Hello Neighbor: Search and Rescue is a groundbreaking VR horror-puzzle game where you sneak into your creepy neighbor's house to save your friend.
The game was originally a PSVR1/2 exclusive, before very quickly being announced for Meta Quest and Steam, and while those versions have released, the PSVR1 version only released after being delayed a whopping 4 times.
Subpages#
Unused Textures#
Loading Screen#
An unused version of the loading screen, with LOADING... placed over it, the PlayStation VR1 Version has an alternate version of this.
Character Select#
Unused textures for a radial character select menu, the character icons here use the original Secret Neighbor 3D renders instead of 2D artwork. Interestingly, there's a texture for the Inventor going missing, which never happens in the final game.


















Unused Blueprints#
Test Blueprints#
BP_CharacterSwitchRadio02
A test blueprint for well.. The character switch radio, using a primitive model made out of boxes and a smooshed cylinder, cannot be grabbed. 
BP_RadioTool_Base
A base Blueprint for again, the character switch radio, This time using the default model but untextured, this one can be picked up, using the unused Radial Menu seen above. Watch on YouTube
Unused Maps#
MAP_Intro_Tutorial#
- A super.. super super early version of the Tutorial, which would have actually explained what the characters abilities did instead of just being a Sandbox.
The level would have (presumably) starred Enzo, post Delroy capture, as he explored the underground tunnels. It's incredibly broken and unplayable without heavy modifications.
This level has some cut mechanics that never made it into the final game:
- Going through Neighbor Doors (the Metal Grate doors)
- Paint footprints and handprints appearing on doorframes and walls, as an alternative to Enzo's magnifying glass
- Paint in Sinks
- Hidden Passage-ways
MAP_Intro_Tutorial02#
- The final intro-tunnel segment, but held with a white cube instead of the normal terrain.
MAP_House_DesignNotes#
- A map full of changes to the main house, showcasing some stuff that never made it into the game, Such as:
- Nicky Roth Mannequin
- More Mannequins in General
- A whitebox of part of the Intro to the game
- A (at this moment) completely unused portion of the house, with a Theodore cutout covered up in boxes.
- Developer Text that says "Pretty Good"
MAP_House_DebugDontShip#
- Despite this map seemingly being important, It's not, and it's completely empty, only carrying a few kbs of data, and otherwise being empty.
MAP_Act3_Blockout#
- A super super super rough blockout of Act 3, with some rooms straight up non-existent, or just changed entirely.
Some highlights include:
- Saving Trinity immediately after getting Aaron out of his cell.
- The Library not existing in this level, despite the climbing segment leading up to it existing.
- Weird grabbable white cubes, they could be placeholder grabbable items, but it's unknown as of now.
Test Maps#
MAP_TEST_AnimGallery#
- A simple test map for testing everything related to animations, such as LODs, Looking at Actors, Interacting with Doors, Etc.
FTEST_Activatables_TestingMap#
- A test map for testing.. Activatables, such as buttons, levers, pullcords, and keys, this level is unable to be played without modifications, as there is a big invisible barrier around the player, using the command streammap or streamlevelin while in another world allows level to be played.
Debug Menu#
- Every build of the game has a debug menu in the files, once reactivated, it is mostly the same as the April build's however there are some additions.
Achievement Oddities#
For some strange reason, the Meta Quest build of the game has different achievement descriptions. Wonder where I've seen that before.
Steam + PlayStation |
Meta Quest |
|---|---|
Beginner’s Luck Collect one Unlucky Coin |
Beginner’s Luck Don’t spend it all in one place! |
Do Me A Favor Use the doll to switch to the Guest for the first time |
Do Me A Favor A change of perspective |
Nothing To See Here… Find the hidden duck party in the vent |
Nothing To See Here… What are you lookin' at? |
Calling For Backup Switch characters 10 times |
Calling For Backup Radio static |
Plan B Get caught by the neighbor at the end of Dream Door 1 |
Plan B All according to plan |
Nothin' But Net Throw the basketball into the hoop in the backyard |
Nothin' But Net Score! |
Target Practice Use the slingshot to hit all targets in the Backyard and trigger fireworks |
Target Practice Nice shootin', Tex |
Saving Up Collect five Unlucky Coins |
Saving Up Who needs an allowance? |
And Then There Were None Get to the beginning of Act 3 |
And Then There Were None Radio silence |
Scout’s Honor Complete the Scout’s Dream Door |
Scout’s Honor Bet you’ll get a merit badge for this |
Brave Explorer Complete the Brave’s Dream Door |
Brave Explorer That wasn’t so tough |
Lead On, Macduff Complete the Leader’s Dream Door |
Lead On, Macduff Didn’t even break a sweat |
On The Case Complete the Detective’s Dream Door |
On The Case Case closed |
Lightning Rod Climb to the highest point available on the map |
Lightning Rod Hey, I can see my house from here! |
Little Bandit Get caught by the Neighbor 5 times |
Little Bandit Foiled again! |
Say Cheese Use the camera to take a picture of the finished mannequin puzzle |
Say Cheese Cheeeeeeeeeeeeese! |
Unlucky Number Collect all 13 Unlucky Coins |
Unlucky Number Your piggy bank will thank you |
Search and Rescue Rescue all kids from their cages |
Search and Rescue Who wants Ice Cream? |
Keymaster Steal the gold key from the neighbor |
Keymaster So… shiny… |
Trapped! Enter the basement after unlocking it. |
Trapped! All according to plan |
In addition to this, Steam incorrectly lists Saving Up's name as SAVING_UP.
Revisional Changes#
PlayStation VR1 (Version 126648502)#
The PlayStation VR1 version of the game released on November 23rd, 2023, and is a quite confusing build to say the least, it's more up to date than the other versions, but at the same time has its own weird slew of unfinished properties.
This build for some reason has a proper loading screen, this can be found in the PC and Quest build files after the Quality of Life update, but cannot be enabled in those versions. 
Some other changes include:
- This build has a platinum.. for some reason, PS5's version does not.
- Act 3's basement has a weird white-out box that is not visible in any other builds.
References#
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The Hello Neighbor series | |
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Main Games | |
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Windows |
Hello Neighbor (Prototypes) • Hello Neighbor: Hide & Seek (Prototypes) • Hello Neighbor 2 (Prototypes) |
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Xbox One, Xbox Series |
Hello Neighbor (Xbox Disc Build) • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
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PlayStation 4, PlayStation 5 |
Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
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Nintendo Switch |
Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 |
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iOS |
Hello Neighbor (Mobile Content Expansion) • Hello Neighbor: Hide & Seek |
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Android |
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Spin-off Games | |
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Windows |
Secret Neighbor (Prototypes) • Hello Guest • Hello Engineer (Demo, Prototypes) |
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Xbox One, Xbox Series X |
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iOS |
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Android |
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PlayStation 4, Nintendo Switch |
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PlayStation 5, Meta Quest 2 |
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