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Clearleaf Forest

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This is a sub-page of Proto:Rayman 3 (GameCube)/E3 Prototype/Unused Textures/Levels.

Textures#

wood_top#

Location: databin/textures_txc/concile

Overview texture of the forest for stage 1.

wood_flower#

A small flower.

Location: databin/textures_txc/concile

windleaves#

Green leaf particles, comprised by 9 frames of animation.

Location: databin/textures_txc/wood

wood_chardon#

Some kind of thistle plant.

Location: databin/textures_txc/concile

wood_littleveg#

wood_littleveg

wood_littleveg_spritegen

Two separate textures of a small vegetable plant.

Location: databin/textures_txc/concile

wood_spritegrass#

wood_spritegrass

wood_spritegrass_02

Small grass textures.

Location: databin/textures_txc/concile

wood_canopee03#

An unused canopy texture for the Clearleaf Forest.

Location: databin/textures_txc/concile

wood_leaf#

Ditto.

Location: databin/textures_txc/concile

wood_wanted#

Early

Final

Wanted posters for the Hoodlum's stronghold at stage 3. The bottom row features two unused posters: one which is an illustration of the stronghold, and the other is the regular Rayman poster without the red painted target. In the final, they were replaced by flags of André and a Hoodmonger Private.

Location: databin/textures_txc/concile

wood_canvas01#

Early

Final

Early texture of the blue tents that appear in Hoodlum camps throughout the level. They were slightly torn up in the final.

Location: databin/textures_txc/concile

Signs#

Wood_niagara

Wood_gorge

Wood_piege

Wooden signs. The first sign looks like the area where Globox swims upwards the waterfall. The second one is a representation of a gorge. The last one is supposedly a trap sign, as the filename suggests.

Location: databin/textures_txc/concile

wood_bank#

Wood_bank02

Wood_banklight

Unused grass bank textures.

Location: databin/textures_txc/concile

wood_wall#

Wood_wall_ptz

Wood_wall01

Unused wall textures.

Location: databin/textures_txc/concile

Mushrooms#

Version

wood_amanite

wood_mushroom

wood_veg07

Early

Final

Early mushroom textures for the Clearleaf Forest. These are also used in the first two stages of the Fairy Council.

Location: databin/textures_txc/concile

wood_box22#

A cargo box.

Location: databin/textures_txc/concile

wood_railings#

Railing textures.

Location: databin/textures_txc/concile

wood_fence01#

An unused fence.

Location: databin/textures_txc/concile

wood_bridge2#

An unused bridge texture.

Location: databin/textures_txc/concile

wood_hole#

An underground ventilation hole.

Location: databin/textures_txc/concile

wood_clock#

A diamond-shaped clock with symbols representing the moon, sun, thunder and a star.

Location: databin/textures_txc/concile

Old Clearleaf Forest Textures#

The "textures_cnt" folder contains old textures for the Clearleaf Forest, more or less similar in Rayman 2's style. The textures are separated into two indivual folders: "camkag" and "foret". The "camkag" folder contains textures of what looks like a Hoodlum's camp/stronghold, while the "foret" folder mostly contains grass and plant textures.

foret#

Location: databin/textures_cnt/foret

camkag#

Location: databin/textures_cnt/camkag

gorge#

Additionally, there is a folder named "gorge", that contains leftover textures for a potential gorge area/stage that never appeared in the final game.

Location: databin/textures_cnt/gorge