BS F-Zero Grand Prix 2 is the sequel to BS F-Zero Grand Prix, and as with that game is a special Satellaview version of F-Zero featuring new tracks and vehicles.
Two versions of Grand Prix 2 were released: a "Practice" containing five courses (Mute City IV, Big Blue II, Sand Storm I, Silence II, and Sand Storm II; the last four were introduced in BS F-Zero Grand Prix, with Big Blue II being completely new), and a two-week live SoundLink event featuring the five Practice courses and five more new tracks (Forest I, Forest II, Forest III, Metal Fort I, and Metal Fort II).
This page covers the Practice version.
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F-Zero Leftovers#
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Track-Related Assets#
While the game has only five playable race tracks, there are some remnants of White Land I and White Land II. By using Pro Action Replay (PAR) codes 7E005308 (White Land I) and 7E005309 (White Land II) in Grand Prix mode, the level's name, graphics, music, and minimap will appear. The track layout itself loads corrupted Mute City IV data, however. They also have an unused entry in the records menu (see below).
Remnants of Mute City II and III can be seen in Grand Prix mode by using Pro Action Replay (PAR) codes on the league selection screen, making the game think you've chosen the removed Queen League (7E005A01) or King League (7E005A02).
Even more remnants consisting of Red Canyon I, Red Canyon II, and Death Wind II also exist. Like the other remnants, these still retain their level name, graphics, music and minimap, and loads corrupted Mute City IV data. They also have an unused entry in the records menu. These remnants can be seen by using Pro Action Replay (PAR) codes 7E005307 for Red Canyon I, 7E00530D for Red Canyon II, and 7E00530B for Death Wind II in Grand Prix mode.
Pro Action Replay (PAR) code 7E00F2?? (where "??" is one of the below) can be used to access the records for the unused tracks as well:
- 07: Red Canyon I
- 08: White Land I
- 09: White Land II
- 0B: Death Wind II
- 0D: Red Canyon II
Unused Music#
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The game's soundtrack is reused from the original F-Zero, but as mentioned above not every song is heard in normal gameplay.
Other Unused Graphics#
Adverts for BS Nichibutsu Mahjong and BS Tantei Club are present in the available ROM dumps. These presumably triggered during broadcasts. Their palette is currently unknown, and it is unclear how to show them during gameplay.
Congratulations Screen#
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'...But does it make sense?' |
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There's a screen that congratulates the player and tells them to send their results by fax.
Pro Action Replay (PAR) codes 7E005404 7E005500 can be used simultaneously to change the "game state" to show this screen. If the graphics appear glitched, disable the cheats and press Start. After that, the records menu will appear. Then, just select the invisible option available above the "EXIT" option.
The screen consists of four pages:
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Oddities#
The Blue Thunder acceleration graph appears to reach top speed very quickly, when in reality it accelerates very quickly to 400km/h, and then slowly builds to its top speed of 472km/h. It was previously speculated that the Blue Thunder and Luna Bomber graphs may have been accidentally switched, but the Luna Bomber's acceleration graph appears to be correct.
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The F-Zero series | |
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SNES |
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Satellaview |
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Nintendo 64(DD) |
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Game Boy Advance |
F-Zero Maximum Velocity (iQue Prototypes) • F-Zero GP Legend • F-Zero Climax |
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GameCube |
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Arcade |
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Nintendo Switch |
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Virtual Boy |
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