The equipment that's currently mounted is displayed here, by the color of these cyclotronic indicators, as well as the state of the pack itself.

diag_ray_fh1_pu_026

You got all that, or do you want to run through it again?

diag_ray_fh1_pu_028

There it is! Truly disgusting and not even a little ashamed.

diag_ray_fh1_pu_043

If you throw it on a ghost that's still at peak energy levels, though, you can be in for a real fight!

diag_ray_fh1_pu_046

Uh, looks like Orca's getting hungry again. You'd better harpoon it quick.

diag_ray_fh1_pu_047

It's still too powerful! You've got to disperse more of its energy first!

diag_ray_fh1_pu_048

You're working against the clock, here! Ghosts can regenerate PK energy if you give them enough time!

diag_ray_fh1_pu_049

Hurry! Before it accumulates all its strength back!

diag_ray_fh1_pu_114

Aw, man. That's okay. Let's start again.

diag_ray_fh1_pu_115

Yeah, they'll do that if you let 'em.

diag_ray_fh1_pu_116

You'll get the hang of it. Just need a little practice.

diag_ray_fh1_pu_123

Not too shabby, slick. Now we'll just put this one back where we found him.

diag_ray_fh1_pu_124

So, you got all that? Or do you want me to let this one out and we run through it again?

diag_ray_fh1_pu_125

We'll catch him later! Let's get this other guy under control!

diag_egon_fh1_pu_006

Violently.