This is a sub-page of Proto:Hello Neighbor.
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This page is rather stubbly and could use some expansion. |
This page documents the Xbox Disc build, as it is different than even the Xbox build was digitally on Day 1, this build is a cluster of issues and problems.
Home Page#
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This page or section needs more images. |
While the game is installing, it's icon is the main key art without a title, after it's installed, it turns into the one with Theodore looking under the bed, Digital 1.0 has the icon as the main keyart.
Differences#
General#
- Clicking Restart in any Act soft-locks you
- Game is unbeatable due to Fear Levels not unlocking abilities after completion.
Main Menu + Options Menu#
The Menu is a unpolished 1.0
This also extends to the pause menu as well, it is missing the "Quit" buttons (for obvious reasons), the only options for languages are Russian and English, and all of the buttons are off-set. 
Cutscene Skip Button#
The Cutscene Skip button in this build is a default UE4 Block with generic UE4 font on it.
Act 1#
- YouTuber Easter Eggs do not exist, this also includes the Harry Potter Glasses under the players stairs.
- The Player can move after the first cutscene with Theodore locking Aaron up.
- The Cutscene hinting at the Red Keys location does not exist.
- The Basement Lock and Key are Brown instead of Red.
- There are two lamps to the side of the Basement instead of one directly above it.
- The Neighboring house that houses the 1003063 ARG step in Full Game has a chain-link fence instead of a normal wooden one.
- The shelf leaning against Theodore's porch is closer to the house.
- Swapping Accounts while in the basement despawns Nicky.
Act 2#
- General Missing Decor
Act 3#
- No Wall blocking one of the Unreal Engine Missing Scripts and is unable to be entered.