the cutting room mirror

Debug Rooms

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This is a sub-page of Proto:Tales of Symphonia (GameCube).

The debug build has several more debug rooms than what was left in the retail releases of the game. Each room contains various NPCs that when spoken to either presents the player with more debug options through their dialogue menus, immediately triggers a specific debug function or warp, or crashes the game. Several rooms contain NPCs that serve similar roles (like starting encounters, changing the party composition, warping, or giving items), but each one is implemented separately with different dialogue, options, and limitations.

Unlike in the retail version, save editing/AR codes are not required to reach these rooms as the debug menu has a built-in map change option.

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