the cutting room mirror

Alpha 1

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This is a sub-page of Proto:Hello Neighbor.

Unused Meshes#

Careful, you'll lose an eye.

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Fig-Leaf#

  • An unused leaf/fig leaf found in the game files. Likely meant to serve as neighborhood decoration to the foilage outside. Remained in the game files until Alpha 3.

Garage Remote#

  • An unused model for a garage remote. Likely intended be used by the player to open and close the garage door in the Neighbor's house from a distance. Also remained in the files in later builds.

"HOUSE"#

  • A blockout of the Alpha 1 house, with a few layout differences.

Saw#

  • A Saw with no texture. Also had an unused icon of it.

Slingshot#

  • An unused Slingshot, this was later repurposed for the Secret Neighbor Easter Alpha yet again being a placeholder for a Slingshot.

Soap#

  • An unused bar of soap model with no texture that can be found in the game files. Also had an unused icon of it and stayed in the game files from Pre-Alpha until Alpha 4.

Second Level in the Rifle Range#

The Rifle Range in Alpha 1 was already unfinished, allowing you to get a key no matter how many people you shoot but it wouldn't give you any of the other rewards. Inside the files though lays leftovers of a Level 2 in the Rifle Range. This contained a Mirror and "Pride." Pride of which has no texture but has a model. The Mirror is fully modeled and textured though. "Mirror" and "Pride" both have one Animation see them below.

Unused Animations#

Unused Targets#

Animations for the unused targets.

target_pride_Anim

target_mirror_Anim

Unused Target Meshes#

Unused Blueprints#

CAR_DRIVE#

Watch on YouTube

BP_Fork#

Unused Textures#

Crow Textures#

  • Despite the Crow only making it's first appearance in Alpha 2, it's textures can be found in Alpha 1 and in noticeably higher quality compared to later builds

Inventory Icons#

Bottle & Bottle_flattened#

  • Despite the water bottle from Pre-Alpha being removed in this build, an inventory icon was made for it and its crumpled version. Also exists unused in later builds.

Normal

Crumpled

Door#

  • In Alpha 1, Theodore can physically break down doors to get to the player, this leaves the door itself detached from the frame and lies on ground and instead, now functions like a standard physics object. When the door is picked up, the inventory displays the early apple icon as a placeholder. However, when looking through the game files, an inventory icon exists for the door that oddly isn't used in-game and remains leftover in future builds where the break down door feature was removed.