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Hello Neighbor: Search and Rescue

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Hello Neighbor: Search and Rescue is a groundbreaking VR horror-puzzle game where you sneak into your creepy neighbor's house to save your friend.

The game was originally a PSVR1/2 exclusive, before very quickly being announced for Meta Quest and Steam, and while those versions have released, the PSVR1 version only released after being delayed a whopping 4 times.

Subpages#

Unused Textures#

Loading Screen#

An unused version of the loading screen, with LOADING... placed over it, the PlayStation VR1 Version has an alternate version of this.

Character Select#

Unused textures for a radial character select menu, the character icons here use the original Secret Neighbor 3D renders instead of 2D artwork. Interestingly, there's a texture for the Inventor going missing, which never happens in the final game.

Unused Blueprints#

Test Blueprints#

BP_CharacterSwitchRadio02

A test blueprint for well.. The character switch radio, using a primitive model made out of boxes and a smooshed cylinder, cannot be grabbed.
HNVR-CSR02.png

BP_RadioTool_Base

A base Blueprint for again, the character switch radio, This time using the default model but untextured, this one can be picked up, using the unused Radial Menu seen above.
Watch on YouTube

Unused Maps#

MAP_Intro_Tutorial#

  • A super.. super super early version of the Tutorial, which would have actually explained what the characters abilities did instead of just being a Sandbox.

The level would have (presumably) starred Enzo, post Delroy capture, as he explored the underground tunnels. It's incredibly broken and unplayable without heavy modifications.

This level has some cut mechanics that never made it into the final game:

- Going through Neighbor Doors (the Metal Grate doors)

- Paint footprints and handprints appearing on doorframes and walls, as an alternative to Enzo's magnifying glass

- Paint in Sinks

- Hidden Passage-ways

MAP_Intro_Tutorial02#

  • The final intro-tunnel segment, but held with a white cube instead of the normal terrain.

MAP_House_DesignNotes#

  • A map full of changes to the main house, showcasing some stuff that never made it into the game, Such as:

- Nicky Roth Mannequin

- More Mannequins in General

- A whitebox of part of the Intro to the game

- A (at this moment) completely unused portion of the house, with a Theodore cutout covered up in boxes.

- Developer Text that says "Pretty Good"

MAP_House_DebugDontShip#

  • Despite this map seemingly being important, It's not, and it's completely empty, only carrying a few kbs of data, and otherwise being empty.

MAP_Act3_Blockout#

  • A super super super rough blockout of Act 3, with some rooms straight up non-existent, or just changed entirely.

Some highlights include:

- Saving Trinity immediately after getting Aaron out of his cell.

- The Library not existing in this level, despite the climbing segment leading up to it existing.

- Weird grabbable white cubes, they could be placeholder grabbable items, but it's unknown as of now.

Test Maps#

MAP_TEST_AnimGallery#

  • A simple test map for testing everything related to animations, such as LODs, Looking at Actors, Interacting with Doors, Etc.

FTEST_Activatables_TestingMap#

  • A test map for testing.. Activatables, such as buttons, levers, pullcords, and keys, this level is unable to be played without modifications, as there is a big invisible barrier around the player, using the command streammap or streamlevelin while in another world allows level to be played.

Debug Menu#

  • Every build of the game has a debug menu in the files, once reactivated, it is mostly the same as the April build's however there are some additions.

Achievement Oddities#

For some strange reason, the Meta Quest build of the game has different achievement descriptions. Wonder where I've seen that before.

Steam + PlayStation

Meta Quest

Beginner’s Luck
Collect one Unlucky Coin

Beginner’s Luck
Don’t spend it all in one place!

Do Me A Favor
Use the doll to switch to the Guest for the first time

Do Me A Favor
A change of perspective

Nothing To See Here…
Find the hidden duck party in the vent

Nothing To See Here…
What are you lookin' at?

Calling For Backup
Switch characters 10 times

Calling For Backup
Radio static

Plan B
Get caught by the neighbor at the end of Dream Door 1

Plan B
All according to plan

Nothin' But Net
Throw the basketball into the hoop in the backyard

Nothin' But Net
Score!

Target Practice
Use the slingshot to hit all targets in the Backyard and trigger fireworks

Target Practice
Nice shootin', Tex

Saving Up
Collect five Unlucky Coins

Saving Up
Who needs an allowance?

And Then There Were None
Get to the beginning of Act 3

And Then There Were None
Radio silence

Scout’s Honor
Complete the Scout’s Dream Door

Scout’s Honor
Bet you’ll get a merit badge for this

Brave Explorer
Complete the Brave’s Dream Door

Brave Explorer
That wasn’t so tough

Lead On, Macduff
Complete the Leader’s Dream Door

Lead On, Macduff
Didn’t even break a sweat

On The Case
Complete the Detective’s Dream Door

On The Case
Case closed

Lightning Rod
Climb to the highest point available on the map

Lightning Rod
Hey, I can see my house from here!

Little Bandit
Get caught by the Neighbor 5 times

Little Bandit
Foiled again!

Say Cheese
Use the camera to take a picture of the finished mannequin puzzle

Say Cheese
Cheeeeeeeeeeeeese!

Unlucky Number
Collect all 13 Unlucky Coins

Unlucky Number
Your piggy bank will thank you

Search and Rescue
Rescue all kids from their cages

Search and Rescue
Who wants Ice Cream?

Keymaster
Steal the gold key from the neighbor

Keymaster
So… shiny…

Trapped!
Enter the basement after unlocking it.

Trapped!
All according to plan

In addition to this, Steam incorrectly lists Saving Up's name as SAVING_UP.

Revisional Changes#

PlayStation VR1 (Version 126648502)#

The PlayStation VR1 version of the game released on November 23rd, 2023, and is a quite confusing build to say the least, it's more up to date than the other versions, but at the same time has its own weird slew of unfinished properties.

This build for some reason has a proper loading screen, this can be found in the PC and Quest build files after the Quality of Life update, but cannot be enabled in those versions.
HNVR-PSVR1LoadingScreen.png

Some other changes include:

This build has a platinum.. for some reason, PS5's version does not.
HNVR-PlatinumImage.png
Act 3's basement has a weird white-out box that is not visible in any other builds.
HNVR-BasementBox.png

References#


  1. https://www.steelwoolstudios.com/↩︎
  2. https://www.tinybuild.com/↩︎