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Tales of Symphonia (GameCube)

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This page details one or more prototype versions of Tales of Symphonia (GameCube).

General Differences#

  • Additional text on the title screen alternates between Disc 1 (or Disc 2, if on disc 2) and NorthAmerica 040330Ver., though the latter is cut off when displayed.
  • A "Debug" main menu option has been added, starting a new game in the testmap.bin debug map and enabling debug mode.
  • Accessing the Figurine Book crashes the game.
  • Several skits have dialogue text with missing linebreaks, causing text to run off the screen
  • When Debug mode is enabled, being defeated in battle does not cause a game over. Instead, it will behave as though the player escaped the battle (for random encounters).

Debug Menu#

Pressing Start when on a regular map (not in battle or on the overworld map) will bring up the main debug menu. The D-pad can be used to navigate and cycle options, A to confirm or select, and B to go back to the previous screen.

The debug menu has the following options:

Option

Function

map change

Warps the player to the selected map. Use D-pad Left and D-pad Right to cycle between maps, and A to warp. All maps are labeled with a numbered ID and the map's filename. Some maps do not exist and will softlock the game when selected. Others will spawn the player inside collision geometry, and will require the "NO TERR" setting to get out of.

edit ghost

Unknown effect.

edit camera

Provides various camera settings, overriding the settings currently applied. This includes setting the camera to follow and track the player, locking movement to a given axis, zooming in and out, and adjusting weights between the player and a secondary target.

edit event camera

Similar to above, but for the currently selected event camera used for cutscenes and other events. This setting lacks many of the options of the regular camera, as it doesn't need logic to follow the player.

select edit camera

Swaps which camera is edited when using the 'edit event camera' menu. Options are NORMAL, EVENT_TARGET, and EVENT_ANGLE

Denug info

Toggles miscellaneous debug information that is displayed while the debug menu is closed. The "Denug" typo is in fact how it is labeled in-game.

event/trap view

Toggles the visibility of event trigger floor colliders for events such as room transition, camera transitions, and cutscenes. When enabled, these collision areas will appear as pulsing blue and cyan polygons, squares, or lines on the floor.

NULL view

Toggles the visibility of invisible objects, often for interactables such shops where the NPC is behind a counter or other obstacle, or NPCs that are not always present on the map. When enabled, these will appear as spinning blue diamonds.

FontBack view

Toggles the debug menu's text color between white on a translucent background and black with no background.

FontSelect

Unknown effect.

SE test

Allows the player to preview sound effects by ID, from 1 to 2360. Press A to preview the sound effect with the selected ID.

BGM test

Changes the current BGM to the one with the selected ID, from 1 to 110.

View switch

Unknown. Option goes from 0 to 2047.

Party top

Changes which party member the player walks around as on the overworld. Option ranges from 0 to 8, covering all of the normally playable party members.

NO TERR

Enables or disables collisions with level geometry, letting the player walk through walls. This does not behave very well with slopes, and it can be tricky to deal with vertical maps with this setting on.

NO ENCOUNT

When enabled, all battles are skipped, ending before transitioning to the battle scene.

DEBUG MODE

Toggles debug mode. If turned off and the debug menu is closed, it cannot be reopened without restarting the game. If certain debug options are enabled, they will remain enabled when turning this off.

Battle Debug Mode/Menu#

When in battle, press Y to open the battle menu, then press X + Start to enable Battle Debug Mode. Pressing X + Start again will cycle between "ACTION NO DEAD" (Prevents both party members and enemies from dying), and "ACTION STOP" (Prevents enemies from attacking or moving), and no message (normal gameplay)

After entering Battle Debug Mode, two invisible battle menu options labeled "Debug" and "End" become available, and can be accessed by moving the cursor to the right of "Escape".

Debug#

This menu allows the player to toggle various overlays and debug shapes, such as animation data and hitboxes. The menu is in Japanese, but is rendered in the default EN font which cannot properly display kanji characters (causing them to be replaced with 'K' in-game).

ToS Proto BattleDebugMenu.png

Text

Translation

でばっきんぐめにゅー

Debugging Menu

Option

Translation

Function

軽デバッグ情報

Minor Debug Info

Displays basic animation/state information underneath each party member and enemy. "TIME" appears to be a multi-purpose animation timer. "RANGE" is the distance between a character and their current target. "R NO", "REQ", and "ACT" all change to reflect the character's current action.

重デバッグ情報

Major Debug Info

Overlays a debug info panel relating to performance profiling, camera movement, and player state(?).

マップグリッド

Map Grid

Displays a grid and circle on the floor, indicating the boundaries of the arena.

あたり判定

Hitbox View

Displays attack hitboxes for both party members and enemies.

接触判定

Collision View

Displays collision boxes for party members and enemies

位置表示

Position Display

Presumably displays a position, but doesn't seem to change anything.

経由地点表示

Pathfinding Display

Displays party member pathfinding waypoints on the floor in the form of yellow boxes. When a party member is set to "Manual" or "Hold Position", that party member's square stays in the center of the arena.

カメラ上から

Overhead Camera

Raises the camera to an overhead view.

ベクトル表示

Vector Display

Displays each combatant's facing direction and the direction of their current target as arrows on the floor.

Softlocks the game when toggled if Return Path Display (the option below it) is not enabled first.

帰宅地点表示

Return Path Display

Displays each character's current movement axis as a pink line on the floor. Required for Vector Display

背景チェック

Background Check

Unknown effect.

End#

A larger menu full of battle parameters. Pressing A in most places on this screen will begin a new battle with the settings chosen.

ToS Proto BattleEndMenu.png

Menu Entry

Translation

Function

Options

1P操作

1P Character

Changes the party member in the 1P slot.

Characters can be chosen from the following:

  • ロイド (Lloyd)
  • コレット (Colette)
  • ジーニアス (Genis)
  • リフィル (Raine)
  • しいな (Sheena)
  • ゼロス (Zelos)
  • プレセア (Presea)
  • リーガル (Regal)
  • クラトス (Kratos)
  • ルーティ (Rutee)
  • ルーティ改 (Rutee Altered(?), behaves similar in battle)

Each character's level is noted in brackets. L or R toggles the character's current status ailment. Pressing B has an unknown effect, but cycles between "---", "K-", and "KK" for each character.

2P操作

2P Character

Changes the party member in the 2P slot.

See above.

3P操作

3P Character

Changes the party member in the 3P slot.

See above.

4P操作

4P Character

Changes the party member in the 4P slot.

See above.

天使化

Angel Mode

Toggle Colette's angel wings/animation set

ON / OFF

敵の状態

Enemy State

Sets the debug battle state at the start of the next battle.

  • 通常 (Normal)
  • どちらも死なない (ACTION NO DEAD)
  • 敵は停止 (ACTION STOP)

カメラ挙動

Camera Behaviour

Unknown.

戦闘(自動)/ 自由移動(手動)

敵グループ

Enemy Group

Determines which enemy to fight in the next encounter.

0 - 1023

エグループ

E(ncounter) Group

Possibly sets enemy group for next encounter.
Changes above setting when adjusted.

0 - 799

ランク

Rank (Difficulty)

Changes encounter difficulty

ノーマㇽ (Normal) / ハード (Hard) / マニア (Mania)

背景番号

Stage #

Changes encounter map

0 - 96 with some omissions, each map has a JP name

敵チェック

Enemy Check

Unknown.

ON / OFF

敵NO

Enemy Number

Unknown. Crashes game when scrolling too far in either direction.

0 - 250

敵の数

Enemy Amount

Decides number of enemies.

1 - 6

背景EFF

Stage Effects

Toggles some background effects.

ON / OFF

DEBUG

Debug

Unknown.

Kレ(0) - Kレ(200)

ボイ~ス

Voices

Unknown.

Hexadecimal range, unknown.

BGM

Background Music

Acts as a bgm sound test, immediately starting a track when pressing A

0 - 111

SE

Sound Effect

Same as above, but for sound effects.

0 - 501

勝利ポーズ

Victory Pose

Appears to adjust what victory pose will play.

0(0) - 5(0)

アイテム

Items

Unknown.

ON / OFF

緊急脱出

Emergency Exit

Immediately ends the battle when selected.

In addition to the settings on this screen, the following text can be found on the right, appearing to be instructions for shortcuts.

Text

Translation

○STARTでレベル&回復

START to level up and recover.

○Zでモンスター図鑑

Z to view monster list.