the cutting room mirror

Episode 2

This is a sub-page of Dispatch/Unused Videos.

To do:
Add in-game comparisons for these videos

Ep102#

The folder "Ep102", which contains the videos for the second episode, also houses some unused videos.

SDN_EP02_SQ0040-0070a#

An early version of the Z-Team dossier, this being Invisigal's segment. The screen portion of the video uses an unused texture from the demo for her portrait, which seems to be concept art. Compared to the in-game version, her bio is missing the height, age, and birthplace sections, but has an added "Kills" section and different listed crimes. The video also has some storyboard parts that have Blazer, Robert, and Chase in the records room. In-game, the dossier segment stays on the screen the whole time, so this scene-switching was likely scrapped. Also, the audio contains similar dialogue to the final game, but everything past "Sherlock" is not heard in game. The voice acting is also different, meaning it was likely from an earlier recording.

Dispatch_SDN_EP02_SQ0040-0070a.webm

SDN_EP02_SQ0040-0070b#

Sonar's segment of this early dossier. His portrait also uses an unused texture from the demo. His bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. His crimes and powers are also different. The video also uses the same, scrapped, storyboard. In this video, the dialogue is the same, save for Blazer's last line. The voice acting is also different than in-game.

Dispatch_SDN_EP02_SQ0040-0070b.webm

SDN_EP02_SQ0040-0070c#

Flambae's segment of this early dossier. His portrait also uses an unused texture from the demo. His bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. His crimes and powers are also different. The video also uses the same, scrapped, storyboard. Again, the dialogue is the same, except for everything past "dickhead". The voice acting is also different than in-game.

Dispatch_SDN_EP02_SQ0040-0070c.webm

SDN_EP02_SQ0040-0070d#

Punch Up's segment of this early dossier. His portrait also uses an unused texture from the demo. His bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. His crimes, powers, and spelling of his name are different. The video also uses the same, scrapped, storyboard. The dialogue is exactly the same, however, the voice acting is different than in-game.

Dispatch_SDN_EP02_SQ0040-0070d.webm

SDN_EP02_SQ0040-0070e#

The dossier of an entirely unknown character. This character, apparently named "Winter", was intended to be a villain in the Phoenix Program. His features and "power set" imply he could control temperature with his hands, yet gets cold himself. The images of him in this video, like in the other videos, seem to be concept art. In Episode 3, the name "Winter" can be seen on the leaderboard in a cutscene, in 14th place. Besides this, there are no mentions of him in-game or internally.

Dispatch_SDN_EP02_SQ0040-0070e.webm

SDN_EP02_SQ0040-0070f#

Prism's segment of this early dossier. Her portrait also uses an unused texture from the demo. Her bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. Her crimes and powers are also different. The video also uses the same, scrapped, storyboard. The dialogue is mostly the same, though in this version Chase says "Brooklyn" instead of "Michigan", and Blazer's last line is different. The voice acting is also different than in-game.

Dispatch_SDN_EP02_SQ0040-0070f.webm

SDN_EP02_SQ0040-0070g#

Golem's segment of this early dossier. His portrait also uses an unused texture from the demo. His bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. His crimes and powers are also different. The video also uses the same, scrapped, storyboard. The dialogue is nearly the same, save for Robert's second line, which is cut from the final version. The voice acting is also different than in-game.

Dispatch_SDN_EP02_SQ0040-0070g.webm

SDN_EP02_SQ0040-0070h#

Malevola's segment of this early dossier. Her portrait also uses an unused texture from the demo. Her bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. Her crimes and powers are also different. The video also uses the same, scrapped, storyboard. The dialogue here is completely different than the in-game version, this one mentioning some sort of telepathic power.

Dispatch_SDN_EP02_SQ0040-0070h.webm

SDN_EP02_SQ0040-0070i#

Coupe's segment of this early dossier. The images here were not present in the demo, yet still seem to be concept art. Her bio is also missing the height, age, and birthplace sections, but has an added "Kills" section. Notably, her in-game bio says that her kill count is unknown, which contradicts the info here. Her crimes and powers are also different. The video also uses the same, scrapped, storyboard. Again, the dialogue is the same, except for everything past "independent". The voice acting is also different than in-game.

Dispatch_SDN_EP02_SQ0040-0070i.webm

SDN_EP02_SQ0060-0060x#

A storyboard for a scene much further in the episode than the previous videos. It's for the scene after Invisigal underperforms at Granny's Donuts, at the SDN office. Visually, it is very similar to the final cutscene, and the dialogue is nearly identical. The sound effects are slightly different, though.

Dispatch_SDN_EP02_SQ0060-0060x.webm

SDN_EP02_SQ0070-0160b#

This video is a storyboard for a scene that's actually from Episode 3, despite being in Episode 2's folder. This implies this scene was planned to happen in Episode 2. The scene it represents is when Robert holds his pep-talk meeting, and as he delivers his speech, he trails off as the player decides a dialogue option. Visually, the video is similar to the final scene. Notably, Golem is present in the center, meaning this video would be for if the player did not choose to kick Golem out. The audio is exactly the same as in-game.

Dispatch_SDN_EP02_SQ0070-0160b.webm

SDN_EP02_SQ0070-0170c#

This video is a continuation of the previous one. It is the scene that would play if the player chose "Pain". It is visually similar to the final version, though in-game it pans from Prism to Punch Up, instead of just Malevola and Prism. The audio is exactly the same as in-game.

Dispatch_SDN_EP02_SQ0070-0170c.webm

SDN_EP02_SQ0070-0180b#

This video is a further continuation of the meeting. It is the scene that plays into the next dialogue option. It is also visually similar, and Golem is present again. The dialogue is exactly the same as in-game, but the music is missing from this video.

Dispatch_SDN_EP02_SQ0070-0180b.webm

SDN_EP02_SQ0070-0330b#

This video is the last storyboard of this sequence. Again, it is visually similar to the in-game version, and Golem is present again. The dialogue is exactly the same as in-game.

Dispatch_SDN_EP02_SQ0070-0330b.webm