the cutting room mirror

Hoodlum Headquarters

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This is a sub-page of Proto:Rayman 3 (GameCube)/E3 Prototype/Unused Textures/Levels.

Textures#

Banners#

logo1

logo2

logo_3

logo4

Rayman3_Proto_5-17-2002_logo1.png

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Rayman3_Proto_5-17-2002_logo2.png

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Rayman3_Proto_5-17-2002_logo4.png

‎

‎ Four banners that represent different areas of the HQ, some of which never appear in the final game but can be seen in concept art. The first banner depicts plum juice bombs, which would be the warehouse. The second one represents woodcutting equipment which would be for the scrapped sawmill area. The third represents two rifles, so that would be either the shooting range or the scrapped arms factory. And the last banner depicts clothes for the utility room, an area where Hoodlums would leave their laundry to dry out.

Location: databin/textures_txc/factory

Cagoulette Banners#

Banners that depict two distinct Cagoulettes, female variants of the Hoodlums. Both of them wear lipstick and have different parts of clothing sewn together for their uniforms to make them differentiate. Oddly enough, these designs of the Cagoulettes have a more mature appearance compared to the goofy depiction of the Cagoulette in the shooting range section in the final game.

Location: databin/textures_txc/factory

Black Lum Swarm#

blaklumplak

blaklumsea1

Blaklumsea1

Blaklumsea2

Blaklum1

Multiple textures of black lum swarms. Similar textures appear in the pre-rendered cinematic "The Hoodlums Get Organized", which shows a massive swarm of black lums being reproduced by the Horrible Machine. These were likely meant to be seen in the background during the in-game boss fight with the Horrible Machine.

Location: databin/textures_cnt/factory

Location: databin/textures_txc/factory

alcoolprune#

A texture that depicts a picture of a plum plant and a jug of plum juice with the number 49° labeled above it.

Location: databin/textures_txc/factory

fac_wall#

fac_wall4

fac_wall5

Two unused wall textures.

Location: databin/textures_txc/factory

fac_rocneon#

Blue gemstones that would have been used as lights for the HQ, as evident in some prerelease screenshots. They were seemingly replaced by lanterns in the final game.

Location: databin/textures_txc/factory

fact_bubulle#

A texture with multiple colored bubbles grouped together.

Location: databin/textures_txc/factory

Plum Bubbles#

Plum fluid bubbles. Considering the nature of the level, it would have something to do with extracting the juice from the plums and thus turning it into beverages and explosive weapons for the Hoodlums.

Location: databin/textures_cnt/factory

Logs#

fac_woodheap

lesbois

Log textures, presumably for the scrapped sawmill area.

Location: databin/textures_txc/factory

fac_Machine#

fa_Machine

fac_Machine2

fac_Machine3

Unused machine textures.

Location: databin/textures_cnt/factory

fac_machinegrid#

An unused grid texture.

Location: databin/textures_txc/factory

fac_pipe#

fac_pipe1

fac_pipe2

Unused pipe textures.

Location: databin/textures_cnt/factory

fac_props03#

An unused machine texture for the room in the beginning of the level's second section.

Location: databin/textures_txc/factory

tissus#

Cloth textures, presumably for the scrapped utility area.

Location: databin/textures_txc/factory

fac_pannaux#

Wooden signs that would point to the direction of the represented area. The sign with the lava on the down-left corner represents the Foundry and the sign next to it depicts two rifles which would be either the shooting range or the scrapped arms factory. The sign on the top-right is difficult to make out but it looks like a white bucket with something inside it.

Location: databin/textures_txc/factory

fac_roc#

Version

fac roc00

fac roc01

fac roc02

fac_roc03

fac_roc04

fac_roc05

Early

Final

N/A

Early rock textures. The old ones had originally different rock formations which looked more detailed and more colorful.

Location: databin/textures_cnt/factory

fac_floor2#

fac_floor2

fac_floor2_

Two distinct floor textures with holes on them.

Location: databin/textures_txc/factory

fac_rochole#

A cracked rock wall.

Location: databin/textures_txc/factory

fac_gunbgd#

Hanging Boomsticks, presumably for the shooting range room.

Location: databin/textures_txc/factory

fac_target#

Unused

Final

One of the targets from the shooting range originally depicted two small creatures instead of a Cagoulette. The one on top looks like a Ludiv and the other below is a Greenbottle, a species of creatures with a frog-like appearance like Murfy. The texture itself became slightly brighter in the final game.

Location: databin/textures_txc/factory

fac_truck#

fac_truck2

fac_truck3

fac_truck4

Rayman3_Proto_5-17-2002_fac_truck2.png

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Unused furnace variants of the moving ladle-like platforms that appear near the end of the Foundry.

Location: databin/textures_txc/factory

fusioncoule#

Rayman3_Proto_5-17-2002_fusioncoule.png

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Unused lava texture that would have been used in the Foundry.

Location: databin/textures_txc/factory

fusiondrop#

Fire sparks for the Foundry.

Location: databin/textures_txc/factory

fac_rocfusion#

fac_rocfusion00

fac_rocfusion01

fac_rocfusion02

Three distinct rock textures for the Foundry.

Location: databin/textures_txc/factory

Lava Particles#

fac_fusion01

fac_fusion02

Unused particle effects for the lava in the Foundry.

Location: databin/textures_txc/factory

fire_heatfx#

An unused fire heat particle effect.

Location: databin/textures_txc/factory

fac_light_adnzw#

An unused light particle effect.

Location: databin/textures_txc/factory

fac_scietest#

A blurry texture of an object that looks like a razorblade.

Location: databin/textures_txc/factory

fac_plank#

Rayman3_Proto_5-17-2002_fac_plank.png

‎

An unused wooden plank texture.

Location: databin/textures_txc/factory

Jar#

An unused jar texture.

Location: databin/textures_cnt/factory

Closet#

closet

closet1

Textures of a closet.

Location: databin/textures_cnt/factory

Miscellaneous#

fac_pump#

A screenshot of what looks like a top-down view of the Horrible Machine. The platform next to it doesn't appear in the final game at all, which means that this was likely an early design of the machine.

Location: databin/textures_txc/factory