the cutting room mirror

Hello Guest Prototype

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This is a sub-page of Proto:Hello Neighbor 2/Hello Guest.

The site with the prototype game launcher appeared on December 20, 2019 (Hello Guest Prototype) but was released to the public on January 5, 2020.

This game was a part of an ARG that tinyBuild had mixed in with Secret Neighbor, to solve the ARG they had to complete in-game events (Secret Neighbor Mayak Event) and piece together codes and all this happened on the Secret Neighbor Discord over the span of 2 weeks.

Unused Maps#

Basehouse#

- A House in a empty plane, nothing much here to write home about.

TestMap#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Investigate the area in the second image.

- The Default UE4 FPS map with a few additions, things added include: - An untextured HN1 Door, HN1 Boxes, and a HN1 Lever that doesn't seem to do anything.

HelloGuestTestMap.png HelloGuestTestMap2.png

PanicRoomInside#

- Despite being labelled as TEMP, the Temporary map is used instead of this "Final" version. It has the same layout as the final Panic Room, but is untextured.

Unused Music#

Waltz of the Carnies

- Copyright Free Music made by Kevin McLeod, perhaps was used as placeholder music for a carnival ride or the ending roller coaster.

Placeholder Mayak#