This is a sub-page of Dispatch.
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Revisional Differences#
Changes between versions of the game.
1.0.14753#
Official Patch Notes#
Initial release.
Revisional Differences#
- Initial release.
1.0.14826#
Official Patch Notes#
No official Patch Notes were provided.
Revisional Differences#
- In the initial release, the "ChoiceStats" videos for all episodes were present. ChoiceStats are the short videos that play at the end of an episode and tell you what percentage of players selected the choices you made. They were inaccessible through gameplay, but could be discovered when datamining the game. In this update 1.0.14826, the ChoiceStat videos for Episodes 3-8 were removed. This was likely due to someone leaking these videos online, which contained massive spoilers for future episodes.
1.0.14838#
Official Patch Notes#
No official Patch Notes were provided.
Revisional Differences#
- In the previous versions, the blueprints for the FMOD events/triggers of all episodes were present. FMOD blueprints essentially tell the game what audio to play at certain moments. The blueprints for Episodes 3-8 were removed in this version. Although these blueprints had no in-game function, because the audio files they triggered were not yet in the game, they had revealing names that could also spoil the events of future episodes. They were likely also removed in an attempt to stop leaking.
1.0.14855#
Official Patch Notes#
No official Patch Notes were provided.
Revisional Differences#
- In the previous versions, the Localization files for all episodes in all languages were present. The Localization files contained all in-game text, such as UI elements and subtitles. In this update, the Localization files for Episodes 3-8 were removed. Again, this was probably damage control for the leaks going around.
1.0.14864#
Official Patch Notes#
Fix to audio levels and audio slider settings functionality for the final scene in episode 1
Fix to Galen's tutorial pop-up on Vanderstenk scenarios in the episode 2 gameplay shift preventing players from progressing
Fix to Pause Menu not responding to player input when pausing during a scenario with choices in gameplay shifts
Fix to Hero Roster disappearing after completing the Museum Hacking, preventing players from progressing through the gameplay shift in episode 2. Related to low FPS.
Revisional Differences#
- Numerous blueprints were updated.
1.0.14955#
Official Patch Notes#
Fixes to progression blockers in tutorial shift in episode 1 where players were not receiving calls after the initial introduction by Phenomaman and players were not able to continue after resolving the tutorial boxes quickly
Fix to an issue where players who had Dispatch Demo save data were experiencing hero stats, and ability unlocks being transferred over into the main game during episode 2's gameplay shift
Fixes to progression blockers in Episode 2's gameplay shift including the inability for players to navigate between the two Vanderstenk calls, and player's getting stuck on an empty screen after completing the Museum Hacking scenario
Fix to the issue where players who replay episode 2 can no longer access their Episode 1 choice stats in the Extras Menu until completing Episode 2 again
Revisional Differences#
- Numerous blueprints were updated.
1.0.15103#
Official Patch Notes#
Episodes 3 & 4 released!
Additional fixes to softlocks in Episode 1 Tutorial shift including tutorial screens preventing the player from progressing
Additional fixes to softlocks in the gameplay shift of Episode 2 during the Hero Upgrade tutorials
Fixed crash on quitting the game when not connected to the internet
Fix to Prism's 'Crime' in the Hero Database copying over to other hero profiles
Revisional Differences#
- The previously removed assets for episodes 3 and 4 were readded, alongside new assets for the episodes.
- Numerous blueprints were updated.
- A few blueprints were removed.
- The audio file 102 SDN Night Vibes was updated, though the newer version of the file is nearly identical to the previous version, with no audible difference.
- The Shared localization file was changed, adding the line "I'M BEING COPIED!".
- The unused texture "Fullsuit_Normal" was removed.
- Numerous textures were updated:
T_01a_Splash_credits
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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The credits page of the Splash comic. In 1.0.15103, the writer's name was adjusted from "Paulina Raguimov" to "Polly Raguimov", and the entire page was stretched downwards. |
T_UI_Hero_Busts_PrismCopy_Phenomaman_2
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
A portrait used when Prism clones Phenomaman. It was slightly resized |
IconAttackPure
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
An attribute icon. It was slightly resized. (Gray background added for visual clarity) |
IconCharismaPure
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
An attribute icon. It was slightly resized. (Gray background added for visual clarity) |
IconIntelligencePure
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
An attribute icon. It was slightly resized. (Gray background added for visual clarity) |
IconMobilityPure
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
An attribute icon. It was slightly resized. (Gray background added for visual clarity) |
T_UI_InvisigalGolem
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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A synergy illustration used when Invisigal and Golem are sent together. It was slightly resized. |
T_UI_MalevolaSonar
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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A synergy illustration used when Malevola and Sonar are sent together. It was slightly resized. |
T_UI_PrismFlambae
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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A synergy illustration used when Prism and Flambae are sent together. It was slightly resized. |
T_UI_PunchUp_Coupe
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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A synergy illustration used when Punch Up and Coupe are sent together. It was slightly resized. |
- Numerous videos were updated:
MainMenuBG_103
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
The video that plays in the background of the main menu when the player is in Episode 3. The shot is slightly different. |
MainMenuBG_104
The video that plays in the background of the main menu when the player is in Episode 4. The video from 1.0.15103 is about 0.70 MB smaller than the previous version's, but the two videos are identical to the naked eye.
SDN_EP01_SQ0010-0100x
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
A scene from Episode 1, where Mecha Man launches from his house to the steel mill. The videos are identical, except for the shot from inside a house, with Mecha Man flying past the window. In the 1.0.14955 video, the phone number on the television is "1-800-449-9922", but in 1.0.15103, it is "1-555-449-9922", is in a smaller font, and does not spin. Also, the entire shot is slightly wider in the newer version. |
- The following lines were removed (likely because there were Mecha Man lines that had the same text):
Line Name |
Dialogue |
|---|---|
Line_Robert_a5f256 |
Can we just skip to the part where you reveal your bullshit superpower so we can fight for real? |
Line_Robert_f7df36 |
Okay... hopefully it’s nothing too... scandalous. |
Line_Robert_j95c3d |
Right... I don’t think infamous is the same as famous, but-- |
Line_Robert_n7ad80 |
That feels like a challenge... |
1.0.15260#
Official Patch Notes#
Fixed issue where players did not receive any calls on the second gameplay shift of Episode 3
Fixed softlock in the first gameplay shift of Episode 4 associated with the cut hero's companion leaving while assigned to a scenario
Fixed issue where players were receiving all calls at once in the first gameplay shift of Episode 4
Fixes to Hero Skill Points including skill points disappearing or becoming negative point values
Fixed softlock during end of shift Random Point skill point upgrade
Fixes to issues in gameplay shifts including inability to select new and resolved calls on the map, keyboard input problems in hacking, and heroes in an endless 'returning' state
Further fixes for crashes when not connected to the internet
Revisional Differences#
- Numerous blueprints were updated.
1.0.15330#
Official Patch Notes#
Further improvements to gameplay shift progression blockers in Episodes 3 & 4
Potential fix for crash report: LowLevelFatalError [File:Unknown] [Line: 258]
Revisional Differences#
- Numerous blueprints were updated.
1.0.15411#
Official Patch Notes#
Potential fix to remove green and yellow artifacting on cinematics for players with AMD Ryzen processors
Fix for Flambae's portrait being assigned across all Hero Synergy pairings
Fix for softlock when revealing two Hero Powers simultaneously
Fix to Heroes getting stuck in a "Returning" state when sent out with Malevola and triggering Malevola's "Portal Ritual" power
Fix so that Waterboy does not copy other hero's crimes into their Database profile
Revisional Differences#
- Numerous blueprints were updated.
1.0.15487#
Official Patch Notes#
Episodes 5 & 6 released!
Minor fixes to Hero Database and Hero VO in gameplay shifts
Fix for Malevola's "Portal Ritual" power staying on screen after the end of gameplay shifts
Revisional Differences#
- The previously removed assets for episodes 5 and 6 were readded, alongside new assets for the episodes.
- Numerous blueprints were updated.
- A few blueprints were removed.
- The unused videos from ActionPrototyping were removed.
- The song 104_sc12BB_streamerMode-ending was removed.
- The following textures were updated:
T_02b_ShellShock_Pg04
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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The fourth page of the ShellShock comic. In 1.0.15487, the typo in Phenomoman's second speech bubble was fixed. |
T_DispatchArtBook-Ch1-13
1.0.14955 |
1.0.15103 |
Notes |
|---|---|---|
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The 13th page of the first chapter of the artbook. In 1.0.15103, the credited artist's name (in the bottom left) was updated from "Federico Kemke" to "Federico Kempke". |
T_UI_Icons_Hero_Power_Sonar_BatShit
1.0.15411 |
1.0.15487 |
Notes |
|---|---|---|
An ability icon. It was slightly edited. (Gray background added for visual clarity) |
1.0.15681#
Official Patch Notes#
Potential fix for crash reports: LowLevelFatalError [File:Unknown] [Line: 198] and [Line: 258]
Improvements to end of episode stats
Fix to Invisigal's "Ear to the Ground" power not spawning
Fix to softlock when Malevola is downed in the first gameplay shift of Episode 3
Fix to character VO not spawning during the second shift of Episode 4
Fixes to progression blockers in Episode 5 hacking levels
Fixes to progression blockers in Episode 6 hacking levels
Revisional Differences#
- Numerous blueprints were updated.
1.0.15787#
Official Patch Notes#
Fixed progression blockers when activating Invisigal's "Ear to the Ground" power
Revisional Differences#
- Numerous blueprints were updated.
1.0.16194#
Official Patch Notes#
Fix for progression blocker in the first gameplay shift of episode 3
Introduced additional save file backups
Revisional Differences#
- The save selection menu was introduced.
- Numerous blueprints were updated.
- A few blueprints were removed.
- The unused texture ThumbsDownIcon was removed.
1.0.16218#
Official Patch Notes#
Episodes 7 & 8 released!
Fixes to hacking progression blockers
Minor fixes to hero powers and shift scenarios
Revisional Differences#
- The previously removed assets for episodes 7 and 8 were readded, alongside new assets for the episodes.
- Numerous blueprints were updated.
- A few blueprints were removed.
- The unused models coupe_lowpoly and coupe_mesh were removed.
- The unused audio file SFX_ElectricBurst was removed.
- Numerous images were updated:
T_DispatchArtBook-Ch1-10
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
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The tenth page of the first chapter of the artbook. In the 1.0.16218 version, a credited artist's name (in the bottom right) was updated from "Lance Lee" to "Lance D. Lee". |
T_DispatchArtBook-Ch1-13
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
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The thirteenth page of the first chapter of the artbook. In the 1.0.16218 version, the text in the bottom left was repositioned. |
T_DispatchArtBook-Ch1-16
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
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The sixteenth page of the first chapter of the artbook. In the 1.0.16218 version, a credited artist's name (in the bottom left) was updated from "Lance Lee" to "Lance D. Lee". |
T_DispatchArtBook-Ch3-10
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
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The tenth page of the third chapter of the artbook. In the 1.0.16218 version, a credited artist's name (in the bottom right) was updated from "Federico Kemke" to "Federico Kempke". |
T_DispatchArtBook-Ch3-16
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
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![]() |
The sixteenth page of the third chapter of the artbook. In the 1.0.16218 version, a credited artist's name (in the bottom right) was updated from "Federico Kemke" to "Federico Kempke". |
- Numerous videos were updated:
SDN_EP04_SQ0060-0030x
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
A video from Episode 4. The only difference in the new version is that the final shot is zoomed in more, which notably hides Coupe's blade. |
SDN_EP05_SQ0040-0020b
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
A video from Episode 5. The only difference in the new version is Robert's movement in the first shot. |
SDN_EP05_SQ0040-0020c
1.0.16194 |
1.0.16218 |
Notes |
|---|---|---|
A video from Episode 5. The only difference in the new version is that the first shot is zoomed in more. |
- The following line was updated:
Line Name |
Dialogue (1.0.16194) |
Dialogue (1.0.16218) |
|---|---|---|
Line_Robert_a8ec86 |
Is it in there?\n |
Is it in there? |
1.0.16232#
Official Patch Notes#
Fixed certain choice stats at the end of episode 8 reporting incorrect data
Subtitle fixes across season
Revisional Differences#
- Localization files were updated.
- The following line was updated:
Line Name |
Dialogue (1.0.16218) |
Dialogue (1.0.16232) |
|---|---|---|
Line_Flambae_f4ff17 |
Alright. We get it. First pattern we break can be the one where say some inspiring shit - or try to at least. |
Alright. We get it. |First pattern we break can be the one where you say some inspiring shit - or try to at least. |
1.0.16250#
Official Patch Notes#
Further optimizations and subtitle fixes
Revisional Differences#
- Localization files were updated.
- The following line was updated:
Line Name |
Dialogue (1.0.16232) |
Dialogue (1.0.16250) |
|---|---|---|
Line_Robert_b7048c |
Hey! Yeah nope, they’re with us! |
Hey! |Yeah nope, they’re with us! |
1.0.16254#
Official Patch Notes#
Fixed progression blockers in episode 8 shifts
Fixed Hero Downed and revive bugs in episode 8 shifts
Hero VO implementations across shifts
Fixed discrepancies with bouncing ball display on scenario completions
Revisional Differences#
- Numerous blueprints were updated.
1.0.16338#
Official Patch Notes#
Fix for H4ck3d by R0b3rt achievement unlock
Fixed scenarios not progressing after hero assignment in episode 8 shifts
Fixed heroes not returning when activating Malevola's "Portal Ritual" power
Fixed issues when using Phoenix Up to revive downed heroes in episode 8 shifts
Localization and Analytics improvements across the season
Minor audio, VO, and hero art fixes across the season
Revisional Differences#
- Numerous blueprints were updated.
- Some audio triggers were added.
- The textures T_UI_DepressedImage01andT_UI_DepressedImage02 were removed.
- The following lines were updated:
Line Name |
Dialogue (1.0.16254) |
Dialogue (1.0.16338) |
|---|---|---|
Line_Coupe_e276d3 |
Red Ring... will pay for dearly for this. |
Red Ring... will pay dearly for this. |
Line_Flambae_f4ff17 |
Alright. We get it. |First pattern we break can be the one where you say some inspiring shit - or try to at least. |
Alright. We get it. |First pattern we break can be the one where you say some inspiring shit or try to at least. |
Line_Punch_Up_cadeee |
I'm all for friendly banter but can we save the chit-chat until after we rescue Coupe. |
I'm all for friendly banter but can we save the chit-chat until after we rescue Coop. |
Line_Punch_Up_f45054 |
Sorry, love. It's nothing personal. |
Sorry. Love. It's nothing personal. |
Line_Robert_b7048c |
Hey! |Yeah nope, they’re with us! |
Hey! Yeah nope, they’re with us! |
Line_Robert_c72408 |
Gang's all here. Some of you in... worse shape than others. |
Alright, gang's all here. Some of you in... worse shape than others. |
- The following textures were updated:
T_DispatchArtBook-Ch1-13
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
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The 13th page of the first chapter of the artbook. The title text was changed from "Trackstar" to "Track Star". |
T_UI_BlazerInjured
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
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Blazer's injured portrait. The outline was lightened very slightly and the background was altered. |
T_UI_Hero_Bust_BlondBlazer_Wide
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
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Blazer's bust portrait. The dimensions were changed from 2653×2134 to 2048×2048. |
T_UI_Hero_Bust_BlondeBlazer
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
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Blazer's portrait. The outline was lightened very slightly and the background was altered. |
T_UI_Hero_Bust_Phenomaman_Injured
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
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Phenomaman's injured portrait. The image was repositioned and its dimensions were changed from 1000×1000 to 512×512 |
T_UI_Hero_Bust_Phenomaman_Moustache_Injured
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
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Phenomaman's injured portrait, without mutton chops. The image was repositioned and its dimensions were changed from 1000×1000 to 512×512 |
- The following videos were updated:
101_GoonInterrogation_LetGoonDrop
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_GoonInterrogation_PullHimBackUP
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_PressConference_AnsweredTheReporter
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_PressConference_AttackedTheReporter
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_PressConference_CutConferenceShort
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_TheBigFight_Alcohol
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_TheBigFight_Water
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_WeCanWorkWithThis_KissedBlazer
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_WeCanWorkWithThis_LetMomentPass
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
101_WhoAreYou_AllChoices
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_BrofistingRoyd_Brofisted
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_BrofistingRoyd_RejectedBroFist
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_DonutChoice_JellyFilled
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_DonutChoice_LongCreamyOnes
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_DonutChoice_PlainGlazed
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_ShootYourShot
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_SnitchesGetStitches_DidNotRatInvisigalOut
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_SnitchesGetStitches_RattedInvisigalOut
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
102_ThirdWheeling
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
103_GotEm_GaveHimTheChair
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video uses a different portion of the cutscene. |
103_GotEm_KickedGolemOut
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has no noticeable differences, but its metadata contains different information that implies it was re-rendered/encoded. |
103_JewelryStore_CameThroughForInvisigal
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video is slightly longer. |
103_JewelryStore_LetInvisigalDown
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video uses a different cutscene. |
103_MakeTheCut_CutCoupe
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has noticeably different shadows and smoke effects, implying it was reshot. |
103_MakeTheCut_CutSonar
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video uses a different portion of the cutscene. |
104_DateNight_DinnerWithBlazer
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
104_DateNight_MoviesWithInvisigal
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
104_WelcomeToTheZteam_Phenomaman
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
104_WelcomeToTheZteam_Waterboy
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
105_Enshrouded
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
105_SecondDate_Blazer
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
105_SecondDate_Invisigal
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
105_Tacos_ImMechaMan
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
105_Tacos_ImRobert
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
106_FightForThePulse
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
106_OperationAstralPulse
1.0.16254 |
1.0.16338 |
Notes |
|---|---|---|
The new version of this video has the dimensions of 1920×1080, compared to the older one's 2560×1440. |
1.0.16409#
Official Patch Notes#
H4ck3d by R0b3rt achievement unlock fixed so those who should have already unlocked it, will receive it upon starting the game or switching to the save slot with that data.
Fix for issues unlocking Min Max achievement when upgrading a hero's stat to 10 with a random point
Conditional outcome tuning to balance character relationships in episodes 7 & 8
The first time "Tailor Your Experience" menus will now only appear when no save slots have save data
Potential fix for low level crashes and Fatal Error! on launch
Added safeguards for overwriting save data when save files fail to load
Fixed crash related to antivirus in Hacking levels
Fixed softlock in the first gameplay shift of episode 8
Fixes to Flight School Hero Training scenario issues when heroes had already upgraded powers
Improvements made to waveform matching display in certain Hacking levels
Minor audio, visual, and localization fixes across the season
Revisional Differences#
- Numerous blueprints were updated.
- Numerous blueprints were added, including new variables Var_Stalker_Response and Var_BankRobbery_Response.
- The Data Table DT_ProfanitiesEnglish, which contains profane words and their censors, had the following line added:
"CensoredString": "Peens",
"CustomCensorship": "P****"
- For whatever reason, the lines that were updated in the last version were reverted.
Line Name |
Dialogue (1.0.16338) |
Dialogue (1.0.16409) |
|---|---|---|
Line_Coupe_e276d3 |
Red Ring... will pay dearly for this. |
Red Ring... will pay for dearly for this. |
Line_Flambae_f4ff17 |
Alright. We get it. |First pattern we break can be the one where you say some inspiring shit or try to at least. |
Alright. We get it. |First pattern we break can be the one where you say some inspiring shit - or try to at least. |
Line_Punch_Up_cadeee |
I'm all for friendly banter but can we save the chit-chat until after we rescue Coop. |
I'm all for friendly banter but can we save the chit-chat until after we rescue Coupe. |
Line_Punch_Up_f45054 |
Sorry. Love. It's nothing personal. |
Sorry, love. It's nothing personal. |
Line_Robert_b7048c |
Hey! Yeah nope, they’re with us! |
Hey! |Yeah nope, they’re with us! |
Line_Robert_c72408 |
Alright, gang's all here. Some of you in... worse shape than others. |
Gang's all here. Some of you in... worse shape than others. |
- The following images were updated:
menu_episodeSelect_ep4
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
![]() |
![]() |
The cover of the fourth episode. The updated version has slightly more definition. |
T_DispatchArtBook-Ch3-21
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
![]() |
![]() |
The 21st page of the third chapter of the artbook. The credits text was enlarged and repositioned. |
T_UI_HeroDatabase_NewYork_KeyArt
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
![]() |
![]() |
Blazer's key art texture. The updated version has slightly more definition. |
- The following videos were updated:
SDN_EP01_SQ0010-0100x
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from Episode 1, where Mecha Man launches from his house to the steel mill. The videos are identical, except for the shot from inside a house, with Mecha Man flying past the window. In the new version, the phone number on the TV screen is now larger and animated. |
SDN_EP08_SQ0010-0010x
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
The opening scene of episode 8, trimmed to only the differentiating part due to file size. The 1.0.16409 version has more focus in this section. |
SDN_EP08_SQ0010-0060x
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. In the shot at 3 seconds into the video, the 1.0.16409 version has Robert in focus and Royd out of focus, the opposite of the previous version. |
SDN_EP08_SQ0075-0060b
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The 1.0.16338 version has a missile from Mecha Man intercept Coupe's attack and explode, but the attack still hits Blazer. This appears to have been a mistake, as the 1.0.16409 version lacks the missile and explosion entirely. |
SDN_EP08_SQ0080-0110a
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The shot of Chase in the 1.0.16409 version is noticeably zoomed out. |
SDN_EP08_SQ0080-0110b
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The shot of Chase in the 1.0.16409 version is noticeably zoomed out. |
SDN_EP08_SQ0090-0020a
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The second shot in the 1.0.16409 version is more focused. |
SDN_EP08_SQ0090-0020b
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The second shot in the 1.0.16409 version is more focused. |
SDN_EP08_SQ0090-0200x
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8, trimmed to only the differentiating part due to file size. The 1.0.16409 version has more focus in this section. |
SDN_EP08_SQ0090-0280x
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The second shot in the 1.0.16409 version is more focused. |
SDN_EP08_SQ0100-0020b
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8, trimmed to only the differentiating part due to file size. This last shot of the 1.0.16409 version has a different background and lighting. |
SDN_EP08_SQ0130-0160b
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. The second shot in the 1.0.16409 version is more focused. |
SDN_EP08_SQ0130-0230a
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230b
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230c
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230d
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230e
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230f
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230g
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
SDN_EP08_SQ0130-0230h
1.0.16338 |
1.0.16409 |
Notes |
|---|---|---|
A scene from episode 8. At around 16 seconds into the video, Mr. Whiskey is more in-focus in the 1.0.16409 version. |
1.0.16598#
Official Patch Notes#
Fixed softlock when pausing during the completion of a hacking level
Fixes for incorrect hero power behaviors including Waterboy "Eager Sponge" auto assign, Punch Up "Squeeze In", Invisigal's "Ear on the Ground", and Prism's "Doppelganger Illusion"
Fixes for softlock behaviors in episode 8 gameplay shifts including heroes in perpetual waiting status and inability to interact with the convoy
Fix for hero injury and hero down behavior in episode 8 gameplay shifts
Fix for UI in hacking levels in episode 8 gameplay shifts
Fix issue to heroes being assignable in waiting mode
Improvements to analytics performance
Minor audio, visual, subtitle and localization fixes across the season
Revisional Differences#
- Numerous blueprints were updated.
- The Data Table DT_ProfanitiesEnglish, which contains profane words and their censors, had the following lines added:
"CensoredString": "Shiiiiiiit",
"CustomCensorship": ""
"CensoredString": "Clusterfuck",
"CustomCensorship": "Cluster****"
- The following lines were updated:
Line Name |
Dialogue (1.0.16409) |
Dialogue (1.0.16598) |
|---|---|---|
Line_Flambae_bc7181 |
Ah, fuck! Ah, sweet air! Oh God! I thought I wanted to die for so much of my life but... I want to live. |
Ah, fuck! Ah, sweet air! Feeling my sex! Oh God! I thought I wanted to die for so much of my life but... I want to live. |
Line_Golem_d5dae6 |
I fucking love slip-n-slides. |
I fucking love slip-n-slides, bro. |
- The following texture was updated:
T_DispatchArtBook-Ch4-27
1.0.16409 |
1.0.16598 |
Notes |
|---|---|---|
![]() |
![]() |
The 27th page of the fourth chapter of the artbook. The name Stephanie Cruz was added to this credits page. |
- The following videos were updated:
Credits_108_A - Credits_108_H
The videos for the 8 different versions of the episode 8 credits were all updated in the same ways. Those ways being the following:
1.0.16409 |
1.0.16598 |
Notes |
|---|---|---|
![]() |
![]() |
A name in the Dispatch Babies section was updated. |
1.0.16409 |
1.0.16598 |
Notes |
|---|---|---|
![]() |
![]() |
The sections of credits between Animation by Igloo Studio to In association with EKO was repositioned. All credits after this section have the same alignment. |
1.0.16409 |
1.0.16598 |
Notes |
|---|---|---|
![]() |
![]() |
In the PlayStation 5 Porting section, the credited role of "Programmers" is changed to two separate "Programmer" roles. |
101_Credits - 107_Credits
The videos for the credits of episodes 1-7 were all updated in the same ways. Those ways being the following:
1.0.16409 |
1.0.16598 |
Notes |
|---|---|---|
![]() |
![]() |
A name in the Dispatch Babies section was updated. |
1.0.16409 |
1.0.16598 |
Notes |
|---|---|---|
In the PlayStation 5 Porting section, a few of the credited roles were renamed and rearranged. |















































