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Castlevania: Harmony of Despair

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Castlevania: Harmony of Despair is like New Super Mario Bros. Wii with whips. Grind all the things!

To do:
Clean up just about everything.

Unused Icons#

To do:
Figure out what is and isn't used.

A complete rip from the core game shows some interesting things.

CV-HoD-Icon00_sub.png
The only fully unused subweapon icons are "DAMMY" (similar to another unused icon in Castlevania: Symphony of the Night) which is presumably a placeholder, and Genbu (Maria's turtle) which is an RB/R1 ability rather than a subweapon in the final game (and hence has no icon). It should be noted, however, that the DLC subweapons have graphics even in the core game.

CV-HoD-Icon00_weapon-1.png
Quite a bit here. Of note is the Shield Rod (5th row, 3rd from left), a rifle-type gun (5th row, 5th from left), and a bulky pistol (5th row, 9th from left). Same deal with DLC weapons in the core game, too.

Unused Text#

Hammer
A former military man who operated under orders to keep tabs on those with a connection to Castlevania. In his mercenary years, Hammer was code-named "Gryphon" and commanded both respect and fear.

Name and description for the cut playable character Hammer.

Coppelia
An acrobat from hell that
entertains demons.

Monster Compendium entry for the cut enemy Coppelia.

Brachyura
A giant crab from the depths
of Transylvanian history

Monster Compendium entry for the cut boss Brachyura.

Unused Menu Graphics#

Old Multiplayer Graphics#

CVHD_unused_menu_1p.png CVHD_unused_menu_2p.png CVHD_unused_menu_3p.png CVHD_unused_menu_4p.png

CVHD_unused_menu_5p.png CVHD_unused_menu_6p.png CVHD_unused_menu_7p.png CVHD_unused_menu_8p.png

The game accepted 8 simultaneous players at some point.

Blood Splatter Animations#

CVHD_unused_menu_blood01.gif CVHD_unused_menu_blood02.gif CVHD_unused_menu_blood03.gif CVHD_unused_menu_blood04.gif

CVHD_unused_menu_blood10.gif CVHD_unused_menu_blood11.gif CVHD_unused_menu_blood12.gif

Some unused blood splatter effects, similar to what's displayed in Portrait of Ruin when a new area is entered.

Character Cards#

Unused character cards, including one for Hammer. All using Shanoa's image as placeholder though. Notably, Soma Cruz is misspelled as Soma Curz.

Unused Sprites#

Form of Bat#

A_ARUBAT_0.gif A_ARUBAT_1.gif A_ARUBAT_2.gif

Alucard's unused bat form has 3 animations.

Unknown Sprites for Form of Wolf#

This sheet with unused wolf form sprites from the Sega Saturn game is still present. Still unused.

Unused Messages for Level Up and HP Max/MP Max/Heart Max Upgrades#

Sheet with unused text for leveling up and max HP/MP up.
Reused sprites from Order of Ecclesia for the most part, the only difference being the "PAUSE" sprite being replaced by "RESIST".

Unused Julius Belmont Motion#

Julius is going to have a unique set of sprites for his Omnia Vanitas move, but the animation remains unused. In the final version, Omnia Vanitas uses regular jumping sprites like in Aria of Sorrow.

Unused Enemies#

The game contains the full sprite data of Order of Ecclesia's Man Eater, stored both among bosses and regular enemies. Neither version is used.

There's also a prototype version of Legion's sprite with a few less animations but identical otherwise.

Unused Voices#

To do:
Figure out who uses what Dual Crushes since every list on the Internet is terrible, I only included the ones I know are unused. Check on the other stuff too. Convert everything to OGG and upload. Full voice rip is at serio.piiym.net/leech/HD_ps3_voice.7z

There are a number of unused voices related to the Dual Crush system. Everyone has character name calls for all characters (including DLC) in the core game except for Fuma. Instead, they call Hammer's name, who was previously screwed out of a starring role in Castlevania: Dawn of Sorrow. Everyone also has attack calls for all actual Dual Crush attacks, including ones they can't use (i.e., Yoko calling out "Demonic Megiddo"). There are also (possibly?) unused voices for everyone saying "Time be still!", as well as some completely unused quotes that seem to imply cutscenes.

Playable Characters#

In addition to the below, all of these characters have lines where they call Hammer's name for a Dual Crush, and also have two separate lines where they simply say the game's title (one says "Castlevania", the other says "Harmony of Despair"). All characters also have lines where they call Demonic Megiddo (exclusive to SomaxAlucard) and Thousand Blades (exclusive to JonathanxCharlotte).

Alucard#

Sound File

File Name

Dialogue

vxe_alc_etc1.wav

Too bad I don't give a damn.

vxe_alc_etc2.wav

You will let me pass.

vxe_alc_etc3.wav

Go back from whence you came.

vxe_alc_etc4.wav

Father!

vxe_alc_hamr.wav

Hammer!

vxe_alc_title.wav

Castlevania....

vxe_alc_subtitle1.wav

Harmony of Despair.

vxe_alc_waza01.wav

Holy cross!

vxe_alc_waza04.wav

Thousand blades!

Soma#

Sound File

File Name

Dialogue

vxe_som_etc1.wav

Mmmm... Yummy!

vxe_som_etc2.wav

Yech.

vxe_som_etc3.wav

Good grief!

vxe_som_hamr.wav

Hammer!

vxe_som_title.wav

Castlevania....

vxe_som_subtitle1.wav

Harmony of Despair.

vxe_som_waza04.wav

Thousand blades!

vxe_som_waza13.wav

Locked.

vxe_som_waza23.wav

Time be still!

Jonathan#

Sound File

File Name

Dialogue

vxe_jon_etc1.wav

No problem.

vxe_jon_etc2.wav

No problem! (said while laughing/crying?!)

vxe_jon_hamr.wav

Hammer!

vxe_jon_title.wav

Castlevania....

vxe_jon_subtitle1.wav

Harmony of Despair.

vxe_jon_waza03.wav

Demonic meggido!

vxe_jon_waza11.wav

Time be still!

Charlotte#

Sound File

File Name

Dialogue

vxe_cha_etc2.wav

You're all dead!

vxe_cha_etc3.wav

[yelps]

vxe_cha_etc6.wav

Haaaaa!

vxe_cha_hamr.wav

Hammer!

vxe_cha_title.wav

Castlevania....

vxe_cha_subtitle1.wav

Harmony of Despair.

vxe_cha_waza03.wav

Demonic meggido!

Shanoa#

Sound File

File Name

Dialogue

vxe_sha_etc2.wav

Hrrrrr...

vxe_sha_hamr.wav

Hammer!

vxe_sha_title.wav

Castlevania.....

vxe_sha_subtitle1.wav

Harmony of Despair.

vxe_sha_waza03.wav

Demonic meggido!

vxe_sha_waza04.wav

Thousand blades!

Julius#

Sound File

File Name

Dialogue

vxe_jul_etc1.wav

Begone!

vxe_jul_etc2.wav

Enough talk!

vxe_jul_title.wav

Castlevania.....

vxe_jul_subtitle1.wav

Harmony of Despair.

vxe_jul_waza03.wav

Demonic meggido!

vxe_jul_waza04.wav

Thousand blades!

vxe_jul_waza15.wav

Time be still!

Yoko#

Sound File

File Name

Dialogue

vx_yok_etc1.wav

Come to me...

vx_yok_etc2.wav

[chuckles]

vx_yok_etc3.wav

Take this!

vx_yok_etc4.wav

[yelps]

vx_yok_etc5.wav

Hey!

vx_yok_etc6.wav

Hello.

vx_yok_hamr.wav

Hammer!

vx_yok_hamr2.wav

Hey soldier! (alternate version of the Hammer call)

vx_yok_title.wav

Castlevania....

vx_yok_subtitle.wav

Harmony of Despair.

vx_yok_waza03.wav

Demonic meggido!

vx_yok_waza04.wav

Thousand blades!

Richter#

Sound File

File Name

Dialogue

vx_ric_etc1.wav

Die now, and leave this world!

vx_ric_etc2.wav

Step aside!

vx_ric_hamr.wav

Hammer!

vx_ric_title.wav

Castlevania.....

vx_ric_subtitle.wav

Harmony of Despair.

vx_ric_waza03.wav

Demonic meggido!

vx_ric_waza04.wav

Thousand blades!

vx_ric_waza14.wav

Time be still!

Maria#

In addition to the below, the notes for Maria's Songbook subweapon are stored as both individual notes (vx_mar_song1-8) and the whole song at once (vx_mar_waza11) for unknown reasons.

Sound File

File Name

Dialogue

vx_mar_etc1.wav

Aaaah!

vx_mar_etc2.wav

Oh-oh-oh no!

CvHOD-vx_mar_hamr.wav

Hammer!

vx_mar_title.wav

Castlevania....

vx_mar_subtitle.wav

Harmony of Despair.

vx_mar_waza03.wav

Demonic meggido!

vx_mar_waza04.wav

Thousand blades!

Enemies#

Witch#

Sound File

File Name

Dialogue

e_majo_volt.wav

Energy bolt!

Bosses#

Puppet Master#

Sound File

File Name

Dialogue

vxe_papet_atk1.wav

You are fated to be my puppet.

vxe_papet_rtc2.wav

Run!

vxe_papet_win.wav

Aren't my puppets precious?!

Brauner#

Sound File

File Name

Dialogue

e_brn_demo_kizu.wav

Impossibllllllllle!

Astarte#

Sound File

File Name

Dialogue

e_ash_waza_b.wav

Go, my slaves!

e_ash_waza_c.wav

Kneel at my feet!

Death#

Sound File

File Name

Dialogue

vxe_death_atk9.wav

Go!

vxe_death_atk13.wav

Slash away! Deathscythe!

vxe_death_atk15.wav

It's over.

vxe_death_lose1.wav

Death overcomes all.

vxe_death_lose2.wav

You cannot challenge death.

vxe_death_lose3.wav

My work is done.

vxe_death_lose4.wav

Game over.

vxe_death_lose5.wav

Game over. [laughs]

vxe_death_scena_01.wav

[laughs]

vxe_death_scena_02.wav

I shall take your soul!

vxe_death_scena_03.wav

This power... I offer to the king... who wields the Crimson Stone!

vxe_death_scena_04.wav

As you wish.

vxe_death_scena_05.wav

Hraaah!

vxe_death_scena_06.wav

By my master's orders!

vxe_death_scena_07.wav

You'll be destroyed, HERE AND NOW!!!

vxe_death_scena_08.wav

To think that I would be...

vxe_death_scena_09.wav

Unfortunately for you, as long as my Master survives...

vxe_death_scena_10.wav

I will rise from the dead.

vxe_death_waza1.wav

Deadly Tempest!

vxe_death_waza2.wav

You fool!

vxe_death_waza3.wav

Thank you.

====Dracula====

Sound File

File Name

Dialogue

vxe_dra_atk5.wav

This is the end!

vxe_dra_change3.wav

Be fearful... this is my true self!

vxe_dra_lose1.wav

This is the power of an Original!

vxe_dra_lose2.wav

An insignificant pest could not bring me down.

vxe_dra_miss.wav

Dammit!

vxe_dra_nodamage.wav

That won't work!

vxe_dra_waza2.wav

Soul Steal!

vxe_dra_waza3.wav

Bad Moon!

vxe_dra_what1.wav

Wha...!

vxe_dra_what2.wav

What?!

vxe_dra_what3.wav

Wha-!

Platform Differences#

The PlayStation 3 version of Harmony of Despair, released a year after the original Xbox 360 release, added a four-player local co-op mode. It also contains Chapter 7, as well as Julius and Yoko in the base game, rather than them being DLC content.