This is a sub-page of Proto:Rayman 3 (GameCube)/E3 Prototype/Unused Textures/Levels.
Textures#
wood_top#
Location: databin/textures_txc/concile
Overview texture of the forest for stage 1.
wood_flower#
A small flower.
Location: databin/textures_txc/concile
windleaves#
Green leaf particles, comprised by 9 frames of animation.
Location: databin/textures_txc/wood
wood_chardon#
Some kind of thistle plant.
Location: databin/textures_txc/concile
wood_littleveg#
wood_littleveg |
wood_littleveg_spritegen |
|---|---|
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Two separate textures of a small vegetable plant.
Location: databin/textures_txc/concile
wood_spritegrass#
wood_spritegrass |
wood_spritegrass_02 |
|---|---|
Small grass textures.
Location: databin/textures_txc/concile
wood_canopee03#
An unused canopy texture for the Clearleaf Forest.
Location: databin/textures_txc/concile
wood_leaf#
Ditto.
Location: databin/textures_txc/concile
wood_wanted#
Early |
Final |
|---|---|
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Wanted posters for the Hoodlum's stronghold at stage 3. The bottom row features two unused posters: one which is an illustration of the stronghold, and the other is the regular Rayman poster without the red painted target. In the final, they were replaced by flags of André and a Hoodmonger Private.
Location: databin/textures_txc/concile
wood_canvas01#
Early |
Final |
|---|---|
|
|
Early texture of the blue tents that appear in Hoodlum camps throughout the level. They were slightly torn up in the final.
Location: databin/textures_txc/concile
Signs#
Wood_niagara |
Wood_gorge |
Wood_piege |
|---|---|---|
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Wooden signs. The first sign looks like the area where Globox swims upwards the waterfall. The second one is a representation of a gorge. The last one is supposedly a trap sign, as the filename suggests.
Location: databin/textures_txc/concile
wood_bank#
Wood_bank02 |
Wood_banklight |
|---|---|
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Unused grass bank textures.
Location: databin/textures_txc/concile
wood_wall#
Wood_wall_ptz |
Wood_wall01 |
|---|---|
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Unused wall textures.
Location: databin/textures_txc/concile
Mushrooms#
Version |
wood_amanite |
wood_mushroom |
wood_veg07 |
|---|---|---|---|
Early |
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Final |
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Early mushroom textures for the Clearleaf Forest. These are also used in the first two stages of the Fairy Council.
Location: databin/textures_txc/concile
wood_box22#
A cargo box.
Location: databin/textures_txc/concile
wood_railings#
Railing textures.
Location: databin/textures_txc/concile
wood_fence01#
An unused fence.
Location: databin/textures_txc/concile
wood_bridge2#
An unused bridge texture.
Location: databin/textures_txc/concile
wood_hole#
An underground ventilation hole.
Location: databin/textures_txc/concile
wood_clock#
A diamond-shaped clock with symbols representing the moon, sun, thunder and a star.
Location: databin/textures_txc/concile
Old Clearleaf Forest Textures#
The "textures_cnt" folder contains old textures for the Clearleaf Forest, more or less similar in Rayman 2's style. The textures are separated into two indivual folders: "camkag" and "foret". The "camkag" folder contains textures of what looks like a Hoodlum's camp/stronghold, while the "foret" folder mostly contains grass and plant textures.
foret#



















Location: databin/textures_cnt/foret
camkag#


















Location: databin/textures_cnt/camkag
gorge#
Additionally, there is a folder named "gorge", that contains leftover textures for a potential gorge area/stage that never appeared in the final game.















Location: databin/textures_cnt/gorge















