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Castlevania: Order of Shadows

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Castlevania: Order of Ecclesia Shadows is an oddball entry in the classic Castlevania series, brought to feature phones by Konami Digital Entertainment America (directed and designed by Victor and Tyrone Rodriguez of Nicalis infamy). The game follows the non-canon adventure of Desmond Belmont as he fights Dracula, Rohan Krause, and the game's poor controls and questionable graphics and writing - all topped by a surprisingly nice MIDI soundtrack.

Of note is that the very belated European release came after after the high-quality European-developed 2009 Castlevania: Dawn of Sorrow port that made this game pale in comparison. Further, it appears that only one of the preserved J2ME full versions is of the North American release, while the rest are dumps of the later European versions.

Unused Music

The game contains two entirely unused tracks and two partially unused ones.

The file named 187 is the unused track Imposing Wall.

196 is the unused track Coarse Grind, which appears to share a motif with the boss theme.

195 is the intro theme, but only the first 38 seconds or so are heard in-game.

203 is the credits theme. About 1 minute and 6 seconds of it is heard in-game, which is the majority of the song, but it does have a bit more in store.

Unused Graphics

A file named 2 contains a small PNG of the Konami logo that doesn't seem to appear anywhere in the game.

Armour Ducking Graphic#

This file named 19 is an unused PNG of swords and ducking graphics of the Axe Armor. Strangely enough, this is a low-quality image, not a sprite.

Regional Differences

As mentioned, the vast majority of the available version dumps are of Connect2Media's 2010 European release (many of which have 2009 build dates). There is a dump of a single 2008 American version for an unknown 176x220 or 176x208 device, which, being an earlier release, has some differences.

  • The dumped North American version appears to have a bug that makes the game completely unable to save the game's progress (though the unlockable hard mode stays unlocked), with the game having to be beaten in one sitting without any trips to the main menu. The line "LOAD GAME" is present in the file 237, so it's clear this wasn't intended. Needless to say, this was fixed in the European versions.
  • Oddly, the European releases introduce the ability to skip the lengthy fade-ins when entering areas by pausing and unpausing the game. Since pressing the pause button on a fade-out when exiting an area will instead restart the fade-out, this might have been unintentional.
  • The European versions introduce the startup menu that allows you to select the language and the sound options before beginning the prologue scroll. The North American version only has English. In addition, the option to exit the game from the Konami logo screen and from the prologue scroll has been removed.
  • In the North American version, the Equip menu only responds to the D-Pad, and not to the number keys, unlike the rest of the game, which is able to respond to both. This oversight was fixed in the European versions.

In addition, several versions for low-end phones from the European release are cut-down in terms of gameplay elements, with several areas having been removed from these builds of the game. This is par for the course for J2ME games and won't be covered here.

References

References#


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