the cutting room mirror

Ys Book I & II

Ys Book I & II is an enhanced remake of the first two Ys games. This game marks the first time that western audiences got a chance to play Ys II, as only Ys I got a western release prior to this game.

Sub-Page#

Special Passwords#

At the title screen select "Continue", then select "Input the password" and select any save game slot.

Enter one of the below passwords, then hit "end". A special complex sound effect will play, along with a warning message about it being a wrong password; select the "No" option, and back out to the save game load screen.

US

JP

Notes

AAllffaaSSyySStteemm##

ああるるふふああししすすててむむ

Enables in-game debug menu.

1WASAK1

いわさきひろまさ

Enables "Option" menu on save game load screen (and also apparently additional save game slots).

HASEGAWA

はせがわひろし

Enables in-game pause functionality activated by holding Run.

Debug Menu#

To activate the debug menu in-game, hold I or II while pressing SELECT.

  • WHERE: Enable/Disable coordinate display in the lower border area (above stats).
  • WARP: Warp to various areas.
  • WARP2: Warp to other areas.
  • ADD EXP: Add 100 experience.
  • ADD GOLD: Add 1000 gold.
  • PASS: Enable/Disable solid object collision detection.
  • ENTRY: Enable/Disable area entry points.
  • PSG: Play PSG/chiptune music and sound effects.

Option Menu#

At the save game load screen, press Right, and "Start game story" will be replaced with "Option".

Note: The "BGM" and "Sound" menus contain multiple pages of content, scrollable via the Left and Right gamepad buttons.

BGM#

Play background music.

Sound#

Play sound effects.

Item#

Examine possible equipment and items.

Unused Audio#

"THEMA OF LILIA" is a sound chip rendition of Lilia's theme. This goes unused in favor of a CDDA version that features voice acting.

Regional Differences#

Graphics#

Japan

US

Compared to the Japanese version, the English version of Zalem is wearing more and her eye color is slightly different due to a palette change.

Enemy Stats#

Nearly every enemy (and a few bosses) have been altered for the English version of the game. According to Hiromasa Iwasaki, Ys: Book 1 & 2's director and main programmer, this was done due to his experience playing Western games and talking online with Western game players. He concluded that Japanese players see games mainly as entertainment, while American players also see them as a challenge to be overcome.

  • "Level" refers to the cap at which Adol may obtain full experience from a monster when taking it out. If Adol's level is higher than the target's, the earned experience is reduced in half per each level (for example, if Adol is three levels higher than the target killed, he obtains 1/8th the normal experience). Higher level changes are marked in green since Adol can obtain more experience with those enemies than in the Japanese version.
  • Some bosses do not include a strength stat because their attack does not involve physical collision.
  • The names used are based off the Complete/Chronicles edition. The original manuals do have nearly-identical names, but the list is incomplete.
  • Details marked in green indicate a stats nerf or rewards buff. Details marked in red indicate the reverse.

Book I#

  • Enemy speed and gold values did not change. The changes make the first half of the game a bit harder in the English version, but less grinding is required due to the improvements in experience collected and the increase in monster levels.
  • Adol's normal level is shown as 1-62, but the in-game data uses 0-61. Raw data is posted for comparison purposes.

Name

HP

Strength

Defense

Experience

Level

Fields / Misc.

Curloid

16

10

8 -> 6

2

0

Oakrot

50

14

3 -> 4

2

1

Rhebull

45

25

4 -> 7

3

2

Unugun

52

19

7 -> 3

4 -> 3

3

Shrine

Uhnos

40

23

5 -> 4

4 -> 5

4

Bulner

45

26

13 -> 9

4 -> 5

5

Looter

50

34

6 -> 12

5

6

Rescoyd

55

32

10 -> 12

5 -> 6

7

Lyus

78

36

8 -> 13

6 -> 8

8

Dinvel

91

44

21 -> 18

6 -> 8

9

Abandoned Mine

Nubbrow

98

62

28 -> 22

7 -> 8

10

Gryel

133

67

10 -> 18

7 -> 8

11

Othcross

52

72

3 -> 31

7 -> 8

11

Dynick

75

72

27

7 -> 8

11

Karon

84

70

29 -> 22

7 -> 8

12

Menon

107

70

30 -> 23

7 -> 8

12

Chelasken

105

81

36

8 -> 9

14

Lemendy

79

77

41 -> 39

8 -> 9

13

Brayzal

71

77

41 -> 38

8 -> 9

13

Darm Tower

Riffligan

150 -> 135

106 -> 98

55 -> 23

8

19 -> 17

Jestona

206

123

56 -> 46

8 -> 12

20

Accumate

106

112

43 -> 60

9 -> 12

21

Genoid

163

102

48 -> 55

9 -> 12

22

Normous

190

118

53 -> 54

10 -> 16

23

Xomack

149

123

35 -> 61

10 -> 16

24

Vilvan

118

117

40-> 67

12 -> 16

25

Wilewarer

145

147

49 -> 65

14 -> 13

26

Irebolg

169

147

53-> 63

14 -> 13

26

Molfess

127

134

65 -> 72

16

28

Kelmarel

130

128

64 -> 73

17 -> 16

29

Selnarg

132

166

51 -> 78

18 -> 16

30

Chryolos

134

172

69 -> 82

20 -> 16

31

Twarth

176 -> 182

201 -> 155

62 -> 88

24 -> 33

32 -> 33

Euchreas

129 -> 133

178 -> 185

72 -> 92

22 -> 33

32 -> 33

Bordisch

163 -> 168

178 -> 171

62 -> 88

22 -> 33

32 -> 33

Bosses

Khonsclard

120

N/A

83 -> 89

1000

N/A

Book II#

  • Enemy speed values did not change. The changes made purchasing items easier, but raised the difficulty of monsters and made it more difficult to gain levels (with the exception of some bosses).
  • Adol's normal level is shown as 1-62, but the in-game data uses 0-27 with Adol already having a minimum level of 34 before starting Ys-II. Raw data is posted for comparison purposes.
  • Many enemies have more than one entry because they are used in more than one area, but often have different stats.

Name

HP

Strength

Defense

Gold

Experience

Level

Moondoria Ruins

Chrace

188

155

60 -> 68

8

35 -> 46

1

Cauction

145

160

70 -> 79

8

35 -> 46

1

Godaago

225

154

99 -> 95

10

50 -> 46

3

Toal Sanctuary / Mines

Warrizor

155

121

58 -> 86

13

39 -> 40

2

Gnometh

165

141

71 -> 88

15

39 -> 40

3

Zolgell

175

144

87 -> 93

17

39 -> 51

4

Ripplet

150

134

82 -> 92

13 -> 30

39 -> 35

3

Tolpi

155

143

87 -> 95

13 -> 33

42 -> 45

4

Puroid

155

159

93 -> 102

15 -> 35

45

5

Knocks

214

142

70 -> 96

20 -> 40

43 -> 45

4

Carly

219

159

75 -> 103

20 -> 45

45

5

Orihalcus

228

163

78 -> 108

20 -> 43

55 -> 45

7

Noltia Ice Walls

Neeli

195

167

94 -> 103

30 -> 50

55 -> 40

7

Gercard

199

169

96 -> 106

31 -> 51

56 -> 39

8

Eggnid

204

176

98 -> 108

32 -> 52

57 -> 38

9

Galgata

199

169

96 -> 106

40 -> 50

65 -> 40

8

Sworter

204

176

98 -> 108

41 -> 51

67 -> 38

9

Swoff

195

176

105 -> 111

42 -> 52

70 -> 45

9

Burnedbless

Preliguard

223

209

101 -> 121

50 -> 70

100 -> 60

13

Onuman

223

209

101 -> 121

51 -> 71

100 -> 60

13

Roo

223

209

101 -> 121

52 -> 72

100 -> 60

13

Scollun

228

214

104 -> 124

53 -> 73

100 -> 60

14

Dirga

228

214

104 -> 124

54 -> 74

100 -> 60

14

Topus

228

214

104 -> 124

55 -> 75

100 -> 60

14

Gene

232

219

107 -> 129

60 -> 70

100 -> 60

15

Xelbenoth

232

219

107 -> 129

61 -> 71

100 -> 60

15

Magnute

232

219

107 -> 129

62 -> 72

100 -> 60

15

Zearot

No Changes

Solomon Shrine, Center

Ashveil

233

229

104 -> 124

80 -> 90

100 -> 50

14

Baocar

242

235

107 -> 127

80 -> 90

102 -> 50

15

Nashzar

251

245

109 -> 130

80 -> 90

101 -> 83

16

Solomon Shrine, Mid-East

Ashveil

233

214

104 -> 124

80 -> 90

100 -> 50

14

Baocar

238

219

107 -> 128

80 -> 90

102 -> 48

15

Nashzar

188

255

143 -> 146

80 -> 90

105 -> 76

16

Solomon Shrine, East & Northeast

Ashveil

232

219

107 -> 129

85 -> 95

100 -> 50

15

Baocar

243

223

109 -> 131

85 -> 95

102 -> 83

16

Nashzar (Pass Knight)

0

255

255

255

41 -> 81

102

Nashzar (Gate Knight)

246

235

107 -> 127

85 -> 95

100 -> 50

15

El Endes
Nustarl
Bearos

238

219

107 -> 128

85 -> 95

100 -> 50

15

Solomon Shrine, Mid-West

Malochius (Gate Knight)

248

237

113 -> 135

80 -> 100

104 -> 62

17

Nashzar

248

237

113 -> 135

80 -> 100

106 -> 60

17

Solomon Shrine, West, Topside

Allomod

248 -> 252

244 -> 246

121 -> 141

90 -> 110

105 -> 61

17 -> 18

Trover

248 -> 252

253 -> 255

113 -> 138

90 -> 110

106 -> 60

17 -> 18

Godrup

248 -> 252

253 -> 255

121 -> 141

90 -> 110

107 -> 59

17 -> 18

Solomon Shrine, West, Bottom-side

Allomod

248 -> 252

255

113 -> 138

90 -> 120

107 -> 59

17 -> 18

Trover

248 -> 252

253 -> 255

130 -> 143

90 -> 120

106 -> 60

17 -> 18

Godrup

248 -> 252

253 -> 255

95 -> 131

90 -> 120

107 -> 59

17 -> 18

Subterannean Canal

Delpus

252

238

136 -> 162

100 -> 105

110 -> 100

18

Dyphthelloid

252

255

141 -> 163

102 -> 105

112 -> 95

18

Ceabith

255

255

146 -> 175

100

120 -> 125

20

Solomon Shrine, West Wing

Forkless

252 -> 255

246 -> 250

132 -> 152

100

110 -> 83

18 -> 19

Rewillvan

252 -> 255

242 -> 247

132 -> 152

101

110 -> 83

18 -> 19

Gearos

252 -> 255

238 -> 243

132 -> 152

103

110 -> 83

18 -> 19

Solomon Shrine, East Wing

Forkless

255

255

139 -> 156

100

115 -> 76

19 -> 20

Rewillvan

255

255

130 -> 153

100

115 -> 76

19 -> 20

Gearos

255

254 -> 255

143 -> 156

100

115 -> 76

19 -> 20

Goddess' Palace

Charront

255

255

167 -> 166

100

100 -> 125

20

Valkyria

255

255

172

100

100 -> 125

21

Bosses

Velagunder

190 -> 220

139 -> 134

102 -> 108

---

1500 -> 1750

---

Fireball Attack / Bump

(JP) 4 dmg. regardless of Defense
(EN) 134 dmg. (Glitched)

Tyalmath

255

---

136 -> 138

---

1750 -> 1500

---

Projectile Attack / Bump

(JP) 169 dmg.
(EN) 175 dmg.

Gelaldy

255

---

163 -> 161

---

2000 -> 3000

---

Worm Attack / Bump

(JP) 197 dmg.
(EN) 198 dmg.

Tyalmath

255

---

176 -> 179

---

2500 -> 3500

---

Ball Attack / Bump

(JP) 210 dmg.
(EN) 216 dmg.

Zava

255

---

189 -> 194

---

3000 -> 4000

---

Zava Attack
Destroying one does 26 dmg. to Zava

100 -> 150

229 -> 234

189 -> 194

---

---

---

Dalles

No Changes

Darm

No Changes

Darm Attack

(JP) 256 dmg.
(EN) 8 dmg. regardless of Def., 4 with Goddess Ring on

Adol's Stats#

Beginning at level 40, the experience requirements for levels differ between the Japanese and US versions, with the US version requiring less experience per level. This culminates in the level cap being one level higher, reaching 62 in the US version vs. 61 in the Japanese. Additional changes to stat bonuses on level up make the net effect that Adol's defense is quite a bit higher at max level in the US version.
Below is a table illustrating the differences; where there are changes, the Japanese version is listed first. Green arrows mean either fewer experience points are required in the US version, or the stat is higher at the corresponding level in the US version; red arrows mean the opposite. For level 62 US, the comparison is to level 61 in the Japanese version, comparing the capped values.
Note that the US experience values for level 51 to 53 are not typos. The game really does require 5000 experience for exactly one level before dropping to requiring 4000 for the next two, then reverting back to 5000 experience per level for the remaining levels.

Level

Experience Required

Attack

Defense

Max HP

40

18000 -> 17800

127

129

160

41

20000 -> 19600

131

133

163

42

22000 -> 21400

134

135

166

43

24000 -> 23200

137

141

170

44

27000 -> 25000

141

146

175

45

30000 -> 27500

146

151

180

46

33000 -> 30000

151

156

183

47

36000 -> 33000

156

161

186

48

40000 -> 36000

160

165

190

49

44000 -> 39000

165

169

194

50

48000 -> 42000

169

178

198

51

52000 -> 47000

174

185

202

52

56000 -> 51000

177

186

205

53

60000 -> 55000

186

189

210

54

65000 -> 60000

190

190

215

55

70000 -> 65000

194

195

220

56

75000 -> 70000

202

200

230 -> 225

57

80000 -> 75000

207

207

240 -> 230

58

85000 -> 80000

209

209

250 -> 240

59

90000 -> 85000

212

210 -> 214

255

60

95000 -> 90000

214

212 -> 220

255

61

99999 -> 95000

220 -> 214

215 -> 230

255

62

N/A -> 99999

220

215 -> 240

255