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CBT1

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This is a sub-page of Proto:Genshin Impact.

Versions#

General Differences#

  • Mondstadt is the only available region.
  • Completely different opening cutscene. The cutscene was finalized in CBT2.

CBT1

Release

Watch on YouTube

Watch on YouTube

Watch on YouTube

Watch on YouTube

  • The framerate is unlocked. CBT2 was the last version to have it unlocked (by turning VSync on), excluding dev builds and iOS, which have options to cap at 100 and 120 fps, respectively.
    • CBT1 in particular has an issue with higher framerates though, as enemies may suddenly teleport upward into the sky when approached by the player, which can lead to cases of them being unkillable, or dying from fall damage. (This occurs on both the server bins and server emulator). For this reason, it may be more desirable to cap the game's framerate to 60 through external means.

Gameplay Differences#

  • The party can only be changed through an Adventurer's Guild NPC named Elfie, or at a Statue of the Seven.
  • Wishing is not implemented yet, with characters mostly being obtained through the in-game mail system instead.
  • Domains cannot be teleported to.
  • Swimming faster works similarly to Breath of the Wild, where you get a burst of speed, rather than constantly swimming faster. Diving into water is also a lot faster, making your character drop like a rock.

CBT1

Release (5.5.0)

Breath of the Wild

GenshinImpact-CBT1-Swimming.mp4

360px

BOTW_SwimmingMechanism.mp4
  • When treasure chests are unlocked, the camera will cut over to them. This was removed in later versions probably due to it slowing the game's pace down.
  • Sitting down in certain locations as the Traveler will trigger dialog with Paimon to get advice on what can be done.

Combat#

  • Plunging attacks do not exist yet.
  • When aiming with a bow, the reticle will try to magnetize to the enemy it's pointed at, resulting in some rather aggressive auto-aiming that often fights against your own mouse movements.
    • Later versions instead slow the aiming speed when the reticle is pointed at an enemy.
  • Some elements work a little differently.
    • Burning grass with Pyro will create an updraft you can glide with, similar to Breath of the Wild.
    • The Geo element is partially unused, as there is no legitimate way to obtain a character with this element yet, relegating its use to monsters such as Geo Slimes. The Traveler's Geo element was being worked on at this point, but it is incomplete.
      • Geo damage is essentially glorified physical damage at this point, unable to be nullified.
    • Anemo and Geo are able to linger like other elements, rather than only triggering instantaneously.
  • Elemental resonance from having multiple characters of the same element in your party doesn't exist yet, with Leader Talents in its place.

Maps#

Teyvat#

The map of Teyvat had a simpler and less colorful appearance. Since Liyue doesn't exist yet, a lake is in its place.

CBT1

v1.0

Unused Map Images#

Some of these areas are also referenced in the scene lists, indicating that they were once accessible.

Image

Name

Notes

BigWorld_WhiteBoxMap

An early map of Teyvat that kind of resembles TestLevel_LiYue_CX, though it likely predates it since the TestLevel is much more detailed in the Liyue region. A later revision of this map exists in CB1.2 and CB1.3.

  • Serveral spots are an untextured pink color, hinting more at this predating TestLevel_LiYue_CX. The TestLevel does have a few of these, but they are much more sparse and wouldn't be nearly as prominent from a birds-eye view.
  • The Mondstadt region in general is reminiscent of the design of TestLevel_LiYue_CX, featuring very similar modeling and structure styles.
    • Mondstadt has additional islands to the east, among other rocky land forms. Some of these are on CBT1's map of Teyvat, but were removed in the current version of the map.
    • There are more mountains to the north that currently don't exist in any other version of the map.
    • Stormterror's Lair has a large white mountain going through the middle of it. This doesn't exist in TestLevel_LiYue_CX.
  • Dragonspine closely resembles its appearance in TestLevel_LiYue_CX.
  • Inazuma is depicted as a single island with two landmarks circled, possibly meant to be Inazuma City and the Grand Narukami Shrine (given the high elevation).

ClimbTest

Appears to depict the ClimbTest1 scene. Unused because the normal Teyvat map image is utilized when exploring this scene.

Level

A pretty non-descript plane with circles of water crudely drawn on it.

lixiaoyi_map

Seems to be a rough draft of Mondstadt, severely lacking in detail.

MengDe_small

MengDe is the Chinese name of Mondstadt. This map image appears to depict a preliminary version of Mondstadt's layout, and is a further development of lixiaoyi_map.

This is used as the map image in MengdeSmall_LevelStreaming scenes.

Designs#

These map images appear to be leftover design documents.

Image

Name

Notes

Design_Daoqi_Plane

Daoqi is the Chinese name of Inazuma. Inazuma may have originally only consisted of Narukami Island, making it significantly smaller than what we ended up with.

design_mengde_plane

This image not only depicts Mondstadt, but also sketches of areas beyond it. There are several arrows drawn that demonstrate routes the player could take.

MapDesign_SpawnPoint

Shows the starting point of the player, and the route they would take to reach the first Statue of The Seven. Another route is shown above this.

MMapDesign_Origin

A concept map of Teyvat, including the locations of currently-unreleased regions. A translated version of this image can be found here

Unused Models#

Strangely, there's a model of Shockwave from Transformers Dark Of The Moon in the game files of CBT1, and it is likely to be either a test model or a mistaken addition by a developer. However, it would remain in the files throughout CBT2 through release, only being removed in Version 4.6. Shockwave_viewport_render.png

Audio Differences#

CBT1 does not have orchestrated music yet, nor any voiceover languages besides Chinese. Additionally, not all cutscenes are fully voiced at this point, with some opting to simply use grunts when a character speaks.

Revisional Differences#

CBT1 was updated a few times throughout its course. The final revision, 141484_138541, has a few fixes over the base release, 138541_138541.

  • Broken textmaps were fixed, allowing English text to be displayed when interacting with a Statue of The Seven.
  • The text for the choice to change your party by speaking to Elfie was corrected to not end abruptly.
  • The "Overcharged" elemental reaction was altered to "Overloaded."
  • "Electro Crystal" was renamed to "Electrified Crystal."
  • Multiplayer was enabled by toggling an OpenState.

138541_138541

141484_138541