This page details one or more prototype versions of Hello Neighbor.
Hello BendySuprisingly, the Halloween Crossover has unused content as well.Full Release#
Modkit#
Prototype Content#
- The rest of this page will document content that was used in the Prototype, and can be found in pretty much every build.
Unused Neighbor Dialogue#
At one point in development, Theodore would have shouted curse words as you destroy his property, some examples are:
- Smash a Window
- Outrun the Neighbor
This is seen in the prototype build (albeit, Scripted.) as when the Neighbor runs outside to check the tomato the player threw at his window you can hear the Neighbor yell "SON OF A JESUS FUCK."
These lines have been ripped from the game and are all quite vulgar, these are all Stock Sound Effects, still present in the Modkit and can even be reactivated.
sosed_voice_you-re_killing_me_ You're killin' me!
Voice-Male-Late_Thirties-Swear-Ah_Shit-Frustrated Ahh, shit...
Voice-Male-Late_Thirties-Swear-Ah_Son_of_a_Jesus_Fuck Aww, sunnova-- Jesus! Fuck!
Voice-Male-Late_Thirties-Swear-Cock Cock!
Voice-Male-Late_Thirties-Swear-Come_Ere_Ya_Big_Fuck C'mere, ya big fuck!
Voice-Male-Late_Thirties-Swear-Fuck_Shit Fuck! Shit!
Voice-Male-Late_Thirties-Swear-Fuck-Angry Fuck!
Voice-Male-Late_Thirties-Swear-Fuckin_Cunt-Vicious Fuckin' cunt.
Voice-Male-Late_Thirties-Swear-Shit-Trouble Shit!
Unused Inventory Icons#
In the files of pre-alpha, you can find all of the original icon for the inventory, alongside an inventory bar shaped as a D-PAD on a controller.
Remnants#
Unused Animations#
Animation of the neighbor boarding up a window seen in the announcement trailer on the basement door and AI Rundown promotional video.
Animation of the neighbor putting a key on a table seen in the beginning of the announcement trailer.
Animation of the neighbor putting a hammer on the ground seen in the beginning of the announcement trailer.
Animation of the neighbor breaking a light bulb seen in the beginning of the announcement trailer.
Animation of a latch opening and closing leftover from the prototype are present.
Chase Animation seen in the announcement trailer.
Animation of a latch opening and closing leftover from the prototype are present.
Animation of the neighbor jumping out of a window while chasing the player.
Animation of a hammer pulling off a board seen at the end of the announcement trailer.
Neighbor's animation where he grabs the player from behind. This animation was at the end of the announcement trailer.
Unused Houses#
1st floor of house seen in the Announcement Trailer video, Also known as the "Prototype House"
Inside |
Outside |
|---|---|
![]() |
![]() |
Unused third floor of the Alpha 1 house.
Pause Menu#
From Alphas 1 through 3, a "hidden" pause menu can be discovered by pressing the M key while in-game. Looks like this menu was also work-in-progress...? Alpha 4 finally added a proper pause menu that works.
Note that the Pre-Alpha has no pause menu, instead the Escape key quits the game.
Alpha 1 |
Alpha 2 |
Alpha 3 |
Alpha 4 |
Beta 2 |
Beta 3 |
|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Alpha 1 The menu is in English, and supports the mouse to an extent. However, only "Continue" works as Settings and Save and Quit seem to be dysfunctional. Trying to save the settings does nothing as the graphics are instead decided by a wizard before starting or after completion of the alpha. The graphics menu lists resolutions from 720p to 1080p, none of which are selectable in the startup settings. Of note is that the Advanced Options menu lists all options as always being at Low, and they are reset to this value upon leaving.
Alpha 2 The menu remains, but has been translated to Russian. The menus have less functionality, as the mouse is invisible and the keyboard commands no longer work. Only the first and third menu options work properly as they translate to "Continue" and "Save and Quit".
Alpha 3 Because the Russian fonts were apparently removed in Alpha 3 (since nobody would normally access the pause menu anyway), all menu text besides the game title is in garbage unicode letters consisting of a mirrored R.
Alpha 4 The pause menu is finally back to proper English as well as supporting optional Russian, and comes with a new version of the game's logo. However, only directional keys and directional pad buttons work. Good news is at least the menu options all work perfectly.
Beta 2 An option to skip the intro and tutorial was added to the pause menu, this was originally seen in Alpha 2, where you could chose to "Unveil the Story" or "Jump into the Action"
Beta 3 A "Go Back Home" button was implemented, which works in every level, except for the Basement
Final Support for extra languages besides Russian and English have been added.
|
The Hello Neighbor series | |
|---|---|
|
Main Games | |
|
Windows |
Hello Neighbor (Prototypes) • Hello Neighbor: Hide & Seek (Prototypes) • Hello Neighbor 2 (Prototypes) |
|
Xbox One, Xbox Series |
Hello Neighbor (Xbox Disc Build) • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
|
PlayStation 4, PlayStation 5 |
Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 (Beta) |
|
Nintendo Switch |
Hello Neighbor • Hello Neighbor: Hide & Seek • Hello Neighbor 2 |
|
iOS |
Hello Neighbor (Mobile Content Expansion) • Hello Neighbor: Hide & Seek |
|
Android |
|
|
Spin-off Games | |
|
Windows |
Secret Neighbor (Prototypes) • Hello Guest • Hello Engineer (Demo, Prototypes) |
|
Xbox One, Xbox Series X |
|
|
iOS |
|
|
Android |
|
|
PlayStation 4, Nintendo Switch |
|
|
PlayStation 5, Meta Quest 2 |
|







