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This is a sub-page of Proto:Rayman 3 (GameCube)/E3 Prototype/Unused Textures.

Rayman#

The prototype contains two sets of textures for Rayman's early design, both of which are very identical to the art style of Rayman 2. The first texture depicts Rayman with his clothing being all torn up (which is what the word "déchire" translates to). The other shows him being completely shirtless, supposedly meant to be used for the Balloons minigame.

Locations: databin/textures_txc/charact and textures_txc/bonus

Power-up Costumes#

Textures of Rayman's early power-up costume designs.

Location: databin/textures_txc/charact

Murfy#

Early render of Murfy closer to the style of Rayman 2.

Two texture sets for Murfy. The first set looks similar to his Rayman 2 design albeit more expressive and with improved graphics. The second set is closer to his Rayman 3 design with a darker shade of colors.

Location: databin/textures_txc/charact

Teensies#

Textures for the Teensies. Going off by their filenames, these were Teensy tribes that were meant to appear in a desert (The Desert of the Knaaren), a swamp (The Bog of Murk?), a tropical area and a forest (presumably Clearleaf Forest).

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Location: databin/textures_cnt/Charact

Clark#

Textures of Clark the Giant from Rayman 2. Nearly identical to the textures of Rayman 2 with some minor modifications.

Location: databin/textures_txc/charact

Ssssam#

Textures of Ssssam the Watersnake from Rayman 2. Nearly identical to the textures of Rayman 2 with some minor modifications.

Location: databin/textures_txc/charact

Hoodmonger Private/Hoodblaster#

Render of the Hoodmonger's early 3d model.

Textures for the Hoodmonger Private's early design. Their outfit looks slightly different and a bit more darker compared to the final design.

Location: databin/textures_cnt/Charact

Hoodmonger Officer#

Textures of the Hoodmonger Officer's early design. The old design pretty much resembled a regular Hoodmonger except he was wearing chain nmail armor and some kind of metal bulletproof vest.

Location: databin/textures_txc/charact

Slapdash#

Artwork of the Slapdash with the hand stick.

Render of the regular Slapdash's early 3d model.

Textures for the Slapdash early design. There are two distinct variations of the enemy: A dark green-colored variant wielding a stick with a hand attached to it, and another whose appearance looks a little closer to the final game.

Location: databin/textures_cnt/Charact

Hoodboom/Stumbleboom#

Render of the Hoodboom & Stumbleboom's early 3d models.

Textures for the Hoodboom's early design. Previously seen in prerelease material, this version of Hoodboom has a different color scheme and looks less sinister than its final design does. Unsirprisingly of course, the Hoodboom's other variant, the Stumbleboom, shares the same textures as him.

Location: databin/textures_cnt/Charact

Hoodoo#

Render of the Hoodoo's early 3d model.

Textures for Hoodoo's early design. It has a different color scheme and some additional moon and star symbols for the upper half of his cloak but the overall model remains the same as the final.

Location: databin/textures_cnt/Charact

Grim & Grim Keeper#

Renders of the Grim & Grim Keeper's early 3d models.

Textures of the Grim & Grim Keeper's early designs. The Grim Keeper is wearing a brown leather vest on the upper half, with white sleeves and mittens. The robe on his lower-half looks less detailed. In regards to equipment, his helmet was swapped from bronze to black and his shield is notably smaller.

Grimm has textures specifically for his head. As seen in the picture on the right, the Grims originally lacked torso and instead were hoping around with their heads, carrying out plum juice bombs.

Location: databin/textures_cnt/Charact

Spineroo#

Textures of the Spineroo's early design. His chain mail originally had a darker shade. Same thing applies for the metal balls he's holding.

Location: databin/textures_txc/charact

Lavomatrix#

Render of the Lavomatrix's early 3d model.

Textures for the Lavomatrix's early design. The old design looks vastly different, having more of a knight-like appearance rather than a washing machine. Interestingly, there are two sets of textures for the Lavomatrix.

Locations: databin/textures_cnt/Charact and textures_txc/charact

Heckler#

Render of the Heckler's early 3d model.

Textures that resemble the appearance of a scrapped Hoodlum enemy who consists two distinct Hoodlums conjoined together via sewing threads. On top of that, its filename is the same as the Heckler's textures, "hrolk", further confirming that this was an early design of the Heckler Hoodlum.

Location: databin/textures_cnt/Charact

Cagalpha#

Textures of the Cagalpha, a Hoodlum that was meant to confront Rayman throughout the Hoodlum Headquarters but was later removed from the game for unknown reasons.

Location: databin/textures_txc/charact

Kagoubinôme#

Textures of what appears to be the Kagoubinôme, another scrapped Hoodlum enemy. Similarly to the Lavomatrix above, there are two sets of textures for the Kagoubinôme, with the second one being a palette swap. ‎

Locations: databin/textures_cnt/Charact and textures_txc/charact

Unknown Hoodlum Textures#

Various textures of Hoodlums units that may or may have not been early designs of the Hoodblaster judging from the heads.

Location: databin/textures_cnt/Charact

Wooglah#

Textures of the Wooglah, a scrapped bird creature that was meant to play a crucial role during an early iteration of Rayman 3's story.

Location: databin/textures_cnt/Charact

Podocrock#

Textures for the Podocrocks. Unlike their final design, this one appears to resemble a mushroom, which is pretty fitting considering the textures are titled "champi", as in champignon (mushroom in French).

Location: databin/textures_cnt/Charact

Mudis#

Textures of the Mudis/Mudsters, early iterations of the Muddibogs.

Location: databin/textures_cnt/Charact

Knaaren#

Early textures for the regular Knaaren enemies, with lower contrast and less detailed.

Location: databin/textures_cnt/charact

Reflux#

Early render of Reflux's gigantic form.

Textures of Reflux. According to the filenames, these were meant to be used for Reflux's gigantic form. Interestingly, the official art book of Rayman 3 features an early design of giant Reflux which matches the look of these textures.

Location: databin/textures_txc/charact

Glandeur#

The Glandeur statue with the prototype textures applied on it.

Textures of a squirell-like creature, the Glandeur. In French, Glandeur translates to "slacker" but it could also be a pun to the word gland (acorn in French), which is what it holds. A statue that resembles the Glandeur exists in the final game, inside Razoff's Mansion. And if you try applying the textures to it... voila! It fits perfectly!

Location: databin/textures_cnt/Charact

Birdy#

Textures of a colorful tropical bird.

Location: databin/textures_cnt/Charact

Ladybug#

Unused textures of a ladybug.

Location: databin/textures_cnt/Charact

Bat#

Textures for the bat's early design.

Location: databin/textures_cnt/Charact

Snail#

Textures of a snail.

Location: databin/textures_cnt/Charact

Mouse#

Textures of the mouse's early design.

Location: databin/textures_cnt/Charact

Turtle#

Textures for the early design of the Turtles.

Location: databin/textures_cnt/Charact

Xowar#

Incomplete textures of the unused gorilla-like creature, the Xowar.

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Location: databin/textures_cnt/Charact

Flabar#

Textures of the unused kangaroo-like creature, the Flabar.

Locations: databin/textures_cnt/Charact and textures_txc/charact

Hoover#

Textures of the Hoover, a carnivorous plant that was planned to appear in the game at some point.

Locations: databin/textures_cnt/Charact and textures_txc/charact

Carni#

Textures of a plant-type creature named Carni, presumably referring as carnivorous. It's unclear whether this is related to the Hoover or an entirely different plant.

Location: databin/textures_cnt/Charact

Céloche#

Early textures for the Céloche, all of which have a higher contrast compared to the final ones.

Early

Final

Rayman3_Proto_5-17-2002_Celoche01.png Rayman3_Proto_5-17-2002_Celoche02.png Rayman3_Proto_5-17-2002_Celoche03.pngRayman3_Proto_5-17-2002_Celoche04.png

Rayman3_FinalTextures_Celoche01.png Rayman3_FinalTextures_Celoche02.png Rayman3_FinalTextures_Celoche03.png Rayman3_FinalTextures_Celoche04.png

Location: databin/textures_txc/charact

Ninja Crab#

Textures of the Ninja Crab's early design. The ninja star initially had a face by the looks of it.

Location: databin/textures_txc/charact

Zaq#

Textures of the Zaqs, a group of jellyfish-like creatures which would be the inhabitants of an aquatic world that ended up getting omitted from the game along with them.

Location: databin/textures_txc/charact

Goaty#

Textures of the Goaty, a sheep-like creature which was meant to used as a mount to progress through the Summit Beyond The Clouds.

Location: databin/textures_txc/charact

Snoot#

Textures of the Snoot, an orange hippopotamus-like creature that was meant to appear in the Clearleaf Forest, drinking from a stream.

Location: databin/textures_txc/charact

Frouzy#

Concept art of the Frouzy.

Textures of a bee-like creature called Frouzy. While it doesn't appear in the main game, it is featured in the Wanna Kick Rayman bonus videos, in which it gets beaten up by a Hoodlum through various comedic scenarios.

Location: databin/textures_txc/charact

Gour#

Concept artwork of the Gour.

Textures of a creature called Gour. Interestingly, a green variant of this creature had appeared a couple of times throughout promotional material for the game.

Location: databin/textures_txc/charact

Butterfly#

Textures for an early design of blue sparkling butterflies that appear throughout the Fairy Council.

Location: databin/textures_txc/charact

Fairies#

Textures for the small light fairies that roam around the Fairy Council's halls. There were originally more colored variants of the fairies that ended up getting omitted. Only the orange fairies made it into the final product.

Location: databin/textures_txc/charact

Snorty#

Textures of Snorty, a scrapped character that was supposed to help the player whenever they would get stuck at certain parts of the game for too long.

Location: databin/textures_txc/charact

Smily#

Textures of a frog-like creature, the Smily.

Location: databin/textures_txc/charact

Beaver#

Textures of a beaver.

Location: databin/textures_txc/charact

Frosty#

Textures of a creature called Frosty. The texture layout is very similar to that of the beaver.

Location: databin/textures_txc/charact

Crow#

Textures of a red-eyed crow.

Location: databin/textures_txc/charact

Stone up#

Textures of an unknown creature, named "Stone up".

Locations: databin/textures_cnt/Charact and textures_txc/charact

ibug#

Textures of another unknown bug creature, named "ibug".

Location: databin/textures_txc/charact

Wmelon#

Textures of wmelon, which refers to watermelon.

Location: databin/textures_cnt/Charact and textures_txc/wood