Castlevania: Harmony of Despair is like New Super Mario Bros. Wii with whips. Grind all the things!
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Unused Icons#
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A complete rip from the core game shows some interesting things.
The only fully unused subweapon icons are "DAMMY" (similar to another unused icon in Castlevania: Symphony of the Night) which is presumably a placeholder, and Genbu (Maria's turtle) which is an RB/R1 ability rather than a subweapon in the final game (and hence has no icon). It should be noted, however, that the DLC subweapons have graphics even in the core game.
Quite a bit here. Of note is the Shield Rod (5th row, 3rd from left), a rifle-type gun (5th row, 5th from left), and a bulky pistol (5th row, 9th from left). Same deal with DLC weapons in the core game, too.
Unused Text#
Hammer
A former military man who operated under orders to keep tabs on those with a connection to Castlevania. In his mercenary years, Hammer was code-named "Gryphon" and commanded both respect and fear.
Name and description for the cut playable character Hammer.
Coppelia
An acrobat from hell that
entertains demons.
Monster Compendium entry for the cut enemy Coppelia.
Brachyura
A giant crab from the depths
of Transylvanian history
Monster Compendium entry for the cut boss Brachyura.
Unused Menu Graphics#
Old Multiplayer Graphics#
The game accepted 8 simultaneous players at some point.
Blood Splatter Animations#
Some unused blood splatter effects, similar to what's displayed in Portrait of Ruin when a new area is entered.
Character Cards#
Unused character cards, including one for Hammer. All using Shanoa's image as placeholder though. Notably, Soma Cruz is misspelled as Soma Curz.
Unused Sprites#
Form of Bat#
Alucard's unused bat form has 3 animations.
Unknown Sprites for Form of Wolf#
This sheet with unused wolf form sprites from the Sega Saturn game is still present. Still unused.
Unused Messages for Level Up and HP Max/MP Max/Heart Max Upgrades#
Sheet with unused text for leveling up and max HP/MP up.
Reused sprites from Order of Ecclesia for the most part, the only difference being the "PAUSE" sprite being replaced by "RESIST".
Unused Julius Belmont Motion#
Julius is going to have a unique set of sprites for his Omnia Vanitas move, but the animation remains unused. In the final version, Omnia Vanitas uses regular jumping sprites like in Aria of Sorrow.
Unused Enemies#
The game contains the full sprite data of Order of Ecclesia's Man Eater, stored both among bosses and regular enemies. Neither version is used.
There's also a prototype version of Legion's sprite with a few less animations but identical otherwise.
Unused Voices#
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There are a number of unused voices related to the Dual Crush system. Everyone has character name calls for all characters (including DLC) in the core game except for Fuma. Instead, they call Hammer's name, who was previously screwed out of a starring role in Castlevania: Dawn of Sorrow. Everyone also has attack calls for all actual Dual Crush attacks, including ones they can't use (i.e., Yoko calling out "Demonic Megiddo"). There are also (possibly?) unused voices for everyone saying "Time be still!", as well as some completely unused quotes that seem to imply cutscenes.
Playable Characters#
In addition to the below, all of these characters have lines where they call Hammer's name for a Dual Crush, and also have two separate lines where they simply say the game's title (one says "Castlevania", the other says "Harmony of Despair"). All characters also have lines where they call Demonic Megiddo (exclusive to SomaxAlucard) and Thousand Blades (exclusive to JonathanxCharlotte).
Alucard#
Sound File |
File Name |
Dialogue |
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vxe_alc_etc1.wav |
Too bad I don't give a damn. |
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vxe_alc_etc2.wav |
You will let me pass. |
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vxe_alc_etc3.wav |
Go back from whence you came. |
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vxe_alc_etc4.wav |
Father! |
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vxe_alc_hamr.wav |
Hammer! |
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vxe_alc_title.wav |
Castlevania.... |
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vxe_alc_subtitle1.wav |
Harmony of Despair. |
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vxe_alc_waza01.wav |
Holy cross! |
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vxe_alc_waza04.wav |
Thousand blades! |
Soma#
Sound File |
File Name |
Dialogue |
|---|---|---|
vxe_som_etc1.wav |
Mmmm... Yummy! |
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vxe_som_etc2.wav |
Yech. |
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vxe_som_etc3.wav |
Good grief! |
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vxe_som_hamr.wav |
Hammer! |
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vxe_som_title.wav |
Castlevania.... |
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vxe_som_subtitle1.wav |
Harmony of Despair. |
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vxe_som_waza04.wav |
Thousand blades! |
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vxe_som_waza13.wav |
Locked. |
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vxe_som_waza23.wav |
Time be still! |
Jonathan#
Sound File |
File Name |
Dialogue |
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vxe_jon_etc1.wav |
No problem. |
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vxe_jon_etc2.wav |
No problem! (said while laughing/crying?!) |
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vxe_jon_hamr.wav |
Hammer! |
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vxe_jon_title.wav |
Castlevania.... |
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vxe_jon_subtitle1.wav |
Harmony of Despair. |
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vxe_jon_waza03.wav |
Demonic meggido! |
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vxe_jon_waza11.wav |
Time be still! |
Charlotte#
Sound File |
File Name |
Dialogue |
|---|---|---|
vxe_cha_etc2.wav |
You're all dead! |
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vxe_cha_etc3.wav |
[yelps] |
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vxe_cha_etc6.wav |
Haaaaa! |
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vxe_cha_hamr.wav |
Hammer! |
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vxe_cha_title.wav |
Castlevania.... |
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vxe_cha_subtitle1.wav |
Harmony of Despair. |
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vxe_cha_waza03.wav |
Demonic meggido! |
Shanoa#
Sound File |
File Name |
Dialogue |
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vxe_sha_etc2.wav |
Hrrrrr... |
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vxe_sha_hamr.wav |
Hammer! |
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vxe_sha_title.wav |
Castlevania..... |
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vxe_sha_subtitle1.wav |
Harmony of Despair. |
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vxe_sha_waza03.wav |
Demonic meggido! |
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vxe_sha_waza04.wav |
Thousand blades! |
Julius#
Sound File |
File Name |
Dialogue |
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vxe_jul_etc1.wav |
Begone! |
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vxe_jul_etc2.wav |
Enough talk! |
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vxe_jul_title.wav |
Castlevania..... |
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vxe_jul_subtitle1.wav |
Harmony of Despair. |
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vxe_jul_waza03.wav |
Demonic meggido! |
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vxe_jul_waza04.wav |
Thousand blades! |
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vxe_jul_waza15.wav |
Time be still! |
Yoko#
Sound File |
File Name |
Dialogue |
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vx_yok_etc1.wav |
Come to me... |
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vx_yok_etc2.wav |
[chuckles] |
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vx_yok_etc3.wav |
Take this! |
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vx_yok_etc4.wav |
[yelps] |
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vx_yok_etc5.wav |
Hey! |
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vx_yok_etc6.wav |
Hello. |
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vx_yok_hamr.wav |
Hammer! |
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vx_yok_hamr2.wav |
Hey soldier! (alternate version of the Hammer call) |
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vx_yok_title.wav |
Castlevania.... |
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vx_yok_subtitle.wav |
Harmony of Despair. |
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vx_yok_waza03.wav |
Demonic meggido! |
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vx_yok_waza04.wav |
Thousand blades! |
Richter#
Sound File |
File Name |
Dialogue |
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vx_ric_etc1.wav |
Die now, and leave this world! |
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vx_ric_etc2.wav |
Step aside! |
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vx_ric_hamr.wav |
Hammer! |
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vx_ric_title.wav |
Castlevania..... |
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vx_ric_subtitle.wav |
Harmony of Despair. |
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vx_ric_waza03.wav |
Demonic meggido! |
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vx_ric_waza04.wav |
Thousand blades! |
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vx_ric_waza14.wav |
Time be still! |
Maria#
In addition to the below, the notes for Maria's Songbook subweapon are stored as both individual notes (vx_mar_song1-8) and the whole song at once (vx_mar_waza11) for unknown reasons.
Sound File |
File Name |
Dialogue |
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vx_mar_etc1.wav |
Aaaah! |
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vx_mar_etc2.wav |
Oh-oh-oh no! |
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CvHOD-vx_mar_hamr.wav |
Hammer! |
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vx_mar_title.wav |
Castlevania.... |
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vx_mar_subtitle.wav |
Harmony of Despair. |
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vx_mar_waza03.wav |
Demonic meggido! |
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vx_mar_waza04.wav |
Thousand blades! |
Enemies#
Witch#
Sound File |
File Name |
Dialogue |
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e_majo_volt.wav |
Energy bolt! |
Bosses#
Puppet Master#
Sound File |
File Name |
Dialogue |
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vxe_papet_atk1.wav |
You are fated to be my puppet. |
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vxe_papet_rtc2.wav |
Run! |
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vxe_papet_win.wav |
Aren't my puppets precious?! |
Brauner#
Sound File |
File Name |
Dialogue |
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e_brn_demo_kizu.wav |
Impossibllllllllle! |
Astarte#
Sound File |
File Name |
Dialogue |
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e_ash_waza_b.wav |
Go, my slaves! |
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e_ash_waza_c.wav |
Kneel at my feet! |
Death#
Sound File |
File Name |
Dialogue |
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vxe_death_atk9.wav |
Go! |
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vxe_death_atk13.wav |
Slash away! Deathscythe! |
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vxe_death_atk15.wav |
It's over. |
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vxe_death_lose1.wav |
Death overcomes all. |
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vxe_death_lose2.wav |
You cannot challenge death. |
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vxe_death_lose3.wav |
My work is done. |
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vxe_death_lose4.wav |
Game over. |
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vxe_death_lose5.wav |
Game over. [laughs] |
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vxe_death_scena_01.wav |
[laughs] |
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vxe_death_scena_02.wav |
I shall take your soul! |
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vxe_death_scena_03.wav |
This power... I offer to the king... who wields the Crimson Stone! |
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vxe_death_scena_04.wav |
As you wish. |
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vxe_death_scena_05.wav |
Hraaah! |
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vxe_death_scena_06.wav |
By my master's orders! |
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vxe_death_scena_07.wav |
You'll be destroyed, HERE AND NOW!!! |
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vxe_death_scena_08.wav |
To think that I would be... |
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vxe_death_scena_09.wav |
Unfortunately for you, as long as my Master survives... |
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vxe_death_scena_10.wav |
I will rise from the dead. |
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vxe_death_waza1.wav |
Deadly Tempest! |
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vxe_death_waza2.wav |
You fool! |
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vxe_death_waza3.wav |
Thank you. |
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====Dracula====
Platform Differences#The PlayStation 3 version of Harmony of Despair, released a year after the original Xbox 360 release, added a four-player local co-op mode. It also contains Chapter 7, as well as Julius and Yoko in the base game, rather than them being DLC content.
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