the cutting room mirror

Unassigned Levels

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This is a sub-page of Proto:Genshin Impact/CBT1/Scenes.

There are 33 levels found within GS_Data\StreamingAssets\AssetBundles\data\level.asb that are normally not assigned to a scene ID. These can be made accessible again by assigning new IDs to the "scenedata" file found in exceloutput.asb.

The above zip folder contains a mod compatible with the Soggy server emulator to allow entry into these levels. Do note that not all levels are functional, and may have only existed in a version prior to CBT1.

Non-functional Levels#

The following levels are either empty, or no longer load. They are listed here for the sake of completion.

  • Bigworld_-1_1
  • BigWorld_3_7
  • CB1OpenArea
  • ClimbTest
  • DvalinTest_S02
  • FreshmeatRegion
  • Level
  • Level_LisaTutorialMission01
  • LevelNewbie
  • lixiaoyi_box
  • MengDe_small
  • MengDe_v02
  • MengDe_v02_CTS
  • TestSceneStageDrone
  • TestSceneTest

BigWorld_All#

This level is a variant of scene 3 and experiments with adding Liyue Harbor to the rest of the open world.

  • Unlike the regular scene, it attempts to load in the entire scene without streaming assets, and is prone to making the game stutter as a result.
  • The secret island east of the game's starting point is absent.
  • When entering different sectors of the world, an error will pop up on the screen.

GenshinImpact-CBT1-BigWorld_All-1.png GenshinImpact-CBT1-BigWorld_All-2.png GenshinImpact-CBT1-BigWorld_All-3.png GenshinImpact-CBT1-BigWorld_All-4.png

ClimbTest3#

Looks like a spiraling city. Unlike other ClimbTest levels, this one lacks collision, so it can't be used for its proper purpose.

Indoor_TA_Scene#

Appears to be an earlier version of the Knights of Favonius headquarters.

  • To position yourself correctly, use Soggy's "warp" command to warp to coordinates (2300, 258, -4914)
  • Leaves surround the skybox texture
  • Some parts of Mondstadt are pink.
  • The inside of the building is missing the ground on the first floor.
  • The library is missing collision on the floor.

GenshinImpact-CBT1-Indoor_TA_Scene-1.png GenshinImpact-CBT1-Indoor_TA_Scene-2.png GenshinImpact-CBT1-Indoor_TA_Scene-3.png GenshinImpact-CBT1-Indoor_TA_Scene-4.png GenshinImpact-CBT1-Indoor_TA_Scene-5.png

Level_FireFlyForese_XYD#

A large test domain with a forest theme and multiple pathways.

  • Quite a bit of this level is untextured and roughly modeled.
  • There's a placeholder propeller that doesn't work.
  • Several corridors have rocks or branches that look like they are intended to be destructible, though you can walk right through them.
  • One room has a floating face with an invisible block that can be climbed onto.

GenshinImpact-CBT1-Level_FireFlyForese_XYD-1.png GenshinImpact-CBT1-Level_FireFlyForese_XYD-2.png GenshinImpact-CBT1-Level_FireFlyForese_XYD-3.png GenshinImpact-CBT1-Level_FireFlyForese_XYD-4.png GenshinImpact-CBT1-Level_FireFlyForese_XYD-5.png GenshinImpact-CBT1-Level_FireFlyForese_XYD-6.png

Level_Forest_CLX#

Another test domain with a forest theme; this time with heavy fog.

  • To position yourself correctly, use Soggy's "warp" command to warp to coordinates (611.381, 230.427, 851.682).
  • There are multiple turquoise-colored logs with water flowing out of them. Some of them are empty and look to be placeholders for wind currents to glide with.
  • Since there are no objects, the only way to get to the other parts of this domain are by using Soggy's "warp" command to reposition yourself.

GenshinImpact-CBT1-Level_Forest_CLX-1.png GenshinImpact-CBT1-Level_Forest_CLX-2.png GenshinImpact-CBT1-Level_Forest_CLX-3.png GenshinImpact-CBT1-Level_Forest_CLX-4.png GenshinImpact-CBT1-Level_Forest_CLX-5.png GenshinImpact-CBT1-Level_Forest_CLX-6.png

Level_Kaeya01_LR_2#

An early version of Kaeya's tutorial domain with extremely bright lighting.

  • To position yourself correctly, use Soggy's "warp" command to warp to coordinates (638.340, 58.834, 206.451).
  • The overall layout is the same, though the water is merely cosmetic and can't be frozen.
  • All of the railing appears to be incorrectly textured.
  • The door on the other side of the final room is absent, allowing you to see a layer of water not normally seen.
  • Since there are no objects, the only way to get to the other parts of this domain are by using Soggy's "warp" command to reposition yourself.

GenshinImpact-CBT1-Level_Kaeya01_LR_2-1.png GenshinImpact-CBT1-Level_Kaeya01_LR_2-2.png GenshinImpact-CBT1-Level_Kaeya01_LR_2-3.png GenshinImpact-CBT1-Level_Kaeya01_LR_2-4.png GenshinImpact-CBT1-Level_Kaeya01_LR_2-5.png GenshinImpact-CBT1-Level_Kaeya01_LR_2-6.png

Level_KaeyaTest#

A large test domain made of simple geometry.

  • Though it may not be immediately apparent, some of the rooms do vaguely resemble those found in the domains from Kaeya's tutorial mission and story quest.
  • Some pathways have transparent red signposts. These appear to be markers for where objects would be placed, such as the Door of Resurrection, or wind currents.
  • A cylindrical room in the middle of the level serves as hub connecting to all the different sections of this domain.

GenshinImpact-CBT1-Level_KaeyaTest-1.png GenshinImpact-CBT1-Level_KaeyaTest-2.png GenshinImpact-CBT1-Level_KaeyaTest-3.png GenshinImpact-CBT1-Level_KaeyaTest-4.png GenshinImpact-CBT1-Level_KaeyaTest-5.png GenshinImpact-CBT1-Level_KaeyaTest-6.png

LocalTest#

A basic test level that's just floor and walls. Not much to see here.

PlotLevel_AmborTutorialMission01_Xyd#

A primitive version of Amber's tutorial domain made of simple geometry. Its general layout is the same, just being smaller and undetailed.

GenshinImpact-CBT1-PlotLevel_AmborTutorialMission01_Xyd-1.png GenshinImpact-CBT1-PlotLevel_AmborTutorialMission01_Xyd-2.png

PlotLevel_BarbaraMission01_Xyd#

Not a scrapped domain for Barbara, but actually a primitive version of a common domain layout used for domains such as "Explore: Earthed City" in CBT1, and in later versions, Klee and Jean's story quests.

GenshinImpact-CBT1-PlotLevel_BarbaraMission01_Xyd-1.png GenshinImpact-CBT1-PlotLevel_BarbaraMission01_Xyd-2.png GenshinImpact-CBT1-PlotLevel_BarbaraMission01_Xyd-3.png GenshinImpact-CBT1-PlotLevel_BarbaraMission01_Xyd-4.png GenshinImpact-CBT1-PlotLevel_BarbaraMission01_Xyd-5.png GenshinImpact-CBT1-PlotLevel_BarbaraMission01_Xyd-6.png

PlotLevel_KaeyaMission03_Xyd#

Another primitive version of Kaeya's tutorial domain.

  • The layout isn't exactly the same, though the route is pretty similar for the first half.
  • The latter half of the domain is unique, having rectangular blockades and multiple arches leading to an isolated room.
  • A flat pink texture is used as a placeholder for water.

GenshinImpact-CBT1-PlotLevel_KaeyaMission03_Xyd-1.png GenshinImpact-CBT1-PlotLevel_KaeyaMission03_Xyd-2.png GenshinImpact-CBT1-PlotLevel_KaeyaMission03_Xyd-3.png GenshinImpact-CBT1-PlotLevel_KaeyaMission03_Xyd-4.png GenshinImpact-CBT1-PlotLevel_KaeyaMission03_Xyd-5.png GenshinImpact-CBT1-PlotLevel_KaeyaMission03_Xyd-6.png

PlotLevel_LisaTutorialMission02_CLX#

A primitive version of Lisa's tutorial domain.

  • The overall layout is similar to final, though there's an isolated room on the western side of the level.
  • A flat pink texture is used as a placeholder for water.

GenshinImpact-CBT1-PlotLevel_LisaTutorialMission02_CLX-1.png GenshinImpact-CBT1-PlotLevel_LisaTutorialMission02_CLX-2.png GenshinImpact-CBT1-PlotLevel_LisaTutorialMission02_CLX-3.png GenshinImpact-CBT1-PlotLevel_LisaTutorialMission02_CLX-4.png GenshinImpact-CBT1-PlotLevel_LisaTutorialMission02_CLX-5.png GenshinImpact-CBT1-PlotLevel_LisaTutorialMission02_CLX-6.png

Stage_TestBoneQuantity#

A grassy platform with a bunch of deformed models and Kate. Bumping into any of them will send them flying.

Stages_Ta_BigworldTest#

A massive level that was likely used to see how feasible it was to have a large open world.

  • There isn't much to see here besides repeated tree stumps and Mondstadt buildings
  • Due to its sheer size, the level might seem endless, but going far enough will make you fall off.

Stages_TestPhysics#

A truncated city of Mondstadt taking place inside a huge building.

  • To position yourself correctly, use Soggy's "warp" command to warp to coordinates (2225, 210, -5038)

GenshinImpact-CBT1-Stages_TestPhysics-1.png GenshinImpact-CBT1-Stages_TestPhysics-2.png GenshinImpact-CBT1-Stages_TestPhysics-3.png

TestLevel_LiYue_CX#

A primitive version of Liyue that demonstrates plans for almost its entirety, along with parts of Dragonspine and areas near the Dawn Winery.

  • Much of the geometry consists of simple placeholders.
  • Water lacks collision.
  • The Huaguang Stone Forest seems to have been worked on the most so far, looking more complete than other parts of the level.
  • Not all parts of Liyue are planned out yet. Qingce Village is notably missing at this point.
  • There are treasure chests, Teleport Waypoints and Statues of the Seven scattered around the level, but they cannot be used.
  • The Statues of the Seven use a simplified model of the ones found in Mondstadt.
  • Past where the Dawn Winery would be, there appears to be a placeholder for Stormterror's Lair
  • Dragonspine has placeholder buildings and copies of Aether's model standing around.
  • In general, Dragonspine is a lot smaller than its final form, suggesting that it was planned to have a simpler layout. It only vaguely resembles the current version.

GenshinImpact-CBT1-TestLevel_LiYue_CX-1.png GenshinImpact-CBT1-TestLevel_LiYue_CX-2.png GenshinImpact-CBT1-TestLevel_LiYue_CX-3.png GenshinImpact-CBT1-TestLevel_LiYue_CX-4.png GenshinImpact-CBT1-TestLevel_LiYue_CX-5.png GenshinImpact-CBT1-TestLevel_LiYue_CX-6.png GenshinImpact-CBT1-TestLevel_LiYue_CX-7.png GenshinImpact-CBT1-TestLevel_LiYue_CX-8.png GenshinImpact-CBT1-TestLevel_LiYue_CX-9.png GenshinImpact-CBT1-TestLevel_LiYue_CX-10.png GenshinImpact-CBT1-TestLevel_LiYue_CX-11.png GenshinImpact-CBT1-TestLevel_LiYue_CX-12.png

TestSceneStageManual#

Seems to be an alternate version of ClimbTest1 with less structures.

TheBigWorld_hy#

This level has a tendency to crash on loading, but will sometimes be able to load successfully for a short time. Thankfully, this level also exists in CB1.2 and CB1.3 in a more stable form. For the brief time it can be entered, character model physics become glitchy, with hair and clothes stretching out.

GenshinImpact-CBT1-TheBigWorld_hy-1.png GenshinImpact-CBT1-TheBigWorld_hy-2.png