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F-Zero GP Legend

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The Japanese Game Boy Advance - Nintendo Classics release has at least some of the e-Reader content present and unlocked by default (the card-exclusive vehicles and all 20 courses are definitely present; not sure about the staff ghost challenges).

F-Zero GP Legend is loosely based on the TV series of the same name, though both the game and anime bombed horribly outside Japan.

Unused Text#

At 542BF4 (US version) is a leftover phrase.

Download e-Reader card data.

While this text is not in the EU version, both versions have related "Card e-Reader+ Cup" and "Card Course" graphics.

Unused Courses#

The game has remnants of additional courses. To access them, enter the following Code Breaker codes, then choose either Time Attack or Training (which can be unlocked via Action Replay code 5742F0F9 28626452, if they aren't already) and press Select at the Course Select screen. The course map will change to the chosen course's to verify the selection.

74000130 03FB
33002ED2 00XX

XX      Course Region   Course Name
01      Mute City       Mute City II
02      Big Blue        Big Blue II
03      Fire Field      Fire Field II
08      Red Canyon      Red Canyon II
15      Silence         Silence II
16      Port Town       Port Town III
17      Sand Ocean      Sand Ocean II
18      White Land      White Land II

At a glance, the names might suggest that these tracks were meant to be more replicas of classic F-Zero tracks. However, it's more likely that the tracks were actually meant to be Expert Class variants of the original eight tracks, as the harder tracks in this game are all suffixed with a "II" to indicate a variant.

Mute City I

Mute City II

Unfortunately, "Mute City II" seems to be the only track that had been altered in this fashion – though, the alterations are more in line with the original game's third Mute City track than the second.

It's also worth noting that there was never a "Port Town III" in any game, and both the normal "White Land II" and the unused "White Land II" share the same name. (The unused variant should be "White Land III," if "Port Town III" is any indication.)

(Source: RadioShadow)

Unused Audio#

Music

Notes

The short one-second intro is missing in the final.

Maybe a story mode or grand prix intro music?

Regional Differences#

In the Japanese release, the game featured an e-Reader option allowing players to unlock characters/vehicles, e-Reader+ Cup courses and staff ghost challenges in the game using special e-Reader cards. Due to low e-Reader sales in the US, this feature was removed in the international release. A rom hack exists that re-adds all of the missing content to all versions of the game.

Title Screen#

Japanese

English

"Press Start Button" has been shortened to "Press Start", and the logo was made brighter.

e-Reader Machines#

There were a total of 10 Machine Cards, 2 of which are limited edition Bandai Carddass cards. Six of them can be unlocked in-game, but four of them are exclusive to the e-Reader cards. When the game was brought overseas, these vehicles were made unlockable through in-game means.

Lucy Liberty
Elegance Liberty
Card 14-D003

Miss Killer
Moon Shadow
Card 14-D004

Silver Neelsen
Night Thunder
Card 14-D001

The Skull
Sonic Phantom
Card 14-D005

In the Japanese version, cards can be scanned in any order and appear on machine select in the order scanned. Due to the unlocks being reworked in international releases, they have a fixed order instead.

Japanese

English

Card e-Reader+ Cup Courses#

There were a total of 20 Course Cards, 4 of which are limited edition Bandai Carddass cards. Only five can be saved onto the game at a time. Since the e-Reader cards were never released internationally, neither the e-Reader+ Cup nor any of the courses within made it into the game.

Course

Venue

Japanese

English

Course

Venue

Japanese

English

FZGP_ereader_001.png

  1. 001

Mute City

タイルズ・スクエア

Tiles Square

FZGP_ereader_011.png

  1. 011

Mute City

カウンター

Counter

FZGP_ereader_002.png

  1. 002

Red Canyon

ドラコン

Long Drive

FZGP_ereader_012.png

  1. 012

Lightning

グリッドメイズ

Grid Maze

FZGP_ereader_003.png

  1. 003

Sand Ocean

アンジュレーションウェーブ

Undulation Wave

FZGP_ereader_013.png

  1. 013

Big Blue

ピジョン

Pigeon

FZGP_ereader_004.png

  1. 004

White Land

ヴァンサンク=リンク

Vingt-Cinq Rink

FZGP_ereader_014.png

  1. 014

Sand Ocean

メイクオアブレイク

Make or Break

FZGP_ereader_005.png

  1. 005

Fire Field

ランブルグランド

Rumble Grand

FZGP_ereader_015.png

  1. 015

Lightning

ライトバルブ

Light Bulb

FZGP_ereader_006.png

  1. 006

Illusion

デスハンド

Death Hand

FZGP_ereader_016.png

  1. 016

Port Town

ファルコン

Falcon

FZGP_ereader_007.png

  1. 007

Red Canyon

ベストチョイス

Best Choice

FZGP_ereader_017.png

  1. 017

Illusion

エースオブハート

Ace of Hearts

FZGP_ereader_008.png

  1. 008

Mist Flow

フラワー3

Flower 3

FZGP_ereader_018.png

  1. 018

Silence

カミトバ

Kamitoba

FZGP_ereader_009.png

  1. 009

Red Canyon

ダートダート

Dirt Dart

FZGP_ereader_019.png

  1. 019

Mist Flow

スクリュー

Screw

FZGP_ereader_010.png

  1. 010

Port Town

デュークダムサーキット

Dukedom Circuit

FZGP_ereader_020.png

  1. 020

White Land

イエティフット

Yeti Foot

Staff Ghost Challenges#

Watch on YouTubeThere were a total of 20 Challenge Cards, 4 of which were limited edition Bandai Carddass cards. Each card contains a game staff record on one of five courses and with one of five vehicles, as well as replay data with overlaid button inputs, showing exactly what the player did to get their record time. Once again, all of these were left out of the international releases of the game.

Course

Player

Machine

Time

Mute City Tradition Park

TORIISM

Dragon Bird

1'22"65

Red Canyon Junction

TORIISM

Blue Falcon

1'07"93

Lightning Volute

NAKAZY

Astro Robin

1'28"64

Fire Field Blast Track

TORIISM

White Cat

1'17"41

Mute City Expansion Park

TORIISM

Golden Fox

1'52"51