This is a sub-page of Proto:Genshin Impact/CBT1/Scenes.
There are 33 levels found within GS_Data\StreamingAssets\AssetBundles\data\level.asb that are normally not assigned to a scene ID. These can be made accessible again by assigning new IDs to the "scenedata" file found in exceloutput.asb.
The above zip folder contains a mod compatible with the Soggy server emulator to allow entry into these levels. Do note that not all levels are functional, and may have only existed in a version prior to CBT1.
Non-functional Levels#
The following levels are either empty, or no longer load. They are listed here for the sake of completion.
- Bigworld_-1_1
- BigWorld_3_7
- CB1OpenArea
- ClimbTest
- DvalinTest_S02
- FreshmeatRegion
- Level
- Level_LisaTutorialMission01
- LevelNewbie
- lixiaoyi_box
- MengDe_small
- MengDe_v02
- MengDe_v02_CTS
- TestSceneStageDrone
- TestSceneTest
BigWorld_All#
This level is a variant of scene 3 and experiments with adding Liyue Harbor to the rest of the open world.
- Unlike the regular scene, it attempts to load in the entire scene without streaming assets, and is prone to making the game stutter as a result.
- The secret island east of the game's starting point is absent.
- When entering different sectors of the world, an error will pop up on the screen.

ClimbTest3#
Looks like a spiraling city. Unlike other ClimbTest levels, this one lacks collision, so it can't be used for its proper purpose.
Indoor_TA_Scene#
Appears to be an earlier version of the Knights of Favonius headquarters.
- To position yourself correctly, use Soggy's "warp" command to warp to coordinates (2300, 258, -4914)
- Leaves surround the skybox texture
- Some parts of Mondstadt are pink.
- The inside of the building is missing the ground on the first floor.
- The library is missing collision on the floor.

Level_FireFlyForese_XYD#
A large test domain with a forest theme and multiple pathways.
- Quite a bit of this level is untextured and roughly modeled.
- There's a placeholder propeller that doesn't work.
- Several corridors have rocks or branches that look like they are intended to be destructible, though you can walk right through them.
- One room has a floating face with an invisible block that can be climbed onto.

Level_Forest_CLX#
Another test domain with a forest theme; this time with heavy fog.
- To position yourself correctly, use Soggy's "warp" command to warp to coordinates (611.381, 230.427, 851.682).
- There are multiple turquoise-colored logs with water flowing out of them. Some of them are empty and look to be placeholders for wind currents to glide with.
- Since there are no objects, the only way to get to the other parts of this domain are by using Soggy's "warp" command to reposition yourself.

Level_Kaeya01_LR_2#
An early version of Kaeya's tutorial domain with extremely bright lighting.
- To position yourself correctly, use Soggy's "warp" command to warp to coordinates (638.340, 58.834, 206.451).
- The overall layout is the same, though the water is merely cosmetic and can't be frozen.
- All of the railing appears to be incorrectly textured.
- The door on the other side of the final room is absent, allowing you to see a layer of water not normally seen.
- Since there are no objects, the only way to get to the other parts of this domain are by using Soggy's "warp" command to reposition yourself.

Level_KaeyaTest#
A large test domain made of simple geometry.
- Though it may not be immediately apparent, some of the rooms do vaguely resemble those found in the domains from Kaeya's tutorial mission and story quest.
- Some pathways have transparent red signposts. These appear to be markers for where objects would be placed, such as the Door of Resurrection, or wind currents.
- A cylindrical room in the middle of the level serves as hub connecting to all the different sections of this domain.

LocalTest#
A basic test level that's just floor and walls. Not much to see here.
PlotLevel_AmborTutorialMission01_Xyd#
A primitive version of Amber's tutorial domain made of simple geometry. Its general layout is the same, just being smaller and undetailed.

PlotLevel_BarbaraMission01_Xyd#
Not a scrapped domain for Barbara, but actually a primitive version of a common domain layout used for domains such as "Explore: Earthed City" in CBT1, and in later versions, Klee and Jean's story quests.

PlotLevel_KaeyaMission03_Xyd#
Another primitive version of Kaeya's tutorial domain.
- The layout isn't exactly the same, though the route is pretty similar for the first half.
- The latter half of the domain is unique, having rectangular blockades and multiple arches leading to an isolated room.
- A flat pink texture is used as a placeholder for water.

PlotLevel_LisaTutorialMission02_CLX#
A primitive version of Lisa's tutorial domain.
- The overall layout is similar to final, though there's an isolated room on the western side of the level.
- A flat pink texture is used as a placeholder for water.

Stage_TestBoneQuantity#
A grassy platform with a bunch of deformed models and Kate. Bumping into any of them will send them flying.
Stages_Ta_BigworldTest#
A massive level that was likely used to see how feasible it was to have a large open world.
- There isn't much to see here besides repeated tree stumps and Mondstadt buildings
- Due to its sheer size, the level might seem endless, but going far enough will make you fall off.
Stages_TestPhysics#
A truncated city of Mondstadt taking place inside a huge building.
- To position yourself correctly, use Soggy's "warp" command to warp to coordinates (2225, 210, -5038)

TestLevel_LiYue_CX#
A primitive version of Liyue that demonstrates plans for almost its entirety, along with parts of Dragonspine and areas near the Dawn Winery.
- Much of the geometry consists of simple placeholders.
- Water lacks collision.
- The Huaguang Stone Forest seems to have been worked on the most so far, looking more complete than other parts of the level.
- Not all parts of Liyue are planned out yet. Qingce Village is notably missing at this point.
- There are treasure chests, Teleport Waypoints and Statues of the Seven scattered around the level, but they cannot be used.
- The Statues of the Seven use a simplified model of the ones found in Mondstadt.
- Past where the Dawn Winery would be, there appears to be a placeholder for Stormterror's Lair
- Dragonspine has placeholder buildings and copies of Aether's model standing around.
- In general, Dragonspine is a lot smaller than its final form, suggesting that it was planned to have a simpler layout. It only vaguely resembles the current version.

TestSceneStageManual#
Seems to be an alternate version of ClimbTest1 with less structures.
TheBigWorld_hy#
This level has a tendency to crash on loading, but will sometimes be able to load successfully for a short time. Thankfully, this level also exists in CB1.2 and CB1.3 in a more stable form. For the brief time it can be entered, character model physics become glitchy, with hair and clothes stretching out.
