This is a sub-page of Proto:Rayman 3 (GameCube).
Gameplay Differences#
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- Most of the voice acting was redone with new lines and new actors.
- The combo meter gradually goes upwards as the combo time runs out, which is still seen at the start of The Fairy Council part 2 in the final.
- Most sound effects were changes.
Graphical Differences#
Opening Logo#
- The copyright info on the Ubi Soft Entertainment logo is missing, like with the E3 prototype.
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Prototype |
Final |
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Intro#
- The intro cutscene is a little different in places, mostly around the end. It is the only FMV in the build.
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Prototype |
Final |
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Main Menu#
- The game boots to a debug level select, including INTRO.10 (The Fairy Council part 1), SK8.00 (The Fairy Council part 6), WOOD.19 (Clearleaf Forest part 3), MOOR.60 (The Land of the Livid Dead part 3), FLASH.10 (The Longest Shortcut part 3), and TOWER.10 (The Tower of the Leptys part 3).
Pause Menu#
- The pause menu is very clearly a work in progress. None of the buttons work except for leaving the pause menu.
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Prototype |
Final |
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Level Differences#
INTRO.10 (The Fairy Council part 1)#
- The cutscene of Murfy escaping a Hoodlum does not become letterboxed into 16:9, staying in 4:3.
SK8.00 (The Fairy Council part 6)#
- There is an audio glitch caused by this level. The only way to stop it is by dying in any level.
WOOD.19 (Clearleaf Forest part 3)#
MOOR.60 (The Land of the Livid Dead part 3)#
- Occasionally, Globox may not burp out enough bubbles needed to get out of the plum area, making the level impossible.
FLASH.10 (The Longest Shortcut part 3)#
- The voicelines for Globox and the three Wish Doctors are in French.
TOWER.10 (The Tower of the Leptys part 3)#
- There is no dialog in the intro.





