the cutting room mirror

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This is a sub-page of Proto:Hello Neighbor 2.

Unused Maps#

PoliceStation#

-Empty Maps

Mall#

-Also Empty

Unused Objects#

BP_Glue#

Bucket with a Default UE4 Text on it that states "Glue", Can not be picked up.

BP_DummyHeadBase#

Base object for the Dummy Puzzle, takes the appearance of a grey Sphere with UE4's WorldMaterial, can be picked up and placed on Dummies, just like the other heads.

BP_MasterCertificate/RepairCertificate#

Object that uses the Tutorial Key as a placeholder, Cannot be picked up

BP_WalkieTalkie#

Walkie Talkie, Can be seen on the unused Leslie character, uses the alarm clock as a placeholder, Can be picked up, but has 0 interaction

BP_Battery#

The Battery that was only seen in Hello Guest Prototype and Hello Guest Alpha 1, cannot get it to spawn.

BP_DogToy#

A Dog Toy for the unused placeholder Clementine NPC, which is mentioned below.

Unused Meshes#

SM_RavenBrooksArrow#

Placeholder for the Welcome sign

SM_Papers#

Placeholder for the map Quentin holds in the intro, interestingly it says Journalist Disappeared on it.

Mall#

Mall_01_Main

Mall_Guard_01

Keys#

Uber Master Key

Old HN1 Alpha 1 Key

- Out with the Old.. In with the.... also Old, This is used on the also unused, Key_03 Object.

Unused Textures#

Pinboard#

Prototype Museum

Unused Characters#

CH_Clementine#

Imbir from the previous Alpha's, used as a placeholder for one of the Janitor's dogs for the Back to School DLC. Throwing an item can make 'Clementine' follow it, making it easy to find lost items.

CH_Policeman_Leslie#

Policeman Leslie, Unused in this build and in a VERY broken state. He has the unused 'BP_WalkieTalkie' item and the Police Car Key on him.

CH_Policeman_Nielsen (V1)#

Policeman Nielsen, but a broken and unfinished version of his AI, plus having a low poly model.

CH_EnemyBase#

- Base, cannot get it to spawn in.

CH_Janitor#

A placeholder version of the Janitor from the Back to School DLC. Spawns in as the Guest, With dust particles on his feet.

CH_Beatrix_Player#

Beatrix, the 2nd playable protagonist from Hello Guest Alpha 1, is present in the game files for the Beta. She contains most of her player animations from Hello Guest, but is missing the Item holding ones, besides the Battery and Crowbar. This is actually a old leftover, being present since Hello Neighbor 2 Alpha 1's release. Her summon just spawns her in without any movement as she's not being controlled, but she works fine when being hacked in, but can cause the game to crash at some points. It's also apparent to mention that her remaining animations were renamed to match Hello Neighbor 2's file naming, and her model was renamed from 'CH_Beatrix_gameplay' to 'SK_Beatrix_gameplay', however her 'Physics Asset' wasn't renamed.

CH_Imbir#

Imbir doesn't get used in this NPC, just used Skipper as the model, possibly as a placeholder.

Pumpkin Kid#

While not technically unused, the Pumpkin Kid from the previous Hello Neighbor 2 build, being Alpha 1.5, remains in the files. It was used in the Beta 0.0 version, specifically in the Museum as a prop, however they aren't a character in the game itself. The Pumpkin Kid's model was later removed in the full version of the game, with their folder still remaining in the NPC files, alongside the materials and textures in the files for the Fake Pumpkin Kid Prop.

Unused Animations#

Theodore#

Scared_Getting This animation plays when the Oven is near the Theodore, and he can calm down if the unused 'Fearless Chair' is spawned in. This animation was also shown of as an official GIF.
HN2Scared_Getting.gif

Sleep

DoorWithoutHandle Anims

Shower

Shower_HeardSmth

Workshop

RepairSmth

Mayor#

WorkingInStudy

Guest#

Listening

GrabItemFromBag

WantsTo_DrinkCoffee

PullsOut_HidingPlace

Imbir#

Jump_Scared & OnTree

These animation was originally seen in the AI Trailer for Hello Neighbor 2.

HN2-Beta-UnusedAnimations-ImbirJumpScared.gif HN2-Beta-UnusedAnimations-ImbirOnTree.gif

Unused Mechanics#

Unused Policemen Behavior#

PerformVoiceMessage

CarDriving, FindAnotherDonut, TakeItemFromPoliceCar

Unused Taxidermist Behavior#

Unused Painting Objectives

Storm Remnants#

Sound Effects#

Storm Alert

Textures#

HN2-InStormWatch.png HN2-StormAlertWatch.png

Code#

Unused Strings#

Gamma Adjustment#

 
Please setup brightness so one logo can be barely seen 
Brightness Setup
Clearly Visible
Not Visible
Barely Visible

QR Code#

 Scan QR code to give us feedback about the game and help us improve 

Changelog#

v1.1 (June 21st, 2022)#

- The baker properly gets rid of items inside the residence in a timely manner - The baker also places key in cabinet once & places it correctly from inside - Cutscene fixes - including turning Quentin to face the correct direction - Overall fixes to UI, button callouts, and interact icon prompts on all platforms - Missing poster does not clip through the tree & is visible nailed to the trunk - Light poles light up correctly and point correct direction during the cutscene - Day/night cycle smoothed out - take a break and admire the sunset! 🌇 - Quentin no longer gets stuck on ladder while accessing pause menu - All quests now display on pinboard as you progress through quests - Camera mounting on corner surfaces and horizontal controls fixed - Mayor no longer gets stuck in the cycle of opening & closing doors - Bug fixes + various under the hood improvements & optimizations - When language is changed to Japanese text no longer flickers - The taxidermist's materials now lie correctly on work table - Taxidermist recipe paper now loads correctly on save reload - All wood textured keyholes corrected to have metal texture - Quests no longer disappear from pinboard on game restart - Jumping on stairs in barn no longer breaks controls - Quentin's watch (notifications) and locational triggers corrected - When using the bed audio now plays correctly - Some save, settings, and menu function fixes - Door loading and operation fixes throughout - Guest should now catch Quentin as intended - Items no longer float when placed in trash - Passage of time now triggers appropriately - Officer Keith no longer gets stuck outside - Quentin should now hold items correctly - Quentin can no longer get stuck in barn - Light hue and brightness corrections - Various texture fixes throughout - Camera sensitivity fixes - Freeze and crash fixes - Collision fixes

- Final cutscene can no longer be triggered by climbing through window - sorry speed runners - Heavy door in Neighbor's House can now be opened from one side only - You can no longer activate the siren from outside the closed window (police car) - You can no longer observe AI with camera if they are too far away - Tv station window can no longer be entered from either direction - If you actually read this far leave a potato emoji in the reactions - Boards can no longer be taken from their respective locations - You are prompted to save your changes upon exiting the menu - Camera sensitivity is now increased by default on PC - Boards can no longer be torn off from the back side - Door on 2nd floor of Peterson house is now blocked - Inventory is now locked while climbing ladders